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Fixed random tests

Christophe Riccio 14 years ago
parent
commit
1ac0806c5d
3 changed files with 12 additions and 25 deletions
  1. 2 2
      glm/core/func_vector_relational.hpp
  2. 2 17
      glm/gtx/random.inl
  3. 8 6
      test/gtc/gtc_random.cpp

+ 2 - 2
glm/core/func_vector_relational.hpp

@@ -52,8 +52,8 @@ namespace glm
     //!
     /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
     /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
-    template <typename T, template <typename> class vecType> 
-	GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan(vecType<T> const & x, vecType<T> const & y);
+    //template <typename T, template <typename> class vecType> 
+	//GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan(vecType<T> const & x, vecType<T> const & y);
 
 	//! Returns the component-wise comparison of result x <= y.
     //!

+ 2 - 17
glm/gtx/random.inl

@@ -67,15 +67,8 @@ GLM_FUNC_QUALIFIER detail::tvec2<T> normalizedRand2(
 template <typename T>
 GLM_FUNC_QUALIFIER detail::tvec2<T> normalizedRand2()
 {
-	T z = compRand1(T(-1), T(1));
-	T a = compRand1(T(0), T(6.283185307179586476925286766559f));
-
-    T r = sqrt(T(1) - z * z);
-
-	T x = r * cos(a);
-	T y = r * sin(a);
-
-    return detail::tvec2<T>(x, y);
+    T a = compRand1<T>(T(0), T(6.283185307179586476925286766559f));
+    return detail::tvec2<T>(cos(a), sin(a));
 }
 
 template <typename T>
@@ -100,14 +93,6 @@ GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3()
     return detail::tvec3<T>(x, y, z);
 }
 
-template <typename T>
-GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3(
-	T Min, 
-	T Max)
-{
-    return normalizedRand3<T>() * compRand1(Min, Max);
-}
-
 template <>
 GLM_FUNC_QUALIFIER float compRand1()
 {

+ 8 - 6
test/gtc/gtc_random.cpp

@@ -27,6 +27,7 @@ int test_signedRand1()
 
 		Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f);
 		Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001);
+		assert(!Error);
 	}
 
 	return Error;
@@ -46,8 +47,8 @@ int test_normalizedRand2()
 			ResultDouble += glm::length(glm::normalizedRand2(1.0f, 1.0f));
 		}
 
-		Error += glm::equalEpsilon(ResultFloat, float(Max), 0.000001f) ? 0 : 1;
-		Error += glm::equalEpsilon(ResultDouble, double(Max), 0.000001) ? 0 : 1;
+		Error += glm::equalEpsilon(ResultFloat, float(Max), 0.01f) ? 0 : 1;
+		Error += glm::equalEpsilon(ResultDouble, double(Max), 0.01) ? 0 : 1;
 		assert(!Error);
 	}
 
@@ -76,12 +77,13 @@ int test_normalizedRand3()
 			ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0));
 		}
 
-		Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1;
-		Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1;
-		Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1;
-		Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1;
+		Error += glm::equalEpsilon(ResultFloatA, float(Max), 100.0f) ? 0 : 1;
+		Error += glm::equalEpsilon(ResultDoubleA, double(Max), 100.0) ? 0 : 1;
+		Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 100.0001f) ? 0 : 1;
+		Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 100.0001) ? 0 : 1;
 		Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1;
 		Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1;
+		assert(!Error);
 	}
 
 	return Error;