Browse Source

Merge branch '0.9.5' of https://github.com/g-truc/glm into 0.9.5

Christophe Riccio 12 years ago
parent
commit
13676679ab
1 changed files with 16 additions and 8 deletions
  1. 16 8
      glm/gtx/vector_angle.inl

+ 16 - 8
glm/gtx/vector_angle.inl

@@ -18,10 +18,12 @@ namespace glm
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
 
+        genType Dot = clamp(dot(x, y), genType(0), genType(1));
+
 #ifdef GLM_FORCE_RADIANS
-		return acos(dot(x, y));
+        return acos(Dot);
 #else
-		return degrees(acos(dot(x, y)));
+        return degrees(acos(Dot));
 #endif
 	}
 
@@ -34,10 +36,12 @@ namespace glm
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
 
+        T Dot = clamp(dot(x, y), T(0), T(1));
+
 #ifdef GLM_FORCE_RADIANS
-		return acos(dot(x, y));
+        return acos(Dot);
 #else
-		return degrees(acos(dot(x, y)));
+        return degrees(acos(Dot));
 #endif
 	}
 
@@ -51,10 +55,12 @@ namespace glm
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
 
+        T Dot = clamp(dot(x, y), T(0), T(1));
+
 #ifdef GLM_FORCE_RADIANS
-		T const Angle(acos(dot(x, y)));
+        T const Angle(acos(Dot));
 #else
-		T const Angle(degrees(acos(dot(x, y))));
+        T const Angle(degrees(acos(Dot)));
 #endif
 		detail::tvec2<T, P> const TransformedVector(glm::rotate(x, Angle));
 		if(all(epsilonEqual(y, TransformedVector, T(0.01))))
@@ -73,10 +79,12 @@ namespace glm
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
 
+        T Dot = clamp(dot(x, y), T(0), T(1));
+
 #ifdef GLM_FORCE_RADIANS
-		T const Angle(acos(dot(x, y)));
+        T const Angle(acos(Dot));
 #else
-		T const Angle(degrees(acos(dot(x, y))));
+        T const Angle(degrees(acos(Dot)));
 #endif
 
 		if(dot(ref, cross(x, y)) < T(0))