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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Component.h"
- class MeshComponent : public Component
- {
- public:
- MeshComponent(class Actor* owner, bool isSkeletal = false);
- ~MeshComponent();
- // Draw this mesh component
- virtual void Draw(class Shader* shader);
- // Set the mesh/texture index used by mesh component
- virtual void SetMesh(class Mesh* mesh) { mMesh = mesh; }
- void SetTextureIndex(size_t index) { mTextureIndex = index; }
- void SetVisible(bool visible) { mVisible = visible; }
- bool GetVisible() const { return mVisible; }
- bool GetIsSkeletal() const { return mIsSkeletal; }
- TypeID GetType() const override { return TMeshComponent; }
- void LoadProperties(const rapidjson::Value& inObj) override;
- void SaveProperties(rapidjson::Document::AllocatorType& alloc,
- rapidjson::Value& inObj) const override;
- protected:
- class Mesh* mMesh;
- size_t mTextureIndex;
- bool mVisible;
- bool mIsSkeletal;
- };
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