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@@ -1,38 +1,149 @@
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#include <glm/ext/vector_relational.hpp>
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-#include <glm/vec2.hpp>
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+#include <glm/ext/vector_float1.hpp>
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+#include <glm/ext/vector_float1_precision.hpp>
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+#include <glm/ext/vector_float2.hpp>
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+#include <glm/ext/vector_float2_precision.hpp>
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+#include <glm/ext/vector_float3.hpp>
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+#include <glm/ext/vector_float3_precision.hpp>
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+#include <glm/ext/vector_float4.hpp>
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+#include <glm/ext/vector_float4_precision.hpp>
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+#include <glm/ext/vector_double1.hpp>
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+#include <glm/ext/vector_double1_precision.hpp>
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+#include <glm/ext/vector_double2.hpp>
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+#include <glm/ext/vector_double2_precision.hpp>
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+#include <glm/ext/vector_double3.hpp>
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+#include <glm/ext/vector_double3_precision.hpp>
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+#include <glm/ext/vector_double4.hpp>
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+#include <glm/ext/vector_double4_precision.hpp>
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-int test_equal()
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+template <typename vecType>
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+static int test_equal()
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{
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+ typedef typename vecType::value_type valType;
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+
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+ valType const A = static_cast<valType>(1.01f);
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+ valType const B = static_cast<valType>(1.02f);
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+ valType const Epsilon1(0.1f);
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+ valType const Epsilon2(0.001f);
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+
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int Error = 0;
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- Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1;
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- Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1;
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+ Error += glm::all(glm::equal(vecType(A), vecType(B), Epsilon1)) ? 0 : 1;
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+ Error += glm::all(glm::equal(vecType(A), vecType(B), vecType(Epsilon1))) ? 0 : 1;
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- Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1;
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- Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1;
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+ Error += !glm::any(glm::equal(vecType(A), vecType(B), Epsilon2)) ? 0 : 1;
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+ Error += !glm::any(glm::equal(vecType(A), vecType(B), vecType(Epsilon2))) ? 0 : 1;
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return Error;
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}
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-int test_notEqual()
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+template <typename vecType>
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+static int test_notEqual()
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{
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+ typedef typename vecType::value_type valType;
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+
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+ valType const A = static_cast<valType>(1.01f);
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+ valType const B = static_cast<valType>(1.02f);
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+ valType const Epsilon1(0.1f);
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+ valType const Epsilon2(0.001f);
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+
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int Error = 0;
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- Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1;
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- Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1;
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+ Error += glm::all(glm::notEqual(vecType(1.01f), vecType(1.02f), Epsilon2)) ? 0 : 1;
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+ Error += glm::all(glm::notEqual(vecType(1.01f), vecType(1.02f), vecType(Epsilon2))) ? 0 : 1;
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- Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1;
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- Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1;
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+ Error += !glm::any(glm::notEqual(vecType(1.01f), vecType(1.02f), Epsilon1)) ? 0 : 1;
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+ Error += !glm::any(glm::notEqual(vecType(1.01f), vecType(1.02f), vecType(Epsilon1))) ? 0 : 1;
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return Error;
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}
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+template <typename genType, typename valType>
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+static int test_constexpr()
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+{
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+# if GLM_CONFIG_CONSTEXP == GLM_ENABLE
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+ static_assert(glm::all(glm::equal(genType(static_cast<valType>(1.01f)), genType(static_cast<valType>(1.02f)), static_cast<valType>(0.1f))), "GLM: Failed constexpr");
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+# endif
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+
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+ return 0;
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+}
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+
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int main()
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{
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int Error = 0;
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- Error += test_equal();
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- Error += test_notEqual();
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+ Error += test_equal<glm::vec1>();
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+ Error += test_equal<glm::lowp_vec1>();
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+ Error += test_equal<glm::mediump_vec1>();
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+ Error += test_equal<glm::highp_vec1>();
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+ Error += test_equal<glm::vec2>();
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+ Error += test_equal<glm::lowp_vec2>();
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+ Error += test_equal<glm::mediump_vec2>();
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+ Error += test_equal<glm::highp_vec2>();
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+ Error += test_equal<glm::vec3>();
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+ Error += test_equal<glm::lowp_vec3>();
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+ Error += test_equal<glm::mediump_vec3>();
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+ Error += test_equal<glm::highp_vec3>();
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+ Error += test_equal<glm::vec4>();
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+ Error += test_equal<glm::lowp_vec4>();
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+ Error += test_equal<glm::mediump_vec4>();
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+ Error += test_equal<glm::highp_vec4>();
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+
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+ Error += test_equal<glm::dvec1>();
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+ Error += test_equal<glm::lowp_dvec1>();
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+ Error += test_equal<glm::mediump_dvec1>();
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+ Error += test_equal<glm::highp_dvec1>();
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+ Error += test_equal<glm::dvec2>();
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+ Error += test_equal<glm::lowp_dvec2>();
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+ Error += test_equal<glm::mediump_dvec2>();
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+ Error += test_equal<glm::highp_dvec2>();
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+ Error += test_equal<glm::dvec3>();
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+ Error += test_equal<glm::lowp_dvec3>();
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+ Error += test_equal<glm::mediump_dvec3>();
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+ Error += test_equal<glm::highp_dvec3>();
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+ Error += test_equal<glm::dvec4>();
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+ Error += test_equal<glm::lowp_dvec4>();
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+ Error += test_equal<glm::mediump_dvec4>();
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+ Error += test_equal<glm::highp_dvec4>();
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+
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+ Error += test_notEqual<glm::vec1>();
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+ Error += test_notEqual<glm::lowp_vec1>();
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+ Error += test_notEqual<glm::mediump_vec1>();
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+ Error += test_notEqual<glm::highp_vec1>();
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+ Error += test_notEqual<glm::vec2>();
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+ Error += test_notEqual<glm::lowp_vec2>();
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+ Error += test_notEqual<glm::mediump_vec2>();
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+ Error += test_notEqual<glm::highp_vec2>();
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+ Error += test_notEqual<glm::vec3>();
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+ Error += test_notEqual<glm::lowp_vec3>();
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+ Error += test_notEqual<glm::mediump_vec3>();
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+ Error += test_notEqual<glm::highp_vec3>();
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+ Error += test_notEqual<glm::vec4>();
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+ Error += test_notEqual<glm::lowp_vec4>();
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+ Error += test_notEqual<glm::mediump_vec4>();
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+ Error += test_notEqual<glm::highp_vec4>();
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+
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+ Error += test_notEqual<glm::dvec1>();
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+ Error += test_notEqual<glm::lowp_dvec1>();
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+ Error += test_notEqual<glm::mediump_dvec1>();
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+ Error += test_notEqual<glm::highp_dvec1>();
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+ Error += test_notEqual<glm::dvec2>();
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+ Error += test_notEqual<glm::lowp_dvec2>();
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+ Error += test_notEqual<glm::mediump_dvec2>();
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+ Error += test_notEqual<glm::highp_dvec2>();
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+ Error += test_notEqual<glm::dvec3>();
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+ Error += test_notEqual<glm::lowp_dvec3>();
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+ Error += test_notEqual<glm::mediump_dvec3>();
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+ Error += test_notEqual<glm::highp_dvec3>();
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+ Error += test_notEqual<glm::dvec4>();
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+ Error += test_notEqual<glm::lowp_dvec4>();
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+ Error += test_notEqual<glm::mediump_dvec4>();
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+ Error += test_notEqual<glm::highp_dvec4>();
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+
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+ Error += test_constexpr<glm::vec1, float>();
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+ Error += test_constexpr<glm::vec2, float>();
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+ Error += test_constexpr<glm::vec3, float>();
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+ Error += test_constexpr<glm::vec4, float>();
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return Error;
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}
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