imgui_draw.cpp 196 KB

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  1. // dear imgui, v1.81 WIP
  2. // (drawing and font code)
  3. /*
  4. Index of this file:
  5. // [SECTION] STB libraries implementation
  6. // [SECTION] Style functions
  7. // [SECTION] ImDrawList
  8. // [SECTION] ImDrawListSplitter
  9. // [SECTION] ImDrawData
  10. // [SECTION] Helpers ShadeVertsXXX functions
  11. // [SECTION] ImFontConfig
  12. // [SECTION] ImFontAtlas
  13. // [SECTION] ImFontAtlas glyph ranges helpers
  14. // [SECTION] ImFontGlyphRangesBuilder
  15. // [SECTION] ImFont
  16. // [SECTION] ImGui Internal Render Helpers
  17. // [SECTION] Decompression code
  18. // [SECTION] Default font data (ProggyClean.ttf)
  19. */
  20. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  21. #define _CRT_SECURE_NO_WARNINGS
  22. #endif
  23. #include "imgui.h"
  24. #ifndef IMGUI_DISABLE
  25. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  26. #define IMGUI_DEFINE_MATH_OPERATORS
  27. #endif
  28. #include "imgui_internal.h"
  29. #ifdef IMGUI_ENABLE_FREETYPE
  30. #include "misc/freetype/imgui_freetype.h"
  31. #endif
  32. #include <stdio.h> // vsnprintf, sscanf, printf
  33. #if !defined(alloca)
  34. #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
  35. #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
  36. #elif defined(_WIN32)
  37. #include <malloc.h> // alloca
  38. #if !defined(alloca)
  39. #define alloca _alloca // for clang with MS Codegen
  40. #endif
  41. #else
  42. #include <stdlib.h> // alloca
  43. #endif
  44. #endif
  45. // Visual Studio warnings
  46. #ifdef _MSC_VER
  47. #pragma warning (disable: 4127) // condition expression is constant
  48. #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
  49. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  50. #endif
  51. // Clang/GCC warnings with -Weverything
  52. #if defined(__clang__)
  53. #if __has_warning("-Wunknown-warning-option")
  54. #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
  55. #endif
  56. #if __has_warning("-Walloca")
  57. #pragma clang diagnostic ignored "-Walloca" // warning: use of function '__builtin_alloca' is discouraged
  58. #endif
  59. #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
  60. #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
  61. #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  62. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
  63. #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
  64. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
  65. #pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
  66. #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
  67. #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  68. #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
  69. #elif defined(__GNUC__)
  70. #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
  71. #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  72. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  73. #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  74. #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
  75. #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  76. #endif
  77. //-------------------------------------------------------------------------
  78. // [SECTION] STB libraries implementation
  79. //-------------------------------------------------------------------------
  80. // Compile time options:
  81. //#define IMGUI_STB_NAMESPACE ImStb
  82. //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
  83. //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
  84. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  85. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  86. #ifdef IMGUI_STB_NAMESPACE
  87. namespace IMGUI_STB_NAMESPACE
  88. {
  89. #endif
  90. #ifdef _MSC_VER
  91. #pragma warning (push)
  92. #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
  93. #endif
  94. #if defined(__clang__)
  95. #pragma clang diagnostic push
  96. #pragma clang diagnostic ignored "-Wunused-function"
  97. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  98. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  99. #pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
  100. #endif
  101. #if defined(__GNUC__)
  102. #pragma GCC diagnostic push
  103. #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  104. #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
  105. #endif
  106. #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  107. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
  108. #define STBRP_STATIC
  109. #define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
  110. #define STBRP_SORT ImQsort
  111. #define STB_RECT_PACK_IMPLEMENTATION
  112. #endif
  113. #ifdef IMGUI_STB_RECT_PACK_FILENAME
  114. #include IMGUI_STB_RECT_PACK_FILENAME
  115. #else
  116. #include "imstb_rectpack.h"
  117. #endif
  118. #endif
  119. #ifdef IMGUI_ENABLE_STB_TRUETYPE
  120. #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  121. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
  122. #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
  123. #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
  124. #define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
  125. #define STBTT_fmod(x,y) ImFmod(x,y)
  126. #define STBTT_sqrt(x) ImSqrt(x)
  127. #define STBTT_pow(x,y) ImPow(x,y)
  128. #define STBTT_fabs(x) ImFabs(x)
  129. #define STBTT_ifloor(x) ((int)ImFloorStd(x))
  130. #define STBTT_iceil(x) ((int)ImCeil(x))
  131. #define STBTT_STATIC
  132. #define STB_TRUETYPE_IMPLEMENTATION
  133. #else
  134. #define STBTT_DEF extern
  135. #endif
  136. #ifdef IMGUI_STB_TRUETYPE_FILENAME
  137. #include IMGUI_STB_TRUETYPE_FILENAME
  138. #else
  139. #include "imstb_truetype.h"
  140. #endif
  141. #endif
  142. #endif // IMGUI_ENABLE_STB_TRUETYPE
  143. #if defined(__GNUC__)
  144. #pragma GCC diagnostic pop
  145. #endif
  146. #if defined(__clang__)
  147. #pragma clang diagnostic pop
  148. #endif
  149. #if defined(_MSC_VER)
  150. #pragma warning (pop)
  151. #endif
  152. #ifdef IMGUI_STB_NAMESPACE
  153. } // namespace ImStb
  154. using namespace IMGUI_STB_NAMESPACE;
  155. #endif
  156. //-----------------------------------------------------------------------------
  157. // [SECTION] Style functions
  158. //-----------------------------------------------------------------------------
  159. void ImGui::StyleColorsDark(ImGuiStyle* dst)
  160. {
  161. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  162. ImVec4* colors = style->Colors;
  163. colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  164. colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  165. colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
  166. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  167. colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
  168. colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
  169. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  170. colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
  171. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  172. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  173. colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
  174. colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
  175. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
  176. colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
  177. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
  178. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
  179. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
  180. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
  181. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  182. colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
  183. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  184. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  185. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  186. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  187. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  188. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  189. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  190. colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
  191. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
  192. colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
  193. colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
  194. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  195. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  196. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  197. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  198. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  199. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  200. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  201. colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
  202. colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
  203. colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
  204. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  205. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  206. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  207. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
  208. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
  209. colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
  210. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  211. colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
  212. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  213. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  214. colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  215. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  216. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  217. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
  218. }
  219. void ImGui::StyleColorsClassic(ImGuiStyle* dst)
  220. {
  221. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  222. ImVec4* colors = style->Colors;
  223. colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  224. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  225. colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
  226. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  227. colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
  228. colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
  229. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  230. colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
  231. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
  232. colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
  233. colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
  234. colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
  235. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
  236. colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
  237. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
  238. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
  239. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
  240. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  241. colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
  242. colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
  243. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  244. colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
  245. colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
  246. colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
  247. colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
  248. colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
  249. colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
  250. colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
  251. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
  252. colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
  253. colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
  254. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
  255. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
  256. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  257. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  258. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  259. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  260. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  261. colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
  262. colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
  263. colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  264. colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  265. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  266. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  267. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
  268. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
  269. colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
  270. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  271. colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
  272. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
  273. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  274. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  275. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  276. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  277. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  278. }
  279. // Those light colors are better suited with a thicker font than the default one + FrameBorder
  280. void ImGui::StyleColorsLight(ImGuiStyle* dst)
  281. {
  282. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  283. ImVec4* colors = style->Colors;
  284. colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  285. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  286. colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
  287. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  288. colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
  289. colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
  290. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  291. colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  292. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  293. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  294. colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
  295. colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
  296. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
  297. colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
  298. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
  299. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
  300. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
  301. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
  302. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  303. colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
  304. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
  305. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  306. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  307. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  308. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  309. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  310. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  311. colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
  312. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
  313. colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
  314. colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
  315. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  316. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  317. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
  318. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  319. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  320. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  321. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  322. colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
  323. colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
  324. colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  325. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  326. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  327. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
  328. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
  329. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
  330. colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
  331. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  332. colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
  333. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  334. colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  335. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  336. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
  337. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
  338. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  339. }
  340. //-----------------------------------------------------------------------------
  341. // [SECTION] ImDrawList
  342. //-----------------------------------------------------------------------------
  343. ImDrawListSharedData::ImDrawListSharedData()
  344. {
  345. memset(this, 0, sizeof(*this));
  346. for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
  347. {
  348. const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
  349. ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
  350. }
  351. }
  352. void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
  353. {
  354. if (CircleSegmentMaxError == max_error)
  355. return;
  356. CircleSegmentMaxError = max_error;
  357. for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
  358. {
  359. const float radius = (float)i;
  360. const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
  361. CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
  362. }
  363. }
  364. // Initialize before use in a new frame. We always have a command ready in the buffer.
  365. void ImDrawList::_ResetForNewFrame()
  366. {
  367. // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
  368. // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC)
  369. IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
  370. IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
  371. IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
  372. CmdBuffer.resize(0);
  373. IdxBuffer.resize(0);
  374. VtxBuffer.resize(0);
  375. Flags = _Data->InitialFlags;
  376. memset(&_CmdHeader, 0, sizeof(_CmdHeader));
  377. _VtxCurrentIdx = 0;
  378. _VtxWritePtr = NULL;
  379. _IdxWritePtr = NULL;
  380. _ClipRectStack.resize(0);
  381. _TextureIdStack.resize(0);
  382. _Path.resize(0);
  383. _Splitter.Clear();
  384. CmdBuffer.push_back(ImDrawCmd());
  385. _FringeScale = 1.0f;
  386. }
  387. void ImDrawList::_ClearFreeMemory()
  388. {
  389. CmdBuffer.clear();
  390. IdxBuffer.clear();
  391. VtxBuffer.clear();
  392. Flags = ImDrawListFlags_None;
  393. _VtxCurrentIdx = 0;
  394. _VtxWritePtr = NULL;
  395. _IdxWritePtr = NULL;
  396. _ClipRectStack.clear();
  397. _TextureIdStack.clear();
  398. _Path.clear();
  399. _Splitter.ClearFreeMemory();
  400. }
  401. ImDrawList* ImDrawList::CloneOutput() const
  402. {
  403. ImDrawList* dst = IM_NEW(ImDrawList(_Data));
  404. dst->CmdBuffer = CmdBuffer;
  405. dst->IdxBuffer = IdxBuffer;
  406. dst->VtxBuffer = VtxBuffer;
  407. dst->Flags = Flags;
  408. return dst;
  409. }
  410. void ImDrawList::AddDrawCmd()
  411. {
  412. ImDrawCmd draw_cmd;
  413. draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
  414. draw_cmd.TextureId = _CmdHeader.TextureId;
  415. draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
  416. draw_cmd.IdxOffset = IdxBuffer.Size;
  417. IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  418. CmdBuffer.push_back(draw_cmd);
  419. }
  420. // Pop trailing draw command (used before merging or presenting to user)
  421. // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
  422. void ImDrawList::_PopUnusedDrawCmd()
  423. {
  424. if (CmdBuffer.Size == 0)
  425. return;
  426. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  427. if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL)
  428. CmdBuffer.pop_back();
  429. }
  430. void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
  431. {
  432. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  433. IM_ASSERT(curr_cmd->UserCallback == NULL);
  434. if (curr_cmd->ElemCount != 0)
  435. {
  436. AddDrawCmd();
  437. curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  438. }
  439. curr_cmd->UserCallback = callback;
  440. curr_cmd->UserCallbackData = callback_data;
  441. AddDrawCmd(); // Force a new command after us (see comment below)
  442. }
  443. // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
  444. #define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
  445. #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
  446. #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
  447. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  448. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  449. void ImDrawList::_OnChangedClipRect()
  450. {
  451. // If current command is used with different settings we need to add a new command
  452. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  453. if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
  454. {
  455. AddDrawCmd();
  456. return;
  457. }
  458. IM_ASSERT(curr_cmd->UserCallback == NULL);
  459. // Try to merge with previous command if it matches, else use current command
  460. ImDrawCmd* prev_cmd = curr_cmd - 1;
  461. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
  462. {
  463. CmdBuffer.pop_back();
  464. return;
  465. }
  466. curr_cmd->ClipRect = _CmdHeader.ClipRect;
  467. }
  468. void ImDrawList::_OnChangedTextureID()
  469. {
  470. // If current command is used with different settings we need to add a new command
  471. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  472. if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
  473. {
  474. AddDrawCmd();
  475. return;
  476. }
  477. IM_ASSERT(curr_cmd->UserCallback == NULL);
  478. // Try to merge with previous command if it matches, else use current command
  479. ImDrawCmd* prev_cmd = curr_cmd - 1;
  480. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
  481. {
  482. CmdBuffer.pop_back();
  483. return;
  484. }
  485. curr_cmd->TextureId = _CmdHeader.TextureId;
  486. }
  487. void ImDrawList::_OnChangedVtxOffset()
  488. {
  489. // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
  490. _VtxCurrentIdx = 0;
  491. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  492. //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
  493. if (curr_cmd->ElemCount != 0)
  494. {
  495. AddDrawCmd();
  496. return;
  497. }
  498. IM_ASSERT(curr_cmd->UserCallback == NULL);
  499. curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
  500. }
  501. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  502. void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
  503. {
  504. ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  505. if (intersect_with_current_clip_rect)
  506. {
  507. ImVec4 current = _CmdHeader.ClipRect;
  508. if (cr.x < current.x) cr.x = current.x;
  509. if (cr.y < current.y) cr.y = current.y;
  510. if (cr.z > current.z) cr.z = current.z;
  511. if (cr.w > current.w) cr.w = current.w;
  512. }
  513. cr.z = ImMax(cr.x, cr.z);
  514. cr.w = ImMax(cr.y, cr.w);
  515. _ClipRectStack.push_back(cr);
  516. _CmdHeader.ClipRect = cr;
  517. _OnChangedClipRect();
  518. }
  519. void ImDrawList::PushClipRectFullScreen()
  520. {
  521. PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
  522. }
  523. void ImDrawList::PopClipRect()
  524. {
  525. _ClipRectStack.pop_back();
  526. _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
  527. _OnChangedClipRect();
  528. }
  529. void ImDrawList::PushTextureID(ImTextureID texture_id)
  530. {
  531. _TextureIdStack.push_back(texture_id);
  532. _CmdHeader.TextureId = texture_id;
  533. _OnChangedTextureID();
  534. }
  535. void ImDrawList::PopTextureID()
  536. {
  537. _TextureIdStack.pop_back();
  538. _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
  539. _OnChangedTextureID();
  540. }
  541. // Reserve space for a number of vertices and indices.
  542. // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
  543. // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
  544. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  545. {
  546. // Large mesh support (when enabled)
  547. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  548. if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
  549. {
  550. // FIXME: In theory we should be testing that vtx_count <64k here.
  551. // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
  552. // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
  553. _CmdHeader.VtxOffset = VtxBuffer.Size;
  554. _OnChangedVtxOffset();
  555. }
  556. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  557. draw_cmd->ElemCount += idx_count;
  558. int vtx_buffer_old_size = VtxBuffer.Size;
  559. VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
  560. _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
  561. int idx_buffer_old_size = IdxBuffer.Size;
  562. IdxBuffer.resize(idx_buffer_old_size + idx_count);
  563. _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
  564. }
  565. // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
  566. void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
  567. {
  568. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  569. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  570. draw_cmd->ElemCount -= idx_count;
  571. VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
  572. IdxBuffer.shrink(IdxBuffer.Size - idx_count);
  573. }
  574. // Fully unrolled with inline call to keep our debug builds decently fast.
  575. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  576. {
  577. ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
  578. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  579. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  580. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  581. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  582. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  583. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  584. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  585. _VtxWritePtr += 4;
  586. _VtxCurrentIdx += 4;
  587. _IdxWritePtr += 6;
  588. }
  589. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  590. {
  591. ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  592. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  593. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  594. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  595. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  596. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  597. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  598. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  599. _VtxWritePtr += 4;
  600. _VtxCurrentIdx += 4;
  601. _IdxWritePtr += 6;
  602. }
  603. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  604. {
  605. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  606. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  607. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  608. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  609. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  610. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  611. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  612. _VtxWritePtr += 4;
  613. _VtxCurrentIdx += 4;
  614. _IdxWritePtr += 6;
  615. }
  616. // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
  617. // Those macros expects l-values.
  618. #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
  619. #define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
  620. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  621. // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
  622. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
  623. {
  624. if (points_count < 2)
  625. return;
  626. const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
  627. const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
  628. const bool thick_line = (thickness > _FringeScale);
  629. if (Flags & ImDrawListFlags_AntiAliasedLines)
  630. {
  631. // Anti-aliased stroke
  632. const float AA_SIZE = _FringeScale;
  633. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  634. // Thicknesses <1.0 should behave like thickness 1.0
  635. thickness = ImMax(thickness, 1.0f);
  636. const int integer_thickness = (int)thickness;
  637. const float fractional_thickness = thickness - integer_thickness;
  638. // Do we want to draw this line using a texture?
  639. // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
  640. // - If AA_SIZE is not 1.0f we cannot use the texture path.
  641. const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
  642. // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
  643. IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
  644. const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
  645. const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
  646. PrimReserve(idx_count, vtx_count);
  647. // Temporary buffer
  648. // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
  649. ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
  650. ImVec2* temp_points = temp_normals + points_count;
  651. // Calculate normals (tangents) for each line segment
  652. for (int i1 = 0; i1 < count; i1++)
  653. {
  654. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  655. float dx = points[i2].x - points[i1].x;
  656. float dy = points[i2].y - points[i1].y;
  657. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  658. temp_normals[i1].x = dy;
  659. temp_normals[i1].y = -dx;
  660. }
  661. if (!closed)
  662. temp_normals[points_count - 1] = temp_normals[points_count - 2];
  663. // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
  664. if (use_texture || !thick_line)
  665. {
  666. // [PATH 1] Texture-based lines (thick or non-thick)
  667. // [PATH 2] Non texture-based lines (non-thick)
  668. // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
  669. // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
  670. // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
  671. // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
  672. // allow scaling geometry while preserving one-screen-pixel AA fringe).
  673. const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
  674. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  675. if (!closed)
  676. {
  677. temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
  678. temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
  679. temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
  680. temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
  681. }
  682. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  683. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  684. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  685. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  686. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  687. {
  688. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
  689. const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
  690. // Average normals
  691. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  692. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  693. IM_FIXNORMAL2F(dm_x, dm_y);
  694. dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
  695. dm_y *= half_draw_size;
  696. // Add temporary vertexes for the outer edges
  697. ImVec2* out_vtx = &temp_points[i2 * 2];
  698. out_vtx[0].x = points[i2].x + dm_x;
  699. out_vtx[0].y = points[i2].y + dm_y;
  700. out_vtx[1].x = points[i2].x - dm_x;
  701. out_vtx[1].y = points[i2].y - dm_y;
  702. if (use_texture)
  703. {
  704. // Add indices for two triangles
  705. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
  706. _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
  707. _IdxWritePtr += 6;
  708. }
  709. else
  710. {
  711. // Add indexes for four triangles
  712. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
  713. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
  714. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
  715. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
  716. _IdxWritePtr += 12;
  717. }
  718. idx1 = idx2;
  719. }
  720. // Add vertexes for each point on the line
  721. if (use_texture)
  722. {
  723. // If we're using textures we only need to emit the left/right edge vertices
  724. ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
  725. /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
  726. {
  727. const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
  728. tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
  729. tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
  730. tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
  731. tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
  732. }*/
  733. ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
  734. ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
  735. for (int i = 0; i < points_count; i++)
  736. {
  737. _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
  738. _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
  739. _VtxWritePtr += 2;
  740. }
  741. }
  742. else
  743. {
  744. // If we're not using a texture, we need the center vertex as well
  745. for (int i = 0; i < points_count; i++)
  746. {
  747. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
  748. _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
  749. _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
  750. _VtxWritePtr += 3;
  751. }
  752. }
  753. }
  754. else
  755. {
  756. // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
  757. const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  758. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  759. if (!closed)
  760. {
  761. const int points_last = points_count - 1;
  762. temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  763. temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  764. temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  765. temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  766. temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  767. temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
  768. temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
  769. temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  770. }
  771. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  772. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  773. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  774. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  775. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  776. {
  777. const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
  778. const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
  779. // Average normals
  780. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  781. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  782. IM_FIXNORMAL2F(dm_x, dm_y);
  783. float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
  784. float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
  785. float dm_in_x = dm_x * half_inner_thickness;
  786. float dm_in_y = dm_y * half_inner_thickness;
  787. // Add temporary vertices
  788. ImVec2* out_vtx = &temp_points[i2 * 4];
  789. out_vtx[0].x = points[i2].x + dm_out_x;
  790. out_vtx[0].y = points[i2].y + dm_out_y;
  791. out_vtx[1].x = points[i2].x + dm_in_x;
  792. out_vtx[1].y = points[i2].y + dm_in_y;
  793. out_vtx[2].x = points[i2].x - dm_in_x;
  794. out_vtx[2].y = points[i2].y - dm_in_y;
  795. out_vtx[3].x = points[i2].x - dm_out_x;
  796. out_vtx[3].y = points[i2].y - dm_out_y;
  797. // Add indexes
  798. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
  799. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
  800. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
  801. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
  802. _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
  803. _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
  804. _IdxWritePtr += 18;
  805. idx1 = idx2;
  806. }
  807. // Add vertices
  808. for (int i = 0; i < points_count; i++)
  809. {
  810. _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
  811. _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  812. _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  813. _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
  814. _VtxWritePtr += 4;
  815. }
  816. }
  817. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  818. }
  819. else
  820. {
  821. // [PATH 4] Non texture-based, Non anti-aliased lines
  822. const int idx_count = count * 6;
  823. const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
  824. PrimReserve(idx_count, vtx_count);
  825. for (int i1 = 0; i1 < count; i1++)
  826. {
  827. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  828. const ImVec2& p1 = points[i1];
  829. const ImVec2& p2 = points[i2];
  830. float dx = p2.x - p1.x;
  831. float dy = p2.y - p1.y;
  832. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  833. dx *= (thickness * 0.5f);
  834. dy *= (thickness * 0.5f);
  835. _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
  836. _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  837. _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  838. _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
  839. _VtxWritePtr += 4;
  840. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
  841. _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
  842. _IdxWritePtr += 6;
  843. _VtxCurrentIdx += 4;
  844. }
  845. }
  846. }
  847. // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
  848. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  849. {
  850. if (points_count < 3)
  851. return;
  852. const ImVec2 uv = _Data->TexUvWhitePixel;
  853. if (Flags & ImDrawListFlags_AntiAliasedFill)
  854. {
  855. // Anti-aliased Fill
  856. const float AA_SIZE = _FringeScale;
  857. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  858. const int idx_count = (points_count - 2)*3 + points_count * 6;
  859. const int vtx_count = (points_count * 2);
  860. PrimReserve(idx_count, vtx_count);
  861. // Add indexes for fill
  862. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  863. unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  864. for (int i = 2; i < points_count; i++)
  865. {
  866. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
  867. _IdxWritePtr += 3;
  868. }
  869. // Compute normals
  870. ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
  871. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  872. {
  873. const ImVec2& p0 = points[i0];
  874. const ImVec2& p1 = points[i1];
  875. float dx = p1.x - p0.x;
  876. float dy = p1.y - p0.y;
  877. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  878. temp_normals[i0].x = dy;
  879. temp_normals[i0].y = -dx;
  880. }
  881. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  882. {
  883. // Average normals
  884. const ImVec2& n0 = temp_normals[i0];
  885. const ImVec2& n1 = temp_normals[i1];
  886. float dm_x = (n0.x + n1.x) * 0.5f;
  887. float dm_y = (n0.y + n1.y) * 0.5f;
  888. IM_FIXNORMAL2F(dm_x, dm_y);
  889. dm_x *= AA_SIZE * 0.5f;
  890. dm_y *= AA_SIZE * 0.5f;
  891. // Add vertices
  892. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  893. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  894. _VtxWritePtr += 2;
  895. // Add indexes for fringes
  896. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  897. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  898. _IdxWritePtr += 6;
  899. }
  900. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  901. }
  902. else
  903. {
  904. // Non Anti-aliased Fill
  905. const int idx_count = (points_count - 2)*3;
  906. const int vtx_count = points_count;
  907. PrimReserve(idx_count, vtx_count);
  908. for (int i = 0; i < vtx_count; i++)
  909. {
  910. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  911. _VtxWritePtr++;
  912. }
  913. for (int i = 2; i < points_count; i++)
  914. {
  915. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
  916. _IdxWritePtr += 3;
  917. }
  918. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  919. }
  920. }
  921. void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
  922. {
  923. if (radius == 0.0f || a_min_of_12 > a_max_of_12)
  924. {
  925. _Path.push_back(center);
  926. return;
  927. }
  928. // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
  929. // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
  930. #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
  931. a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
  932. a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
  933. #endif
  934. _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
  935. for (int a = a_min_of_12; a <= a_max_of_12; a++)
  936. {
  937. const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
  938. _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
  939. }
  940. }
  941. void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  942. {
  943. if (radius == 0.0f)
  944. {
  945. _Path.push_back(center);
  946. return;
  947. }
  948. // Note that we are adding a point at both a_min and a_max.
  949. // If you are trying to draw a full closed circle you don't want the overlapping points!
  950. _Path.reserve(_Path.Size + (num_segments + 1));
  951. for (int i = 0; i <= num_segments; i++)
  952. {
  953. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  954. _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
  955. }
  956. }
  957. ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
  958. {
  959. float u = 1.0f - t;
  960. float w1 = u * u * u;
  961. float w2 = 3 * u * u * t;
  962. float w3 = 3 * u * t * t;
  963. float w4 = t * t * t;
  964. return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
  965. }
  966. ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
  967. {
  968. float u = 1.0f - t;
  969. float w1 = u * u;
  970. float w2 = 2 * u * t;
  971. float w3 = t * t;
  972. return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
  973. }
  974. // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
  975. static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  976. {
  977. float dx = x4 - x1;
  978. float dy = y4 - y1;
  979. float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
  980. float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
  981. d2 = (d2 >= 0) ? d2 : -d2;
  982. d3 = (d3 >= 0) ? d3 : -d3;
  983. if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
  984. {
  985. path->push_back(ImVec2(x4, y4));
  986. }
  987. else if (level < 10)
  988. {
  989. float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  990. float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  991. float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
  992. float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  993. float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
  994. float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
  995. PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
  996. PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
  997. }
  998. }
  999. static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
  1000. {
  1001. float dx = x3 - x1, dy = y3 - y1;
  1002. float det = (x2 - x3) * dy - (y2 - y3) * dx;
  1003. if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
  1004. {
  1005. path->push_back(ImVec2(x3, y3));
  1006. }
  1007. else if (level < 10)
  1008. {
  1009. float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  1010. float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  1011. float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  1012. PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
  1013. PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
  1014. }
  1015. }
  1016. void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  1017. {
  1018. ImVec2 p1 = _Path.back();
  1019. if (num_segments == 0)
  1020. {
  1021. PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
  1022. }
  1023. else
  1024. {
  1025. float t_step = 1.0f / (float)num_segments;
  1026. for (int i_step = 1; i_step <= num_segments; i_step++)
  1027. _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
  1028. }
  1029. }
  1030. void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
  1031. {
  1032. ImVec2 p1 = _Path.back();
  1033. if (num_segments == 0)
  1034. {
  1035. PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
  1036. }
  1037. else
  1038. {
  1039. float t_step = 1.0f / (float)num_segments;
  1040. for (int i_step = 1; i_step <= num_segments; i_step++)
  1041. _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
  1042. }
  1043. }
  1044. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
  1045. {
  1046. rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
  1047. rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
  1048. if (rounding <= 0.0f || rounding_corners == 0)
  1049. {
  1050. PathLineTo(a);
  1051. PathLineTo(ImVec2(b.x, a.y));
  1052. PathLineTo(b);
  1053. PathLineTo(ImVec2(a.x, b.y));
  1054. }
  1055. else
  1056. {
  1057. const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
  1058. const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
  1059. const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
  1060. const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
  1061. PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
  1062. PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
  1063. PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
  1064. PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
  1065. }
  1066. }
  1067. void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
  1068. {
  1069. if ((col & IM_COL32_A_MASK) == 0)
  1070. return;
  1071. PathLineTo(p1 + ImVec2(0.5f, 0.5f));
  1072. PathLineTo(p2 + ImVec2(0.5f, 0.5f));
  1073. PathStroke(col, false, thickness);
  1074. }
  1075. // p_min = upper-left, p_max = lower-right
  1076. // Note we don't render 1 pixels sized rectangles properly.
  1077. void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
  1078. {
  1079. if ((col & IM_COL32_A_MASK) == 0)
  1080. return;
  1081. if (Flags & ImDrawListFlags_AntiAliasedLines)
  1082. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners);
  1083. else
  1084. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
  1085. PathStroke(col, true, thickness);
  1086. }
  1087. void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
  1088. {
  1089. if ((col & IM_COL32_A_MASK) == 0)
  1090. return;
  1091. if (rounding > 0.0f)
  1092. {
  1093. PathRect(p_min, p_max, rounding, rounding_corners);
  1094. PathFillConvex(col);
  1095. }
  1096. else
  1097. {
  1098. PrimReserve(6, 4);
  1099. PrimRect(p_min, p_max, col);
  1100. }
  1101. }
  1102. // p_min = upper-left, p_max = lower-right
  1103. void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  1104. {
  1105. if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  1106. return;
  1107. const ImVec2 uv = _Data->TexUvWhitePixel;
  1108. PrimReserve(6, 4);
  1109. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
  1110. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
  1111. PrimWriteVtx(p_min, uv, col_upr_left);
  1112. PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
  1113. PrimWriteVtx(p_max, uv, col_bot_right);
  1114. PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
  1115. }
  1116. void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
  1117. {
  1118. if ((col & IM_COL32_A_MASK) == 0)
  1119. return;
  1120. PathLineTo(p1);
  1121. PathLineTo(p2);
  1122. PathLineTo(p3);
  1123. PathLineTo(p4);
  1124. PathStroke(col, true, thickness);
  1125. }
  1126. void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
  1127. {
  1128. if ((col & IM_COL32_A_MASK) == 0)
  1129. return;
  1130. PathLineTo(p1);
  1131. PathLineTo(p2);
  1132. PathLineTo(p3);
  1133. PathLineTo(p4);
  1134. PathFillConvex(col);
  1135. }
  1136. void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
  1137. {
  1138. if ((col & IM_COL32_A_MASK) == 0)
  1139. return;
  1140. PathLineTo(p1);
  1141. PathLineTo(p2);
  1142. PathLineTo(p3);
  1143. PathStroke(col, true, thickness);
  1144. }
  1145. void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
  1146. {
  1147. if ((col & IM_COL32_A_MASK) == 0)
  1148. return;
  1149. PathLineTo(p1);
  1150. PathLineTo(p2);
  1151. PathLineTo(p3);
  1152. PathFillConvex(col);
  1153. }
  1154. void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1155. {
  1156. if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
  1157. return;
  1158. // Obtain segment count
  1159. if (num_segments <= 0)
  1160. {
  1161. // Automatic segment count
  1162. const int radius_idx = (int)radius;
  1163. if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
  1164. num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  1165. else
  1166. num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  1167. }
  1168. else
  1169. {
  1170. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1171. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1172. }
  1173. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1174. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1175. if (num_segments == 12)
  1176. PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
  1177. else
  1178. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1179. PathStroke(col, true, thickness);
  1180. }
  1181. void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1182. {
  1183. if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
  1184. return;
  1185. // Obtain segment count
  1186. if (num_segments <= 0)
  1187. {
  1188. // Automatic segment count
  1189. const int radius_idx = (int)radius;
  1190. if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
  1191. num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  1192. else
  1193. num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  1194. }
  1195. else
  1196. {
  1197. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1198. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1199. }
  1200. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1201. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1202. if (num_segments == 12)
  1203. PathArcToFast(center, radius, 0, 12 - 1);
  1204. else
  1205. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1206. PathFillConvex(col);
  1207. }
  1208. // Guaranteed to honor 'num_segments'
  1209. void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1210. {
  1211. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1212. return;
  1213. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1214. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1215. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1216. PathStroke(col, true, thickness);
  1217. }
  1218. // Guaranteed to honor 'num_segments'
  1219. void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1220. {
  1221. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1222. return;
  1223. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1224. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1225. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1226. PathFillConvex(col);
  1227. }
  1228. // Cubic Bezier takes 4 controls points
  1229. void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
  1230. {
  1231. if ((col & IM_COL32_A_MASK) == 0)
  1232. return;
  1233. PathLineTo(p1);
  1234. PathBezierCubicCurveTo(p2, p3, p4, num_segments);
  1235. PathStroke(col, false, thickness);
  1236. }
  1237. // Quadratic Bezier takes 3 controls points
  1238. void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
  1239. {
  1240. if ((col & IM_COL32_A_MASK) == 0)
  1241. return;
  1242. PathLineTo(p1);
  1243. PathBezierQuadraticCurveTo(p2, p3, num_segments);
  1244. PathStroke(col, false, thickness);
  1245. }
  1246. void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  1247. {
  1248. if ((col & IM_COL32_A_MASK) == 0)
  1249. return;
  1250. if (text_end == NULL)
  1251. text_end = text_begin + strlen(text_begin);
  1252. if (text_begin == text_end)
  1253. return;
  1254. // Pull default font/size from the shared ImDrawListSharedData instance
  1255. if (font == NULL)
  1256. font = _Data->Font;
  1257. if (font_size == 0.0f)
  1258. font_size = _Data->FontSize;
  1259. IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
  1260. ImVec4 clip_rect = _CmdHeader.ClipRect;
  1261. if (cpu_fine_clip_rect)
  1262. {
  1263. clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  1264. clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  1265. clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  1266. clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  1267. }
  1268. font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
  1269. }
  1270. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  1271. {
  1272. AddText(NULL, 0.0f, pos, col, text_begin, text_end);
  1273. }
  1274. void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
  1275. {
  1276. if ((col & IM_COL32_A_MASK) == 0)
  1277. return;
  1278. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1279. if (push_texture_id)
  1280. PushTextureID(user_texture_id);
  1281. PrimReserve(6, 4);
  1282. PrimRectUV(p_min, p_max, uv_min, uv_max, col);
  1283. if (push_texture_id)
  1284. PopTextureID();
  1285. }
  1286. void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
  1287. {
  1288. if ((col & IM_COL32_A_MASK) == 0)
  1289. return;
  1290. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1291. if (push_texture_id)
  1292. PushTextureID(user_texture_id);
  1293. PrimReserve(6, 4);
  1294. PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
  1295. if (push_texture_id)
  1296. PopTextureID();
  1297. }
  1298. void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
  1299. {
  1300. if ((col & IM_COL32_A_MASK) == 0)
  1301. return;
  1302. if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
  1303. {
  1304. AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
  1305. return;
  1306. }
  1307. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1308. if (push_texture_id)
  1309. PushTextureID(user_texture_id);
  1310. int vert_start_idx = VtxBuffer.Size;
  1311. PathRect(p_min, p_max, rounding, rounding_corners);
  1312. PathFillConvex(col);
  1313. int vert_end_idx = VtxBuffer.Size;
  1314. ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
  1315. if (push_texture_id)
  1316. PopTextureID();
  1317. }
  1318. //-----------------------------------------------------------------------------
  1319. // [SECTION] ImDrawListSplitter
  1320. //-----------------------------------------------------------------------------
  1321. // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
  1322. //-----------------------------------------------------------------------------
  1323. void ImDrawListSplitter::ClearFreeMemory()
  1324. {
  1325. for (int i = 0; i < _Channels.Size; i++)
  1326. {
  1327. if (i == _Current)
  1328. memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
  1329. _Channels[i]._CmdBuffer.clear();
  1330. _Channels[i]._IdxBuffer.clear();
  1331. }
  1332. _Current = 0;
  1333. _Count = 1;
  1334. _Channels.clear();
  1335. }
  1336. void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
  1337. {
  1338. IM_UNUSED(draw_list);
  1339. IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
  1340. int old_channels_count = _Channels.Size;
  1341. if (old_channels_count < channels_count)
  1342. {
  1343. _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
  1344. _Channels.resize(channels_count);
  1345. }
  1346. _Count = channels_count;
  1347. // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
  1348. // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  1349. // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
  1350. memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  1351. for (int i = 1; i < channels_count; i++)
  1352. {
  1353. if (i >= old_channels_count)
  1354. {
  1355. IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  1356. }
  1357. else
  1358. {
  1359. _Channels[i]._CmdBuffer.resize(0);
  1360. _Channels[i]._IdxBuffer.resize(0);
  1361. }
  1362. }
  1363. }
  1364. void ImDrawListSplitter::Merge(ImDrawList* draw_list)
  1365. {
  1366. // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  1367. if (_Count <= 1)
  1368. return;
  1369. SetCurrentChannel(draw_list, 0);
  1370. draw_list->_PopUnusedDrawCmd();
  1371. // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
  1372. int new_cmd_buffer_count = 0;
  1373. int new_idx_buffer_count = 0;
  1374. ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
  1375. int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
  1376. for (int i = 1; i < _Count; i++)
  1377. {
  1378. ImDrawChannel& ch = _Channels[i];
  1379. // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback.
  1380. if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
  1381. ch._CmdBuffer.pop_back();
  1382. if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
  1383. {
  1384. ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
  1385. if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
  1386. {
  1387. // Merge previous channel last draw command with current channel first draw command if matching.
  1388. last_cmd->ElemCount += next_cmd->ElemCount;
  1389. idx_offset += next_cmd->ElemCount;
  1390. ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
  1391. }
  1392. }
  1393. if (ch._CmdBuffer.Size > 0)
  1394. last_cmd = &ch._CmdBuffer.back();
  1395. new_cmd_buffer_count += ch._CmdBuffer.Size;
  1396. new_idx_buffer_count += ch._IdxBuffer.Size;
  1397. for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
  1398. {
  1399. ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
  1400. idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
  1401. }
  1402. }
  1403. draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
  1404. draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
  1405. // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
  1406. ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
  1407. ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
  1408. for (int i = 1; i < _Count; i++)
  1409. {
  1410. ImDrawChannel& ch = _Channels[i];
  1411. if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  1412. if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
  1413. }
  1414. draw_list->_IdxWritePtr = idx_write;
  1415. // Ensure there's always a non-callback draw command trailing the command-buffer
  1416. if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
  1417. draw_list->AddDrawCmd();
  1418. // If current command is used with different settings we need to add a new command
  1419. ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1420. if (curr_cmd->ElemCount == 0)
  1421. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  1422. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  1423. draw_list->AddDrawCmd();
  1424. _Count = 1;
  1425. }
  1426. void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
  1427. {
  1428. IM_ASSERT(idx >= 0 && idx < _Count);
  1429. if (_Current == idx)
  1430. return;
  1431. // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
  1432. memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
  1433. memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
  1434. _Current = idx;
  1435. memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
  1436. memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
  1437. draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
  1438. // If current command is used with different settings we need to add a new command
  1439. ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1440. if (curr_cmd == NULL)
  1441. draw_list->AddDrawCmd();
  1442. else if (curr_cmd->ElemCount == 0)
  1443. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  1444. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  1445. draw_list->AddDrawCmd();
  1446. }
  1447. //-----------------------------------------------------------------------------
  1448. // [SECTION] ImDrawData
  1449. //-----------------------------------------------------------------------------
  1450. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  1451. void ImDrawData::DeIndexAllBuffers()
  1452. {
  1453. ImVector<ImDrawVert> new_vtx_buffer;
  1454. TotalVtxCount = TotalIdxCount = 0;
  1455. for (int i = 0; i < CmdListsCount; i++)
  1456. {
  1457. ImDrawList* cmd_list = CmdLists[i];
  1458. if (cmd_list->IdxBuffer.empty())
  1459. continue;
  1460. new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
  1461. for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
  1462. new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
  1463. cmd_list->VtxBuffer.swap(new_vtx_buffer);
  1464. cmd_list->IdxBuffer.resize(0);
  1465. TotalVtxCount += cmd_list->VtxBuffer.Size;
  1466. }
  1467. }
  1468. // Helper to scale the ClipRect field of each ImDrawCmd.
  1469. // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
  1470. // or if there is a difference between your window resolution and framebuffer resolution.
  1471. void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
  1472. {
  1473. for (int i = 0; i < CmdListsCount; i++)
  1474. {
  1475. ImDrawList* cmd_list = CmdLists[i];
  1476. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  1477. {
  1478. ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
  1479. cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
  1480. }
  1481. }
  1482. }
  1483. //-----------------------------------------------------------------------------
  1484. // [SECTION] Helpers ShadeVertsXXX functions
  1485. //-----------------------------------------------------------------------------
  1486. // Generic linear color gradient, write to RGB fields, leave A untouched.
  1487. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
  1488. {
  1489. ImVec2 gradient_extent = gradient_p1 - gradient_p0;
  1490. float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
  1491. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1492. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1493. const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
  1494. const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
  1495. const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
  1496. const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
  1497. const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
  1498. const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
  1499. for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
  1500. {
  1501. float d = ImDot(vert->pos - gradient_p0, gradient_extent);
  1502. float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
  1503. int r = (int)(col0_r + col_delta_r * t);
  1504. int g = (int)(col0_g + col_delta_g * t);
  1505. int b = (int)(col0_b + col_delta_b * t);
  1506. vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
  1507. }
  1508. }
  1509. // Distribute UV over (a, b) rectangle
  1510. void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
  1511. {
  1512. const ImVec2 size = b - a;
  1513. const ImVec2 uv_size = uv_b - uv_a;
  1514. const ImVec2 scale = ImVec2(
  1515. size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
  1516. size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
  1517. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1518. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1519. if (clamp)
  1520. {
  1521. const ImVec2 min = ImMin(uv_a, uv_b);
  1522. const ImVec2 max = ImMax(uv_a, uv_b);
  1523. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1524. vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
  1525. }
  1526. else
  1527. {
  1528. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1529. vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
  1530. }
  1531. }
  1532. //-----------------------------------------------------------------------------
  1533. // [SECTION] ImFontConfig
  1534. //-----------------------------------------------------------------------------
  1535. ImFontConfig::ImFontConfig()
  1536. {
  1537. memset(this, 0, sizeof(*this));
  1538. FontDataOwnedByAtlas = true;
  1539. OversampleH = 3; // FIXME: 2 may be a better default?
  1540. OversampleV = 1;
  1541. GlyphMaxAdvanceX = FLT_MAX;
  1542. RasterizerMultiply = 1.0f;
  1543. EllipsisChar = (ImWchar)-1;
  1544. }
  1545. //-----------------------------------------------------------------------------
  1546. // [SECTION] ImFontAtlas
  1547. //-----------------------------------------------------------------------------
  1548. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  1549. // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
  1550. const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing.
  1551. const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
  1552. static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
  1553. {
  1554. "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
  1555. "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
  1556. "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
  1557. "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
  1558. "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
  1559. "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
  1560. "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
  1561. "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
  1562. "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
  1563. "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
  1564. "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
  1565. "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
  1566. "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
  1567. "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
  1568. "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
  1569. "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
  1570. "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
  1571. "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
  1572. "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
  1573. "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
  1574. " X..X - X...X - X...X - X..X X..X - - X........X "
  1575. " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
  1576. "------------ - X - X -X.....................X- ------------------"
  1577. " ----------------------------------- X...XXXXXXXXXXXXX...X - "
  1578. " - X..X X..X - "
  1579. " - X.X X.X - "
  1580. " - XX XX - "
  1581. };
  1582. static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
  1583. {
  1584. // Pos ........ Size ......... Offset ......
  1585. { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  1586. { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
  1587. { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
  1588. { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
  1589. { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
  1590. { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
  1591. { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
  1592. { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
  1593. };
  1594. ImFontAtlas::ImFontAtlas()
  1595. {
  1596. memset(this, 0, sizeof(*this));
  1597. TexGlyphPadding = 1;
  1598. PackIdMouseCursors = PackIdLines = -1;
  1599. }
  1600. ImFontAtlas::~ImFontAtlas()
  1601. {
  1602. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1603. Clear();
  1604. }
  1605. void ImFontAtlas::ClearInputData()
  1606. {
  1607. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1608. for (int i = 0; i < ConfigData.Size; i++)
  1609. if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
  1610. {
  1611. IM_FREE(ConfigData[i].FontData);
  1612. ConfigData[i].FontData = NULL;
  1613. }
  1614. // When clearing this we lose access to the font name and other information used to build the font.
  1615. for (int i = 0; i < Fonts.Size; i++)
  1616. if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
  1617. {
  1618. Fonts[i]->ConfigData = NULL;
  1619. Fonts[i]->ConfigDataCount = 0;
  1620. }
  1621. ConfigData.clear();
  1622. CustomRects.clear();
  1623. PackIdMouseCursors = PackIdLines = -1;
  1624. }
  1625. void ImFontAtlas::ClearTexData()
  1626. {
  1627. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1628. if (TexPixelsAlpha8)
  1629. IM_FREE(TexPixelsAlpha8);
  1630. if (TexPixelsRGBA32)
  1631. IM_FREE(TexPixelsRGBA32);
  1632. TexPixelsAlpha8 = NULL;
  1633. TexPixelsRGBA32 = NULL;
  1634. }
  1635. void ImFontAtlas::ClearFonts()
  1636. {
  1637. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1638. for (int i = 0; i < Fonts.Size; i++)
  1639. IM_DELETE(Fonts[i]);
  1640. Fonts.clear();
  1641. }
  1642. void ImFontAtlas::Clear()
  1643. {
  1644. ClearInputData();
  1645. ClearTexData();
  1646. ClearFonts();
  1647. }
  1648. void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1649. {
  1650. // Build atlas on demand
  1651. if (TexPixelsAlpha8 == NULL)
  1652. {
  1653. if (ConfigData.empty())
  1654. AddFontDefault();
  1655. Build();
  1656. }
  1657. *out_pixels = TexPixelsAlpha8;
  1658. if (out_width) *out_width = TexWidth;
  1659. if (out_height) *out_height = TexHeight;
  1660. if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
  1661. }
  1662. void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1663. {
  1664. // Convert to RGBA32 format on demand
  1665. // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
  1666. if (!TexPixelsRGBA32)
  1667. {
  1668. unsigned char* pixels = NULL;
  1669. GetTexDataAsAlpha8(&pixels, NULL, NULL);
  1670. if (pixels)
  1671. {
  1672. TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
  1673. const unsigned char* src = pixels;
  1674. unsigned int* dst = TexPixelsRGBA32;
  1675. for (int n = TexWidth * TexHeight; n > 0; n--)
  1676. *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
  1677. }
  1678. }
  1679. *out_pixels = (unsigned char*)TexPixelsRGBA32;
  1680. if (out_width) *out_width = TexWidth;
  1681. if (out_height) *out_height = TexHeight;
  1682. if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
  1683. }
  1684. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
  1685. {
  1686. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1687. IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
  1688. IM_ASSERT(font_cfg->SizePixels > 0.0f);
  1689. // Create new font
  1690. if (!font_cfg->MergeMode)
  1691. Fonts.push_back(IM_NEW(ImFont));
  1692. else
  1693. IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
  1694. ConfigData.push_back(*font_cfg);
  1695. ImFontConfig& new_font_cfg = ConfigData.back();
  1696. if (new_font_cfg.DstFont == NULL)
  1697. new_font_cfg.DstFont = Fonts.back();
  1698. if (!new_font_cfg.FontDataOwnedByAtlas)
  1699. {
  1700. new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
  1701. new_font_cfg.FontDataOwnedByAtlas = true;
  1702. memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
  1703. }
  1704. if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
  1705. new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
  1706. // Invalidate texture
  1707. ClearTexData();
  1708. return new_font_cfg.DstFont;
  1709. }
  1710. // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
  1711. static unsigned int stb_decompress_length(const unsigned char* input);
  1712. static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
  1713. static const char* GetDefaultCompressedFontDataTTFBase85();
  1714. static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
  1715. static void Decode85(const unsigned char* src, unsigned char* dst)
  1716. {
  1717. while (*src)
  1718. {
  1719. unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
  1720. dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
  1721. src += 5;
  1722. dst += 4;
  1723. }
  1724. }
  1725. // Load embedded ProggyClean.ttf at size 13, disable oversampling
  1726. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
  1727. {
  1728. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1729. if (!font_cfg_template)
  1730. {
  1731. font_cfg.OversampleH = font_cfg.OversampleV = 1;
  1732. font_cfg.PixelSnapH = true;
  1733. }
  1734. if (font_cfg.SizePixels <= 0.0f)
  1735. font_cfg.SizePixels = 13.0f * 1.0f;
  1736. if (font_cfg.Name[0] == '\0')
  1737. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
  1738. font_cfg.EllipsisChar = (ImWchar)0x0085;
  1739. font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
  1740. const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
  1741. const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
  1742. ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
  1743. return font;
  1744. }
  1745. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1746. {
  1747. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1748. size_t data_size = 0;
  1749. void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  1750. if (!data)
  1751. {
  1752. IM_ASSERT_USER_ERROR(0, "Could not load font file!");
  1753. return NULL;
  1754. }
  1755. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1756. if (font_cfg.Name[0] == '\0')
  1757. {
  1758. // Store a short copy of filename into into the font name for convenience
  1759. const char* p;
  1760. for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  1761. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
  1762. }
  1763. return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
  1764. }
  1765. // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  1766. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1767. {
  1768. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1769. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1770. IM_ASSERT(font_cfg.FontData == NULL);
  1771. font_cfg.FontData = ttf_data;
  1772. font_cfg.FontDataSize = ttf_size;
  1773. font_cfg.SizePixels = size_pixels;
  1774. if (glyph_ranges)
  1775. font_cfg.GlyphRanges = glyph_ranges;
  1776. return AddFont(&font_cfg);
  1777. }
  1778. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1779. {
  1780. const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
  1781. unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
  1782. stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  1783. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1784. IM_ASSERT(font_cfg.FontData == NULL);
  1785. font_cfg.FontDataOwnedByAtlas = true;
  1786. return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  1787. }
  1788. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  1789. {
  1790. int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  1791. void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
  1792. Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  1793. ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  1794. IM_FREE(compressed_ttf);
  1795. return font;
  1796. }
  1797. int ImFontAtlas::AddCustomRectRegular(int width, int height)
  1798. {
  1799. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1800. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1801. ImFontAtlasCustomRect r;
  1802. r.Width = (unsigned short)width;
  1803. r.Height = (unsigned short)height;
  1804. CustomRects.push_back(r);
  1805. return CustomRects.Size - 1; // Return index
  1806. }
  1807. int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
  1808. {
  1809. #ifdef IMGUI_USE_WCHAR32
  1810. IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
  1811. #endif
  1812. IM_ASSERT(font != NULL);
  1813. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1814. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1815. ImFontAtlasCustomRect r;
  1816. r.Width = (unsigned short)width;
  1817. r.Height = (unsigned short)height;
  1818. r.GlyphID = id;
  1819. r.GlyphAdvanceX = advance_x;
  1820. r.GlyphOffset = offset;
  1821. r.Font = font;
  1822. CustomRects.push_back(r);
  1823. return CustomRects.Size - 1; // Return index
  1824. }
  1825. void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
  1826. {
  1827. IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
  1828. IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
  1829. *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
  1830. *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
  1831. }
  1832. bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
  1833. {
  1834. if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
  1835. return false;
  1836. if (Flags & ImFontAtlasFlags_NoMouseCursors)
  1837. return false;
  1838. IM_ASSERT(PackIdMouseCursors != -1);
  1839. ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
  1840. ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
  1841. ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
  1842. *out_size = size;
  1843. *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
  1844. out_uv_border[0] = (pos) * TexUvScale;
  1845. out_uv_border[1] = (pos + size) * TexUvScale;
  1846. pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  1847. out_uv_fill[0] = (pos) * TexUvScale;
  1848. out_uv_fill[1] = (pos + size) * TexUvScale;
  1849. return true;
  1850. }
  1851. bool ImFontAtlas::Build()
  1852. {
  1853. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1854. // Select builder
  1855. // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
  1856. // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
  1857. // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
  1858. // and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
  1859. const ImFontBuilderIO* builder_io = FontBuilderIO;
  1860. if (builder_io == NULL)
  1861. {
  1862. #ifdef IMGUI_ENABLE_FREETYPE
  1863. builder_io = ImGuiFreeType::GetBuilderForFreeType();
  1864. #elif defined(IMGUI_ENABLE_STB_TRUETYPE)
  1865. builder_io = ImFontAtlasGetBuilderForStbTruetype();
  1866. #else
  1867. IM_ASSERT(0); // Invalid Build function
  1868. #endif
  1869. }
  1870. // Build
  1871. return builder_io->FontBuilder_Build(this);
  1872. }
  1873. void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
  1874. {
  1875. for (unsigned int i = 0; i < 256; i++)
  1876. {
  1877. unsigned int value = (unsigned int)(i * in_brighten_factor);
  1878. out_table[i] = value > 255 ? 255 : (value & 0xFF);
  1879. }
  1880. }
  1881. void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
  1882. {
  1883. unsigned char* data = pixels + x + y * stride;
  1884. for (int j = h; j > 0; j--, data += stride)
  1885. for (int i = 0; i < w; i++)
  1886. data[i] = table[data[i]];
  1887. }
  1888. #ifdef IMGUI_ENABLE_STB_TRUETYPE
  1889. // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
  1890. // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
  1891. struct ImFontBuildSrcData
  1892. {
  1893. stbtt_fontinfo FontInfo;
  1894. stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
  1895. stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
  1896. stbtt_packedchar* PackedChars; // Output glyphs
  1897. const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
  1898. int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
  1899. int GlyphsHighest; // Highest requested codepoint
  1900. int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
  1901. ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
  1902. ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
  1903. };
  1904. // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
  1905. struct ImFontBuildDstData
  1906. {
  1907. int SrcCount; // Number of source fonts targeting this destination font.
  1908. int GlyphsHighest;
  1909. int GlyphsCount;
  1910. ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
  1911. };
  1912. static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
  1913. {
  1914. IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
  1915. const ImU32* it_begin = in->Storage.begin();
  1916. const ImU32* it_end = in->Storage.end();
  1917. for (const ImU32* it = it_begin; it < it_end; it++)
  1918. if (ImU32 entries_32 = *it)
  1919. for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
  1920. if (entries_32 & ((ImU32)1 << bit_n))
  1921. out->push_back((int)(((it - it_begin) << 5) + bit_n));
  1922. }
  1923. static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
  1924. {
  1925. IM_ASSERT(atlas->ConfigData.Size > 0);
  1926. ImFontAtlasBuildInit(atlas);
  1927. // Clear atlas
  1928. atlas->TexID = (ImTextureID)NULL;
  1929. atlas->TexWidth = atlas->TexHeight = 0;
  1930. atlas->TexUvScale = ImVec2(0.0f, 0.0f);
  1931. atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  1932. atlas->ClearTexData();
  1933. // Temporary storage for building
  1934. ImVector<ImFontBuildSrcData> src_tmp_array;
  1935. ImVector<ImFontBuildDstData> dst_tmp_array;
  1936. src_tmp_array.resize(atlas->ConfigData.Size);
  1937. dst_tmp_array.resize(atlas->Fonts.Size);
  1938. memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
  1939. memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
  1940. // 1. Initialize font loading structure, check font data validity
  1941. for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
  1942. {
  1943. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1944. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1945. IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
  1946. // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
  1947. src_tmp.DstIndex = -1;
  1948. for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
  1949. if (cfg.DstFont == atlas->Fonts[output_i])
  1950. src_tmp.DstIndex = output_i;
  1951. if (src_tmp.DstIndex == -1)
  1952. {
  1953. IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
  1954. return false;
  1955. }
  1956. // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
  1957. const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
  1958. IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
  1959. if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
  1960. return false;
  1961. // Measure highest codepoints
  1962. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  1963. src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
  1964. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  1965. src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
  1966. dst_tmp.SrcCount++;
  1967. dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
  1968. }
  1969. // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
  1970. int total_glyphs_count = 0;
  1971. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1972. {
  1973. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1974. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  1975. src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
  1976. if (dst_tmp.GlyphsSet.Storage.empty())
  1977. dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
  1978. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  1979. for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
  1980. {
  1981. if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
  1982. continue;
  1983. if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
  1984. continue;
  1985. // Add to avail set/counters
  1986. src_tmp.GlyphsCount++;
  1987. dst_tmp.GlyphsCount++;
  1988. src_tmp.GlyphsSet.SetBit(codepoint);
  1989. dst_tmp.GlyphsSet.SetBit(codepoint);
  1990. total_glyphs_count++;
  1991. }
  1992. }
  1993. // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
  1994. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1995. {
  1996. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1997. src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
  1998. UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
  1999. src_tmp.GlyphsSet.Clear();
  2000. IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
  2001. }
  2002. for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
  2003. dst_tmp_array[dst_i].GlyphsSet.Clear();
  2004. dst_tmp_array.clear();
  2005. // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
  2006. // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
  2007. ImVector<stbrp_rect> buf_rects;
  2008. ImVector<stbtt_packedchar> buf_packedchars;
  2009. buf_rects.resize(total_glyphs_count);
  2010. buf_packedchars.resize(total_glyphs_count);
  2011. memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
  2012. memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
  2013. // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
  2014. int total_surface = 0;
  2015. int buf_rects_out_n = 0;
  2016. int buf_packedchars_out_n = 0;
  2017. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2018. {
  2019. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2020. if (src_tmp.GlyphsCount == 0)
  2021. continue;
  2022. src_tmp.Rects = &buf_rects[buf_rects_out_n];
  2023. src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
  2024. buf_rects_out_n += src_tmp.GlyphsCount;
  2025. buf_packedchars_out_n += src_tmp.GlyphsCount;
  2026. // Convert our ranges in the format stb_truetype wants
  2027. ImFontConfig& cfg = atlas->ConfigData[src_i];
  2028. src_tmp.PackRange.font_size = cfg.SizePixels;
  2029. src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
  2030. src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
  2031. src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
  2032. src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
  2033. src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
  2034. src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
  2035. // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
  2036. const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
  2037. const int padding = atlas->TexGlyphPadding;
  2038. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
  2039. {
  2040. int x0, y0, x1, y1;
  2041. const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
  2042. IM_ASSERT(glyph_index_in_font != 0);
  2043. stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
  2044. src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
  2045. src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
  2046. total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
  2047. }
  2048. }
  2049. // We need a width for the skyline algorithm, any width!
  2050. // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
  2051. // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
  2052. const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
  2053. atlas->TexHeight = 0;
  2054. if (atlas->TexDesiredWidth > 0)
  2055. atlas->TexWidth = atlas->TexDesiredWidth;
  2056. else
  2057. atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
  2058. // 5. Start packing
  2059. // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
  2060. const int TEX_HEIGHT_MAX = 1024 * 32;
  2061. stbtt_pack_context spc = {};
  2062. stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
  2063. ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
  2064. // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
  2065. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2066. {
  2067. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2068. if (src_tmp.GlyphsCount == 0)
  2069. continue;
  2070. stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
  2071. // Extend texture height and mark missing glyphs as non-packed so we won't render them.
  2072. // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
  2073. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  2074. if (src_tmp.Rects[glyph_i].was_packed)
  2075. atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
  2076. }
  2077. // 7. Allocate texture
  2078. atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
  2079. atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
  2080. atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
  2081. memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
  2082. spc.pixels = atlas->TexPixelsAlpha8;
  2083. spc.height = atlas->TexHeight;
  2084. // 8. Render/rasterize font characters into the texture
  2085. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2086. {
  2087. ImFontConfig& cfg = atlas->ConfigData[src_i];
  2088. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2089. if (src_tmp.GlyphsCount == 0)
  2090. continue;
  2091. stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
  2092. // Apply multiply operator
  2093. if (cfg.RasterizerMultiply != 1.0f)
  2094. {
  2095. unsigned char multiply_table[256];
  2096. ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
  2097. stbrp_rect* r = &src_tmp.Rects[0];
  2098. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
  2099. if (r->was_packed)
  2100. ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
  2101. }
  2102. src_tmp.Rects = NULL;
  2103. }
  2104. // End packing
  2105. stbtt_PackEnd(&spc);
  2106. buf_rects.clear();
  2107. // 9. Setup ImFont and glyphs for runtime
  2108. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2109. {
  2110. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2111. if (src_tmp.GlyphsCount == 0)
  2112. continue;
  2113. // When merging fonts with MergeMode=true:
  2114. // - We can have multiple input fonts writing into a same destination font.
  2115. // - dst_font->ConfigData is != from cfg which is our source configuration.
  2116. ImFontConfig& cfg = atlas->ConfigData[src_i];
  2117. ImFont* dst_font = cfg.DstFont;
  2118. const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
  2119. int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  2120. stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  2121. const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
  2122. const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
  2123. ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
  2124. const float font_off_x = cfg.GlyphOffset.x;
  2125. const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
  2126. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  2127. {
  2128. // Register glyph
  2129. const int codepoint = src_tmp.GlyphsList[glyph_i];
  2130. const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
  2131. stbtt_aligned_quad q;
  2132. float unused_x = 0.0f, unused_y = 0.0f;
  2133. stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
  2134. dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
  2135. }
  2136. }
  2137. // Cleanup temporary (ImVector doesn't honor destructor)
  2138. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2139. src_tmp_array[src_i].~ImFontBuildSrcData();
  2140. ImFontAtlasBuildFinish(atlas);
  2141. return true;
  2142. }
  2143. const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
  2144. {
  2145. static ImFontBuilderIO io;
  2146. io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
  2147. return &io;
  2148. }
  2149. #endif // IMGUI_ENABLE_STB_TRUETYPE
  2150. void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
  2151. {
  2152. if (!font_config->MergeMode)
  2153. {
  2154. font->ClearOutputData();
  2155. font->FontSize = font_config->SizePixels;
  2156. font->ConfigData = font_config;
  2157. font->ConfigDataCount = 0;
  2158. font->ContainerAtlas = atlas;
  2159. font->Ascent = ascent;
  2160. font->Descent = descent;
  2161. }
  2162. font->ConfigDataCount++;
  2163. }
  2164. void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
  2165. {
  2166. stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
  2167. IM_ASSERT(pack_context != NULL);
  2168. ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
  2169. IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
  2170. ImVector<stbrp_rect> pack_rects;
  2171. pack_rects.resize(user_rects.Size);
  2172. memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
  2173. for (int i = 0; i < user_rects.Size; i++)
  2174. {
  2175. pack_rects[i].w = user_rects[i].Width;
  2176. pack_rects[i].h = user_rects[i].Height;
  2177. }
  2178. stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
  2179. for (int i = 0; i < pack_rects.Size; i++)
  2180. if (pack_rects[i].was_packed)
  2181. {
  2182. user_rects[i].X = pack_rects[i].x;
  2183. user_rects[i].Y = pack_rects[i].y;
  2184. IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
  2185. atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
  2186. }
  2187. }
  2188. void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
  2189. {
  2190. IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
  2191. IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
  2192. unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
  2193. for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
  2194. for (int off_x = 0; off_x < w; off_x++)
  2195. out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
  2196. }
  2197. static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
  2198. {
  2199. ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
  2200. IM_ASSERT(r->IsPacked());
  2201. const int w = atlas->TexWidth;
  2202. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  2203. {
  2204. // Render/copy pixels
  2205. IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
  2206. const int x_for_white = r->X;
  2207. const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  2208. ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
  2209. ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
  2210. }
  2211. else
  2212. {
  2213. // Render 4 white pixels
  2214. IM_ASSERT(r->Width == 2 && r->Height == 2);
  2215. const int offset = (int)r->X + (int)r->Y * w;
  2216. atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
  2217. }
  2218. atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
  2219. }
  2220. static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
  2221. {
  2222. if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
  2223. return;
  2224. // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
  2225. ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
  2226. IM_ASSERT(r->IsPacked());
  2227. for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
  2228. {
  2229. // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
  2230. unsigned int y = n;
  2231. unsigned int line_width = n;
  2232. unsigned int pad_left = (r->Width - line_width) / 2;
  2233. unsigned int pad_right = r->Width - (pad_left + line_width);
  2234. // Write each slice
  2235. IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
  2236. unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
  2237. memset(write_ptr, 0x00, pad_left);
  2238. memset(write_ptr + pad_left, 0xFF, line_width);
  2239. memset(write_ptr + pad_left + line_width, 0x00, pad_right);
  2240. // Calculate UVs for this line
  2241. ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
  2242. ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
  2243. float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
  2244. atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
  2245. }
  2246. }
  2247. // Note: this is called / shared by both the stb_truetype and the FreeType builder
  2248. void ImFontAtlasBuildInit(ImFontAtlas* atlas)
  2249. {
  2250. // Register texture region for mouse cursors or standard white pixels
  2251. if (atlas->PackIdMouseCursors < 0)
  2252. {
  2253. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  2254. atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
  2255. else
  2256. atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
  2257. }
  2258. // Register texture region for thick lines
  2259. // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
  2260. if (atlas->PackIdLines < 0)
  2261. {
  2262. if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
  2263. atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
  2264. }
  2265. }
  2266. // This is called/shared by both the stb_truetype and the FreeType builder.
  2267. void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
  2268. {
  2269. // Render into our custom data blocks
  2270. IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
  2271. ImFontAtlasBuildRenderDefaultTexData(atlas);
  2272. ImFontAtlasBuildRenderLinesTexData(atlas);
  2273. // Register custom rectangle glyphs
  2274. for (int i = 0; i < atlas->CustomRects.Size; i++)
  2275. {
  2276. const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
  2277. if (r->Font == NULL || r->GlyphID == 0)
  2278. continue;
  2279. // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
  2280. IM_ASSERT(r->Font->ContainerAtlas == atlas);
  2281. ImVec2 uv0, uv1;
  2282. atlas->CalcCustomRectUV(r, &uv0, &uv1);
  2283. r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
  2284. }
  2285. // Build all fonts lookup tables
  2286. for (int i = 0; i < atlas->Fonts.Size; i++)
  2287. if (atlas->Fonts[i]->DirtyLookupTables)
  2288. atlas->Fonts[i]->BuildLookupTable();
  2289. // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
  2290. // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
  2291. // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots.
  2292. for (int i = 0; i < atlas->Fonts.size(); i++)
  2293. {
  2294. ImFont* font = atlas->Fonts[i];
  2295. if (font->EllipsisChar != (ImWchar)-1)
  2296. continue;
  2297. const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
  2298. for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
  2299. if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
  2300. {
  2301. font->EllipsisChar = ellipsis_variants[j];
  2302. break;
  2303. }
  2304. }
  2305. }
  2306. // Retrieve list of range (2 int per range, values are inclusive)
  2307. const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
  2308. {
  2309. static const ImWchar ranges[] =
  2310. {
  2311. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2312. 0,
  2313. };
  2314. return &ranges[0];
  2315. }
  2316. const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
  2317. {
  2318. static const ImWchar ranges[] =
  2319. {
  2320. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2321. 0x3131, 0x3163, // Korean alphabets
  2322. 0xAC00, 0xD7A3, // Korean characters
  2323. 0,
  2324. };
  2325. return &ranges[0];
  2326. }
  2327. const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
  2328. {
  2329. static const ImWchar ranges[] =
  2330. {
  2331. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2332. 0x2000, 0x206F, // General Punctuation
  2333. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2334. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2335. 0xFF00, 0xFFEF, // Half-width characters
  2336. 0x4e00, 0x9FAF, // CJK Ideograms
  2337. 0,
  2338. };
  2339. return &ranges[0];
  2340. }
  2341. static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
  2342. {
  2343. for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
  2344. {
  2345. out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
  2346. base_codepoint += accumulative_offsets[n];
  2347. }
  2348. out_ranges[0] = 0;
  2349. }
  2350. //-------------------------------------------------------------------------
  2351. // [SECTION] ImFontAtlas glyph ranges helpers
  2352. //-------------------------------------------------------------------------
  2353. const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
  2354. {
  2355. // Store 2500 regularly used characters for Simplified Chinese.
  2356. // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
  2357. // This table covers 97.97% of all characters used during the month in July, 1987.
  2358. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  2359. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  2360. static const short accumulative_offsets_from_0x4E00[] =
  2361. {
  2362. 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
  2363. 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
  2364. 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
  2365. 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
  2366. 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
  2367. 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
  2368. 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
  2369. 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
  2370. 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
  2371. 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
  2372. 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
  2373. 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
  2374. 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
  2375. 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
  2376. 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
  2377. 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
  2378. 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
  2379. 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
  2380. 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
  2381. 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
  2382. 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
  2383. 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
  2384. 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
  2385. 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
  2386. 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
  2387. 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
  2388. 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
  2389. 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
  2390. 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
  2391. 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
  2392. 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
  2393. 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
  2394. 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
  2395. 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
  2396. 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
  2397. 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
  2398. 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
  2399. 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
  2400. 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
  2401. 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
  2402. };
  2403. static ImWchar base_ranges[] = // not zero-terminated
  2404. {
  2405. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2406. 0x2000, 0x206F, // General Punctuation
  2407. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2408. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2409. 0xFF00, 0xFFEF // Half-width characters
  2410. };
  2411. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
  2412. if (!full_ranges[0])
  2413. {
  2414. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  2415. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  2416. }
  2417. return &full_ranges[0];
  2418. }
  2419. const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
  2420. {
  2421. // 2999 ideograms code points for Japanese
  2422. // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
  2423. // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
  2424. // - Sourced from the character information database of the Information-technology Promotion Agency, Japan
  2425. // - https://mojikiban.ipa.go.jp/mji/
  2426. // - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP).
  2427. // - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en
  2428. // - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode
  2429. // - You can generate this code by the script at:
  2430. // - https://github.com/vaiorabbit/everyday_use_kanji
  2431. // - References:
  2432. // - List of Joyo Kanji
  2433. // - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html
  2434. // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
  2435. // - List of Jinmeiyo Kanji
  2436. // - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html
  2437. // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
  2438. // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
  2439. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  2440. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  2441. static const short accumulative_offsets_from_0x4E00[] =
  2442. {
  2443. 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
  2444. 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
  2445. 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
  2446. 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
  2447. 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
  2448. 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
  2449. 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
  2450. 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
  2451. 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
  2452. 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
  2453. 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
  2454. 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
  2455. 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
  2456. 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
  2457. 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
  2458. 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
  2459. 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
  2460. 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
  2461. 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
  2462. 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
  2463. 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
  2464. 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
  2465. 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
  2466. 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
  2467. 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
  2468. 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
  2469. 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
  2470. 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
  2471. 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
  2472. 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
  2473. 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
  2474. 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
  2475. 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
  2476. 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
  2477. 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
  2478. 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
  2479. 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
  2480. 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
  2481. 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
  2482. 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
  2483. 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
  2484. 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
  2485. 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
  2486. 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
  2487. 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
  2488. 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
  2489. 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
  2490. 3,2,1,1,1,1,2,1,1,
  2491. };
  2492. static ImWchar base_ranges[] = // not zero-terminated
  2493. {
  2494. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2495. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2496. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2497. 0xFF00, 0xFFEF // Half-width characters
  2498. };
  2499. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
  2500. if (!full_ranges[0])
  2501. {
  2502. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  2503. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  2504. }
  2505. return &full_ranges[0];
  2506. }
  2507. const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
  2508. {
  2509. static const ImWchar ranges[] =
  2510. {
  2511. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2512. 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  2513. 0x2DE0, 0x2DFF, // Cyrillic Extended-A
  2514. 0xA640, 0xA69F, // Cyrillic Extended-B
  2515. 0,
  2516. };
  2517. return &ranges[0];
  2518. }
  2519. const ImWchar* ImFontAtlas::GetGlyphRangesThai()
  2520. {
  2521. static const ImWchar ranges[] =
  2522. {
  2523. 0x0020, 0x00FF, // Basic Latin
  2524. 0x2010, 0x205E, // Punctuations
  2525. 0x0E00, 0x0E7F, // Thai
  2526. 0,
  2527. };
  2528. return &ranges[0];
  2529. }
  2530. const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
  2531. {
  2532. static const ImWchar ranges[] =
  2533. {
  2534. 0x0020, 0x00FF, // Basic Latin
  2535. 0x0102, 0x0103,
  2536. 0x0110, 0x0111,
  2537. 0x0128, 0x0129,
  2538. 0x0168, 0x0169,
  2539. 0x01A0, 0x01A1,
  2540. 0x01AF, 0x01B0,
  2541. 0x1EA0, 0x1EF9,
  2542. 0,
  2543. };
  2544. return &ranges[0];
  2545. }
  2546. //-----------------------------------------------------------------------------
  2547. // [SECTION] ImFontGlyphRangesBuilder
  2548. //-----------------------------------------------------------------------------
  2549. void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
  2550. {
  2551. while (text_end ? (text < text_end) : *text)
  2552. {
  2553. unsigned int c = 0;
  2554. int c_len = ImTextCharFromUtf8(&c, text, text_end);
  2555. text += c_len;
  2556. if (c_len == 0)
  2557. break;
  2558. AddChar((ImWchar)c);
  2559. }
  2560. }
  2561. void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
  2562. {
  2563. for (; ranges[0]; ranges += 2)
  2564. for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
  2565. AddChar(c);
  2566. }
  2567. void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
  2568. {
  2569. const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
  2570. for (int n = 0; n <= max_codepoint; n++)
  2571. if (GetBit(n))
  2572. {
  2573. out_ranges->push_back((ImWchar)n);
  2574. while (n < max_codepoint && GetBit(n + 1))
  2575. n++;
  2576. out_ranges->push_back((ImWchar)n);
  2577. }
  2578. out_ranges->push_back(0);
  2579. }
  2580. //-----------------------------------------------------------------------------
  2581. // [SECTION] ImFont
  2582. //-----------------------------------------------------------------------------
  2583. ImFont::ImFont()
  2584. {
  2585. FontSize = 0.0f;
  2586. FallbackAdvanceX = 0.0f;
  2587. FallbackChar = (ImWchar)'?';
  2588. EllipsisChar = (ImWchar)-1;
  2589. FallbackGlyph = NULL;
  2590. ContainerAtlas = NULL;
  2591. ConfigData = NULL;
  2592. ConfigDataCount = 0;
  2593. DirtyLookupTables = false;
  2594. Scale = 1.0f;
  2595. Ascent = Descent = 0.0f;
  2596. MetricsTotalSurface = 0;
  2597. memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
  2598. }
  2599. ImFont::~ImFont()
  2600. {
  2601. ClearOutputData();
  2602. }
  2603. void ImFont::ClearOutputData()
  2604. {
  2605. FontSize = 0.0f;
  2606. FallbackAdvanceX = 0.0f;
  2607. Glyphs.clear();
  2608. IndexAdvanceX.clear();
  2609. IndexLookup.clear();
  2610. FallbackGlyph = NULL;
  2611. ContainerAtlas = NULL;
  2612. DirtyLookupTables = true;
  2613. Ascent = Descent = 0.0f;
  2614. MetricsTotalSurface = 0;
  2615. }
  2616. void ImFont::BuildLookupTable()
  2617. {
  2618. int max_codepoint = 0;
  2619. for (int i = 0; i != Glyphs.Size; i++)
  2620. max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
  2621. // Build lookup table
  2622. IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
  2623. IndexAdvanceX.clear();
  2624. IndexLookup.clear();
  2625. DirtyLookupTables = false;
  2626. memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
  2627. GrowIndex(max_codepoint + 1);
  2628. for (int i = 0; i < Glyphs.Size; i++)
  2629. {
  2630. int codepoint = (int)Glyphs[i].Codepoint;
  2631. IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
  2632. IndexLookup[codepoint] = (ImWchar)i;
  2633. // Mark 4K page as used
  2634. const int page_n = codepoint / 4096;
  2635. Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
  2636. }
  2637. // Create a glyph to handle TAB
  2638. // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  2639. if (FindGlyph((ImWchar)' '))
  2640. {
  2641. if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
  2642. Glyphs.resize(Glyphs.Size + 1);
  2643. ImFontGlyph& tab_glyph = Glyphs.back();
  2644. tab_glyph = *FindGlyph((ImWchar)' ');
  2645. tab_glyph.Codepoint = '\t';
  2646. tab_glyph.AdvanceX *= IM_TABSIZE;
  2647. IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
  2648. IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
  2649. }
  2650. // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
  2651. SetGlyphVisible((ImWchar)' ', false);
  2652. SetGlyphVisible((ImWchar)'\t', false);
  2653. // Setup fall-backs
  2654. FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  2655. FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
  2656. for (int i = 0; i < max_codepoint + 1; i++)
  2657. if (IndexAdvanceX[i] < 0.0f)
  2658. IndexAdvanceX[i] = FallbackAdvanceX;
  2659. }
  2660. // API is designed this way to avoid exposing the 4K page size
  2661. // e.g. use with IsGlyphRangeUnused(0, 255)
  2662. bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
  2663. {
  2664. unsigned int page_begin = (c_begin / 4096);
  2665. unsigned int page_last = (c_last / 4096);
  2666. for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
  2667. if ((page_n >> 3) < sizeof(Used4kPagesMap))
  2668. if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
  2669. return false;
  2670. return true;
  2671. }
  2672. void ImFont::SetGlyphVisible(ImWchar c, bool visible)
  2673. {
  2674. if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
  2675. glyph->Visible = visible ? 1 : 0;
  2676. }
  2677. void ImFont::SetFallbackChar(ImWchar c)
  2678. {
  2679. FallbackChar = c;
  2680. BuildLookupTable();
  2681. }
  2682. void ImFont::GrowIndex(int new_size)
  2683. {
  2684. IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
  2685. if (new_size <= IndexLookup.Size)
  2686. return;
  2687. IndexAdvanceX.resize(new_size, -1.0f);
  2688. IndexLookup.resize(new_size, (ImWchar)-1);
  2689. }
  2690. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
  2691. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
  2692. // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
  2693. void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
  2694. {
  2695. if (cfg != NULL)
  2696. {
  2697. // Clamp & recenter if needed
  2698. const float advance_x_original = advance_x;
  2699. advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
  2700. if (advance_x != advance_x_original)
  2701. {
  2702. float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
  2703. x0 += char_off_x;
  2704. x1 += char_off_x;
  2705. }
  2706. // Snap to pixel
  2707. if (cfg->PixelSnapH)
  2708. advance_x = IM_ROUND(advance_x);
  2709. // Bake spacing
  2710. advance_x += cfg->GlyphExtraSpacing.x;
  2711. }
  2712. Glyphs.resize(Glyphs.Size + 1);
  2713. ImFontGlyph& glyph = Glyphs.back();
  2714. glyph.Codepoint = (unsigned int)codepoint;
  2715. glyph.Visible = (x0 != x1) && (y0 != y1);
  2716. glyph.X0 = x0;
  2717. glyph.Y0 = y0;
  2718. glyph.X1 = x1;
  2719. glyph.Y1 = y1;
  2720. glyph.U0 = u0;
  2721. glyph.V0 = v0;
  2722. glyph.U1 = u1;
  2723. glyph.V1 = v1;
  2724. glyph.AdvanceX = advance_x;
  2725. // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
  2726. // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
  2727. float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
  2728. DirtyLookupTables = true;
  2729. MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
  2730. }
  2731. void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
  2732. {
  2733. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
  2734. unsigned int index_size = (unsigned int)IndexLookup.Size;
  2735. if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
  2736. return;
  2737. if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
  2738. return;
  2739. GrowIndex(dst + 1);
  2740. IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
  2741. IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
  2742. }
  2743. const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
  2744. {
  2745. if (c >= (size_t)IndexLookup.Size)
  2746. return FallbackGlyph;
  2747. const ImWchar i = IndexLookup.Data[c];
  2748. if (i == (ImWchar)-1)
  2749. return FallbackGlyph;
  2750. return &Glyphs.Data[i];
  2751. }
  2752. const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
  2753. {
  2754. if (c >= (size_t)IndexLookup.Size)
  2755. return NULL;
  2756. const ImWchar i = IndexLookup.Data[c];
  2757. if (i == (ImWchar)-1)
  2758. return NULL;
  2759. return &Glyphs.Data[i];
  2760. }
  2761. const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
  2762. {
  2763. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  2764. // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
  2765. // For references, possible wrap point marked with ^
  2766. // "aaa bbb, ccc,ddd. eee fff. ggg!"
  2767. // ^ ^ ^ ^ ^__ ^ ^
  2768. // List of hardcoded separators: .,;!?'"
  2769. // Skip extra blanks after a line returns (that includes not counting them in width computation)
  2770. // e.g. "Hello world" --> "Hello" "World"
  2771. // Cut words that cannot possibly fit within one line.
  2772. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  2773. float line_width = 0.0f;
  2774. float word_width = 0.0f;
  2775. float blank_width = 0.0f;
  2776. wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
  2777. const char* word_end = text;
  2778. const char* prev_word_end = NULL;
  2779. bool inside_word = true;
  2780. const char* s = text;
  2781. while (s < text_end)
  2782. {
  2783. unsigned int c = (unsigned int)*s;
  2784. const char* next_s;
  2785. if (c < 0x80)
  2786. next_s = s + 1;
  2787. else
  2788. next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  2789. if (c == 0)
  2790. break;
  2791. if (c < 32)
  2792. {
  2793. if (c == '\n')
  2794. {
  2795. line_width = word_width = blank_width = 0.0f;
  2796. inside_word = true;
  2797. s = next_s;
  2798. continue;
  2799. }
  2800. if (c == '\r')
  2801. {
  2802. s = next_s;
  2803. continue;
  2804. }
  2805. }
  2806. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
  2807. if (ImCharIsBlankW(c))
  2808. {
  2809. if (inside_word)
  2810. {
  2811. line_width += blank_width;
  2812. blank_width = 0.0f;
  2813. word_end = s;
  2814. }
  2815. blank_width += char_width;
  2816. inside_word = false;
  2817. }
  2818. else
  2819. {
  2820. word_width += char_width;
  2821. if (inside_word)
  2822. {
  2823. word_end = next_s;
  2824. }
  2825. else
  2826. {
  2827. prev_word_end = word_end;
  2828. line_width += word_width + blank_width;
  2829. word_width = blank_width = 0.0f;
  2830. }
  2831. // Allow wrapping after punctuation.
  2832. inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
  2833. }
  2834. // We ignore blank width at the end of the line (they can be skipped)
  2835. if (line_width + word_width > wrap_width)
  2836. {
  2837. // Words that cannot possibly fit within an entire line will be cut anywhere.
  2838. if (word_width < wrap_width)
  2839. s = prev_word_end ? prev_word_end : word_end;
  2840. break;
  2841. }
  2842. s = next_s;
  2843. }
  2844. return s;
  2845. }
  2846. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
  2847. {
  2848. if (!text_end)
  2849. text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
  2850. const float line_height = size;
  2851. const float scale = size / FontSize;
  2852. ImVec2 text_size = ImVec2(0, 0);
  2853. float line_width = 0.0f;
  2854. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2855. const char* word_wrap_eol = NULL;
  2856. const char* s = text_begin;
  2857. while (s < text_end)
  2858. {
  2859. if (word_wrap_enabled)
  2860. {
  2861. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2862. if (!word_wrap_eol)
  2863. {
  2864. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
  2865. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2866. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2867. }
  2868. if (s >= word_wrap_eol)
  2869. {
  2870. if (text_size.x < line_width)
  2871. text_size.x = line_width;
  2872. text_size.y += line_height;
  2873. line_width = 0.0f;
  2874. word_wrap_eol = NULL;
  2875. // Wrapping skips upcoming blanks
  2876. while (s < text_end)
  2877. {
  2878. const char c = *s;
  2879. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  2880. }
  2881. continue;
  2882. }
  2883. }
  2884. // Decode and advance source
  2885. const char* prev_s = s;
  2886. unsigned int c = (unsigned int)*s;
  2887. if (c < 0x80)
  2888. {
  2889. s += 1;
  2890. }
  2891. else
  2892. {
  2893. s += ImTextCharFromUtf8(&c, s, text_end);
  2894. if (c == 0) // Malformed UTF-8?
  2895. break;
  2896. }
  2897. if (c < 32)
  2898. {
  2899. if (c == '\n')
  2900. {
  2901. text_size.x = ImMax(text_size.x, line_width);
  2902. text_size.y += line_height;
  2903. line_width = 0.0f;
  2904. continue;
  2905. }
  2906. if (c == '\r')
  2907. continue;
  2908. }
  2909. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
  2910. if (line_width + char_width >= max_width)
  2911. {
  2912. s = prev_s;
  2913. break;
  2914. }
  2915. line_width += char_width;
  2916. }
  2917. if (text_size.x < line_width)
  2918. text_size.x = line_width;
  2919. if (line_width > 0 || text_size.y == 0.0f)
  2920. text_size.y += line_height;
  2921. if (remaining)
  2922. *remaining = s;
  2923. return text_size;
  2924. }
  2925. void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
  2926. {
  2927. const ImFontGlyph* glyph = FindGlyph(c);
  2928. if (!glyph || !glyph->Visible)
  2929. return;
  2930. float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
  2931. pos.x = IM_FLOOR(pos.x);
  2932. pos.y = IM_FLOOR(pos.y);
  2933. draw_list->PrimReserve(6, 4);
  2934. draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
  2935. }
  2936. void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
  2937. {
  2938. if (!text_end)
  2939. text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
  2940. // Align to be pixel perfect
  2941. pos.x = IM_FLOOR(pos.x);
  2942. pos.y = IM_FLOOR(pos.y);
  2943. float x = pos.x;
  2944. float y = pos.y;
  2945. if (y > clip_rect.w)
  2946. return;
  2947. const float scale = size / FontSize;
  2948. const float line_height = FontSize * scale;
  2949. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2950. const char* word_wrap_eol = NULL;
  2951. // Fast-forward to first visible line
  2952. const char* s = text_begin;
  2953. if (y + line_height < clip_rect.y && !word_wrap_enabled)
  2954. while (y + line_height < clip_rect.y && s < text_end)
  2955. {
  2956. s = (const char*)memchr(s, '\n', text_end - s);
  2957. s = s ? s + 1 : text_end;
  2958. y += line_height;
  2959. }
  2960. // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
  2961. // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
  2962. if (text_end - s > 10000 && !word_wrap_enabled)
  2963. {
  2964. const char* s_end = s;
  2965. float y_end = y;
  2966. while (y_end < clip_rect.w && s_end < text_end)
  2967. {
  2968. s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
  2969. s_end = s_end ? s_end + 1 : text_end;
  2970. y_end += line_height;
  2971. }
  2972. text_end = s_end;
  2973. }
  2974. if (s == text_end)
  2975. return;
  2976. // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  2977. const int vtx_count_max = (int)(text_end - s) * 4;
  2978. const int idx_count_max = (int)(text_end - s) * 6;
  2979. const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  2980. draw_list->PrimReserve(idx_count_max, vtx_count_max);
  2981. ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
  2982. ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
  2983. unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
  2984. while (s < text_end)
  2985. {
  2986. if (word_wrap_enabled)
  2987. {
  2988. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2989. if (!word_wrap_eol)
  2990. {
  2991. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
  2992. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2993. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2994. }
  2995. if (s >= word_wrap_eol)
  2996. {
  2997. x = pos.x;
  2998. y += line_height;
  2999. word_wrap_eol = NULL;
  3000. // Wrapping skips upcoming blanks
  3001. while (s < text_end)
  3002. {
  3003. const char c = *s;
  3004. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  3005. }
  3006. continue;
  3007. }
  3008. }
  3009. // Decode and advance source
  3010. unsigned int c = (unsigned int)*s;
  3011. if (c < 0x80)
  3012. {
  3013. s += 1;
  3014. }
  3015. else
  3016. {
  3017. s += ImTextCharFromUtf8(&c, s, text_end);
  3018. if (c == 0) // Malformed UTF-8?
  3019. break;
  3020. }
  3021. if (c < 32)
  3022. {
  3023. if (c == '\n')
  3024. {
  3025. x = pos.x;
  3026. y += line_height;
  3027. if (y > clip_rect.w)
  3028. break; // break out of main loop
  3029. continue;
  3030. }
  3031. if (c == '\r')
  3032. continue;
  3033. }
  3034. const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
  3035. if (glyph == NULL)
  3036. continue;
  3037. float char_width = glyph->AdvanceX * scale;
  3038. if (glyph->Visible)
  3039. {
  3040. // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  3041. float x1 = x + glyph->X0 * scale;
  3042. float x2 = x + glyph->X1 * scale;
  3043. float y1 = y + glyph->Y0 * scale;
  3044. float y2 = y + glyph->Y1 * scale;
  3045. if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  3046. {
  3047. // Render a character
  3048. float u1 = glyph->U0;
  3049. float v1 = glyph->V0;
  3050. float u2 = glyph->U1;
  3051. float v2 = glyph->V1;
  3052. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  3053. if (cpu_fine_clip)
  3054. {
  3055. if (x1 < clip_rect.x)
  3056. {
  3057. u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  3058. x1 = clip_rect.x;
  3059. }
  3060. if (y1 < clip_rect.y)
  3061. {
  3062. v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  3063. y1 = clip_rect.y;
  3064. }
  3065. if (x2 > clip_rect.z)
  3066. {
  3067. u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  3068. x2 = clip_rect.z;
  3069. }
  3070. if (y2 > clip_rect.w)
  3071. {
  3072. v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  3073. y2 = clip_rect.w;
  3074. }
  3075. if (y1 >= y2)
  3076. {
  3077. x += char_width;
  3078. continue;
  3079. }
  3080. }
  3081. // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  3082. {
  3083. idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
  3084. idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
  3085. vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  3086. vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  3087. vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  3088. vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  3089. vtx_write += 4;
  3090. vtx_current_idx += 4;
  3091. idx_write += 6;
  3092. }
  3093. }
  3094. }
  3095. x += char_width;
  3096. }
  3097. // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
  3098. draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
  3099. draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
  3100. draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  3101. draw_list->_VtxWritePtr = vtx_write;
  3102. draw_list->_IdxWritePtr = idx_write;
  3103. draw_list->_VtxCurrentIdx = vtx_current_idx;
  3104. }
  3105. //-----------------------------------------------------------------------------
  3106. // [SECTION] ImGui Internal Render Helpers
  3107. //-----------------------------------------------------------------------------
  3108. // Vaguely redesigned to stop accessing ImGui global state:
  3109. // - RenderArrow()
  3110. // - RenderBullet()
  3111. // - RenderCheckMark()
  3112. // - RenderMouseCursor()
  3113. // - RenderArrowDockMenu()
  3114. // - RenderArrowPointingAt()
  3115. // - RenderRectFilledRangeH()
  3116. // - RenderRectFilledWithHole()
  3117. //-----------------------------------------------------------------------------
  3118. // Function in need of a redesign (legacy mess)
  3119. // - RenderColorRectWithAlphaCheckerboard()
  3120. //-----------------------------------------------------------------------------
  3121. // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
  3122. void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
  3123. {
  3124. const float h = draw_list->_Data->FontSize * 1.00f;
  3125. float r = h * 0.40f * scale;
  3126. ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
  3127. ImVec2 a, b, c;
  3128. switch (dir)
  3129. {
  3130. case ImGuiDir_Up:
  3131. case ImGuiDir_Down:
  3132. if (dir == ImGuiDir_Up) r = -r;
  3133. a = ImVec2(+0.000f, +0.750f) * r;
  3134. b = ImVec2(-0.866f, -0.750f) * r;
  3135. c = ImVec2(+0.866f, -0.750f) * r;
  3136. break;
  3137. case ImGuiDir_Left:
  3138. case ImGuiDir_Right:
  3139. if (dir == ImGuiDir_Left) r = -r;
  3140. a = ImVec2(+0.750f, +0.000f) * r;
  3141. b = ImVec2(-0.750f, +0.866f) * r;
  3142. c = ImVec2(-0.750f, -0.866f) * r;
  3143. break;
  3144. case ImGuiDir_None:
  3145. case ImGuiDir_COUNT:
  3146. IM_ASSERT(0);
  3147. break;
  3148. }
  3149. draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
  3150. }
  3151. void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
  3152. {
  3153. draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
  3154. }
  3155. void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
  3156. {
  3157. float thickness = ImMax(sz / 5.0f, 1.0f);
  3158. sz -= thickness * 0.5f;
  3159. pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
  3160. float third = sz / 3.0f;
  3161. float bx = pos.x + third;
  3162. float by = pos.y + sz - third * 0.5f;
  3163. draw_list->PathLineTo(ImVec2(bx - third, by - third));
  3164. draw_list->PathLineTo(ImVec2(bx, by));
  3165. draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
  3166. draw_list->PathStroke(col, false, thickness);
  3167. }
  3168. void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
  3169. {
  3170. if (mouse_cursor == ImGuiMouseCursor_None)
  3171. return;
  3172. IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
  3173. ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
  3174. ImVec2 offset, size, uv[4];
  3175. if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
  3176. {
  3177. pos -= offset;
  3178. const ImTextureID tex_id = font_atlas->TexID;
  3179. draw_list->PushTextureID(tex_id);
  3180. draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv[2], uv[3], col_shadow);
  3181. draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv[2], uv[3], col_shadow);
  3182. draw_list->AddImage(tex_id, pos, pos + size * scale, uv[2], uv[3], col_border);
  3183. draw_list->AddImage(tex_id, pos, pos + size * scale, uv[0], uv[1], col_fill);
  3184. draw_list->PopTextureID();
  3185. }
  3186. }
  3187. // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
  3188. void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
  3189. {
  3190. switch (direction)
  3191. {
  3192. case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
  3193. case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
  3194. case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
  3195. case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
  3196. case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
  3197. }
  3198. }
  3199. // This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
  3200. // and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
  3201. void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
  3202. {
  3203. draw_list->AddRectFilled(p_min + ImVec2(sz * 0.10f, sz * 0.15f), p_min + ImVec2(sz * 0.70f, sz * 0.30f), col);
  3204. RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.40f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
  3205. }
  3206. static inline float ImAcos01(float x)
  3207. {
  3208. if (x <= 0.0f) return IM_PI * 0.5f;
  3209. if (x >= 1.0f) return 0.0f;
  3210. return ImAcos(x);
  3211. //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
  3212. }
  3213. // FIXME: Cleanup and move code to ImDrawList.
  3214. void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
  3215. {
  3216. if (x_end_norm == x_start_norm)
  3217. return;
  3218. if (x_start_norm > x_end_norm)
  3219. ImSwap(x_start_norm, x_end_norm);
  3220. ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
  3221. ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
  3222. if (rounding == 0.0f)
  3223. {
  3224. draw_list->AddRectFilled(p0, p1, col, 0.0f);
  3225. return;
  3226. }
  3227. rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
  3228. const float inv_rounding = 1.0f / rounding;
  3229. const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
  3230. const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
  3231. const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
  3232. const float x0 = ImMax(p0.x, rect.Min.x + rounding);
  3233. if (arc0_b == arc0_e)
  3234. {
  3235. draw_list->PathLineTo(ImVec2(x0, p1.y));
  3236. draw_list->PathLineTo(ImVec2(x0, p0.y));
  3237. }
  3238. else if (arc0_b == 0.0f && arc0_e == half_pi)
  3239. {
  3240. draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
  3241. draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
  3242. }
  3243. else
  3244. {
  3245. draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
  3246. draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
  3247. }
  3248. if (p1.x > rect.Min.x + rounding)
  3249. {
  3250. const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
  3251. const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
  3252. const float x1 = ImMin(p1.x, rect.Max.x - rounding);
  3253. if (arc1_b == arc1_e)
  3254. {
  3255. draw_list->PathLineTo(ImVec2(x1, p0.y));
  3256. draw_list->PathLineTo(ImVec2(x1, p1.y));
  3257. }
  3258. else if (arc1_b == 0.0f && arc1_e == half_pi)
  3259. {
  3260. draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
  3261. draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
  3262. }
  3263. else
  3264. {
  3265. draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
  3266. draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
  3267. }
  3268. }
  3269. draw_list->PathFillConvex(col);
  3270. }
  3271. void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
  3272. {
  3273. const bool fill_L = (inner.Min.x > outer.Min.x);
  3274. const bool fill_R = (inner.Max.x < outer.Max.x);
  3275. const bool fill_U = (inner.Min.y > outer.Min.y);
  3276. const bool fill_D = (inner.Max.y < outer.Max.y);
  3277. if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft));
  3278. if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight));
  3279. if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight));
  3280. if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight));
  3281. if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft);
  3282. if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight);
  3283. if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft);
  3284. if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
  3285. }
  3286. // Helper for ColorPicker4()
  3287. // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
  3288. // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
  3289. // FIXME: uses ImGui::GetColorU32
  3290. void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
  3291. {
  3292. if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
  3293. {
  3294. ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
  3295. ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
  3296. draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
  3297. int yi = 0;
  3298. for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
  3299. {
  3300. float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
  3301. if (y2 <= y1)
  3302. continue;
  3303. for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
  3304. {
  3305. float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
  3306. if (x2 <= x1)
  3307. continue;
  3308. int rounding_corners_flags_cell = 0;
  3309. if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
  3310. if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
  3311. rounding_corners_flags_cell &= rounding_corners_flags;
  3312. draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
  3313. }
  3314. }
  3315. }
  3316. else
  3317. {
  3318. draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
  3319. }
  3320. }
  3321. //-----------------------------------------------------------------------------
  3322. // [SECTION] Decompression code
  3323. //-----------------------------------------------------------------------------
  3324. // Compressed with stb_compress() then converted to a C array and encoded as base85.
  3325. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  3326. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  3327. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  3328. //-----------------------------------------------------------------------------
  3329. static unsigned int stb_decompress_length(const unsigned char *input)
  3330. {
  3331. return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  3332. }
  3333. static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
  3334. static const unsigned char *stb__barrier_in_b;
  3335. static unsigned char *stb__dout;
  3336. static void stb__match(const unsigned char *data, unsigned int length)
  3337. {
  3338. // INVERSE of memmove... write each byte before copying the next...
  3339. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  3340. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  3341. if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
  3342. while (length--) *stb__dout++ = *data++;
  3343. }
  3344. static void stb__lit(const unsigned char *data, unsigned int length)
  3345. {
  3346. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  3347. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  3348. if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
  3349. memcpy(stb__dout, data, length);
  3350. stb__dout += length;
  3351. }
  3352. #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
  3353. #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
  3354. #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
  3355. static const unsigned char *stb_decompress_token(const unsigned char *i)
  3356. {
  3357. if (*i >= 0x20) { // use fewer if's for cases that expand small
  3358. if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  3359. else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  3360. else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  3361. } else { // more ifs for cases that expand large, since overhead is amortized
  3362. if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  3363. else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  3364. else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  3365. else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  3366. else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  3367. else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  3368. }
  3369. return i;
  3370. }
  3371. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  3372. {
  3373. const unsigned long ADLER_MOD = 65521;
  3374. unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  3375. unsigned long blocklen = buflen % 5552;
  3376. unsigned long i;
  3377. while (buflen) {
  3378. for (i=0; i + 7 < blocklen; i += 8) {
  3379. s1 += buffer[0], s2 += s1;
  3380. s1 += buffer[1], s2 += s1;
  3381. s1 += buffer[2], s2 += s1;
  3382. s1 += buffer[3], s2 += s1;
  3383. s1 += buffer[4], s2 += s1;
  3384. s1 += buffer[5], s2 += s1;
  3385. s1 += buffer[6], s2 += s1;
  3386. s1 += buffer[7], s2 += s1;
  3387. buffer += 8;
  3388. }
  3389. for (; i < blocklen; ++i)
  3390. s1 += *buffer++, s2 += s1;
  3391. s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  3392. buflen -= blocklen;
  3393. blocklen = 5552;
  3394. }
  3395. return (unsigned int)(s2 << 16) + (unsigned int)s1;
  3396. }
  3397. static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
  3398. {
  3399. if (stb__in4(0) != 0x57bC0000) return 0;
  3400. if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
  3401. const unsigned int olen = stb_decompress_length(i);
  3402. stb__barrier_in_b = i;
  3403. stb__barrier_out_e = output + olen;
  3404. stb__barrier_out_b = output;
  3405. i += 16;
  3406. stb__dout = output;
  3407. for (;;) {
  3408. const unsigned char *old_i = i;
  3409. i = stb_decompress_token(i);
  3410. if (i == old_i) {
  3411. if (*i == 0x05 && i[1] == 0xfa) {
  3412. IM_ASSERT(stb__dout == output + olen);
  3413. if (stb__dout != output + olen) return 0;
  3414. if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  3415. return 0;
  3416. return olen;
  3417. } else {
  3418. IM_ASSERT(0); /* NOTREACHED */
  3419. return 0;
  3420. }
  3421. }
  3422. IM_ASSERT(stb__dout <= output + olen);
  3423. if (stb__dout > output + olen)
  3424. return 0;
  3425. }
  3426. }
  3427. //-----------------------------------------------------------------------------
  3428. // [SECTION] Default font data (ProggyClean.ttf)
  3429. //-----------------------------------------------------------------------------
  3430. // ProggyClean.ttf
  3431. // Copyright (c) 2004, 2005 Tristan Grimmer
  3432. // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
  3433. // Download and more information at http://upperbounds.net
  3434. //-----------------------------------------------------------------------------
  3435. // File: 'ProggyClean.ttf' (41208 bytes)
  3436. // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
  3437. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  3438. //-----------------------------------------------------------------------------
  3439. static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
  3440. "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
  3441. "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
  3442. "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
  3443. "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
  3444. "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
  3445. "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
  3446. "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
  3447. "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
  3448. "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
  3449. "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
  3450. "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
  3451. "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
  3452. "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
  3453. "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
  3454. "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
  3455. "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
  3456. "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
  3457. "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
  3458. "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
  3459. "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
  3460. "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
  3461. "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
  3462. "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
  3463. "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
  3464. "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
  3465. "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
  3466. "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
  3467. "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
  3468. "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
  3469. "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
  3470. ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
  3471. "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
  3472. "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
  3473. "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
  3474. "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
  3475. "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
  3476. "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
  3477. ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
  3478. "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
  3479. "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
  3480. "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
  3481. "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
  3482. "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
  3483. "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
  3484. "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
  3485. "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
  3486. ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
  3487. "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
  3488. "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
  3489. ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
  3490. "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
  3491. "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
  3492. "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
  3493. ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
  3494. "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
  3495. "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
  3496. "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
  3497. "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
  3498. "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
  3499. "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
  3500. "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
  3501. "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
  3502. "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
  3503. "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
  3504. "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
  3505. "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
  3506. "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
  3507. "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
  3508. ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
  3509. "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
  3510. "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
  3511. "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
  3512. "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
  3513. "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
  3514. "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
  3515. "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
  3516. "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
  3517. ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
  3518. "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
  3519. "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
  3520. "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
  3521. "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
  3522. "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
  3523. "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
  3524. "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
  3525. "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
  3526. static const char* GetDefaultCompressedFontDataTTFBase85()
  3527. {
  3528. return proggy_clean_ttf_compressed_data_base85;
  3529. }
  3530. #endif // #ifndef IMGUI_DISABLE