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@@ -26,82 +26,103 @@
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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-namespace glm
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+namespace glm{
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+namespace detail
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{
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+ template <typename T, precision P, template <class, precision> class vecType, bool isSigned = true>
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+ struct compute_ceilPowerOfTwo{};
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+
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+ template <typename T, precision P, template <class, precision> class vecType>
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+ struct compute_ceilPowerOfTwo<T, P, vecType, false>
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+ {
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+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v)
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+ {
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+ GLM_STATIC_ASSERT(
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+ !std::numeric_limits<genFIType>::is_iec559,
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+ "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
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+
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+ template <typename T, precision P, template <class, precision> class vecType, bool compute = false>
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+ struct compute_ceil_shift
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+ {
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+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T)
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+ {
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+ return v;
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+ }
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+ };
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+
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+ template <typename T, precision P, template <class, precision> class vecType, bool compute = true>
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+ struct compute_ceil_shift
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+ {
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+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Shift)
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+ {
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+ return v | (v >> Shift);
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+ }
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+ };
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+
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+ v = v - static_cast<T>(1);
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+ v = v | (v >> static_cast<T>(1));
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+ v = v | (v >> static_cast<T>(2));
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+ v = v | (v >> static_cast<T>(4));
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+ v = compute_ceil_shift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
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+ v = compute_ceil_shift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
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+ v = compute_ceil_shift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
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+ return v + static_cast<T>(1);
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+ }
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+ };
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+}//namespace detail
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+
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////////////////
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// isPowerOfTwo
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template <typename genType>
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GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
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{
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- genType Result = glm::abs(Value);
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+ genType const Result = glm::abs(Value);
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return !(Result & (Result - 1));
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value)
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{
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- vecType<T, P> Result(abs(Value));
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+ vecType<T, P> const Result(abs(Value));
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return equal(Result & (Result - 1), vecType<T, P>(0));
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}
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- ///////////////////
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- // highestBitValue
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-
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- template <typename genIUType>
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- GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
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- {
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- genIUType tmp = Value;
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- genIUType result = genIUType(0);
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- while(tmp)
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- {
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- result = (tmp & (~tmp + 1)); // grab lowest bit
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- tmp &= ~result; // clear lowest bit
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- }
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- return result;
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- }
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-
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- template <typename T, precision P, template <typename, precision> class vecType>
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- GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v)
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- {
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- return detail::functor1<T, T, P, vecType>::call(highestBitValue, v);
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- }
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-
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- ///////////////////
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- // powerOfTwoAbove
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+ //////////////////
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+ // ceilPowerOfTwo
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template <typename genType>
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- GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
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+ GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
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{
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return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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- GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v)
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+ GLM_FUNC_QUALIFIER vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & v)
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{
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- return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v);
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+ return detail::functor1<T, T, P, vecType>::call(ceilPowerOfTwo, v);
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}
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///////////////////
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- // powerOfTwoBelow
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+ // floorPowerOfTwo
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template <typename genType>
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- GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
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+ GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
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{
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return isPowerOfTwo(value) ? value : highestBitValue(value);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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- GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v)
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+ GLM_FUNC_QUALIFIER vecType<T, P> floorPowerOfTwo(vecType<T, P> const & v)
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{
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- return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v);
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+ return detail::functor1<T, T, P, vecType>::call(floorPowerOfTwo, v);
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}
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- /////////////////////
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- // powerOfTwoNearest
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+ ///////////////////
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+ // roundPowerOfTwo
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template <typename genType>
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- GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
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+ GLM_FUNC_QUALIFIER genType roundPowerOfTwo(genType value)
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{
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if(isPowerOfTwo(value))
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return value;
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@@ -112,8 +133,8 @@ namespace glm
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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- GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v)
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+ GLM_FUNC_QUALIFIER vecType<T, P> roundPowerOfTwo(vecType<T, P> const & v)
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{
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- return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v);
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+ return detail::functor1<T, T, P, vecType>::call(roundPowerOfTwo, v);
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}
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}//namespace glm
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