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@@ -144,6 +144,67 @@ int test_quat_euler()
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return Error;
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return Error;
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}
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}
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+int test_quat_slerp()
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+{
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+ int Error(0);
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+
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+ float const Epsilon = 0.0001f;//glm::epsilon<float>();
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+
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+ float sqrt2 = sqrt(2.0f)/2.0f;
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+ glm::quat id;
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+ glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f);
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+ glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f);
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+
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+ // Testing a == 0
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+ // Must be id
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+ glm::quat id2 = glm::slerp(id, Y90rot, 0.0f);
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+ Error += glm::all(glm::epsilonEqual(id, id2, Epsilon)) ? 0 : 1;
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+
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+ // Testing a == 1
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+ // Must be 90° rotation on Y : 0 0.7 0 0.7
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+ glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f);
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+ Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot2, Epsilon)) ? 0 : 1;
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+
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+ // Testing standard, easy case
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+ // Must be 45° rotation on Y : 0 0.38 0 0.92
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+ glm::quat Y45rot1 = glm::slerp(id, Y90rot, 0.5f);
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+
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+ // Testing reverse case
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+ // Must be 45° rotation on Y : 0 0.38 0 0.92
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+ glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.5f);
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+
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+ // Testing against full circle around the sphere instead of shortest path
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+ // Must be 45° rotation on Y
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+ // certainly not a 135° rotation
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+ glm::quat Y45rot3 = glm::slerp(id , -Y90rot, 0.5f);
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+ float Y45angle3 = glm::angle(Y45rot3);
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+ Error += glm::epsilonEqual(Y45angle3, 45.f, Epsilon) ? 0 : 1;
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+ Error += glm::all(glm::epsilonEqual(Ym45rot2, Y45rot3, Epsilon)) ? 0 : 1;
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+
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+ // Same, but inverted
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+ // Must also be 45° rotation on Y : 0 0.38 0 0.92
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+ // -0 -0.38 -0 -0.92 is ok too
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+ glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f);
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+ Error += glm::all(glm::epsilonEqual(Ym45rot2, -Y45rot4, Epsilon)) ? 0 : 1;
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+
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+ // Testing q1 = q2
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+ // Must be 90° rotation on Y : 0 0.7 0 0.7
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+ glm::quat Y90rot3 = glm::slerp(Y90rot, Y90rot, 0.5f);
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+ Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot3, Epsilon)) ? 0 : 1;
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+
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+ // Testing 180° rotation
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+ // Must be 90° rotation on almost any axis that is on the XZ plane
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+ glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f);
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+ float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78;
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+ Error += glm::epsilonEqual(XZ90angle, 45.f, Epsilon) ? 0 : 1;
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+
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+ // Testing almost equal quaternions (this test should pass through the linear interpolation)
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+ // Must be 0 0.00X 0 0.99999
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+ glm::quat almostid = glm::slerp(id, glm::angleAxis(0.1f, 0.0f, 1.0f, 0.0f), 0.5f);
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+
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+ return Error;
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+}
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+
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int test_quat_type()
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int test_quat_type()
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{
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{
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glm::quat A;
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glm::quat A;
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@@ -163,6 +224,7 @@ int main()
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Error += test_quat_mix();
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Error += test_quat_mix();
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Error += test_quat_normalize();
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Error += test_quat_normalize();
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Error += test_quat_euler();
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Error += test_quat_euler();
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+ Error += test_quat_slerp();
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return Error;
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return Error;
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}
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}
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