|
|
@@ -2,7 +2,7 @@
|
|
|
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
// Created : 2010-09-16
|
|
|
-// Updated : 2010-09-16
|
|
|
+// Updated : 2011-05-27
|
|
|
// Licence : This source is under MIT licence
|
|
|
// File : test/gtc/type_ptr.cpp
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
@@ -11,8 +11,31 @@
|
|
|
#include <glm/glm.hpp>
|
|
|
#include <glm/gtc/type_ptr.hpp>
|
|
|
|
|
|
-bool test_make_pointer()
|
|
|
+int test_make_pointer_mat()
|
|
|
{
|
|
|
+ int Error = 0;
|
|
|
+
|
|
|
+ float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
|
|
|
+ int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
|
|
|
+ bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false};
|
|
|
+
|
|
|
+ glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA);
|
|
|
+ glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA);
|
|
|
+ glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA);
|
|
|
+ glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA);
|
|
|
+ glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA);
|
|
|
+ glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA);
|
|
|
+ glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA);
|
|
|
+ glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA);
|
|
|
+ glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA);
|
|
|
+
|
|
|
+ return Error;
|
|
|
+}
|
|
|
+
|
|
|
+int test_make_pointer_vec()
|
|
|
+{
|
|
|
+ int Error = 0;
|
|
|
+
|
|
|
float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
|
|
|
int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
|
|
|
bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false};
|
|
|
@@ -29,24 +52,15 @@ bool test_make_pointer()
|
|
|
glm::bvec3 Vec3C = glm::make_vec3(ArrayC);
|
|
|
glm::bvec4 Vec4C = glm::make_vec4(ArrayC);
|
|
|
|
|
|
- glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA);
|
|
|
- glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA);
|
|
|
- glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA);
|
|
|
- glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA);
|
|
|
- glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA);
|
|
|
- glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA);
|
|
|
- glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA);
|
|
|
- glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA);
|
|
|
- glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA);
|
|
|
-
|
|
|
- return true;
|
|
|
+ return Error;
|
|
|
}
|
|
|
|
|
|
int main()
|
|
|
{
|
|
|
- int Failed = 0;
|
|
|
+ int Error = 0;
|
|
|
|
|
|
- Failed += test_make_pointer() ? 0 : 1;
|
|
|
+ Error += test_make_pointer_vec();
|
|
|
+ Error += test_make_pointer_mat();
|
|
|
|
|
|
- return Failed;
|
|
|
+ return Error;
|
|
|
}
|