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@@ -36,7 +36,7 @@ GLM is a header only library, there is nothing to build, just include it.
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More informations in GLM manual:
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More informations in GLM manual:
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http://glm.g-truc.net/glm.pdf
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http://glm.g-truc.net/glm.pdf
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-================================================================================
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+================================================================================s
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GLM 0.9.5.0: 2013-XX-XX
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GLM 0.9.5.0: 2013-XX-XX
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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- Added forward declarations (glm/fwd.hpp) for faster compilations
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- Added forward declarations (glm/fwd.hpp) for faster compilations
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@@ -51,10 +51,18 @@ GLM 0.9.5.0: 2013-XX-XX
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- Removed GTX_ocl_type extension
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- Removed GTX_ocl_type extension
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- Fixed post increment and decrement operators
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- Fixed post increment and decrement operators
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- Fixed perspective with zNear == 0 (#71)
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- Fixed perspective with zNear == 0 (#71)
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-- Fixed slerp when costheta is close to 1
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-- Fixed mat4x2 value_type constructor
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+
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+================================================================================
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+GLM 0.9.4.4: 2013-05-29
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+--------------------------------------------------------------------------------
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+- Fixed slerp when costheta is close to 1 #65
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+- Fixed mat4x2 value_type constructor #70
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- Fixed glm.natvis for Visual C++ 12 #82
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- Fixed glm.natvis for Visual C++ 12 #82
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-- Added assert in inversesqrt to detect division by zero. #61
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+- Added assert in inversesqrt to detect division by zero #61
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+- Fixed missing swizzle operators #86
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+- Fixed CUDA warnings #86
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+- Fixed GLM natvis for VC11 #82
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+- Fixed GLM_GTX_multiple with negative values #79
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================================================================================
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================================================================================
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GLM 0.9.4.3: 2013-03-20
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GLM 0.9.4.3: 2013-03-20
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