فهرست منبع

Fixed simplex noise build with double #734

Christophe Riccio 7 سال پیش
والد
کامیت
21d0092f6a
3فایلهای تغییر یافته به همراه46 افزوده شده و 47 حذف شده
  1. 2 2
      glm/gtc/noise.inl
  2. 0 39
      test/ext/ext_scalar_float_sized.cpp
  3. 44 6
      test/gtc/gtc_noise.cpp

+ 2 - 2
glm/gtc/noise.inl

@@ -732,8 +732,8 @@ namespace gtc
 		T const F4 = static_cast<T>(0.309016994374947451);
 
 		// First corner
-		vec<4, T, Q> i  = floor(v + dot(v, vec4(F4)));
-		vec<4, T, Q> x0 = v -   i + dot(i, vec4(C.x));
+		vec<4, T, Q> i  = floor(v + dot(v, vec<4, T, Q>(F4)));
+		vec<4, T, Q> x0 = v -   i + dot(i, vec<4, T, Q>(C.x));
 
 		// Other corners
 

+ 0 - 39
test/ext/ext_scalar_float_sized.cpp

@@ -1,39 +0,0 @@
-#include <glm/ext/scalar_float_sized.hpp>
-
-#if GLM_HAS_STATIC_ASSERT
-	static_assert(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
-
-#	ifndef GLM_FORCE_SINGLE_ONLY
-		static_assert(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
-#	endif
-#endif
-
-static int test_float_size()
-{
-	int Error = 0;
-
-	Error += sizeof(glm::float32) == sizeof(float) ? 0 : 1;
-	Error += sizeof(glm::float64) == sizeof(double) ? 0 : 1;
-
-	return Error;
-}
-
-static int test_float_precision()
-{
-	int Error = 0;
-
-	Error += sizeof(float) <= sizeof(double) ? 0 : 1;
-	Error += sizeof(glm::float32) < sizeof(glm::float64) ? 0 : 1;
-
-	return Error;
-}
-
-int main()
-{
-	int Error = 0;
-
-	Error += test_float_size();
-	Error += test_float_precision();
-
-	return Error;
-}

+ 44 - 6
test/gtc/gtc_noise.cpp

@@ -3,7 +3,7 @@
 #include <glm/gtc/type_precision.hpp>
 #include <glm/gtx/raw_data.hpp>
 
-int test_simplex()
+static int test_simplex_float()
 {
 	int Error = 0;
 
@@ -14,7 +14,18 @@ int test_simplex()
 	return Error;
 }
 
-int test_perlin()
+static int test_simplex_double()
+{
+	int Error = 0;
+
+	glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::dvec2(0.f, 0.f))) * 255.f));
+	glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::dvec3(0.f, 0.f, 0.f))) * 255.f));
+	glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
+
+	return Error;
+}
+
+static int test_perlin_float()
 {
 	int Error = 0;
 
@@ -25,7 +36,18 @@ int test_perlin()
 	return Error;
 }
 
-int test_perlin_pedioric()
+static int test_perlin_double()
+{
+	int Error = 0;
+
+	glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f))) * 255.f));
+	glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f))) * 255.f));
+	glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
+
+	return Error;
+}
+
+static int test_perlin_pedioric_float()
 {
 	int Error = 0;
 
@@ -36,13 +58,29 @@ int test_perlin_pedioric()
 	return Error;
 }
 
+static int test_perlin_pedioric_double()
+{
+	int Error = 0;
+
+	glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f), glm::dvec2(2.0f))) * 255.f));
+	glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f), glm::dvec3(2.0f))) * 255.f));
+	glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f), glm::dvec4(2.0f))) * 255.f));
+
+	return Error;
+}
+
 int main()
 {
 	int Error = 0;
 
-	Error += test_simplex();
-	Error += test_perlin();
-	Error += test_perlin_pedioric();
+	Error += test_simplex_float();
+	Error += test_simplex_double();
+
+	Error += test_perlin_float();
+	Error += test_perlin_double();
+
+	Error += test_perlin_pedioric_float();
+	Error += test_perlin_pedioric_double();
 
 	return Error;
 }