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Added eulerAnglesX tests

Christophe Riccio 11 years ago
parent
commit
12cde2bf75
1 changed files with 134 additions and 19 deletions
  1. 134 19
      test/gtx/gtx_euler_angle.cpp

+ 134 - 19
test/gtx/gtx_euler_angle.cpp

@@ -11,33 +11,148 @@
 
 #define GLM_FORCE_RADIANS
 #include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/epsilon.hpp>
 #include <glm/gtx/string_cast.hpp>
 #include <glm/gtx/euler_angles.hpp>
 #include <iostream>
 
-using namespace glm;
+namespace test_eulerAngleX
+{
+	int test()
+	{
+		int Error = 0;
 
-int main()
-{ 
-	f32 first =  1.046f;
-	f32 second = 0.52f;
-	f32 third = -0.785f;
+		float const Angle(glm::pi<float>() * 0.5f);
+		glm::vec3 const X(1.0f, 0.0f, 0.0f);
+
+		glm::vec4 const Y(0.0f, 1.0f, 0.0f, 1.0f);
+		glm::vec4 const Y1 = glm::rotate(glm::mat4(1.0f), Angle, X) * Y;
+		glm::vec4 const Y2 = glm::eulerAngleX(Angle) * Y;
+		glm::vec4 const Y3 = glm::eulerAngleXY(Angle, 0.0f) * Y;
+		glm::vec4 const Y4 = glm::eulerAngleYX(0.0f, Angle) * Y;
+		glm::vec4 const Y5 = glm::eulerAngleXZ(Angle, 0.0f) * Y;
+		glm::vec4 const Y6 = glm::eulerAngleZX(0.0f, Angle) * Y;
+		glm::vec4 const Y7 = glm::eulerAngleYXZ(0.0f, Angle, 0.0f) * Y;
+		Error += glm::all(glm::epsilonEqual(Y1, Y2, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Y1, Y3, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Y1, Y4, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Y1, Y5, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Y1, Y6, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Y1, Y7, 0.00001f)) ? 0 : 1;
+
+		glm::vec4 const Z(0.0f, 0.0f, 1.0f, 1.0f);
+		glm::vec4 const Z1 = glm::rotate(glm::mat4(1.0f), Angle, X) * Z;
+		glm::vec4 const Z2 = glm::eulerAngleX(Angle) * Z;
+		glm::vec4 const Z3 = glm::eulerAngleXY(Angle, 0.0f) * Z;
+		glm::vec4 const Z4 = glm::eulerAngleYX(0.0f, Angle) * Z;
+		glm::vec4 const Z5 = glm::eulerAngleXZ(Angle, 0.0f) * Z;
+		glm::vec4 const Z6 = glm::eulerAngleZX(0.0f, Angle) * Z;
+		glm::vec4 const Z7 = glm::eulerAngleYXZ(0.0f, Angle, 0.0f) * Z;
+		Error += glm::all(glm::epsilonEqual(Z1, Z2, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Z1, Z3, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Z1, Z4, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Z1, Z5, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Z1, Z6, 0.00001f)) ? 0 : 1;
+		Error += glm::all(glm::epsilonEqual(Z1, Z7, 0.00001f)) ? 0 : 1;
+
+		return Error;
+	}
+}//namespace test_eulerAngleX
+
+namespace test_eulerAngleY
+{
+	int test()
+	{
+		int Error = 0;
+
+		float const Angle(glm::pi<float>() * 0.5f);
+		glm::vec3 const Y(0.0f, 1.0f, 0.0f);
+
+		glm::vec4 const X(1.0f, 0.0f, 0.0f, 1.0f);
+		glm::vec4 const X1 = glm::eulerAngleY(Angle) * X;
+		glm::vec4 const X2 = glm::rotate(glm::mat4(1.0f), Angle, Y) * X;
+		Error += glm::all(glm::epsilonEqual(X1, X2, 0.00001f)) ? 0 : 1;
+
+		glm::vec4 const Z(1.0f, 0.0f, 0.0f, 1.0f);
+		glm::vec4 const Z1 = glm::eulerAngleY(Angle) * Z;
+		glm::vec4 const Z2 = glm::rotate(glm::mat4(1.0f), Angle, Y) * Z;
+		Error += glm::all(glm::epsilonEqual(Z1, Z2, 0.00001f)) ? 0 : 1;
+		
+		return Error;
+	}
+}//namespace test_eulerAngleY
+
+namespace test_eulerAngleZ
+{
+	int test()
+	{
+		int Error = 0;
+
+		float const Angle(glm::pi<float>() * 0.5f);
+		glm::vec3 const Z(0.0f, 0.0f, 1.0f);
 
-	fmat4 rotationEuler = eulerAngleYXZ(first, second, third); 
+		glm::vec4 const X(1.0f, 0.0f, 0.0f, 1.0f);
+		glm::vec4 const X1 = glm::eulerAngleZ(Angle) * X;
+		glm::vec4 const X2 = glm::rotate(glm::mat4(1.0f), Angle, Z) * X;
+		Error += glm::all(glm::epsilonEqual(X1, X2, 0.00001f)) ? 0 : 1;
 
-	fmat4 rotationInvertedY  = eulerAngleY(-1.f*first) * eulerAngleX(second) * eulerAngleZ(third); 
-	fmat4 rotationDumb = glm::fmat4(); 
-	rotationDumb = rotate(rotationDumb, first, glm::fvec3(0,1,0)); 
-	rotationDumb = rotate(rotationDumb, second, glm::fvec3(1,0,0)); 
-	rotationDumb = rotate(rotationDumb, third, glm::fvec3(0,0,1)); 
+		glm::vec4 const Y(1.0f, 0.0f, 0.0f, 1.0f);
+		glm::vec4 const Y1 = glm::eulerAngleZ(Angle) * Y;
+		glm::vec4 const Y2 = glm::rotate(glm::mat4(1.0f), Angle, Z) * Y;
+		Error += glm::all(glm::epsilonEqual(Y1, Y2, 0.00001f)) ? 0 : 1;
+		
+		return Error;
+	}
+}//namespace test_eulerAngleZ
 
-	std::cout << glm::to_string(fmat3(rotationEuler)) << std::endl; 
-	std::cout << glm::to_string(fmat3(rotationDumb)) << std::endl; 
-	std::cout << glm::to_string(fmat3(rotationInvertedY )) << std::endl; 
+namespace test_eulerAngleXY
+{
+	int test()
+	{
+		
+
+
+		return 0;
+	}
+}//namespace eulerAngleXY
+
+namespace test_eulerAngleYXZ
+{
+	int test()
+	{
+		glm::f32 first =  1.046f;
+		glm::f32 second = 0.52f;
+		glm::f32 third = -0.785f;
+
+		glm::fmat4 rotationEuler = glm::eulerAngleYXZ(first, second, third); 
+
+		glm::fmat4 rotationInvertedY  = glm::eulerAngleY(-1.f*first) * glm::eulerAngleX(second) * glm::eulerAngleZ(third); 
+		glm::fmat4 rotationDumb = glm::fmat4(); 
+		rotationDumb = glm::rotate(rotationDumb, first, glm::fvec3(0,1,0)); 
+		rotationDumb = glm::rotate(rotationDumb, second, glm::fvec3(1,0,0)); 
+		rotationDumb = glm::rotate(rotationDumb, third, glm::fvec3(0,0,1)); 
+
+		std::cout << glm::to_string(glm::fmat3(rotationEuler)) << std::endl; 
+		std::cout << glm::to_string(glm::fmat3(rotationDumb)) << std::endl; 
+		std::cout << glm::to_string(glm::fmat3(rotationInvertedY )) << std::endl; 
+
+		std::cout <<"\nRESIDUAL\n"; 
+		std::cout << glm::to_string(glm::fmat3(rotationEuler-(rotationDumb))) << std::endl; 
+		std::cout << glm::to_string(glm::fmat3(rotationEuler-(rotationInvertedY ))) << std::endl;
+
+		return 0;
+	}
+}//namespace eulerAngleYXZ
+
+int main()
+{ 
+	int Error = 0;
 
-	std::cout <<"\nRESIDUAL\n"; 
-	std::cout << glm::to_string(fmat3(rotationEuler-(rotationDumb))) << std::endl; 
-	std::cout << glm::to_string(fmat3(rotationEuler-(rotationInvertedY ))) << std::endl; 
+	Error += test_eulerAngleX::test();
+	Error += test_eulerAngleY::test();
+	Error += test_eulerAngleZ::test();
+	Error += test_eulerAngleXY::test();
+	Error += test_eulerAngleYXZ::test();
 
-	return 0; 
+	return Error; 
 }