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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Component.h"
- class MoveComponent : public Component
- {
- public:
- // Lower update order to update first
- MoveComponent(class Actor* owner, int updateOrder = 10);
- void Update(float deltaTime) override;
-
- float GetAngularSpeed() const { return mAngularSpeed; }
- float GetForwardSpeed() const { return mForwardSpeed; }
- void SetAngularSpeed(float speed) { mAngularSpeed = speed; }
- void SetForwardSpeed(float speed) { mForwardSpeed = speed; }
- private:
- float mAngularSpeed;
- float mForwardSpeed;
- };
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