Game.vcxproj 8.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClCompile Include="Actor.cpp" />
  15. <ClCompile Include="AudioComponent.cpp" />
  16. <ClCompile Include="AudioSystem.cpp" />
  17. <ClCompile Include="CameraActor.cpp" />
  18. <ClCompile Include="CircleComponent.cpp" />
  19. <ClCompile Include="Component.cpp" />
  20. <ClCompile Include="Game.cpp" />
  21. <ClCompile Include="Main.cpp" />
  22. <ClCompile Include="Math.cpp" />
  23. <ClCompile Include="Mesh.cpp" />
  24. <ClCompile Include="MeshComponent.cpp" />
  25. <ClCompile Include="MoveComponent.cpp" />
  26. <ClCompile Include="PlaneActor.cpp" />
  27. <ClCompile Include="Renderer.cpp" />
  28. <ClCompile Include="Shader.cpp" />
  29. <ClCompile Include="SoundEvent.cpp" />
  30. <ClCompile Include="SpriteComponent.cpp" />
  31. <ClCompile Include="Texture.cpp" />
  32. <ClCompile Include="VertexArray.cpp" />
  33. </ItemGroup>
  34. <ItemGroup>
  35. <ClInclude Include="Actor.h" />
  36. <ClInclude Include="AudioComponent.h" />
  37. <ClInclude Include="AudioSystem.h" />
  38. <ClInclude Include="CameraActor.h" />
  39. <ClInclude Include="CircleComponent.h" />
  40. <ClInclude Include="Component.h" />
  41. <ClInclude Include="Game.h" />
  42. <ClInclude Include="Math.h" />
  43. <ClInclude Include="Mesh.h" />
  44. <ClInclude Include="MeshComponent.h" />
  45. <ClInclude Include="MoveComponent.h" />
  46. <ClInclude Include="PlaneActor.h" />
  47. <ClInclude Include="Renderer.h" />
  48. <ClInclude Include="Shader.h" />
  49. <ClInclude Include="SoundEvent.h" />
  50. <ClInclude Include="SpriteComponent.h" />
  51. <ClInclude Include="Texture.h" />
  52. <ClInclude Include="VertexArray.h" />
  53. </ItemGroup>
  54. <ItemGroup>
  55. <None Include="Shaders\BasicMesh.frag" />
  56. <None Include="Shaders\BasicMesh.vert" />
  57. <None Include="Shaders\Phong.frag" />
  58. <None Include="Shaders\Phong.vert" />
  59. <None Include="Shaders\Sprite.frag" />
  60. <None Include="Shaders\Sprite.vert" />
  61. </ItemGroup>
  62. <PropertyGroup Label="Globals">
  63. <ProjectGuid>{BC508D87-495F-4554-932D-DD68388B63CC}</ProjectGuid>
  64. <Keyword>Win32Proj</Keyword>
  65. <RootNamespace>Game</RootNamespace>
  66. <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
  67. </PropertyGroup>
  68. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  69. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  70. <ConfigurationType>Application</ConfigurationType>
  71. <UseDebugLibraries>true</UseDebugLibraries>
  72. <PlatformToolset>v141</PlatformToolset>
  73. <CharacterSet>Unicode</CharacterSet>
  74. </PropertyGroup>
  75. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  76. <ConfigurationType>Application</ConfigurationType>
  77. <UseDebugLibraries>false</UseDebugLibraries>
  78. <PlatformToolset>v141</PlatformToolset>
  79. <WholeProgramOptimization>true</WholeProgramOptimization>
  80. <CharacterSet>Unicode</CharacterSet>
  81. </PropertyGroup>
  82. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  83. <ImportGroup Label="ExtensionSettings">
  84. </ImportGroup>
  85. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  86. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  87. </ImportGroup>
  88. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  89. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  90. </ImportGroup>
  91. <PropertyGroup Label="UserMacros" />
  92. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  93. <LinkIncremental>true</LinkIncremental>
  94. </PropertyGroup>
  95. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  96. <LinkIncremental>false</LinkIncremental>
  97. </PropertyGroup>
  98. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  99. <ClCompile>
  100. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  101. <WarningLevel>Level3</WarningLevel>
  102. <Optimization>Disabled</Optimization>
  103. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  104. <SDLCheck>true</SDLCheck>
  105. <AdditionalIncludeDirectories>..\external\SDL\include;..\external\GLEW\include;..\external\SOIL\include;..\external\rapidjson\include;C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studio\inc;C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\lowlevel\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  106. <RuntimeTypeInfo>false</RuntimeTypeInfo>
  107. <ExceptionHandling>Sync</ExceptionHandling>
  108. </ClCompile>
  109. <Link>
  110. <SubSystem>Console</SubSystem>
  111. <GenerateDebugInformation>true</GenerateDebugInformation>
  112. <AdditionalLibraryDirectories>..\external\SDL\lib\win\x86;..\external\GLEW\lib\win\x86;..\external\SOIL\lib\win\x86;C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studio\lib;C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\lowlevel\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  113. <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;SDL2_ttf.lib;SDL2_mixer.lib;SDL2_image.lib;glew32.lib;SOIL.lib;fmodL_vc.lib;fmodstudioL_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
  114. <AdditionalOptions>/NODEFAULTLIB:msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
  115. </Link>
  116. <PostBuildEvent>
  117. <Command>xcopy "$(ProjectDir)\..\external\SDL\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
  118. xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
  119. xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\lowlevel\lib\*.dll" "$(OutDir)" /i /s /y
  120. xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studio\lib\*.dll" "$(OutDir)" /i /s /y
  121. </Command>
  122. </PostBuildEvent>
  123. </ItemDefinitionGroup>
  124. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  125. <ClCompile>
  126. <WarningLevel>Level3</WarningLevel>
  127. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  128. <Optimization>MaxSpeed</Optimization>
  129. <FunctionLevelLinking>true</FunctionLevelLinking>
  130. <IntrinsicFunctions>true</IntrinsicFunctions>
  131. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  132. <SDLCheck>true</SDLCheck>
  133. <AdditionalIncludeDirectories>..\external\SDL\include;..\external\GLEW\include;..\external\SOIL\include;..\external\rapidjson\include;C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studio\inc;C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\lowlevel\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  134. <RuntimeTypeInfo>false</RuntimeTypeInfo>
  135. <ExceptionHandling>Sync</ExceptionHandling>
  136. </ClCompile>
  137. <Link>
  138. <SubSystem>Console</SubSystem>
  139. <GenerateDebugInformation>true</GenerateDebugInformation>
  140. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  141. <OptimizeReferences>true</OptimizeReferences>
  142. <AdditionalLibraryDirectories>..\external\SDL\lib\win\x86;..\external\GLEW\lib\win\x86;..\external\SOIL\lib\win\x86;C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studio\lib;C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\lowlevel\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  143. <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;SDL2_ttf.lib;SDL2_mixer.lib;SDL2_image.lib;glew32.lib;SOIL.lib;fmodL_vc.lib;fmodstudioL_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
  144. </Link>
  145. <PostBuildEvent>
  146. <Command>xcopy "$(ProjectDir)\..\external\SDL\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
  147. xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
  148. xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\lowlevel\lib\*.dll" "$(OutDir)" /i /s /y
  149. xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studio\lib\*.dll" "$(OutDir)" /i /s /y
  150. </Command>
  151. </PostBuildEvent>
  152. </ItemDefinitionGroup>
  153. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  154. <ImportGroup Label="ExtensionTargets">
  155. </ImportGroup>
  156. </Project>