|
|
@@ -141,39 +141,39 @@ int test_quat_slerp()
|
|
|
Error += glm::all(glm::equal(id, id2, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Testing a == 1
|
|
|
- // Must be 90° rotation on Y : 0 0.7 0 0.7
|
|
|
+ // Must be 90 degrees rotation on Y : 0 0.7 0 0.7
|
|
|
glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f);
|
|
|
Error += glm::all(glm::equal(Y90rot, Y90rot2, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Testing standard, easy case
|
|
|
- // Must be 45° rotation on Y : 0 0.38 0 0.92
|
|
|
+ // Must be 45 degrees rotation on Y : 0 0.38 0 0.92
|
|
|
glm::quat Y45rot1 = glm::slerp(id, Y90rot, 0.5f);
|
|
|
|
|
|
// Testing reverse case
|
|
|
- // Must be 45° rotation on Y : 0 0.38 0 0.92
|
|
|
+ // Must be 45 degrees rotation on Y : 0 0.38 0 0.92
|
|
|
glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.5f);
|
|
|
|
|
|
// Testing against full circle around the sphere instead of shortest path
|
|
|
- // Must be 45° rotation on Y
|
|
|
- // certainly not a 135° rotation
|
|
|
+ // Must be 45 degrees rotation on Y
|
|
|
+ // certainly not a 135 degrees rotation
|
|
|
glm::quat Y45rot3 = glm::slerp(id , -Y90rot, 0.5f);
|
|
|
float Y45angle3 = glm::angle(Y45rot3);
|
|
|
Error += glm::equal(Y45angle3, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1;
|
|
|
Error += glm::all(glm::equal(Ym45rot2, Y45rot3, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Same, but inverted
|
|
|
- // Must also be 45° rotation on Y : 0 0.38 0 0.92
|
|
|
+ // Must also be 45 degrees rotation on Y : 0 0.38 0 0.92
|
|
|
// -0 -0.38 -0 -0.92 is ok too
|
|
|
glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f);
|
|
|
Error += glm::all(glm::equal(Ym45rot2, -Y45rot4, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Testing q1 = q2
|
|
|
- // Must be 90° rotation on Y : 0 0.7 0 0.7
|
|
|
+ // Must be 90 degrees rotation on Y : 0 0.7 0 0.7
|
|
|
glm::quat Y90rot3 = glm::slerp(Y90rot, Y90rot, 0.5f);
|
|
|
Error += glm::all(glm::equal(Y90rot, Y90rot3, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
- // Testing 180° rotation
|
|
|
- // Must be 90° rotation on almost any axis that is on the XZ plane
|
|
|
+ // Testing 180 degrees rotation
|
|
|
+ // Must be 90 degrees rotation on almost any axis that is on the XZ plane
|
|
|
glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f);
|
|
|
float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78;
|
|
|
Error += glm::equal(XZ90angle, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1;
|
|
|
@@ -216,7 +216,7 @@ int test_quat_slerp_spins()
|
|
|
Error += glm::all(glm::equal(id, id3, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Testing a == 1, k == 1
|
|
|
- // Must be 90° rotation on Y : 0 0.7 0 0.7
|
|
|
+ // Must be 90 degrees rotation on Y : 0 0.7 0 0.7
|
|
|
// Negative quaternion is representing same orientation
|
|
|
glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f, 1);
|
|
|
Error += glm::all(glm::equal(Y90rot, -Y90rot2, Epsilon)) ? 0 : 1;
|
|
|
@@ -227,44 +227,44 @@ int test_quat_slerp_spins()
|
|
|
Error += glm::all(glm::equal(id, Y90rot3, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Testing a == 1, k == 1
|
|
|
- // Must be 90° rotation on Y : 0 0.7 0 0.7
|
|
|
+ // Must be 90 degrees rotation on Y : 0 0.7 0 0.7
|
|
|
glm::quat Y90rot4 = glm::slerp(id, Y90rot, 0.2f, 1);
|
|
|
Error += glm::all(glm::equal(Y90rot, Y90rot4, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Testing reverse case
|
|
|
- // Must be 45° rotation on Y : 0 0.38 0 0.92
|
|
|
+ // Must be 45 degrees rotation on Y : 0 0.38 0 0.92
|
|
|
// Negative quaternion is representing same orientation
|
|
|
glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.9f, 1);
|
|
|
glm::quat Ym45rot3 = glm::slerp(Y90rot, id, 0.5f);
|
|
|
Error += glm::all(glm::equal(-Ym45rot2, Ym45rot3, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Testing against full circle around the sphere instead of shortest path
|
|
|
- // Must be 45° rotation on Y
|
|
|
- // certainly not a 135° rotation
|
|
|
+ // Must be 45 degrees rotation on Y
|
|
|
+ // certainly not a 135 degrees rotation
|
|
|
glm::quat Y45rot3 = glm::slerp(id, -Y90rot, 0.5f, 0);
|
|
|
float Y45angle3 = glm::angle(Y45rot3);
|
|
|
Error += glm::equal(Y45angle3, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1;
|
|
|
Error += glm::all(glm::equal(Ym45rot3, Y45rot3, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Same, but inverted
|
|
|
- // Must also be 45° rotation on Y : 0 0.38 0 0.92
|
|
|
+ // Must also be 45 degrees rotation on Y : 0 0.38 0 0.92
|
|
|
// -0 -0.38 -0 -0.92 is ok too
|
|
|
glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f, 0);
|
|
|
Error += glm::all(glm::equal(Ym45rot2, Y45rot4, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
// Testing q1 = q2 k == 2
|
|
|
- // Must be 90° rotation on Y : 0 0.7 0 0.7
|
|
|
+ // Must be 90 degrees rotation on Y : 0 0.7 0 0.7
|
|
|
glm::quat Y90rot5 = glm::slerp(Y90rot, Y90rot, 0.5f, 2);
|
|
|
Error += glm::all(glm::equal(Y90rot, Y90rot5, Epsilon)) ? 0 : 1;
|
|
|
|
|
|
- // Testing 180° rotation
|
|
|
- // Must be 90° rotation on almost any axis that is on the XZ plane
|
|
|
+ // Testing 180 degrees rotation
|
|
|
+ // Must be 90 degrees rotation on almost any axis that is on the XZ plane
|
|
|
glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f, 1);
|
|
|
float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78;
|
|
|
Error += glm::equal(XZ90angle, glm::pi<float>() * 1.25f, Epsilon) ? 0 : 1;
|
|
|
|
|
|
// Testing rotation over long arc
|
|
|
- // Distance from id to 90° is 270°, so 2/3 of it should be 180°
|
|
|
+ // Distance from id to 90 degrees is 270 degrees, so 2/3 of it should be 180 degrees
|
|
|
// Negative quaternion is representing same orientation
|
|
|
glm::quat Neg90rot = glm::slerp(id, Y90rot, 2.0f / 3.0f, -1);
|
|
|
Error += glm::all(glm::equal(Y180rot, -Neg90rot, Epsilon)) ? 0 : 1;
|