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@@ -1,40 +1,40 @@
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#pragma once
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#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
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- vec<2, T, Q> A ## B() CONST \
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+ GLM_FUNC_QUALIFIER vec<2, T, Q> A ## B() CONST \
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{ \
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return vec<2, T, Q>(this->A, this->B); \
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}
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#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
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- vec<3, T, Q> A ## B ## C() CONST \
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+ GLM_FUNC_QUALIFIER vec<3, T, Q> A ## B ## C() CONST \
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{ \
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return vec<3, T, Q>(this->A, this->B, this->C); \
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}
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#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
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- vec<4, T, Q> A ## B ## C ## D() CONST \
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+ GLM_FUNC_QUALIFIER vec<4, T, Q> A ## B ## C ## D() CONST \
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{ \
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return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
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}
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#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
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template<typename T> \
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- vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
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+ GLM_FUNC_QUALIFIER vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
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{ \
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return vec<2, T, Q>(this->A, this->B); \
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}
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#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
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template<typename T> \
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- vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
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+ GLM_FUNC_QUALIFIER vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
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{ \
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return vec<3, T, Q>(this->A, this->B, this->C); \
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}
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#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
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template<typename T> \
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- vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
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+ GLM_FUNC_QUALIFIER vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
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{ \
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return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
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}
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