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@@ -157,35 +157,86 @@ namespace glm
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T zNear,
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T zFar
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)
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+ {
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+ #ifdef GLM_LEFT_HANDED
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+ return orthoLH(left, right, bottom, top, zNear, zFar);
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+ #else
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+ return orthoRH(left, right, bottom, top, zNear, zFar);
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+ #endif
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+ }
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+
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+ template <typename T>
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+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> orthoLH
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+ (
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+ T left,
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+ T right,
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+ T bottom,
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+ T top,
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+ T zNear,
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+ T zFar
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+ )
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{
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tmat4x4<T, defaultp> Result(1);
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Result[0][0] = static_cast<T>(2) / (right - left);
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Result[1][1] = static_cast<T>(2) / (top - bottom);
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- Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
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Result[3][0] = - (right + left) / (right - left);
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Result[3][1] = - (top + bottom) / (top - bottom);
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+
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+#ifdef GLM_DEPTH_ZERO_TO_ONE
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+ Result[2][2] = static_cast<T>(1) / (zFar - zNear);
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+ Result[3][2] = - zNear / (zFar - zNear);
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+#else
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+ Result[2][2] = static_cast<T>(2) / (zFar - zNear);
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Result[3][2] = - (zFar + zNear) / (zFar - zNear);
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+#endif
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return Result;
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}
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template <typename T>
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- GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho
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+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> orthoRH
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(
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T left,
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T right,
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T bottom,
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- T top
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+ T top,
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+ T zNear,
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+ T zFar
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)
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{
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tmat4x4<T, defaultp> Result(1);
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Result[0][0] = static_cast<T>(2) / (right - left);
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Result[1][1] = static_cast<T>(2) / (top - bottom);
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- Result[2][2] = - static_cast<T>(1);
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Result[3][0] = - (right + left) / (right - left);
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Result[3][1] = - (top + bottom) / (top - bottom);
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+
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+#ifdef GLM_DEPTH_ZERO_TO_ONE
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+ Result[2][2] = - static_cast<T>(1) / (zFar - zNear);
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+ Result[3][2] = - zNear / (zFar - zNear);
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+#else
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+ Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
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+ Result[3][2] = - (zFar + zNear) / (zFar - zNear);
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+#endif
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return Result;
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}
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+ template <typename T>
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+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho
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+ (
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+ T left,
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+ T right,
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+ T bottom,
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+ T top
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+ )
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+ {
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+ tmat4x4<T, defaultp> Result(1);
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+ Result[0][0] = static_cast<T>(2) / (right - left);
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+ Result[1][1] = static_cast<T>(2) / (top - bottom);
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+ Result[2][2] = - static_cast<T>(1);
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+ Result[3][0] = - (right + left) / (right - left);
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+ Result[3][1] = - (top + bottom) / (top - bottom);
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+ return Result;
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+ }
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+
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template <typename T>
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustum
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(
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@@ -196,15 +247,67 @@ namespace glm
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T nearVal,
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T farVal
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)
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+ {
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+#ifdef GLM_LEFT_HANDED
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+ return frustumLH(left, right, bottom, top, nearVal, farVal);
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+#else
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+ return frustumRH(left, right, bottom, top, nearVal, farVal);
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+#endif
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+ }
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+
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+ template <typename T>
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+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustumLH
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+ (
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+ T left,
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+ T right,
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+ T bottom,
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+ T top,
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+ T nearVal,
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+ T farVal
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+ )
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+ {
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+ tmat4x4<T, defaultp> Result(0);
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+ Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
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+ Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
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+ Result[2][0] = (right + left) / (right - left);
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+ Result[2][1] = (top + bottom) / (top - bottom);
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+ Result[2][3] = static_cast<T>(1);
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+
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+#ifdef GLM_DEPTH_ZERO_TO_ONE
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+ Result[2][2] = farVal / (zFar - nearVal);
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+ Result[3][2] = -(farVal * nearVal) / (zFar - nearVal);
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+#else
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+ Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
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+ Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
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+#endif
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+ return Result;
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+ }
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+
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+ template <typename T>
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+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustumRH
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+ (
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+ T left,
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+ T right,
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+ T bottom,
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+ T top,
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+ T nearVal,
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+ T farVal
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+ )
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{
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tmat4x4<T, defaultp> Result(0);
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Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
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Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
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Result[2][0] = (right + left) / (right - left);
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Result[2][1] = (top + bottom) / (top - bottom);
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- Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
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Result[2][3] = static_cast<T>(-1);
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- Result[3][2] = -(static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
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+
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+#ifdef GLM_DEPTH_ZERO_TO_ONE
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+ Result[2][2] = farVal / (nearVal - farVal);
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+ Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
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+#else
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+ Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
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+ Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
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+#endif
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return Result;
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}
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@@ -240,9 +343,15 @@ namespace glm
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tmat4x4<T, defaultp> Result(static_cast<T>(0));
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Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
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Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
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- Result[2][2] = - (zFar + zNear) / (zFar - zNear);
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Result[2][3] = - static_cast<T>(1);
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+
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+#ifdef GLM_DEPTH_ZERO_TO_ONE
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+ Result[2][2] = zFar / (zNear - zFar);
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+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
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+#else
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+ Result[2][2] = - (zFar + zNear) / (zFar - zNear);
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
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+#endif
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return Result;
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}
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@@ -262,9 +371,15 @@ namespace glm
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tmat4x4<T, defaultp> Result(static_cast<T>(0));
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Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
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Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
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- Result[2][2] = (zFar + zNear) / (zFar - zNear);
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Result[2][3] = static_cast<T>(1);
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- Result[3][2] = -(static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
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+
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+#ifdef GLM_DEPTH_ZERO_TO_ONE
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+ Result[2][2] = zFar / (zFar - zNear);
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+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
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+#else
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+ Result[2][2] = (zFar + zNear) / (zFar - zNear);
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+ Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
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+#endif
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return Result;
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}
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@@ -306,9 +421,15 @@ namespace glm
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tmat4x4<T, defaultp> Result(static_cast<T>(0));
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Result[0][0] = w;
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Result[1][1] = h;
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- Result[2][2] = - (zFar + zNear) / (zFar - zNear);
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Result[2][3] = - static_cast<T>(1);
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+
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+#ifdef GLM_DEPTH_ZERO_TO_ONE
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+ Result[2][2] = zFar / (zNear - zFar);
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+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
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+#else
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+ Result[2][2] = - (zFar + zNear) / (zFar - zNear);
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
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+#endif
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return Result;
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}
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@@ -333,9 +454,16 @@ namespace glm
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tmat4x4<T, defaultp> Result(static_cast<T>(0));
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Result[0][0] = w;
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Result[1][1] = h;
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- Result[2][2] = (zFar + zNear) / (zFar - zNear);
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Result[2][3] = static_cast<T>(1);
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+
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+#ifdef GLM_DEPTH_ZERO_TO_ONE
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+ Result[2][2] = zFar / (zFar - zNear);
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+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
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+#else
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+ Result[2][2] = (zFar + zNear) / (zFar - zNear);
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Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
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+#endif
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+
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return Result;
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}
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@@ -346,6 +474,21 @@ namespace glm
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T aspect,
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T zNear
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)
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+ {
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+#ifdef GLM_LEFT_HANDED
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+ return infinitePerspectiveLH(fovy, aspect, zNear);
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+#else
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+ return infinitePerspectiveRH(fovy, aspect, zNear);
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+#endif
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+ }
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+
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+ template <typename T>
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+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH
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+ (
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+ T fovy,
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+ T aspect,
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+ T zNear
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+ )
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{
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T const range = tan(fovy / T(2)) * zNear;
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T const left = -range * aspect;
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@@ -362,6 +505,29 @@ namespace glm
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return Result;
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}
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+ template <typename T>
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+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH
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+ (
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+ T fovy,
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+ T aspect,
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+ T zNear
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+ )
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+ {
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+ T const range = tan(fovy / T(2)) * zNear;
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+ T const left = -range * aspect;
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+ T const right = range * aspect;
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+ T const bottom = -range;
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+ T const top = range;
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+
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+ tmat4x4<T, defaultp> Result(T(0));
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+ Result[0][0] = (T(2) * zNear) / (right - left);
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+ Result[1][1] = (T(2) * zNear) / (top - bottom);
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+ Result[2][2] = T(1);
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+ Result[2][3] = T(1);
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+ Result[3][2] = - T(2) * zNear;
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+ return Result;
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+ }
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+
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// Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
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template <typename T>
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GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> tweakedInfinitePerspective
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