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@@ -2,17 +2,62 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-01-15
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-// Updated : 2011-09-13
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+// Updated : 2011-11-14
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// Licence : This source is under MIT licence
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// File : test/gtx/func_geometric.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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+int test_reflect()
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+{
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+ int Error = 0;
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+
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+ {
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+ glm::vec2 A(1.0f, 0.0f);
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+ glm::vec2 B(0.0f, 1.0f);
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+ glm::vec2 C = glm::reflect(A, B);
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+ Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
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+ }
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+
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+ {
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+ glm::dvec2 A(1.0f, 0.0f);
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+ glm::dvec2 B(0.0f, 1.0f);
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+ glm::dvec2 C = glm::reflect(A, B);
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+ Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
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+ }
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+
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+ return Error;
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+}
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+
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+int test_refract()
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+{
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+ int Error = 0;
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+
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+ {
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+ glm::vec2 A(1.0f, 0.0f);
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+ glm::vec2 B(0.0f, 1.0f);
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+ glm::vec2 C = glm::reflect(A, B);
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+ Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
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+ }
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+
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+ {
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+ glm::dvec2 A(1.0f, 0.0f);
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+ glm::dvec2 B(0.0f, 1.0f);
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+ glm::dvec2 C = glm::reflect(A, B);
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+ Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
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+ }
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+
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+ return Error;
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+}
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+
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int main()
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{
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- int Failed = 0;
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+ int Error(0);
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+
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+ Error += test_reflect();
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+ Error += test_refract();
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- return Failed;
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+ return Error;
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}
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