Christophe Riccio преди 14 години
родител
ревизия
0411572db9
променени са 2 файла, в които са добавени 11 реда и са изтрити 11 реда
  1. 2 2
      glm/gtx/normalize_dot.hpp
  2. 9 9
      glm/gtx/transform.hpp

+ 2 - 2
glm/gtx/normalize_dot.hpp

@@ -20,8 +20,8 @@
 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 /// THE SOFTWARE.
 ///
-/// @ref gtx_normalized_dot
-/// @file glm/gtx/normalized_dot.hpp
+/// @ref gtx_normalize_dot
+/// @file glm/gtx/normalize_dot.hpp
 /// @date 2007-09-28 / 2011-06-07
 /// @author Christophe Riccio
 ///

+ 9 - 9
glm/gtx/transform.hpp

@@ -57,14 +57,14 @@ namespace gtx
 
 	//! Builds a translation 4 * 4 matrix created from 3 scalars.
 	//! - From \link gtx_transform GLM_GTX_transform \endlink extension
-	//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
+	//! - See also: \link glm::gtc::translate GLM_GTC_matrix_transform \endlink
 	template <typename T> 
 	detail::tmat4x4<T> translate(
 		T x, T y, T z);
 		
 	//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. 
 	//! - From \link gtx_transform GLM_GTX_transform \endlink extension
-	//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
+	//! - See also: \link glm::gtc::translate GLM_GTC_matrix_transform \endlink
 	template <typename T> 
 	detail::tmat4x4<T> translate(
 		detail::tmat4x4<T> const & m, 
@@ -72,14 +72,14 @@ namespace gtx
 		
 	//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. 
 	//! - From \link gtx_transform GLM_GTX_transform \endlink extension
-	//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
+	//! - See also: \link glm::gtc::translate GLM_GTC_matrix_transform \endlink
 	template <typename T> 
 	detail::tmat4x4<T> translate(
 		detail::tvec3<T> const & v);
 
 	//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. 
 	//! - From \link gtx_transform GLM_GTX_transform \endlink extension
-	//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
+	//! - See also: \link glm::gtc::rotate GLM_GTC_matrix_transform \endlink
 	template <typename T> 
 	detail::tmat4x4<T> rotate(
 		T angle, 
@@ -87,7 +87,7 @@ namespace gtx
 
 	//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. 
 	//! - From \link gtx_transform GLM_GTX_transform \endlink extension
-	//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
+	//! - See also: \link glm::gtc::rotate GLM_GTC_matrix_transform \endlink
 	template <typename T> 
 	detail::tmat4x4<T> rotate(
 		T angle, 
@@ -95,7 +95,7 @@ namespace gtx
 
 	//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. 
 	//! - From \link gtx_transform GLM_GTX_transform \endlink extension
-	//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
+	//! - See also: \link glm::gtc::rotate GLM_GTC_matrix_transform \endlink
 	template <typename T> 
 	detail::tmat4x4<T> rotate(
 		detail::tmat4x4<T> const & m, 
@@ -104,14 +104,14 @@ namespace gtx
 		
 	//! Builds a scale 4 * 4 matrix created from 3 scalars. 
 	//! - From \link gtx_transform GLM_GTX_transform \endlink extension
-	//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
+	//! - See also: \link glm::gtc::scale GLM_GTC_matrix_transform \endlink
 	template <typename T> 
 	detail::tmat4x4<T> scale(
 		T x, T y, T z);
 		
 	//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
 	//! - From \link gtx_transform GLM_GTX_transform \endlink extension
-	//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
+	//! - See also: \link glm::gtc::scale GLM_GTC_matrix_transform \endlink
 	template <typename T> 
 	detail::tmat4x4<T> scale(
 		detail::tmat4x4<T> const & m, 
@@ -119,7 +119,7 @@ namespace gtx
 
 	//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
 	//! - From \link gtx_transform GLM_GTX_transform \endlink extension
-	//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
+	//! - See also: \link glm::gtc::scale GLM_GTC_matrix_transform \endlink
 	template <typename T> 
 	detail::tmat4x4<T> scale(
 		detail::tvec3<T> const & v);