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@@ -0,0 +1,105 @@
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// Created : 2011-09-01
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+// Updated : 2011-09-01
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+// Licence : This source is under MIT licence
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+// File : test/gtx/string_cast.cpp
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+
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+#include <glm/glm.hpp>
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+#include <glm/gtx/string_cast.hpp>
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+#include <iostream>
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+#include <limits>
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+
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+int test_string_cast_scalar()
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+{
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+ int Error = 0;
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+
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+ glm::half A1(1.0);
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+ std::string A2 = glm::to_string(A1);
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+ Error += A2 != std::string("half(1.0000)") ? 1 : 0;
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+
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+ float B1(1.0);
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+ std::string B2 = glm::to_string(B1);
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+ Error += B2 != std::string("float(1.000000)") ? 1 : 0;
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+
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+ double C1(1.0);
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+ std::string C2 = glm::to_string(C1);
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+ Error += C2 != std::string("double(1.000000)") ? 1 : 0;
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+
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+ return Error;
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+}
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+
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+int test_string_cast_vector()
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+{
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+ int Error = 0;
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+
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+ glm::vec2 A1(1, 2);
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+ std::string A2 = glm::to_string(A1);
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+ Error += A2 != std::string("fvec2(1.000000, 2.000000)") ? 1 : 0;
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+
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+ glm::vec3 B1(1, 2, 3);
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+ std::string B2 = glm::to_string(B1);
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+ Error += B2 != std::string("fvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
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+
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+ glm::vec4 C1(1, 2, 3, 4);
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+ std::string C2 = glm::to_string(C1);
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+ Error += C2 != std::string("fvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
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+
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+ glm::ivec2 D1(1, 2);
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+ std::string D2 = glm::to_string(D1);
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+ Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0;
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+
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+ glm::ivec3 E1(1, 2, 3);
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+ std::string E2 = glm::to_string(E1);
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+ Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0;
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+
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+ glm::ivec4 F1(1, 2, 3, 4);
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+ std::string F2 = glm::to_string(F1);
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+ Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0;
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+
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+ glm::hvec2 G1(1, 2);
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+ std::string G2 = glm::to_string(G1);
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+ Error += G2 != std::string("hvec2(1.0000, 2.0000)") ? 1 : 0;
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+
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+ glm::hvec3 H1(1, 2, 3);
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+ std::string H2 = glm::to_string(H1);
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+ Error += H2 != std::string("hvec3(1.0000, 2.0000, 3.0000)") ? 1 : 0;
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+
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+ glm::hvec4 I1(1, 2, 3, 4);
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+ std::string I2 = glm::to_string(I1);
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+ Error += I2 != std::string("hvec4(1.0000, 2.0000, 3.0000, 4.0000)") ? 1 : 0;
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+
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+ glm::dvec2 J1(1, 2);
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+ std::string J2 = glm::to_string(J1);
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+ Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0;
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+
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+ glm::dvec3 K1(1, 2, 3);
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+ std::string K2 = glm::to_string(K1);
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+ Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
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+
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+ glm::dvec4 L1(1, 2, 3, 4);
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+ std::string L2 = glm::to_string(L1);
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+ Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
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+
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+ return Error;
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+}
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+
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+int test_string_cast_matrix()
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+{
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+ int Error = 0;
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+
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+ return Error;
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+}
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+
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+int main()
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+{
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+ int Error = 0;
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+ Error += test_string_cast_scalar();
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+ Error += test_string_cast_vector();
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+ Error += test_string_cast_matrix();
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+ return Error;
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+}
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+
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+
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