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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- // Request GLSL 3.3
- #version 330
- // Tex coord input from vertex shader
- in vec2 fragTexCoord;
- // This corresponds to the output color to the color buffer
- out vec4 outColor;
- // This is used for the texture sampling
- uniform sampler2D uTexture;
- void main()
- {
- // Sample color from texture
- outColor = texture(uTexture, fragTexCoord);
- }
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