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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Math.h"
- #include "Component.h"
- class PointLightComponent : public Component
- {
- public:
- PointLightComponent(class Actor* owner);
- ~PointLightComponent();
- // Draw this point light as geometry
- void Draw(class Shader* shader, class Mesh* mesh);
- // Diffuse color
- Vector3 mDiffuseColor;
- // Radius of light
- float mInnerRadius;
- float mOuterRadius;
- TypeID GetType() const override { return TPointLightComponent; }
- void LoadProperties(const rapidjson::Value& inObj) override;
- void SaveProperties(rapidjson::Document::AllocatorType& alloc,
- rapidjson::Value& inObj) const override;
- };
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