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@@ -311,38 +311,38 @@ void foo()
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<dl>
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<dt>glRotate[fd]</dt>
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- <dd>\link glm::rotate glm::rotate \endlink</dd>
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+ <dd>\ref rotate()</dd>
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<dt>glScale[fd]</dt>
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- <dd>\link glm::scale glm::scale \endlink</dd>
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+ <dd>\ref scale()</dd>
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<dt>glTranslate[fd]</dt>
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- <dd>\link glm::translate glm::translate \endlink</dd>
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+ <dd>\ref translate()</dd>
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<dt>glLoadIdentity</dt>
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<dd>The default constructor of all matrix types creates an identity matrix.</dd>
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<dt>glMultMatrix[fd]</dt>
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<dd>Per the GLSL specification, the multiplication operator is overloaded for all matrix types. Multiplying two matrices together will perform matrix multiplication.</dd>
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<dt>glLoadTransposeMatrix[fd]</dt>
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- <dd>\link glm::core::transpose glm::transpose \endlink</dd>
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+ <dd>\ref transpose()</dd>
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<dt>glMultTransposeMatrix</dt>
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<dd>Combine the last two.</dd>
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<dt>glFrustum</dt>
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- <dd>\link glm::frustum glm::frustum \endlink</dd>
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+ <dd>\ref frustum()</dd>
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<dt>glOrtho</dt>
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- <dd>\link glm::ortho glm::ortho \endlink</dd>
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+ <dd>\ref ortho()</dd>
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<dt>gluLookAt</dt>
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- <dd>\link glm::lookAt glm::lookAt \endlink</dd>
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+ <dd>\ref lookAt()</dd>
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</dl>
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\section deprecated_glu GLU function replacements
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<dl>
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<dt>gluOrtho2D</dt>
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- <dd>\link glm::ortho glm::ortho \endlink</dd>
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+ <dd>\ref ortho()</dd>
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<dt>gluPerspective</dt>
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- <dd>\link glm::perspective glm::perspective \endlink</dd>
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+ <dd>\ref perspective()</dd>
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<dt>gluProject</dt>
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- <dd>\link glm::project glm::project \endlink</dd>
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+ <dd>\ref project()</dd>
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<dt>gluUnProject</dt>
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- <dd>\link glm::unProject glm::unProject \endlink</dd>
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+ <dd>\ref unProject()</dd>
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</dl>
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**/
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