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Make the #includes in the Dependencies section of the manual valid

- Oops
Jesse Talavera-Greenberg 9 years ago
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284ea2a205
1 changed files with 1 additions and 1 deletions
  1. 1 1
      manual.md

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manual.md

@@ -209,7 +209,7 @@ glm::mat4 transform(glm::vec2 const& Orientation, glm::vec3 const& Translate, gl
 
 The `<glm/glm.hpp>` header provides all standard GLSL features.
 
-GLM does not depend on external libraries or external headers such as `<gl.h>`, [`<glcorearb.h>`](http://www.opengl.org/registry/api/GL/glcorearb.h), `<gl3.h>`, `<glu.h>`, or `<windows.h>`. However, if `<boost/static_assert.hpp>` is included, then [`Boost.StaticAssert`](http://www.boost.org/doc/libs/release/libs/static_assert) will be used to provide compile-time errors.  Otherwise, if using a C++11 compiler, the standard `static_assert` will be used instead. If neither is available, GLM will use its own implementation of `static_assert`.
+GLM does not depend on external libraries or external headers such as `<GL/gl.h>`, [`<GL/glcorearb.h>`](http://www.opengl.org/registry/api/GL/glcorearb.h), `<GLES3/gl3.h>`, `<GL/glu.h>`, or `<windows.h>`. However, if `<boost/static_assert.hpp>` is included, then [`Boost.StaticAssert`](http://www.boost.org/doc/libs/release/libs/static_assert) will be used to provide compile-time errors.  Otherwise, if using a C++11 compiler, the standard `static_assert` will be used instead. If neither is available, GLM will use its own implementation of `static_assert`.
 
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 ## <a name="section2"></a> 2. Swizzle operators