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@@ -1,5 +1,21 @@
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+*OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
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+*GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++.
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+*This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...
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+*This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
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+*GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
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+- Apple Clang 4.0 and higher
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+- GCC 4.2 and higher
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+- Intel C++ Composer XE 2013 and higher
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+- LLVM 3.0 and higher
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+- Visual C++ 2010 and higher
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+- CUDA 4.0 and higher (experimental)
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+- Any conform C++98 or C++11 compiler
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+*For more information about GLM, please have a look at the manual and the API reference documentation.
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+*The source code and the documentation, including this manual, are licensed under the [Happy Bunny License (Modified MIT) and the MIT License](./copying.txt).
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+*Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [[email protected]](mailto://[email protected]).
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================================================================================
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OpenGL Mathematics (GLM)
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--------------------------------------------------------------------------------
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