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@@ -25,6 +25,23 @@ int test_floatBitsToInt()
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Error += B.x == *(float*)&(A.x) ? 0 : 1;
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Error += B.y == *(float*)&(A.y) ? 0 : 1;
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}
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+
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+ {
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+ glm::vec3 A(1.0f, 2.0f, 3.0f);
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+ glm::ivec3 B = glm::floatBitsToInt(A);
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+ Error += B.x == *(float*)&(A.x) ? 0 : 1;
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+ Error += B.y == *(float*)&(A.y) ? 0 : 1;
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+ Error += B.z == *(float*)&(A.z) ? 0 : 1;
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+ }
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+
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+ {
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+ glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
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+ glm::ivec4 B = glm::floatBitsToInt(A);
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+ Error += B.x == *(float*)&(A.x) ? 0 : 1;
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+ Error += B.y == *(float*)&(A.y) ? 0 : 1;
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+ Error += B.z == *(float*)&(A.z) ? 0 : 1;
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+ Error += B.w == *(float*)&(A.w) ? 0 : 1;
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+ }
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return Error;
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}
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