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Fixed perspectiveFov

Christophe Riccio 13 years ago
parent
commit
17563f9a28
1 changed files with 3 additions and 3 deletions
  1. 3 3
      glm/gtc/matrix_transform.inl

+ 3 - 3
glm/gtc/matrix_transform.inl

@@ -260,9 +260,9 @@ namespace glm
 		detail::tmat4x4<valType> Result(valType(0));
 		detail::tmat4x4<valType> Result(valType(0));
 		Result[0][0] = w;
 		Result[0][0] = w;
 		Result[1][1] = h;
 		Result[1][1] = h;
-		Result[2][2] = (zFar + zNear) / (zFar - zNear);
-		Result[2][3] = -valType(1);
-		Result[3][2] = (valType(2) * zFar * zNear) / (zFar - zNear);
+		Result[2][2] = - (zFar + zNear) / (zFar - zNear);
+		Result[2][3] = - valType(1);
+		Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
 		return Result;
 		return Result;
 	}
 	}