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@@ -194,6 +194,84 @@ int test_quat_slerp()
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return Error;
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}
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+int test_quat_slerp_spins()
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+{
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+ int Error = 0;
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+
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+ float const Epsilon = 0.0001f;//glm::epsilon<float>();
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+
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+ float sqrt2 = std::sqrt(2.0f) / 2.0f;
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+ glm::quat id(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0), static_cast<float>(0));
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+ glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f);
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+ glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f);
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+
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+ // Testing a == 0, k == 1
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+ // Must be id
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+ glm::quat id2 = glm::slerp(id, id, 1.0f, 1);
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+ Error += glm::all(glm::equal(id, id2, Epsilon)) ? 0 : 1;
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+
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+ // Testing a == 1, k == 2
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+ // Must be id
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+ glm::quat id3 = glm::slerp(id, id, 1.0f, 2);
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+ Error += glm::all(glm::equal(id, id3, Epsilon)) ? 0 : 1;
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+
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+ // Testing a == 1, k == 1
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+ // Must be 90° rotation on Y : 0 0.7 0 0.7
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+ // Negative quaternion is representing same orientation
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+ glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f, 1);
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+ Error += glm::all(glm::equal(Y90rot, -Y90rot2, Epsilon)) ? 0 : 1;
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+
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+ // Testing a == 1, k == 2
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+ // Must be id
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+ glm::quat Y90rot3 = glm::slerp(id, Y90rot, 8.0f / 9.0f, 2);
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+ Error += glm::all(glm::equal(id, Y90rot3, Epsilon)) ? 0 : 1;
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+
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+ // Testing a == 1, k == 1
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+ // Must be 90° rotation on Y : 0 0.7 0 0.7
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+ glm::quat Y90rot4 = glm::slerp(id, Y90rot, 0.2f, 1);
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+ Error += glm::all(glm::equal(Y90rot, Y90rot4, Epsilon)) ? 0 : 1;
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+
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+ // Testing reverse case
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+ // Must be 45° rotation on Y : 0 0.38 0 0.92
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+ // Negative quaternion is representing same orientation
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+ glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.9f, 1);
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+ glm::quat Ym45rot3 = glm::slerp(Y90rot, id, 0.5f);
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+ Error += glm::all(glm::equal(-Ym45rot2, Ym45rot3, Epsilon)) ? 0 : 1;
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+
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+ // Testing against full circle around the sphere instead of shortest path
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+ // Must be 45° rotation on Y
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+ // certainly not a 135° rotation
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+ glm::quat Y45rot3 = glm::slerp(id, -Y90rot, 0.5f, 0);
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+ float Y45angle3 = glm::angle(Y45rot3);
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+ Error += glm::equal(Y45angle3, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1;
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+ Error += glm::all(glm::equal(Ym45rot3, Y45rot3, Epsilon)) ? 0 : 1;
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+
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+ // Same, but inverted
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+ // Must also be 45° rotation on Y : 0 0.38 0 0.92
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+ // -0 -0.38 -0 -0.92 is ok too
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+ glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f, 0);
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+ Error += glm::all(glm::equal(Ym45rot2, Y45rot4, Epsilon)) ? 0 : 1;
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+
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+ // Testing q1 = q2 k == 2
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+ // Must be 90° rotation on Y : 0 0.7 0 0.7
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+ glm::quat Y90rot5 = glm::slerp(Y90rot, Y90rot, 0.5f, 2);
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+ Error += glm::all(glm::equal(Y90rot, Y90rot5, Epsilon)) ? 0 : 1;
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+
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+ // Testing 180° rotation
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+ // Must be 90° rotation on almost any axis that is on the XZ plane
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+ glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f, 1);
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+ float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78;
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+ Error += glm::equal(XZ90angle, glm::pi<float>() * 1.25f, Epsilon) ? 0 : 1;
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+
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+ // Testing rotation over long arc
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+ // Distance from id to 90° is 270°, so 2/3 of it should be 180°
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+ // Negative quaternion is representing same orientation
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+ glm::quat Neg90rot = glm::slerp(id, Y90rot, 2.0f / 3.0f, -1);
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+ Error += glm::all(glm::equal(Y180rot, -Neg90rot, Epsilon)) ? 0 : 1;
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+
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+ return Error;
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+}
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+
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static int test_quat_mul_vec()
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{
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int Error(0);
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@@ -260,6 +338,7 @@ int main()
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Error += test_quat_normalize();
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Error += test_quat_euler();
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Error += test_quat_slerp();
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+ Error += test_quat_slerp_spins();
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Error += test_identity();
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return Error;
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