Game-mac.xcscheme 3.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "0920"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "92E46DF61B634EA30035CD21"
  18. BuildableName = "Game-mac"
  19. BlueprintName = "Game-mac"
  20. ReferencedContainer = "container:Chapter12-mac.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. buildConfiguration = "Debug"
  27. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. language = ""
  30. shouldUseLaunchSchemeArgsEnv = "YES">
  31. <Testables>
  32. </Testables>
  33. <MacroExpansion>
  34. <BuildableReference
  35. BuildableIdentifier = "primary"
  36. BlueprintIdentifier = "92E46DF61B634EA30035CD21"
  37. BuildableName = "Game-mac"
  38. BlueprintName = "Game-mac"
  39. ReferencedContainer = "container:Chapter12-mac.xcodeproj">
  40. </BuildableReference>
  41. </MacroExpansion>
  42. <AdditionalOptions>
  43. </AdditionalOptions>
  44. </TestAction>
  45. <LaunchAction
  46. buildConfiguration = "Debug"
  47. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  48. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  49. language = ""
  50. launchStyle = "0"
  51. useCustomWorkingDirectory = "YES"
  52. customWorkingDirectory = "$(SRCROOT)"
  53. ignoresPersistentStateOnLaunch = "NO"
  54. debugDocumentVersioning = "YES"
  55. debugServiceExtension = "internal"
  56. allowLocationSimulation = "YES">
  57. <BuildableProductRunnable
  58. runnableDebuggingMode = "0">
  59. <BuildableReference
  60. BuildableIdentifier = "primary"
  61. BlueprintIdentifier = "92E46DF61B634EA30035CD21"
  62. BuildableName = "Game-mac"
  63. BlueprintName = "Game-mac"
  64. ReferencedContainer = "container:Chapter12-mac.xcodeproj">
  65. </BuildableReference>
  66. </BuildableProductRunnable>
  67. <AdditionalOptions>
  68. </AdditionalOptions>
  69. </LaunchAction>
  70. <ProfileAction
  71. buildConfiguration = "Release"
  72. shouldUseLaunchSchemeArgsEnv = "YES"
  73. savedToolIdentifier = ""
  74. useCustomWorkingDirectory = "NO"
  75. debugDocumentVersioning = "YES">
  76. <BuildableProductRunnable
  77. runnableDebuggingMode = "0">
  78. <BuildableReference
  79. BuildableIdentifier = "primary"
  80. BlueprintIdentifier = "92E46DF61B634EA30035CD21"
  81. BuildableName = "Game-mac"
  82. BlueprintName = "Game-mac"
  83. ReferencedContainer = "container:Chapter12-mac.xcodeproj">
  84. </BuildableReference>
  85. </BuildableProductRunnable>
  86. </ProfileAction>
  87. <AnalyzeAction
  88. buildConfiguration = "Debug">
  89. </AnalyzeAction>
  90. <ArchiveAction
  91. buildConfiguration = "Release"
  92. revealArchiveInOrganizer = "YES">
  93. </ArchiveAction>
  94. </Scheme>