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Merge branch '0.9.2' into 0.9.3

Christophe Riccio 14 년 전
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0abfe343a5
5개의 변경된 파일114개의 추가작업 그리고 7개의 파일을 삭제
  1. 3 2
      doc/src/data.xml
  2. 4 4
      glm/gtx/string_cast.inl
  3. 1 1
      readme.txt
  4. 1 0
      test/gtx/CMakeLists.txt
  5. 105 0
      test/gtx/gtx_string_cast.cpp

+ 3 - 2
doc/src/data.xml

@@ -158,9 +158,10 @@
   </todo>
 
   <page_news>
-	  <news index="0069" date="04/08/2011" title="GLM 0.9.2.4 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
+	  
+	  <news index="0069" date="03/09/2011" title="GLM 0.9.2.4 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
 		  <paragraph>
-			  Fixed few bugs reported by GLM users. Thanks!
+			  Fixed bugs and warnings reported by GLM users. Thanks!
 		  </paragraph>
 
 		  <source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.4/glm-0.9.2.4.zip/download">GLM 0.9.2.4 (zip)</source>

+ 4 - 4
glm/gtx/string_cast.inl

@@ -38,7 +38,7 @@ namespace detail
 
 	GLM_FUNC_QUALIFIER std::string to_string(detail::thalf const & x)
 	{
-		return detail::format("half(%f)", float(x));
+		return detail::format("half(%2.4f)", float(x));
 	}
 
 	GLM_FUNC_QUALIFIER std::string to_string(float x)
@@ -106,7 +106,7 @@ namespace detail
 		detail::tvec2<detail::thalf> const & v
 	)
 	{
-		return detail::format("hvec2(%f, %f)", float(v.x), float(v.y));
+		return detail::format("hvec2(%2.4f, %2.4f)", float(v.x), float(v.y));
 	}
 
 	template <> 
@@ -115,7 +115,7 @@ namespace detail
 		detail::tvec3<detail::thalf> const & v
 	)
 	{
-		return detail::format("hvec3(%f, %f, %f)", float(v.x), float(v.y), float(v.z));
+		return detail::format("hvec3(%2.4f, %2.4f, %2.4f)", float(v.x), float(v.y), float(v.z));
 	}
 
 	template <> 
@@ -124,7 +124,7 @@ namespace detail
 		detail::tvec4<detail::thalf> const & v
 	)
 	{
-		return detail::format("hvec4(%f, %f, %f, %f)", float(v.x), float(v.y), float(v.z), float(v.w));
+		return detail::format("hvec4(%2.4f, %2.4f, %2.4f, %2.4f)", float(v.x), float(v.y), float(v.z), float(v.w));
 	}
 
 	////////////////////////////////

+ 1 - 1
readme.txt

@@ -44,7 +44,7 @@ GLM 0.9.3.0: 2011-XX-XX
 - Removed many unused namespaces
 
 ================================================================================
-GLM 0.9.2.4: 2011-08-04
+GLM 0.9.2.4: 2011-09-03
 --------------------------------------------------------------------------------
 - Fixed extensions bugs
 

+ 1 - 0
test/gtx/CMakeLists.txt

@@ -5,5 +5,6 @@ glmCreateTestGTC(gtx_random)
 glmCreateTestGTC(gtx_rotate_vector)
 glmCreateTestGTC(gtx_simd_vec4)
 glmCreateTestGTC(gtx_simd_mat4)
+glmCreateTestGTC(gtx_string_cast)
 glmCreateTestGTC(gtx_ulp)
 glmCreateTestGTC(gtx_vector_angle)

+ 105 - 0
test/gtx/gtx_string_cast.cpp

@@ -0,0 +1,105 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2011-09-01
+// Updated : 2011-09-01
+// Licence : This source is under MIT licence
+// File    : test/gtx/string_cast.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtx/string_cast.hpp>
+#include <iostream>
+#include <limits>
+
+int test_string_cast_scalar()
+{
+	int Error = 0;	
+
+	glm::half A1(1.0);
+	std::string A2 = glm::to_string(A1);
+	Error += A2 != std::string("half(1.0000)") ? 1 : 0;
+	
+	float B1(1.0);
+	std::string B2 = glm::to_string(B1);
+	Error += B2 != std::string("float(1.000000)") ? 1 : 0;
+	
+	double C1(1.0);
+	std::string C2 = glm::to_string(C1);
+	Error += C2 != std::string("double(1.000000)") ? 1 : 0;
+	
+	return Error;
+}
+
+int test_string_cast_vector()
+{
+	int Error = 0;
+	
+	glm::vec2 A1(1, 2);
+	std::string A2 = glm::to_string(A1);
+	Error += A2 != std::string("fvec2(1.000000, 2.000000)") ? 1 : 0;
+	
+	glm::vec3 B1(1, 2, 3);
+	std::string B2 = glm::to_string(B1);
+	Error += B2 != std::string("fvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
+
+	glm::vec4 C1(1, 2, 3, 4);
+	std::string C2 = glm::to_string(C1);
+	Error += C2 != std::string("fvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
+	
+	glm::ivec2 D1(1, 2);
+	std::string D2 = glm::to_string(D1);
+	Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0;
+	
+	glm::ivec3 E1(1, 2, 3);
+	std::string E2 = glm::to_string(E1);
+	Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0;
+	
+	glm::ivec4 F1(1, 2, 3, 4);
+	std::string F2 = glm::to_string(F1);
+	Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0;
+	
+	glm::hvec2 G1(1, 2);
+	std::string G2 = glm::to_string(G1);
+	Error += G2 != std::string("hvec2(1.0000, 2.0000)") ? 1 : 0;
+	
+	glm::hvec3 H1(1, 2, 3);
+	std::string H2 = glm::to_string(H1);
+	Error += H2 != std::string("hvec3(1.0000, 2.0000, 3.0000)") ? 1 : 0;
+	
+	glm::hvec4 I1(1, 2, 3, 4);
+	std::string I2 = glm::to_string(I1);
+	Error += I2 != std::string("hvec4(1.0000, 2.0000, 3.0000, 4.0000)") ? 1 : 0;
+	
+	glm::dvec2 J1(1, 2);
+	std::string J2 = glm::to_string(J1);
+	Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0;
+	
+	glm::dvec3 K1(1, 2, 3);
+	std::string K2 = glm::to_string(K1);
+	Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
+	
+	glm::dvec4 L1(1, 2, 3, 4);
+	std::string L2 = glm::to_string(L1);
+	Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
+	
+	return Error;
+}
+
+int test_string_cast_matrix()
+{
+	int Error = 0;
+	
+	return Error;
+}
+
+int main()
+{
+	int Error = 0;
+	Error += test_string_cast_scalar();
+	Error += test_string_cast_vector();
+	Error += test_string_cast_matrix();
+	return Error;
+}
+
+