Game.vcxproj 6.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
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  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClCompile Include="Actor.cpp" />
  15. <ClCompile Include="Board.cpp" />
  16. <ClCompile Include="CircleComponent.cpp" />
  17. <ClCompile Include="Component.cpp" />
  18. <ClCompile Include="Game.cpp" />
  19. <ClCompile Include="Main.cpp" />
  20. <ClCompile Include="Math.cpp" />
  21. <ClCompile Include="MoveComponent.cpp" />
  22. <ClCompile Include="Random.cpp" />
  23. <ClCompile Include="SpriteComponent.cpp" />
  24. </ItemGroup>
  25. <ItemGroup>
  26. <ClInclude Include="Actor.h" />
  27. <ClInclude Include="Board.h" />
  28. <ClInclude Include="CircleComponent.h" />
  29. <ClInclude Include="Component.h" />
  30. <ClInclude Include="Game.h" />
  31. <ClInclude Include="Math.h" />
  32. <ClInclude Include="MoveComponent.h" />
  33. <ClInclude Include="Random.h" />
  34. <ClInclude Include="SpriteComponent.h" />
  35. </ItemGroup>
  36. <PropertyGroup Label="Globals">
  37. <ProjectGuid>{BC508D87-495F-4554-932D-DD68388B63CC}</ProjectGuid>
  38. <Keyword>Win32Proj</Keyword>
  39. <RootNamespace>Game</RootNamespace>
  40. <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
  41. </PropertyGroup>
  42. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  43. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  44. <ConfigurationType>Application</ConfigurationType>
  45. <UseDebugLibraries>true</UseDebugLibraries>
  46. <PlatformToolset>v141</PlatformToolset>
  47. <CharacterSet>Unicode</CharacterSet>
  48. </PropertyGroup>
  49. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  50. <ConfigurationType>Application</ConfigurationType>
  51. <UseDebugLibraries>false</UseDebugLibraries>
  52. <PlatformToolset>v141</PlatformToolset>
  53. <WholeProgramOptimization>true</WholeProgramOptimization>
  54. <CharacterSet>Unicode</CharacterSet>
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  65. <PropertyGroup Label="UserMacros" />
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  72. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  73. <ClCompile>
  74. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  75. <WarningLevel>Level3</WarningLevel>
  76. <Optimization>Disabled</Optimization>
  77. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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  79. <AdditionalIncludeDirectories>..\..\external\SDL\include;..\..\external\GLEW\include;..\..\external\SOIL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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  83. <Link>
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  86. <AdditionalLibraryDirectories>..\..\external\SDL\lib\win\x86;..\..\external\GLEW\lib\win\x86;..\..\external\SOIL\lib\win\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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  88. <AdditionalOptions>/NODEFAULTLIB:msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
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  90. <PostBuildEvent>
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  95. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  96. <ClCompile>
  97. <WarningLevel>Level3</WarningLevel>
  98. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  99. <Optimization>MaxSpeed</Optimization>
  100. <FunctionLevelLinking>true</FunctionLevelLinking>
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  106. <ExceptionHandling>Sync</ExceptionHandling>
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  108. <Link>
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  110. <GenerateDebugInformation>true</GenerateDebugInformation>
  111. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  112. <OptimizeReferences>true</OptimizeReferences>
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  120. </ItemDefinitionGroup>
  121. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  122. <ImportGroup Label="ExtensionTargets">
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  124. </Project>