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Improve API documentation

Christophe Riccio 8 years ago
parent
commit
2240849164

+ 544 - 2
glm/common.hpp

@@ -1,8 +1,550 @@
 /// @ref core
 /// @ref core
 /// @file glm/common.hpp
 /// @file glm/common.hpp
+/// 
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+///
+/// @defgroup core_func_common Common functions
+/// @ingroup core
+/// 
+/// Include <glm/common.hpp> to use these core features.
+///
+/// These all operate component-wise. The description is per component.
+
+#pragma once
 
 
 #include "detail/setup.hpp"
 #include "detail/setup.hpp"
+#include "detail/qualifier.hpp"
+#include "detail/type_int.hpp"
+#include "detail/_fixes.hpp"
 
 
-#pragma once
+namespace glm
+{
+	/// @addtogroup core_func_common
+	/// @{
+
+	/// Returns x if x >= 0; otherwise, it returns -x.
+	/// 
+	/// @tparam genType floating-point or signed integer; scalar or vector types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	/// @see qualifier
+	template<typename genType>
+	GLM_FUNC_DECL genType abs(genType x);
+
+	/// Returns x if x >= 0; otherwise, it returns -x.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> abs(vec<L, T, Q> const& x);
+
+	/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
+
+	/// Returns a value equal to the nearest integer that is less then or equal to x. 
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
+
+	/// Returns a value equal to the nearest integer to x
+	/// whose absolute value is not larger than the absolute value of x.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
+
+	/// Returns a value equal to the nearest integer to x.
+	/// The fraction 0.5 will round in a direction chosen by the
+	/// implementation, presumably the direction that is fastest.
+	/// This includes the possibility that round(x) returns the
+	/// same value as roundEven(x) for all values of x.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
+
+	/// Returns a value equal to the nearest integer to x.
+	/// A fractional part of 0.5 will round toward the nearest even
+	/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
+
+	/// Returns a value equal to the nearest integer
+	/// that is greater than or equal to x.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
+
+	/// Return x - floor(x).
+	/// 
+	/// @tparam genType Floating-point scalar or vector types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL genType fract(genType x);
+
+	/// Return x - floor(x).
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
+
+	/// Modulus. Returns x - y * floor(x / y)
+	/// for each component in x using the floating point value y.
+	///
+	/// @tparam genType Floating-point scalar or vector types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL genType mod(genType x, genType y);
+
+	/// Modulus. Returns x - y * floor(x / y)
+	/// for each component in x using the floating point value y.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
+
+	/// Modulus. Returns x - y * floor(x / y)
+	/// for each component in x using the floating point value y.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns the fractional part of x and sets i to the integer
+	/// part (as a whole number floating point value). Both the
+	/// return value and the output parameter will have the same
+	/// sign as x.
+	/// 
+	/// @tparam genType Floating-point scalar or vector types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL genType modf(genType x, genType& i);
+
+	/// Returns y if y < x; otherwise, it returns x.
+	///
+	/// @tparam genType Floating-point or integer; scalar or vector types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL genType min(genType x, genType y);
+
+	/// Returns y if y < x; otherwise, it returns x.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point or integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
+
+	/// Returns y if y < x; otherwise, it returns x.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point or integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns y if x < y; otherwise, it returns x.
+	/// 
+	/// @tparam genType Floating-point or integer; scalar or vector types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL genType max(genType x, genType y);
+
+	/// Returns y if x < y; otherwise, it returns x.
+	/// 
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point or integer scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
+
+	/// Returns y if x < y; otherwise, it returns x.
+	/// 
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point or integer scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns min(max(x, minVal), maxVal) for each component in x 
+	/// using the floating-point values minVal and maxVal.
+	///
+	/// @tparam genType Floating-point or integer; scalar or vector types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
+
+	/// Returns min(max(x, minVal), maxVal) for each component in x 
+	/// using the floating-point values minVal and maxVal.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point or integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
+
+	/// Returns min(max(x, minVal), maxVal) for each component in x 
+	/// using the floating-point values minVal and maxVal.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point or integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
+
+	/// If genTypeU is a floating scalar or vector:
+	/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
+	/// x and y using the floating-point value a.
+	/// The value for a is not restricted to the range [0, 1].
+	/// 
+	/// If genTypeU is a boolean scalar or vector:
+	/// Selects which vector each returned component comes
+	/// from. For a component of 'a' that is false, the
+	/// corresponding component of 'x' is returned. For a
+	/// component of 'a' that is true, the corresponding
+	/// component of 'y' is returned. Components of 'x' and 'y' that
+	/// are not selected are allowed to be invalid floating point
+	/// values and will have no effect on the results. Thus, this
+	/// provides different functionality than
+	/// genType mix(genType x, genType y, genType(a))
+	/// where a is a Boolean vector.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	/// 
+	/// @param[in]  x Value to interpolate.
+	/// @param[in]  y Value to interpolate.
+	/// @param[in]  a Interpolant.
+	/// 
+	/// @tparam	genTypeT Floating point scalar or vector.
+	/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
+	/// 
+	/// @code
+	/// #include <glm/glm.hpp>
+	/// ...
+	/// float a;
+	/// bool b;
+	/// glm::dvec3 e;
+	/// glm::dvec3 f;
+	/// glm::vec4 g;
+	/// glm::vec4 h;
+	/// ...
+	/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. 
+	/// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
+	/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
+	/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
+	/// @endcode
+	template<typename genTypeT, typename genTypeU>
+	GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
+
+	template<length_t L, typename T, typename U, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
+
+	template<length_t L, typename T, typename U, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
+
+	/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL genType step(genType edge, genType x);
+
+	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
+	/// 
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
+
+	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
+	/// 
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
+
+	/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+	/// performs smooth Hermite interpolation between 0 and 1
+	/// when edge0 < x < edge1. This is useful in cases where
+	/// you would want a threshold function with a smooth
+	/// transition. This is equivalent to:
+	/// genType t;
+	/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
+	/// return t * t * (3 - 2 * t);
+	/// Results are undefined if edge0 >= edge1.
+	///
+	/// @tparam genType Floating-point scalar or vector types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
+
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
+
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
+
+	/// Returns true if x holds a NaN (not a number)
+	/// representation in the underlying implementation's set of
+	/// floating point representations. Returns false otherwise,
+	/// including for implementations with no NaN
+	/// representations.
+	/// 
+	/// /!\ When using compiler fast math, this function may fail.
+	/// 
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
+
+	/// Returns true if x holds a positive infinity or negative
+	/// infinity representation in the underlying implementation's
+	/// set of floating point representations. Returns false
+	/// otherwise, including for implementations with no infinity
+	/// representations.
+	/// 
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
+
+	/// Returns a signed integer value representing
+	/// the encoding of a floating-point value. The floating-point
+	/// value's bit-level representation is preserved.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	GLM_FUNC_DECL int floatBitsToInt(float const& v);
+
+	/// Returns a signed integer value representing
+	/// the encoding of a floating-point value. The floatingpoint
+	/// value's bit-level representation is preserved.
+	/// 
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
+
+	/// Returns a unsigned integer value representing
+	/// the encoding of a floating-point value. The floatingpoint
+	/// value's bit-level representation is preserved.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	GLM_FUNC_DECL uint floatBitsToUint(float const& v);
+
+	/// Returns a unsigned integer value representing
+	/// the encoding of a floating-point value. The floatingpoint
+	/// value's bit-level representation is preserved.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
+
+	/// Returns a floating-point value corresponding to a signed
+	/// integer encoding of a floating-point value.
+	/// If an inf or NaN is passed in, it will not signal, and the
+	/// resulting floating point value is unspecified. Otherwise,
+	/// the bit-level representation is preserved.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	GLM_FUNC_DECL float intBitsToFloat(int const& v);
+
+	/// Returns a floating-point value corresponding to a signed
+	/// integer encoding of a floating-point value.
+	/// If an inf or NaN is passed in, it will not signal, and the
+	/// resulting floating point value is unspecified. Otherwise,
+	/// the bit-level representation is preserved.
+	/// 
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
+
+	/// Returns a floating-point value corresponding to a
+	/// unsigned integer encoding of a floating-point value.
+	/// If an inf or NaN is passed in, it will not signal, and the
+	/// resulting floating point value is unspecified. Otherwise,
+	/// the bit-level representation is preserved.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
+
+	/// Returns a floating-point value corresponding to a
+	/// unsigned integer encoding of a floating-point value.
+	/// If an inf or NaN is passed in, it will not signal, and the
+	/// resulting floating point value is unspecified. Otherwise,
+	/// the bit-level representation is preserved.
+	/// 
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
+
+	/// Computes and returns a * b + c.
+	/// 
+	/// @tparam genType Floating-point scalar or vector types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
+
+	/// Splits x into a floating-point significand in the range
+	/// [0.5, 1.0) and an integral exponent of two, such that:
+	/// x = significand * exp(2, exponent)
+	/// 
+	/// The significand is returned by the function and the
+	/// exponent is returned in the parameter exp. For a
+	/// floating-point value of zero, the significant and exponent
+	/// are both zero. For a floating-point value that is an
+	/// infinity or is not a number, the results are undefined.
+	/// 
+	/// @tparam genType Floating-point scalar or vector types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType, typename genIType>
+	GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp);
+
+	/// Builds a floating-point number from x and the
+	/// corresponding integral exponent of two in exp, returning:
+	/// significand * exp(2, exponent)
+	/// 
+	/// If this product is too large to be represented in the
+	/// floating-point type, the result is undefined.
+	/// 
+	/// @tparam genType Floating-point scalar or vector types.
+	///  
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; 
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template<typename genType, typename genIType>
+	GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp);
+
+	/// @}
+}//namespace glm
+
+#include "detail/func_common.inl"
 
 
-#include "detail/func_common.hpp"

+ 0 - 550
glm/detail/func_common.hpp

@@ -1,550 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_common.hpp
-/// 
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-///
-/// @defgroup core_func_common Common functions
-/// @ingroup core
-/// 
-/// Include <glm/common.hpp> to use these core features.
-///
-/// These all operate component-wise. The description is per component.
-
-#pragma once
-
-#include "setup.hpp"
-#include "qualifier.hpp"
-#include "type_int.hpp"
-#include "_fixes.hpp"
-
-namespace glm
-{
-	/// @addtogroup core_func_common
-	/// @{
-
-	/// Returns x if x >= 0; otherwise, it returns -x.
-	/// 
-	/// @tparam genType floating-point or signed integer; scalar or vector types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	/// @see qualifier
-	template<typename genType>
-	GLM_FUNC_DECL genType abs(genType x);
-
-	/// Returns x if x >= 0; otherwise, it returns -x.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point or signed integer scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> abs(vec<L, T, Q> const& x);
-
-	/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
-
-	/// Returns a value equal to the nearest integer that is less then or equal to x. 
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
-
-	/// Returns a value equal to the nearest integer to x
-	/// whose absolute value is not larger than the absolute value of x.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
-
-	/// Returns a value equal to the nearest integer to x.
-	/// The fraction 0.5 will round in a direction chosen by the
-	/// implementation, presumably the direction that is fastest.
-	/// This includes the possibility that round(x) returns the
-	/// same value as roundEven(x) for all values of x.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
-
-	/// Returns a value equal to the nearest integer to x.
-	/// A fractional part of 0.5 will round toward the nearest even
-	/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
-
-	/// Returns a value equal to the nearest integer
-	/// that is greater than or equal to x.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
-
-	/// Return x - floor(x).
-	/// 
-	/// @tparam genType Floating-point scalar or vector types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL genType fract(genType x);
-
-	/// Return x - floor(x).
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
-
-	/// Modulus. Returns x - y * floor(x / y)
-	/// for each component in x using the floating point value y.
-	///
-	/// @tparam genType Floating-point scalar or vector types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL genType mod(genType x, genType y);
-
-	/// Modulus. Returns x - y * floor(x / y)
-	/// for each component in x using the floating point value y.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
-
-	/// Modulus. Returns x - y * floor(x / y)
-	/// for each component in x using the floating point value y.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns the fractional part of x and sets i to the integer
-	/// part (as a whole number floating point value). Both the
-	/// return value and the output parameter will have the same
-	/// sign as x.
-	/// 
-	/// @tparam genType Floating-point scalar or vector types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL genType modf(genType x, genType& i);
-
-	/// Returns y if y < x; otherwise, it returns x.
-	///
-	/// @tparam genType Floating-point or integer; scalar or vector types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL genType min(genType x, genType y);
-
-	/// Returns y if y < x; otherwise, it returns x.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point or integer scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
-
-	/// Returns y if y < x; otherwise, it returns x.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point or integer scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns y if x < y; otherwise, it returns x.
-	/// 
-	/// @tparam genType Floating-point or integer; scalar or vector types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL genType max(genType x, genType y);
-
-	/// Returns y if x < y; otherwise, it returns x.
-	/// 
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point or integer scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
-
-	/// Returns y if x < y; otherwise, it returns x.
-	/// 
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point or integer scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns min(max(x, minVal), maxVal) for each component in x 
-	/// using the floating-point values minVal and maxVal.
-	///
-	/// @tparam genType Floating-point or integer; scalar or vector types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
-
-	/// Returns min(max(x, minVal), maxVal) for each component in x 
-	/// using the floating-point values minVal and maxVal.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point or integer scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
-
-	/// Returns min(max(x, minVal), maxVal) for each component in x 
-	/// using the floating-point values minVal and maxVal.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point or integer scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
-
-	/// If genTypeU is a floating scalar or vector:
-	/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
-	/// x and y using the floating-point value a.
-	/// The value for a is not restricted to the range [0, 1].
-	/// 
-	/// If genTypeU is a boolean scalar or vector:
-	/// Selects which vector each returned component comes
-	/// from. For a component of 'a' that is false, the
-	/// corresponding component of 'x' is returned. For a
-	/// component of 'a' that is true, the corresponding
-	/// component of 'y' is returned. Components of 'x' and 'y' that
-	/// are not selected are allowed to be invalid floating point
-	/// values and will have no effect on the results. Thus, this
-	/// provides different functionality than
-	/// genType mix(genType x, genType y, genType(a))
-	/// where a is a Boolean vector.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	/// 
-	/// @param[in]  x Value to interpolate.
-	/// @param[in]  y Value to interpolate.
-	/// @param[in]  a Interpolant.
-	/// 
-	/// @tparam	genTypeT Floating point scalar or vector.
-	/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
-	/// 
-	/// @code
-	/// #include <glm/glm.hpp>
-	/// ...
-	/// float a;
-	/// bool b;
-	/// glm::dvec3 e;
-	/// glm::dvec3 f;
-	/// glm::vec4 g;
-	/// glm::vec4 h;
-	/// ...
-	/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. 
-	/// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
-	/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
-	/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
-	/// @endcode
-	template<typename genTypeT, typename genTypeU>
-	GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
-
-	template<length_t L, typename T, typename U, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
-
-	template<length_t L, typename T, typename U, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
-
-	/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL genType step(genType edge, genType x);
-
-	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
-	/// 
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
-
-	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
-	/// 
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
-
-	/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
-	/// performs smooth Hermite interpolation between 0 and 1
-	/// when edge0 < x < edge1. This is useful in cases where
-	/// you would want a threshold function with a smooth
-	/// transition. This is equivalent to:
-	/// genType t;
-	/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
-	/// return t * t * (3 - 2 * t);
-	/// Results are undefined if edge0 >= edge1.
-	///
-	/// @tparam genType Floating-point scalar or vector types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
-
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
-
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
-
-	/// Returns true if x holds a NaN (not a number)
-	/// representation in the underlying implementation's set of
-	/// floating point representations. Returns false otherwise,
-	/// including for implementations with no NaN
-	/// representations.
-	/// 
-	/// /!\ When using compiler fast math, this function may fail.
-	/// 
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
-
-	/// Returns true if x holds a positive infinity or negative
-	/// infinity representation in the underlying implementation's
-	/// set of floating point representations. Returns false
-	/// otherwise, including for implementations with no infinity
-	/// representations.
-	/// 
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
-
-	/// Returns a signed integer value representing
-	/// the encoding of a floating-point value. The floating-point
-	/// value's bit-level representation is preserved.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	GLM_FUNC_DECL int floatBitsToInt(float const& v);
-
-	/// Returns a signed integer value representing
-	/// the encoding of a floating-point value. The floatingpoint
-	/// value's bit-level representation is preserved.
-	/// 
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
-
-	/// Returns a unsigned integer value representing
-	/// the encoding of a floating-point value. The floatingpoint
-	/// value's bit-level representation is preserved.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	GLM_FUNC_DECL uint floatBitsToUint(float const& v);
-
-	/// Returns a unsigned integer value representing
-	/// the encoding of a floating-point value. The floatingpoint
-	/// value's bit-level representation is preserved.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
-
-	/// Returns a floating-point value corresponding to a signed
-	/// integer encoding of a floating-point value.
-	/// If an inf or NaN is passed in, it will not signal, and the
-	/// resulting floating point value is unspecified. Otherwise,
-	/// the bit-level representation is preserved.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	GLM_FUNC_DECL float intBitsToFloat(int const& v);
-
-	/// Returns a floating-point value corresponding to a signed
-	/// integer encoding of a floating-point value.
-	/// If an inf or NaN is passed in, it will not signal, and the
-	/// resulting floating point value is unspecified. Otherwise,
-	/// the bit-level representation is preserved.
-	/// 
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
-
-	/// Returns a floating-point value corresponding to a
-	/// unsigned integer encoding of a floating-point value.
-	/// If an inf or NaN is passed in, it will not signal, and the
-	/// resulting floating point value is unspecified. Otherwise,
-	/// the bit-level representation is preserved.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
-
-	/// Returns a floating-point value corresponding to a
-	/// unsigned integer encoding of a floating-point value.
-	/// If an inf or NaN is passed in, it will not signal, and the
-	/// resulting floating point value is unspecified. Otherwise,
-	/// the bit-level representation is preserved.
-	/// 
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
-
-	/// Computes and returns a * b + c.
-	/// 
-	/// @tparam genType Floating-point scalar or vector types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
-
-	/// Splits x into a floating-point significand in the range
-	/// [0.5, 1.0) and an integral exponent of two, such that:
-	/// x = significand * exp(2, exponent)
-	/// 
-	/// The significand is returned by the function and the
-	/// exponent is returned in the parameter exp. For a
-	/// floating-point value of zero, the significant and exponent
-	/// are both zero. For a floating-point value that is an
-	/// infinity or is not a number, the results are undefined.
-	/// 
-	/// @tparam genType Floating-point scalar or vector types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType, typename genIType>
-	GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp);
-
-	/// Builds a floating-point number from x and the
-	/// corresponding integral exponent of two in exp, returning:
-	/// significand * exp(2, exponent)
-	/// 
-	/// If this product is too large to be represented in the
-	/// floating-point type, the result is undefined.
-	/// 
-	/// @tparam genType Floating-point scalar or vector types.
-	///  
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; 
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template<typename genType, typename genIType>
-	GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp);
-
-	/// @}
-}//namespace glm
-
-#include "func_common.inl"
-

+ 1 - 1
glm/detail/func_common.inl

@@ -1,7 +1,7 @@
 /// @ref core
 /// @ref core
 /// @file glm/detail/func_common.inl
 /// @file glm/detail/func_common.inl
 
 
-#include "func_vector_relational.hpp"
+#include "../vector_relational.hpp"
 #include "type_vec2.hpp"
 #include "type_vec2.hpp"
 #include "type_vec3.hpp"
 #include "type_vec3.hpp"
 #include "type_vec4.hpp"
 #include "type_vec4.hpp"

+ 0 - 108
glm/detail/func_exponential.hpp

@@ -1,108 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_exponential.hpp
-/// 
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-///
-/// @defgroup core_func_exponential Exponential functions
-/// @ingroup core
-/// 
-/// Include <glm/exponential.hpp> to use these core features.
-///
-/// These all operate component-wise. The description is per component.
-
-#pragma once
-
-#include "type_vec1.hpp"
-#include "type_vec2.hpp"
-#include "type_vec3.hpp"
-#include "type_vec4.hpp"
-#include <cmath>
-
-namespace glm
-{
-	/// @addtogroup core_func_exponential
-	/// @{
-
-	/// Returns 'base' raised to the power 'exponent'. 
-	///
-	/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
-	/// @param exponent Floating point value representing the 'exponent'.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
-
-	/// Returns the natural exponentiation of x, i.e., e^x.
-	///
-	/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
-
-	/// Returns the natural logarithm of v, i.e., 
-	/// returns the value y which satisfies the equation x = e^y. 
-	/// Results are undefined if v <= 0.
-	///
-	/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
-
-	/// Returns 2 raised to the v power.
-	/// 
-	/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
-
-	/// Returns the base 2 log of x, i.e., returns the value y, 
-	/// which satisfies the equation x = 2 ^ y.
-	/// 
-	/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
-
-	/// Returns the positive square root of v.
-	/// 
-	/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
-	
-	/// Returns the reciprocal of the positive square root of v.
-	/// 
-	/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
-
-	/// @}
-}//namespace glm
-
-#include "func_exponential.inl"

+ 1 - 1
glm/detail/func_exponential.inl

@@ -1,7 +1,7 @@
 /// @ref core
 /// @ref core
 /// @file glm/detail/func_exponential.inl
 /// @file glm/detail/func_exponential.inl
 
 
-#include "func_vector_relational.hpp"
+#include "../vector_relational.hpp"
 #include "_vectorize.hpp"
 #include "_vectorize.hpp"
 #include <limits>
 #include <limits>
 #include <cmath>
 #include <cmath>

+ 0 - 116
glm/detail/func_geometric.hpp

@@ -1,116 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_geometric.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-/// 
-/// @defgroup core_func_geometric Geometric functions
-/// @ingroup core
-/// 
-/// Include <glm/geometric.hpp> to use these core features.
-///
-/// These operate on vectors as vectors, not component-wise.
-
-#pragma once
-
-#include "type_vec3.hpp"
-
-namespace glm
-{
-	/// @addtogroup core_func_geometric
-	/// @{
-
-	/// Returns the length of x, i.e., sqrt(x * x).
-	/// 
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
-
-	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
-
-	/// Returns the dot product of x and y, i.e., result = x * y.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns the cross product of x and y.
-	///
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template<typename T, qualifier Q>
-	GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
-
-	/// Returns a vector in the same direction as x but with length of 1.
-	/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
-
-	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> faceforward(
-		vec<L, T, Q> const& N,
-		vec<L, T, Q> const& I,
-		vec<L, T, Q> const& Nref);
-
-	/// For the incident vector I and surface orientation N, 
-	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> reflect(
-		vec<L, T, Q> const& I,
-		vec<L, T, Q> const& N);
-
-	/// For the incident vector I and surface normal N, 
-	/// and the ratio of indices of refraction eta, 
-	/// return the refraction vector.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Floating-point scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> refract(
-		vec<L, T, Q> const& I,
-		vec<L, T, Q> const& N,
-		T eta);
-
-	/// @}
-}//namespace glm
-
-#include "func_geometric.inl"

+ 2 - 2
glm/detail/func_geometric.inl

@@ -1,8 +1,8 @@
 /// @ref core
 /// @ref core
 /// @file glm/detail/func_geometric.inl
 /// @file glm/detail/func_geometric.inl
 
 
-#include "func_exponential.hpp"
-#include "func_common.hpp"
+#include "../exponential.hpp"
+#include "../common.hpp"
 #include "type_vec2.hpp"
 #include "type_vec2.hpp"
 #include "type_vec4.hpp"
 #include "type_vec4.hpp"
 #include "type_float.hpp"
 #include "type_float.hpp"

+ 0 - 211
glm/detail/func_integer.hpp

@@ -1,211 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_integer.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-/// 
-/// @defgroup core_func_integer Integer functions
-/// @ingroup core
-/// 
-/// Include <glm/integer.hpp> to use these core features.
-///
-/// These all operate component-wise. The description is per component. 
-/// The notation [a, b] means the set of bits from bit-number a through bit-number 
-/// b, inclusive. The lowest-order bit is bit 0.
-
-#pragma once
-
-#include "setup.hpp"
-#include "qualifier.hpp"
-#include "func_common.hpp"
-#include "func_vector_relational.hpp"
-
-namespace glm
-{
-	/// @addtogroup core_func_integer
-	/// @{
-
-	/// Adds 32-bit unsigned integer x and y, returning the sum
-	/// modulo pow(2, 32). The value carry is set to 0 if the sum was
-	/// less than pow(2, 32), or to 1 otherwise.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL vec<L, uint, Q> uaddCarry(
-		vec<L, uint, Q> const& x,
-		vec<L, uint, Q> const& y,
-		vec<L, uint, Q> & carry);
-
-	/// Subtracts the 32-bit unsigned integer y from x, returning
-	/// the difference if non-negative, or pow(2, 32) plus the difference
-	/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL vec<L, uint, Q> usubBorrow(
-		vec<L, uint, Q> const& x,
-		vec<L, uint, Q> const& y,
-		vec<L, uint, Q> & borrow);
-
-	/// Multiplies 32-bit integers x and y, producing a 64-bit
-	/// result. The 32 least-significant bits are returned in lsb.
-	/// The 32 most-significant bits are returned in msb.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL void umulExtended(
-		vec<L, uint, Q> const& x,
-		vec<L, uint, Q> const& y,
-		vec<L, uint, Q> & msb,
-		vec<L, uint, Q> & lsb);
-		
-	/// Multiplies 32-bit integers x and y, producing a 64-bit
-	/// result. The 32 least-significant bits are returned in lsb.
-	/// The 32 most-significant bits are returned in msb.
-	/// 
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL void imulExtended(
-		vec<L, int, Q> const& x,
-		vec<L, int, Q> const& y,
-		vec<L, int, Q> & msb,
-		vec<L, int, Q> & lsb);
-
-	/// Extracts bits [offset, offset + bits - 1] from value,
-	/// returning them in the least significant bits of the result.
-	/// For unsigned data types, the most significant bits of the
-	/// result will be set to zero. For signed data types, the
-	/// most significant bits will be set to the value of bit offset + base - 1.
-	///
-	/// If bits is zero, the result will be zero. The result will be
-	/// undefined if offset or bits is negative, or if the sum of
-	/// offset and bits is greater than the number of bits used
-	/// to store the operand.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Signed or unsigned integer scalar types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> bitfieldExtract(
-		vec<L, T, Q> const& Value,
-		int Offset,
-		int Bits);
-
-	/// Returns the insertion the bits least-significant bits of insert into base.
-	///
-	/// The result will have bits [offset, offset + bits - 1] taken
-	/// from bits [0, bits - 1] of insert, and all other bits taken
-	/// directly from the corresponding bits of base. If bits is
-	/// zero, the result will simply be base. The result will be
-	/// undefined if offset or bits is negative, or if the sum of
-	/// offset and bits is greater than the number of bits used to
-	/// store the operand.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Signed or unsigned integer scalar or vector types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> bitfieldInsert(
-		vec<L, T, Q> const& Base,
-		vec<L, T, Q> const& Insert,
-		int Offset,
-		int Bits);
-
-	/// Returns the reversal of the bits of value. 
-	/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, 
-	/// where bits is the total number of bits used to represent value.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Signed or unsigned integer scalar or vector types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v);
-
-	/// Returns the number of bits set to 1 in the binary representation of value.
-	///
-	/// @tparam genType Signed or unsigned integer scalar or vector types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<typename genType>
-	GLM_FUNC_DECL int bitCount(genType v);
-
-	/// Returns the number of bits set to 1 in the binary representation of value.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Signed or unsigned integer scalar or vector types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, int, Q> bitCount(vec<L, T, Q> const& v);
-
-	/// Returns the bit number of the least significant bit set to
-	/// 1 in the binary representation of value. 
-	/// If value is zero, -1 will be returned.
-	///
-	/// @tparam genIUType Signed or unsigned integer scalar types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<typename genIUType>
-	GLM_FUNC_DECL int findLSB(genIUType x);
-
-	/// Returns the bit number of the least significant bit set to
-	/// 1 in the binary representation of value. 
-	/// If value is zero, -1 will be returned.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Signed or unsigned integer scalar types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, int, Q> findLSB(vec<L, T, Q> const& v);
-
-	/// Returns the bit number of the most significant bit in the binary representation of value.
-	/// For positive integers, the result will be the bit number of the most significant bit set to 1. 
-	/// For negative integers, the result will be the bit number of the most significant
-	/// bit set to 0. For a value of zero or negative one, -1 will be returned.
-	///
-	/// @tparam genIUType Signed or unsigned integer scalar types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<typename genIUType>
-	GLM_FUNC_DECL int findMSB(genIUType x);
-
-	/// Returns the bit number of the most significant bit in the binary representation of value.
-	/// For positive integers, the result will be the bit number of the most significant bit set to 1. 
-	/// For negative integers, the result will be the bit number of the most significant
-	/// bit set to 0. For a value of zero or negative one, -1 will be returned.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T Signed or unsigned integer scalar types.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, int, Q> findMSB(vec<L, T, Q> const& v);
-
-	/// @}
-}//namespace glm
-
-#include "func_integer.inl"

+ 0 - 164
glm/detail/func_matrix.hpp

@@ -1,164 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_matrix.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-/// 
-/// @defgroup core_func_matrix Matrix functions
-/// @ingroup core
-/// 
-/// Include <glm/matrix.hpp> to use these core features.
-///
-/// For each of the following built-in matrix functions, there is both a 
-/// single-qualifier floating point version, where all arguments and return values 
-/// are single qualifier, and a double-qualifier floating version, where all 
-/// arguments and return values are double qualifier. Only the single-qualifier 
-/// floating point version is shown.
-
-#pragma once
-
-// Dependencies
-#include "../detail/qualifier.hpp"
-#include "../detail/setup.hpp"
-#include "../detail/type_mat.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../mat2x2.hpp"
-#include "../mat2x3.hpp"
-#include "../mat2x4.hpp"
-#include "../mat3x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat3x4.hpp"
-#include "../mat4x2.hpp"
-#include "../mat4x3.hpp"
-#include "../mat4x4.hpp"
-
-namespace glm{
-namespace detail
-{
-	template<typename T, qualifier Q>
-	struct outerProduct_trait<2, 2, T, Q>
-	{
-		typedef mat<2, 2, T, Q> type;
-	};
-
-	template<typename T, qualifier Q>
-	struct outerProduct_trait<2, 3, T, Q>
-	{
-		typedef mat<3, 2, T, Q> type;
-	};
-
-	template<typename T, qualifier Q>
-	struct outerProduct_trait<2, 4, T, Q>
-	{
-		typedef mat<4, 2, T, Q> type;
-	};
-
-	template<typename T, qualifier Q>
-	struct outerProduct_trait<3, 2, T, Q>
-	{
-		typedef mat<2, 3, T, Q> type;
-	};
-
-	template<typename T, qualifier Q>
-	struct outerProduct_trait<3, 3, T, Q>
-	{
-		typedef mat<3, 3, T, Q> type;
-	};
-
-	template<typename T, qualifier Q>
-	struct outerProduct_trait<3, 4, T, Q>
-	{
-		typedef mat<4, 3, T, Q> type;
-	};
-
-	template<typename T, qualifier Q>
-	struct outerProduct_trait<4, 2, T, Q>
-	{
-		typedef mat<2, 4, T, Q> type;
-	};
-
-	template<typename T, qualifier Q>
-	struct outerProduct_trait<4, 3, T, Q>
-	{
-		typedef mat<3, 4, T, Q> type;
-	};
-
-	template<typename T, qualifier Q>
-	struct outerProduct_trait<4, 4, T, Q>
-	{
-		typedef mat<4, 4, T, Q> type;
-	};
-
-}//namespace detail
-
-	/// @addtogroup core_func_matrix
-	/// @{
-
-	/// Multiply matrix x by matrix y component-wise, i.e., 
-	/// result[i][j] is the scalar product of x[i][j] and y[i][j].
-	/// 
-	/// @tparam C Integer between 1 and 4 included that qualify the number a column
-	/// @tparam R Integer between 1 and 4 included that qualify the number a row
-	/// @tparam T Floating-point or signed integer scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-	template<length_t C, length_t R, typename T, qualifier Q>
-	GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
-
-	/// Treats the first parameter c as a column vector
-	/// and the second parameter r as a row vector
-	/// and does a linear algebraic matrix multiply c * r.
-	/// 
-	/// @tparam C Integer between 1 and 4 included that qualify the number a column
-	/// @tparam R Integer between 1 and 4 included that qualify the number a row
-	/// @tparam T Floating-point or signed integer scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-	template<length_t C, length_t R, typename T, qualifier Q>
-	GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
-
-	/// Returns the transposed matrix of x
-	/// 
-	/// @tparam C Integer between 1 and 4 included that qualify the number a column
-	/// @tparam R Integer between 1 and 4 included that qualify the number a row
-	/// @tparam T Floating-point or signed integer scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-	template<length_t C, length_t R, typename T, qualifier Q>
-	GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
-	
-	/// Return the determinant of a squared matrix.
-	/// 
-	/// @tparam C Integer between 1 and 4 included that qualify the number a column
-	/// @tparam R Integer between 1 and 4 included that qualify the number a row
-	/// @tparam T Floating-point or signed integer scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	
-	template<length_t C, length_t R, typename T, qualifier Q>
-	GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
-
-	/// Return the inverse of a squared matrix.
-	/// 
-	/// @tparam C Integer between 1 and 4 included that qualify the number a column
-	/// @tparam R Integer between 1 and 4 included that qualify the number a row
-	/// @tparam T Floating-point or signed integer scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	 
-	template<length_t C, length_t R, typename T, qualifier Q>
-	GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
-
-	/// @}
-}//namespace glm
-
-#include "func_matrix.inl"

+ 1 - 1
glm/detail/func_matrix_simd.inl

@@ -4,7 +4,7 @@
 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
 #if GLM_ARCH & GLM_ARCH_SSE2_BIT
 
 
 #include "type_mat4x4.hpp"
 #include "type_mat4x4.hpp"
-#include "func_geometric.hpp"
+#include "../geometric.hpp"
 #include "../simd/matrix.h"
 #include "../simd/matrix.h"
 #include <cstring>
 #include <cstring>
 
 

+ 0 - 170
glm/detail/func_packing.hpp

@@ -1,170 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_packing.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-/// @see gtc_packing
-///
-/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
-/// @ingroup core
-///
-/// Include <glm/packing.hpp> to use these core features.
-///
-/// These functions do not operate component-wise, rather as described in each case.
-
-#pragma once
-
-#include "type_vec2.hpp"
-#include "type_vec4.hpp"
-
-namespace glm
-{
-	/// @addtogroup core_func_packing
-	/// @{
-
-	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
-	/// Then, the results are packed into the returned 32-bit unsigned integer.
-	/// 
-	/// The conversion for component c of v to fixed point is done as follows:
-	/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) 
-	/// 
-	/// The first component of the vector will be written to the least significant bits of the output; 
-	/// the last component will be written to the most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v);
-
-	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
-	/// Then, the results are packed into the returned 32-bit unsigned integer.
-	/// 
-	/// The conversion for component c of v to fixed point is done as follows:
-	/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
-	/// 
-	/// The first component of the vector will be written to the least significant bits of the output; 
-	/// the last component will be written to the most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v);
-
-	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
-	/// Then, the results are packed into the returned 32-bit unsigned integer.
-	/// 
-	/// The conversion for component c of v to fixed point is done as follows:
-	/// packUnorm4x8:	round(clamp(c, 0, +1) * 255.0)
-	/// 
-	/// The first component of the vector will be written to the least significant bits of the output; 
-	/// the last component will be written to the most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v);
-
-	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
-	/// Then, the results are packed into the returned 32-bit unsigned integer.
-	/// 
-	/// The conversion for component c of v to fixed point is done as follows:
-	/// packSnorm4x8:	round(clamp(c, -1, +1) * 127.0) 
-	/// 
-	/// The first component of the vector will be written to the least significant bits of the output; 
-	/// the last component will be written to the most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v);
-
-	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
-	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
-	/// 
-	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
-	/// unpackUnorm2x16: f / 65535.0 
-	/// 
-	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
-	/// the last component will be extracted from the most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
-
-	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
-	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
-	/// 
-	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
-	/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
-	/// 
-	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
-	/// the last component will be extracted from the most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
-
-	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
-	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
-	/// 
-	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
-	/// unpackUnorm4x8: f / 255.0
-	/// 
-	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
-	/// the last component will be extracted from the most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
-
-	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
-	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
-	/// 
-	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
-	/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
-	/// 
-	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
-	/// the last component will be extracted from the most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
-
-	/// Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. 
-	/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. 
-	/// Otherwise, the bit- level representation of v is preserved. 
-	/// The first vector component specifies the 32 least significant bits; 
-	/// the second component specifies the 32 most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL double packDouble2x32(uvec2 const& v);
-
-	/// Returns a two-component unsigned integer vector representation of v. 
-	/// The bit-level representation of v is preserved. 
-	/// The first component of the vector contains the 32 least significant bits of the double; 
-	/// the second component consists the 32 most significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
-
-	/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector 
-	/// to the 16-bit floating-point representation found in the OpenGL Specification, 
-	/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
-	/// The first vector component specifies the 16 least-significant bits of the result; 
-	/// the second component specifies the 16 most-significant bits.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL uint packHalf2x16(vec2 const& v);
-	
-	/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, 
-	/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, 
-	/// and converting them to 32-bit floating-point values.
-	/// The first component of the vector is obtained from the 16 least-significant bits of v; 
-	/// the second component is obtained from the 16 most-significant bits of v.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
-	
-	/// @}
-}//namespace glm
-
-#include "func_packing.inl"

+ 1 - 1
glm/detail/func_packing.inl

@@ -1,7 +1,7 @@
 /// @ref core
 /// @ref core
 /// @file glm/detail/func_packing.inl
 /// @file glm/detail/func_packing.inl
 
 
-#include "func_common.hpp"
+#include "../common.hpp"
 #include "type_half.hpp"
 #include "type_half.hpp"
 #include "../fwd.hpp"
 #include "../fwd.hpp"
 
 

+ 0 - 208
glm/detail/func_trigonometric.hpp

@@ -1,208 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_trigonometric.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-/// 
-/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
-/// @ingroup core
-/// 
-/// Include <glm/trigonometric.hpp> to use these core features.
-///
-/// Function parameters specified as angle are assumed to be in units of radians. 
-/// In no case will any of these functions result in a divide by zero error. If 
-/// the divisor of a ratio is 0, then results will be undefined.
-/// 
-/// These all operate component-wise. The description is per component.
-
-#pragma once
-
-#include "setup.hpp"
-#include "qualifier.hpp"
-
-namespace glm
-{
-	/// @addtogroup core_func_trigonometric
-	/// @{
-
-	/// Converts degrees to radians and returns the result.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& degrees);
-
-	/// Converts radians to degrees and returns the result.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& radians);
-
-	/// The standard trigonometric sine function. 
-	/// The values returned by this function will range from [-1, 1].
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> sin(vec<L, T, Q> const& angle);
-
-	/// The standard trigonometric cosine function. 
-	/// The values returned by this function will range from [-1, 1].
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> cos(vec<L, T, Q> const& angle);
-
-	/// The standard trigonometric tangent function.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> tan(vec<L, T, Q> const& angle);
-
-	/// Arc sine. Returns an angle whose sine is x. 
-	/// The range of values returned by this function is [-PI/2, PI/2]. 
-	/// Results are undefined if |x| > 1.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> asin(vec<L, T, Q> const& x);
-
-	/// Arc cosine. Returns an angle whose sine is x. 
-	/// The range of values returned by this function is [0, PI]. 
-	/// Results are undefined if |x| > 1.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> acos(vec<L, T, Q> const& x);
-
-	/// Arc tangent. Returns an angle whose tangent is y/x. 
-	/// The signs of x and y are used to determine what 
-	/// quadrant the angle is in. The range of values returned 
-	/// by this function is [-PI, PI]. Results are undefined 
-	/// if x and y are both 0. 
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y, vec<L, T, Q> const& x);
-
-	/// Arc tangent. Returns an angle whose tangent is y_over_x. 
-	/// The range of values returned by this function is [-PI/2, PI/2].
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y_over_x);
-
-	/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> sinh(vec<L, T, Q> const& angle);
-
-	/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> cosh(vec<L, T, Q> const& angle);
-
-	/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> tanh(vec<L, T, Q> const& angle);
-
-	/// Arc hyperbolic sine; returns the inverse of sinh.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> asinh(vec<L, T, Q> const& x);
-	
-	/// Arc hyperbolic cosine; returns the non-negative inverse
-	/// of cosh. Results are undefined if x < 1.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> acosh(vec<L, T, Q> const& x);
-
-	/// Arc hyperbolic tangent; returns the inverse of tanh.
-	/// Results are undefined if abs(x) >= 1.
-	///
-	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
-	/// @tparam T Floating-point scalar types
-	/// @tparam Q Value from qualifier enum
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> atanh(vec<L, T, Q> const& x);
-
-	/// @}
-}//namespace glm
-
-#include "func_trigonometric.inl"

+ 0 - 119
glm/detail/func_vector_relational.hpp

@@ -1,119 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_vector_relational.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-/// 
-/// @defgroup core_func_vector_relational Vector Relational Functions
-/// @ingroup core
-/// 
-/// Include <glm/relational.hpp> to use these core features.
-///
-/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to 
-/// operate on scalars and produce scalar Boolean results. For vector results, 
-/// use the following built-in functions. 
-/// 
-/// In all cases, the sizes of all the input and return vectors for any particular 
-/// call must match.
-
-#pragma once
-
-#include "qualifier.hpp"
-#include "setup.hpp"
-
-namespace glm
-{
-	/// @addtogroup core_func_vector_relational
-	/// @{
-
-	/// Returns the component-wise comparison result of x < y.
-	/// 
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T A floating-point or integer scalar type.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns the component-wise comparison of result x <= y.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T A floating-point or integer scalar type.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns the component-wise comparison of result x > y.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T A floating-point or integer scalar type.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns the component-wise comparison of result x >= y.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T A floating-point or integer scalar type.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns the component-wise comparison of result x == y.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T A floating-point, integer or bool scalar type.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns the component-wise comparison of result x != y.
-	/// 
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// @tparam T A floating-point, integer or bool scalar type.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
-	/// Returns true if any component of x is true.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL bool any(vec<L, bool, Q> const& v);
-
-	/// Returns true if all components of x are true.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL bool all(vec<L, bool, Q> const& v);
-
-	/// Returns the component-wise logical complement of x.
-	/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
-	///
-	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
-	///
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template<length_t L, qualifier Q>
-	GLM_FUNC_DECL vec<L, bool, Q> not_(vec<L, bool, Q> const& v);
-
-	/// @}
-}//namespace glm
-
-#include "func_vector_relational.inl"

+ 1 - 1
glm/detail/type_mat2x2.inl

@@ -1,7 +1,7 @@
 /// @ref core
 /// @ref core
 /// @file glm/detail/type_mat2x2.inl
 /// @file glm/detail/type_mat2x2.inl
 
 
-#include "func_matrix.hpp"
+#include "../matrix.hpp"
 
 
 namespace glm
 namespace glm
 {
 {

+ 1 - 1
glm/detail/type_mat3x3.inl

@@ -1,7 +1,7 @@
 /// @ref core
 /// @ref core
 /// @file glm/detail/type_mat3x3.inl
 /// @file glm/detail/type_mat3x3.inl
 
 
-#include "func_matrix.hpp"
+#include "../matrix.hpp"
 
 
 namespace glm
 namespace glm
 {
 {

+ 1 - 1
glm/detail/type_mat4x4.inl

@@ -1,7 +1,7 @@
 /// @ref core
 /// @ref core
 /// @file glm/detail/type_mat4x4.inl
 /// @file glm/detail/type_mat4x4.inl
 
 
-#include "func_matrix.hpp"
+#include "../matrix.hpp"
 
 
 namespace glm
 namespace glm
 {
 {

+ 103 - 3
glm/exponential.hpp

@@ -1,8 +1,108 @@
 /// @ref core
 /// @ref core
 /// @file glm/exponential.hpp
 /// @file glm/exponential.hpp
-
-#include "detail/setup.hpp"
+/// 
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+///
+/// @defgroup core_func_exponential Exponential functions
+/// @ingroup core
+/// 
+/// Include <glm/exponential.hpp> to use these core features.
+///
+/// These all operate component-wise. The description is per component.
 
 
 #pragma once
 #pragma once
 
 
-#include "detail/func_exponential.hpp"
+#include "detail/type_vec1.hpp"
+#include "detail/type_vec2.hpp"
+#include "detail/type_vec3.hpp"
+#include "detail/type_vec4.hpp"
+#include <cmath>
+
+namespace glm
+{
+	/// @addtogroup core_func_exponential
+	/// @{
+
+	/// Returns 'base' raised to the power 'exponent'. 
+	///
+	/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
+	/// @param exponent Floating point value representing the 'exponent'.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
+
+	/// Returns the natural exponentiation of x, i.e., e^x.
+	///
+	/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
+
+	/// Returns the natural logarithm of v, i.e., 
+	/// returns the value y which satisfies the equation x = e^y. 
+	/// Results are undefined if v <= 0.
+	///
+	/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
+
+	/// Returns 2 raised to the v power.
+	/// 
+	/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
+
+	/// Returns the base 2 log of x, i.e., returns the value y, 
+	/// which satisfies the equation x = 2 ^ y.
+	/// 
+	/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
+
+	/// Returns the positive square root of v.
+	/// 
+	/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
+
+	/// Returns the reciprocal of the positive square root of v.
+	/// 
+	/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
+
+	/// @}
+}//namespace glm
+
+#include "detail/func_exponential.inl"

+ 4 - 5
glm/ext.hpp

@@ -2,19 +2,18 @@
 ///
 ///
 /// @ref core (Dependence)
 /// @ref core (Dependence)
 /// 
 /// 
-/// @defgroup gtc GTC Extensions (Stable)
+/// @defgroup gtc Stable extensions
 ///
 ///
-/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
+/// @brief Additional features not specified by GLSL specification.
 /// 
 /// 
 /// GTC extensions aim to be stable. 
 /// GTC extensions aim to be stable. 
 /// 
 /// 
 /// Even if it's highly unrecommended, it's possible to include all the extensions at once by
 /// Even if it's highly unrecommended, it's possible to include all the extensions at once by
 /// including <glm/ext.hpp>. Otherwise, each extension needs to be included  a specific file.
 /// including <glm/ext.hpp>. Otherwise, each extension needs to be included  a specific file.
 /// 
 /// 
-/// @defgroup gtx GTX Extensions (Experimental)
+/// @defgroup gtx Experimental extensions
 /// 
 /// 
-/// @brief Functions and types that the GLSL specification doesn't define, but 
-/// useful to have for a C++ program.
+/// @brief Experimental features not specified by GLSL specification.
 /// 
 /// 
 /// Experimental extensions are useful functions and types, but the development of
 /// Experimental extensions are useful functions and types, but the development of
 /// their API and functionality is not necessarily stable. They can change 
 /// their API and functionality is not necessarily stable. They can change 

+ 111 - 3
glm/geometric.hpp

@@ -1,8 +1,116 @@
 /// @ref core
 /// @ref core
 /// @file glm/geometric.hpp
 /// @file glm/geometric.hpp
-
-#include "detail/setup.hpp"
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+/// 
+/// @defgroup core_func_geometric Geometric functions
+/// @ingroup core
+/// 
+/// Include <glm/geometric.hpp> to use these core features.
+///
+/// These operate on vectors as vectors, not component-wise.
 
 
 #pragma once
 #pragma once
 
 
-#include "detail/func_geometric.hpp"
+#include "detail/type_vec3.hpp"
+
+namespace glm
+{
+	/// @addtogroup core_func_geometric
+	/// @{
+
+	/// Returns the length of x, i.e., sqrt(x * x).
+	/// 
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
+
+	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
+
+	/// Returns the dot product of x and y, i.e., result = x * y.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns the cross product of x and y.
+	///
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+	template<typename T, qualifier Q>
+	GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
+	/// Returns a vector in the same direction as x but with length of 1.
+	/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
+
+	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> faceforward(
+		vec<L, T, Q> const& N,
+		vec<L, T, Q> const& I,
+		vec<L, T, Q> const& Nref);
+
+	/// For the incident vector I and surface orientation N, 
+	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> reflect(
+		vec<L, T, Q> const& I,
+		vec<L, T, Q> const& N);
+
+	/// For the incident vector I and surface normal N, 
+	/// and the ratio of indices of refraction eta, 
+	/// return the refraction vector.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Floating-point scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> refract(
+		vec<L, T, Q> const& I,
+		vec<L, T, Q> const& N,
+		T eta);
+
+	/// @}
+}//namespace glm
+
+#include "detail/func_geometric.inl"

+ 2 - 2
glm/glm.hpp

@@ -1,9 +1,9 @@
 /// @ref core
 /// @ref core
 /// @file glm/glm.hpp
 /// @file glm/glm.hpp
 ///
 ///
-/// @defgroup core GLM Core
+/// @defgroup core Core features
 ///
 ///
-/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
+/// @brief Features that implement in C++ the GLSL specification as closely as possible.
 ///
 ///
 /// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
 /// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
 /// C++ functions that mirror the GLSL functions. It also includes 
 /// C++ functions that mirror the GLSL functions. It also includes 

+ 3 - 3
glm/gtc/integer.hpp

@@ -16,9 +16,9 @@
 // Dependencies
 // Dependencies
 #include "../detail/setup.hpp"
 #include "../detail/setup.hpp"
 #include "../detail/qualifier.hpp"
 #include "../detail/qualifier.hpp"
-#include "../detail/func_common.hpp"
-#include "../detail/func_integer.hpp"
-#include "../detail/func_exponential.hpp"
+#include "../common.hpp"
+#include "../integer.hpp"
+#include "../exponential.hpp"
 #include <limits>
 #include <limits>
 
 
 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)

+ 1 - 1
glm/gtc/round.inl

@@ -1,7 +1,7 @@
 /// @ref gtc_round
 /// @ref gtc_round
 /// @file glm/gtc/round.inl
 /// @file glm/gtc/round.inl
 
 
-#include "../detail/func_integer.hpp"
+#include "../integer.hpp"
 
 
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail

+ 1 - 1
glm/gtx/extended_min_max.hpp

@@ -3,7 +3,7 @@
 ///
 ///
 /// @see core (dependence)
 /// @see core (dependence)
 ///
 ///
-/// @defgroup gtx_extented_min_max GLM_GTX_extented_min_max
+/// @defgroup gtx_extended_min_max GLM_GTX_extented_min_max
 /// @ingroup gtx
 /// @ingroup gtx
 ///
 ///
 /// Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.
 /// Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.

+ 1 - 1
glm/gtx/functions.inl

@@ -1,7 +1,7 @@
 /// @ref gtx_functions
 /// @ref gtx_functions
 /// @file glm/gtx/functions.inl
 /// @file glm/gtx/functions.inl
 
 
-#include "../detail/func_exponential.hpp"
+#include "../exponential.hpp"
 
 
 namespace glm
 namespace glm
 {
 {

+ 1 - 1
glm/gtx/norm.hpp

@@ -14,7 +14,7 @@
 #pragma once
 #pragma once
 
 
 // Dependency:
 // Dependency:
-#include "../detail/func_geometric.hpp"
+#include "../geometric.hpp"
 #include "../gtx/quaternion.hpp"
 #include "../gtx/quaternion.hpp"
 
 
 #ifndef GLM_ENABLE_EXPERIMENTAL
 #ifndef GLM_ENABLE_EXPERIMENTAL

+ 205 - 2
glm/integer.hpp

@@ -1,8 +1,211 @@
 /// @ref core
 /// @ref core
 /// @file glm/integer.hpp
 /// @file glm/integer.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+/// 
+/// @defgroup core_func_integer Integer functions
+/// @ingroup core
+/// 
+/// Include <glm/integer.hpp> to use these core features.
+///
+/// These all operate component-wise. The description is per component. 
+/// The notation [a, b] means the set of bits from bit-number a through bit-number 
+/// b, inclusive. The lowest-order bit is bit 0.
+
+#pragma once
 
 
 #include "detail/setup.hpp"
 #include "detail/setup.hpp"
+#include "detail/qualifier.hpp"
+#include "common.hpp"
+#include "vector_relational.hpp"
 
 
-#pragma once
+namespace glm
+{
+	/// @addtogroup core_func_integer
+	/// @{
+
+	/// Adds 32-bit unsigned integer x and y, returning the sum
+	/// modulo pow(2, 32). The value carry is set to 0 if the sum was
+	/// less than pow(2, 32), or to 1 otherwise.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL vec<L, uint, Q> uaddCarry(
+		vec<L, uint, Q> const& x,
+		vec<L, uint, Q> const& y,
+		vec<L, uint, Q> & carry);
+
+	/// Subtracts the 32-bit unsigned integer y from x, returning
+	/// the difference if non-negative, or pow(2, 32) plus the difference
+	/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL vec<L, uint, Q> usubBorrow(
+		vec<L, uint, Q> const& x,
+		vec<L, uint, Q> const& y,
+		vec<L, uint, Q> & borrow);
+
+	/// Multiplies 32-bit integers x and y, producing a 64-bit
+	/// result. The 32 least-significant bits are returned in lsb.
+	/// The 32 most-significant bits are returned in msb.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL void umulExtended(
+		vec<L, uint, Q> const& x,
+		vec<L, uint, Q> const& y,
+		vec<L, uint, Q> & msb,
+		vec<L, uint, Q> & lsb);
+
+	/// Multiplies 32-bit integers x and y, producing a 64-bit
+	/// result. The 32 least-significant bits are returned in lsb.
+	/// The 32 most-significant bits are returned in msb.
+	/// 
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL void imulExtended(
+		vec<L, int, Q> const& x,
+		vec<L, int, Q> const& y,
+		vec<L, int, Q> & msb,
+		vec<L, int, Q> & lsb);
+
+	/// Extracts bits [offset, offset + bits - 1] from value,
+	/// returning them in the least significant bits of the result.
+	/// For unsigned data types, the most significant bits of the
+	/// result will be set to zero. For signed data types, the
+	/// most significant bits will be set to the value of bit offset + base - 1.
+	///
+	/// If bits is zero, the result will be zero. The result will be
+	/// undefined if offset or bits is negative, or if the sum of
+	/// offset and bits is greater than the number of bits used
+	/// to store the operand.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Signed or unsigned integer scalar types.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> bitfieldExtract(
+		vec<L, T, Q> const& Value,
+		int Offset,
+		int Bits);
+
+	/// Returns the insertion the bits least-significant bits of insert into base.
+	///
+	/// The result will have bits [offset, offset + bits - 1] taken
+	/// from bits [0, bits - 1] of insert, and all other bits taken
+	/// directly from the corresponding bits of base. If bits is
+	/// zero, the result will simply be base. The result will be
+	/// undefined if offset or bits is negative, or if the sum of
+	/// offset and bits is greater than the number of bits used to
+	/// store the operand.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Signed or unsigned integer scalar or vector types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> bitfieldInsert(
+		vec<L, T, Q> const& Base,
+		vec<L, T, Q> const& Insert,
+		int Offset,
+		int Bits);
+
+	/// Returns the reversal of the bits of value. 
+	/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, 
+	/// where bits is the total number of bits used to represent value.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Signed or unsigned integer scalar or vector types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v);
+
+	/// Returns the number of bits set to 1 in the binary representation of value.
+	///
+	/// @tparam genType Signed or unsigned integer scalar or vector types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<typename genType>
+	GLM_FUNC_DECL int bitCount(genType v);
+
+	/// Returns the number of bits set to 1 in the binary representation of value.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Signed or unsigned integer scalar or vector types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, int, Q> bitCount(vec<L, T, Q> const& v);
+
+	/// Returns the bit number of the least significant bit set to
+	/// 1 in the binary representation of value. 
+	/// If value is zero, -1 will be returned.
+	///
+	/// @tparam genIUType Signed or unsigned integer scalar types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<typename genIUType>
+	GLM_FUNC_DECL int findLSB(genIUType x);
+
+	/// Returns the bit number of the least significant bit set to
+	/// 1 in the binary representation of value. 
+	/// If value is zero, -1 will be returned.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Signed or unsigned integer scalar types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, int, Q> findLSB(vec<L, T, Q> const& v);
+
+	/// Returns the bit number of the most significant bit in the binary representation of value.
+	/// For positive integers, the result will be the bit number of the most significant bit set to 1. 
+	/// For negative integers, the result will be the bit number of the most significant
+	/// bit set to 0. For a value of zero or negative one, -1 will be returned.
+	///
+	/// @tparam genIUType Signed or unsigned integer scalar types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<typename genIUType>
+	GLM_FUNC_DECL int findMSB(genIUType x);
+
+	/// Returns the bit number of the most significant bit in the binary representation of value.
+	/// For positive integers, the result will be the bit number of the most significant bit set to 1. 
+	/// For negative integers, the result will be the bit number of the most significant
+	/// bit set to 0. For a value of zero or negative one, -1 will be returned.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T Signed or unsigned integer scalar types.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, int, Q> findMSB(vec<L, T, Q> const& v);
+
+	/// @}
+}//namespace glm
 
 
-#include "detail/func_integer.hpp"
+#include "detail/func_integer.inl"

+ 158 - 2
glm/matrix.hpp

@@ -1,8 +1,164 @@
 /// @ref core
 /// @ref core
 /// @file glm/matrix.hpp
 /// @file glm/matrix.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+/// 
+/// @defgroup core_func_matrix Matrix functions
+/// @ingroup core
+/// 
+/// Include <glm/matrix.hpp> to use these core features.
+///
+/// For each of the following built-in matrix functions, there is both a 
+/// single-qualifier floating point version, where all arguments and return values 
+/// are single qualifier, and a double-qualifier floating version, where all 
+/// arguments and return values are double qualifier. Only the single-qualifier 
+/// floating point version is shown.
 
 
+#pragma once
+
+// Dependencies
+#include "detail/qualifier.hpp"
 #include "detail/setup.hpp"
 #include "detail/setup.hpp"
+#include "detail/type_mat.hpp"
+#include "vec2.hpp"
+#include "vec3.hpp"
+#include "vec4.hpp"
+#include "mat2x2.hpp"
+#include "mat2x3.hpp"
+#include "mat2x4.hpp"
+#include "mat3x2.hpp"
+#include "mat3x3.hpp"
+#include "mat3x4.hpp"
+#include "mat4x2.hpp"
+#include "mat4x3.hpp"
+#include "mat4x4.hpp"
 
 
-#pragma once
+namespace glm {
+	namespace detail
+	{
+		template<typename T, qualifier Q>
+		struct outerProduct_trait<2, 2, T, Q>
+		{
+			typedef mat<2, 2, T, Q> type;
+		};
+
+		template<typename T, qualifier Q>
+		struct outerProduct_trait<2, 3, T, Q>
+		{
+			typedef mat<3, 2, T, Q> type;
+		};
+
+		template<typename T, qualifier Q>
+		struct outerProduct_trait<2, 4, T, Q>
+		{
+			typedef mat<4, 2, T, Q> type;
+		};
+
+		template<typename T, qualifier Q>
+		struct outerProduct_trait<3, 2, T, Q>
+		{
+			typedef mat<2, 3, T, Q> type;
+		};
+
+		template<typename T, qualifier Q>
+		struct outerProduct_trait<3, 3, T, Q>
+		{
+			typedef mat<3, 3, T, Q> type;
+		};
+
+		template<typename T, qualifier Q>
+		struct outerProduct_trait<3, 4, T, Q>
+		{
+			typedef mat<4, 3, T, Q> type;
+		};
+
+		template<typename T, qualifier Q>
+		struct outerProduct_trait<4, 2, T, Q>
+		{
+			typedef mat<2, 4, T, Q> type;
+		};
+
+		template<typename T, qualifier Q>
+		struct outerProduct_trait<4, 3, T, Q>
+		{
+			typedef mat<3, 4, T, Q> type;
+		};
+
+		template<typename T, qualifier Q>
+		struct outerProduct_trait<4, 4, T, Q>
+		{
+			typedef mat<4, 4, T, Q> type;
+		};
+
+	}//namespace detail
+
+	 /// @addtogroup core_func_matrix
+	 /// @{
+
+	 /// Multiply matrix x by matrix y component-wise, i.e., 
+	 /// result[i][j] is the scalar product of x[i][j] and y[i][j].
+	 /// 
+	 /// @tparam C Integer between 1 and 4 included that qualify the number a column
+	 /// @tparam R Integer between 1 and 4 included that qualify the number a row
+	 /// @tparam T Floating-point or signed integer scalar types
+	 /// @tparam Q Value from qualifier enum
+	 ///
+	 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
+	 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+	template<length_t C, length_t R, typename T, qualifier Q>
+	GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
+
+	/// Treats the first parameter c as a column vector
+	/// and the second parameter r as a row vector
+	/// and does a linear algebraic matrix multiply c * r.
+	/// 
+	/// @tparam C Integer between 1 and 4 included that qualify the number a column
+	/// @tparam R Integer between 1 and 4 included that qualify the number a row
+	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+	template<length_t C, length_t R, typename T, qualifier Q>
+	GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
+
+	/// Returns the transposed matrix of x
+	/// 
+	/// @tparam C Integer between 1 and 4 included that qualify the number a column
+	/// @tparam R Integer between 1 and 4 included that qualify the number a row
+	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+	template<length_t C, length_t R, typename T, qualifier Q>
+	GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
+
+	/// Return the determinant of a squared matrix.
+	/// 
+	/// @tparam C Integer between 1 and 4 included that qualify the number a column
+	/// @tparam R Integer between 1 and 4 included that qualify the number a row
+	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	
+	template<length_t C, length_t R, typename T, qualifier Q>
+	GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
+
+	/// Return the inverse of a squared matrix.
+	/// 
+	/// @tparam C Integer between 1 and 4 included that qualify the number a column
+	/// @tparam R Integer between 1 and 4 included that qualify the number a row
+	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	 
+	template<length_t C, length_t R, typename T, qualifier Q>
+	GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
+
+	/// @}
+}//namespace glm
 
 
-#include "detail/func_matrix.hpp"
+#include "detail/func_matrix.inl"

+ 165 - 3
glm/packing.hpp

@@ -1,8 +1,170 @@
 /// @ref core
 /// @ref core
 /// @file glm/packing.hpp
 /// @file glm/packing.hpp
-
-#include "detail/setup.hpp"
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+/// @see gtc_packing
+///
+/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
+/// @ingroup core
+///
+/// Include <glm/packing.hpp> to use these core features.
+///
+/// These functions do not operate component-wise, rather as described in each case.
 
 
 #pragma once
 #pragma once
 
 
-#include "detail/func_packing.hpp"
+#include "detail/type_vec2.hpp"
+#include "detail/type_vec4.hpp"
+
+namespace glm
+{
+	/// @addtogroup core_func_packing
+	/// @{
+
+	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+	/// Then, the results are packed into the returned 32-bit unsigned integer.
+	/// 
+	/// The conversion for component c of v to fixed point is done as follows:
+	/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) 
+	/// 
+	/// The first component of the vector will be written to the least significant bits of the output; 
+	/// the last component will be written to the most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v);
+
+	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+	/// Then, the results are packed into the returned 32-bit unsigned integer.
+	/// 
+	/// The conversion for component c of v to fixed point is done as follows:
+	/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
+	/// 
+	/// The first component of the vector will be written to the least significant bits of the output; 
+	/// the last component will be written to the most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v);
+
+	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+	/// Then, the results are packed into the returned 32-bit unsigned integer.
+	/// 
+	/// The conversion for component c of v to fixed point is done as follows:
+	/// packUnorm4x8:	round(clamp(c, 0, +1) * 255.0)
+	/// 
+	/// The first component of the vector will be written to the least significant bits of the output; 
+	/// the last component will be written to the most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v);
+
+	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+	/// Then, the results are packed into the returned 32-bit unsigned integer.
+	/// 
+	/// The conversion for component c of v to fixed point is done as follows:
+	/// packSnorm4x8:	round(clamp(c, -1, +1) * 127.0) 
+	/// 
+	/// The first component of the vector will be written to the least significant bits of the output; 
+	/// the last component will be written to the most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v);
+
+	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+	/// 
+	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
+	/// unpackUnorm2x16: f / 65535.0 
+	/// 
+	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
+	/// the last component will be extracted from the most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
+
+	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+	/// 
+	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
+	/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+	/// 
+	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
+	/// the last component will be extracted from the most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
+
+	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+	/// 
+	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
+	/// unpackUnorm4x8: f / 255.0
+	/// 
+	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
+	/// the last component will be extracted from the most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
+
+	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+	/// 
+	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
+	/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+	/// 
+	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
+	/// the last component will be extracted from the most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
+
+	/// Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. 
+	/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. 
+	/// Otherwise, the bit- level representation of v is preserved. 
+	/// The first vector component specifies the 32 least significant bits; 
+	/// the second component specifies the 32 most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL double packDouble2x32(uvec2 const& v);
+
+	/// Returns a two-component unsigned integer vector representation of v. 
+	/// The bit-level representation of v is preserved. 
+	/// The first component of the vector contains the 32 least significant bits of the double; 
+	/// the second component consists the 32 most significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
+
+	/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector 
+	/// to the 16-bit floating-point representation found in the OpenGL Specification, 
+	/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
+	/// The first vector component specifies the 16 least-significant bits of the result; 
+	/// the second component specifies the 16 most-significant bits.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL uint packHalf2x16(vec2 const& v);
+
+	/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, 
+	/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, 
+	/// and converting them to 32-bit floating-point values.
+	/// The first component of the vector is obtained from the 16 least-significant bits of v; 
+	/// the second component is obtained from the 16 most-significant bits of v.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+	GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
+
+	/// @}
+}//namespace glm
+
+#include "detail/func_packing.inl"

+ 202 - 2
glm/trigonometric.hpp

@@ -1,8 +1,208 @@
 /// @ref core
 /// @ref core
 /// @file glm/trigonometric.hpp
 /// @file glm/trigonometric.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+/// 
+/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
+/// @ingroup core
+/// 
+/// Include <glm/trigonometric.hpp> to use these core features.
+///
+/// Function parameters specified as angle are assumed to be in units of radians. 
+/// In no case will any of these functions result in a divide by zero error. If 
+/// the divisor of a ratio is 0, then results will be undefined.
+/// 
+/// These all operate component-wise. The description is per component.
+
+#pragma once
 
 
 #include "detail/setup.hpp"
 #include "detail/setup.hpp"
+#include "detail/qualifier.hpp"
 
 
-#pragma once
+namespace glm
+{
+	/// @addtogroup core_func_trigonometric
+	/// @{
+
+	/// Converts degrees to radians and returns the result.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& degrees);
+
+	/// Converts radians to degrees and returns the result.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& radians);
+
+	/// The standard trigonometric sine function. 
+	/// The values returned by this function will range from [-1, 1].
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> sin(vec<L, T, Q> const& angle);
+
+	/// The standard trigonometric cosine function. 
+	/// The values returned by this function will range from [-1, 1].
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> cos(vec<L, T, Q> const& angle);
+
+	/// The standard trigonometric tangent function.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> tan(vec<L, T, Q> const& angle);
+
+	/// Arc sine. Returns an angle whose sine is x. 
+	/// The range of values returned by this function is [-PI/2, PI/2]. 
+	/// Results are undefined if |x| > 1.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> asin(vec<L, T, Q> const& x);
+
+	/// Arc cosine. Returns an angle whose sine is x. 
+	/// The range of values returned by this function is [0, PI]. 
+	/// Results are undefined if |x| > 1.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> acos(vec<L, T, Q> const& x);
+
+	/// Arc tangent. Returns an angle whose tangent is y/x. 
+	/// The signs of x and y are used to determine what 
+	/// quadrant the angle is in. The range of values returned 
+	/// by this function is [-PI, PI]. Results are undefined 
+	/// if x and y are both 0. 
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y, vec<L, T, Q> const& x);
+
+	/// Arc tangent. Returns an angle whose tangent is y_over_x. 
+	/// The range of values returned by this function is [-PI/2, PI/2].
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y_over_x);
+
+	/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> sinh(vec<L, T, Q> const& angle);
+
+	/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> cosh(vec<L, T, Q> const& angle);
+
+	/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> tanh(vec<L, T, Q> const& angle);
+
+	/// Arc hyperbolic sine; returns the inverse of sinh.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> asinh(vec<L, T, Q> const& x);
+
+	/// Arc hyperbolic cosine; returns the non-negative inverse
+	/// of cosh. Results are undefined if x < 1.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> acosh(vec<L, T, Q> const& x);
+
+	/// Arc hyperbolic tangent; returns the inverse of tanh.
+	/// Results are undefined if abs(x) >= 1.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> atanh(vec<L, T, Q> const& x);
+
+	/// @}
+}//namespace glm
 
 
-#include "detail/func_trigonometric.hpp"
+#include "detail/func_trigonometric.inl"

+ 114 - 3
glm/vector_relational.hpp

@@ -1,8 +1,119 @@
 /// @ref core
 /// @ref core
-/// @file glm/vector_relational.hpp
+/// @file glm/detail/func_vector_relational.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+/// 
+/// @defgroup core_func_vector_relational Vector Relational Functions
+/// @ingroup core
+/// 
+/// Include <glm/vector_relational.hpp> to use these core features.
+///
+/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to 
+/// operate on scalars and produce scalar Boolean results. For vector results, 
+/// use the following built-in functions. 
+/// 
+/// In all cases, the sizes of all the input and return vectors for any particular 
+/// call must match.
 
 
+#pragma once
+
+#include "detail/qualifier.hpp"
 #include "detail/setup.hpp"
 #include "detail/setup.hpp"
 
 
-#pragma once
+namespace glm
+{
+	/// @addtogroup core_func_vector_relational
+	/// @{
+
+	/// Returns the component-wise comparison result of x < y.
+	/// 
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T A floating-point or integer scalar type.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns the component-wise comparison of result x <= y.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T A floating-point or integer scalar type.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns the component-wise comparison of result x > y.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T A floating-point or integer scalar type.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns the component-wise comparison of result x >= y.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T A floating-point or integer scalar type.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns the component-wise comparison of result x == y.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T A floating-point, integer or bool scalar type.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns the component-wise comparison of result x != y.
+	/// 
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// @tparam T A floating-point, integer or bool scalar type.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
+	/// Returns true if any component of x is true.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL bool any(vec<L, bool, Q> const& v);
+
+	/// Returns true if all components of x are true.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL bool all(vec<L, bool, Q> const& v);
+
+	/// Returns the component-wise logical complement of x.
+	/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+	///
+	/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+	template<length_t L, qualifier Q>
+	GLM_FUNC_DECL vec<L, bool, Q> not_(vec<L, bool, Q> const& v);
+
+	/// @}
+}//namespace glm
 
 
-#include "detail/func_vector_relational.hpp"
+#include "detail/func_vector_relational.inl"

+ 1 - 0
test/CMakeLists.txt

@@ -11,6 +11,7 @@ endfunction()
 
 
 add_subdirectory(bug)
 add_subdirectory(bug)
 add_subdirectory(core)
 add_subdirectory(core)
+add_subdirectory(ext)
 add_subdirectory(gtc)
 add_subdirectory(gtc)
 add_subdirectory(gtx)
 add_subdirectory(gtx)
 
 

+ 1 - 0
test/ext/CMakeLists.txt

@@ -0,0 +1 @@
+glmCreateTestGTC(ext_vec1)

+ 8 - 0
test/ext/ext_vec1.cpp

@@ -0,0 +1,8 @@
+#include <glm/gtc/vec1.hpp>
+
+int main()
+{
+	int Error = 0;
+
+	return Error;
+}