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@@ -1,33 +1,5 @@
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-///////////////////////////////////////////////////////////////////////////////////
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-/// OpenGL Mathematics (glm.g-truc.net)
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-///
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-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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-/// Permission is hereby granted, free of charge, to any person obtaining a copy
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-/// of this software and associated documentation files (the "Software"), to deal
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-/// in the Software without restriction, including without limitation the rights
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-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-/// copies of the Software, and to permit persons to whom the Software is
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-/// furnished to do so, subject to the following conditions:
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-///
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-/// The above copyright notice and this permission notice shall be included in
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-/// all copies or substantial portions of the Software.
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-///
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-/// Restrictions:
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-/// By making use of the Software for military purposes, you choose to make
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-/// a Bunny unhappy.
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-///
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-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-/// THE SOFTWARE.
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-///
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/// @ref core
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/// @file glm/glm.hpp
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-/// @date 2005-01-14 / 2011-10-24
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-/// @author Christophe Riccio
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///
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/// @defgroup core GLM Core
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///
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@@ -37,46 +9,45 @@
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/// C++ functions that mirror the GLSL functions. It also includes
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/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
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/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
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-///
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+///
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/// The best documentation for GLM Core is the current GLSL specification,
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/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
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/// (pdf file)</a>.
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-///
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+///
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/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
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-///
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+///
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/// @defgroup core_types Types
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-///
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+///
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/// @brief The standard types defined by the specification.
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-///
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+///
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/// These types are all typedefs of more generalized, template types. To see the definition
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/// of these template types, go to @ref core_template.
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-///
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+///
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/// @ingroup core
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-///
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+///
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/// @defgroup core_precision Precision types
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-///
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+///
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/// @brief Non-GLSL types that are used to define precision-based types.
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-///
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+///
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/// The GLSL language allows the user to define the precision of a particular variable.
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/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
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/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
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-///
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+///
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/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
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/// a number of typedefs of the @ref core_template that use a particular precision.
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-///
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+///
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/// None of these types make any guarantees about the actual precision used.
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-///
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+///
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/// @ingroup core
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-///
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+///
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/// @defgroup core_template Template types
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-///
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+///
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/// @brief The generic template types used as the basis for the core types.
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-///
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+///
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/// These types are all templates used to define the actual @ref core_types.
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/// These templetes are implementation details of GLM types and should not be used explicitly.
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-///
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+///
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/// @ingroup core
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-///////////////////////////////////////////////////////////////////////////////////
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#include "detail/_fixes.hpp"
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