|
|
@@ -451,24 +451,23 @@ namespace detail
|
|
|
|
|
|
GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const & v)
|
|
|
{
|
|
|
- detail::i10i10i10i2 Result;
|
|
|
- Result.data.x = int(round(clamp(v.x, 0.0f, 1.0f) * 1023.f));
|
|
|
- Result.data.y = int(round(clamp(v.y, 0.0f, 1.0f) * 1023.f));
|
|
|
- Result.data.z = int(round(clamp(v.z, 0.0f, 1.0f) * 1023.f));
|
|
|
- Result.data.w = int(round(clamp(v.w, 0.0f, 1.0f) * 3.f));
|
|
|
+ uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f)));
|
|
|
+
|
|
|
+ detail::u10u10u10u2 Result;
|
|
|
+ Result.data.x = Unpack.x;
|
|
|
+ Result.data.y = Unpack.y;
|
|
|
+ Result.data.z = Unpack.z;
|
|
|
+ Result.data.w = Unpack.w;
|
|
|
return Result.pack;
|
|
|
}
|
|
|
|
|
|
GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v)
|
|
|
{
|
|
|
- detail::i10i10i10i2 Unpack;
|
|
|
+ vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f);
|
|
|
+
|
|
|
+ detail::u10u10u10u2 Unpack;
|
|
|
Unpack.pack = v;
|
|
|
- vec4 Result;
|
|
|
- Result.x = float(Unpack.data.x) / 1023.f;
|
|
|
- Result.y = float(Unpack.data.y) / 1023.f;
|
|
|
- Result.z = float(Unpack.data.z) / 1023.f;
|
|
|
- Result.w = float(Unpack.data.w) / 3.f;
|
|
|
- return Result;
|
|
|
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors;
|
|
|
}
|
|
|
|
|
|
GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const & v)
|