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@@ -21,7 +21,7 @@ namespace glm
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matType const & y
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)
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{
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- GLM_STATIC_ASSERT(detail::type<typename matType::value_type>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<typename matType::value_type>::is_float, "'matrixCompMult' only accept floating-point inputs");
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matType result(matType::null);
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for(typename matType::size_type i = 0; i < matType::col_size(); ++i)
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@@ -37,7 +37,7 @@ namespace glm
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detail::tvec2<T> const & r
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
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detail::tmat2x2<T> m(detail::tmat2x2<T>::null);
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m[0][0] = c[0] * r[0];
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@@ -54,7 +54,7 @@ namespace glm
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detail::tvec3<T> const & r
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
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detail::tmat3x3<T> m(detail::tmat3x3<T>::null);
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for(typename detail::tmat3x3<T>::size_type i = 0; i < detail::tmat3x3<T>::col_size(); ++i)
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@@ -69,7 +69,7 @@ namespace glm
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detail::tvec4<T> const & r
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
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detail::tmat4x4<T> m(detail::tmat4x4<T>::null);
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for(typename detail::tmat4x4<T>::size_type i = 0; i < detail::tmat4x4<T>::col_size(); ++i)
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@@ -84,7 +84,7 @@ namespace glm
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detail::tvec2<T> const & r
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
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detail::tmat2x3<T> m(detail::tmat2x3<T>::null);
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m[0][0] = c.x * r.x;
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@@ -103,7 +103,7 @@ namespace glm
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detail::tvec3<T> const & r
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
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detail::tmat3x2<T> m(detail::tmat3x2<T>::null);
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m[0][0] = c.x * r.x;
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@@ -122,7 +122,7 @@ namespace glm
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detail::tvec4<T> const & r
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
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detail::tmat2x4<T> m(detail::tmat2x4<T>::null);
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m[0][0] = c.x * r.x;
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@@ -143,7 +143,7 @@ namespace glm
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detail::tvec2<T> const & r
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
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detail::tmat4x2<T> m(detail::tmat4x2<T>::null);
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m[0][0] = c.x * r.x;
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@@ -164,7 +164,7 @@ namespace glm
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detail::tvec3<T> const & r
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
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detail::tmat3x4<T> m(detail::tmat3x4<T>::null);
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m[0][0] = c.x * r.x;
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@@ -189,7 +189,7 @@ namespace glm
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detail::tvec4<T> const & r
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
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detail::tmat4x3<T> m(detail::tmat4x3<T>::null);
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m[0][0] = c.x * r.x;
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@@ -213,7 +213,7 @@ namespace glm
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detail::tmat2x2<T> const & m
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
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detail::tmat2x2<T> result(detail::tmat2x2<T>::null);
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result[0][0] = m[0][0];
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@@ -229,7 +229,7 @@ namespace glm
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detail::tmat3x3<T> const & m
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
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detail::tmat3x3<T> result(detail::tmat3x3<T>::null);
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result[0][0] = m[0][0];
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@@ -252,7 +252,7 @@ namespace glm
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detail::tmat4x4<T> const & m
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
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detail::tmat4x4<T> result(detail::tmat4x4<T>::null);
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result[0][0] = m[0][0];
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@@ -283,7 +283,7 @@ namespace glm
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detail::tmat3x2<T> const & m
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
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detail::tmat2x3<T> result(detail::tmat2x3<T>::null);
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result[0][0] = m[0][0];
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@@ -301,7 +301,7 @@ namespace glm
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detail::tmat2x3<T> const & m
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
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detail::tmat3x2<T> result(detail::tmat3x2<T>::null);
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result[0][0] = m[0][0];
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@@ -319,7 +319,7 @@ namespace glm
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detail::tmat4x2<T> const & m
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
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detail::tmat2x4<T> result(detail::tmat2x4<T>::null);
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result[0][0] = m[0][0];
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@@ -339,7 +339,7 @@ namespace glm
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detail::tmat2x4<T> const & m
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
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detail::tmat4x2<T> result(detail::tmat4x2<T>::null);
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result[0][0] = m[0][0];
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@@ -359,7 +359,7 @@ namespace glm
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detail::tmat4x3<T> const & m
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
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detail::tmat3x4<T> result(detail::tmat3x4<T>::null);
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result[0][0] = m[0][0];
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@@ -383,7 +383,7 @@ namespace glm
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detail::tmat3x4<T> const & m
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)
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{
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- GLM_STATIC_ASSERT(detail::type<T>::is_float);
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
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detail::tmat4x3<T> result(detail::tmat4x3<T>::null);
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result[0][0] = m[0][0];
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@@ -407,6 +407,8 @@ namespace glm
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detail::tmat2x2<T> const & m
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)
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{
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'determinant' only accept floating-point inputs");
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+
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return m[0][0] * m[1][1] - m[1][0] * m[0][1];
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}
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@@ -416,6 +418,8 @@ namespace glm
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detail::tmat3x3<T> const & m
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)
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{
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'determinant' only accept floating-point inputs");
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+
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return
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+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
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- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
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@@ -428,6 +432,8 @@ namespace glm
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detail::tmat4x4<T> const & m
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)
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{
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'determinant' only accept floating-point inputs");
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+
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T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
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T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
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T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
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@@ -453,6 +459,8 @@ namespace glm
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detail::tmat2x2<T> const & m
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)
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{
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'inverse' only accept floating-point inputs");
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+
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//valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
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T Determinant = determinant(m);
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@@ -471,6 +479,8 @@ namespace glm
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detail::tmat3x3<T> const & m
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)
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{
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'inverse' only accept floating-point inputs");
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+
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//valType Determinant = m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
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// - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
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// + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
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@@ -498,6 +508,8 @@ namespace glm
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detail::tmat4x4<T> const & m
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)
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{
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+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'inverse' only accept floating-point inputs");
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+
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T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
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T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
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T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
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