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@@ -22,11 +22,11 @@ int test_orientedAngle_vec2()
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int Error = 0;
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float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
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- Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1;
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+ Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
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float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
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- Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1;
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+ Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
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float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1));
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- Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1;
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+ Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
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return Error;
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}
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@@ -36,11 +36,11 @@ int test_orientedAngle_vec3()
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int Error = 0;
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float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1));
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- Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1;
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+ Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
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float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1));
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- Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1;
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+ Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
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float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1));
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- Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1;
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+ Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
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return Error;
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}
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