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Completed EXT_*_integer extensions

Christophe 6 years ago
parent
commit
3a65b7a628

+ 1 - 0
glm/ext/scalar_integer.hpp

@@ -15,6 +15,7 @@
 #include "../detail/setup.hpp"
 #include "../detail/qualifier.hpp"
 #include "../detail/_vectorize.hpp"
+#include "../detail/type_float.hpp"
 #include "../vector_relational.hpp"
 #include "../common.hpp"
 #include <limits>

+ 12 - 0
glm/ext/scalar_integer.inl

@@ -159,6 +159,8 @@ namespace detail
 	template<typename genIUType>
 	GLM_FUNC_QUALIFIER bool isPowerOfTwo(genIUType Value)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'isPowerOfTwo' only accept integer inputs");
+
 		genIUType const Result = glm::abs(Value);
 		return !(Result & (Result - 1));
 	}
@@ -166,30 +168,40 @@ namespace detail
 	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType nextPowerOfTwo(genIUType value)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'nextPowerOfTwo' only accept integer inputs");
+
 		return detail::compute_ceilPowerOfTwo<1, genIUType, defaultp, std::numeric_limits<genIUType>::is_signed>::call(vec<1, genIUType, defaultp>(value)).x;
 	}
 
 	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType prevPowerOfTwo(genIUType value)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'prevPowerOfTwo' only accept integer inputs");
+
 		return isPowerOfTwo(value) ? value : static_cast<genIUType>(1) << findMSB(value);
 	}
 
 	template<typename genIUType>
 	GLM_FUNC_QUALIFIER bool isMultiple(genIUType Value, genIUType Multiple)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'isMultiple' only accept integer inputs");
+
 		return isMultiple(vec<1, genIUType>(Value), vec<1, genIUType>(Multiple)).x;
 	}
 
 	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType nextMultiple(genIUType Source, genIUType Multiple)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'nextMultiple' only accept integer inputs");
+
 		return detail::compute_ceilMultiple<std::numeric_limits<genIUType>::is_iec559, std::numeric_limits<genIUType>::is_signed>::call(Source, Multiple);
 	}
 
 	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType prevMultiple(genIUType Source, genIUType Multiple)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'prevMultiple' only accept integer inputs");
+
 		return detail::compute_floorMultiple<std::numeric_limits<genIUType>::is_iec559, std::numeric_limits<genIUType>::is_signed>::call(Source, Multiple);
 	}
 }//namespace glm

+ 6 - 6
glm/ext/scalar_ulp.hpp

@@ -32,7 +32,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<typename genType>
-	GLM_FUNC_DECL genType next_float(genType x);
+	GLM_FUNC_DECL genType nextFloat(genType x);
 
 	/// Return the previous ULP value(s) before the input value(s).
 	///
@@ -40,7 +40,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<typename genType>
-	GLM_FUNC_DECL genType prev_float(genType x);
+	GLM_FUNC_DECL genType prevFloat(genType x);
 
 	/// Return the value(s) ULP distance after the input value(s).
 	///
@@ -48,7 +48,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<typename genType>
-	GLM_FUNC_DECL genType next_float(genType x, int ULPs);
+	GLM_FUNC_DECL genType nextFloat(genType x, int ULPs);
 
 	/// Return the value(s) ULP distance before the input value(s).
 	///
@@ -56,17 +56,17 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<typename genType>
-	GLM_FUNC_DECL genType prev_float(genType x, int ULPs);
+	GLM_FUNC_DECL genType prevFloat(genType x, int ULPs);
 
 	/// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
 	///
 	/// @see ext_scalar_ulp
-	GLM_FUNC_DECL int float_distance(float x, float y);
+	GLM_FUNC_DECL int floatDistance(float x, float y);
 
 	/// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
 	///
 	/// @see ext_scalar_ulp
-	GLM_FUNC_DECL int64 float_distance(double x, double y);
+	GLM_FUNC_DECL int64 floatDistance(double x, double y);
 
 	/// @}
 }//namespace glm

+ 10 - 10
glm/ext/scalar_ulp.inl

@@ -189,7 +189,7 @@ namespace detail
 namespace glm
 {
 	template<>
-	GLM_FUNC_QUALIFIER float next_float(float x)
+	GLM_FUNC_QUALIFIER float nextFloat(float x)
 	{
 #		if GLM_HAS_CXX11_STL
 			return std::nextafter(x, std::numeric_limits<float>::max());
@@ -203,7 +203,7 @@ namespace glm
 	}
 
 	template<>
-	GLM_FUNC_QUALIFIER double next_float(double x)
+	GLM_FUNC_QUALIFIER double nextFloat(double x)
 	{
 #		if GLM_HAS_CXX11_STL
 			return std::nextafter(x, std::numeric_limits<double>::max());
@@ -217,18 +217,18 @@ namespace glm
 	}
 
 	template<typename T>
-	GLM_FUNC_QUALIFIER T next_float(T x, int ULPs)
+	GLM_FUNC_QUALIFIER T nextFloat(T x, int ULPs)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input");
 		assert(ULPs >= 0);
 
 		T temp = x;
 		for(int i = 0; i < ULPs; ++i)
-			temp = next_float(temp);
+			temp = nextFloat(temp);
 		return temp;
 	}
 
-	GLM_FUNC_QUALIFIER float prev_float(float x)
+	GLM_FUNC_QUALIFIER float prevFloat(float x)
 	{
 #		if GLM_HAS_CXX11_STL
 			return std::nextafter(x, std::numeric_limits<float>::min());
@@ -241,7 +241,7 @@ namespace glm
 #		endif
 	}
 
-	GLM_FUNC_QUALIFIER double prev_float(double x)
+	GLM_FUNC_QUALIFIER double prevFloat(double x)
 	{
 #		if GLM_HAS_CXX11_STL
 			return std::nextafter(x, std::numeric_limits<double>::min());
@@ -255,18 +255,18 @@ namespace glm
 	}
 
 	template<typename T>
-	GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs)
+	GLM_FUNC_QUALIFIER T prevFloat(T x, int ULPs)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input");
 		assert(ULPs >= 0);
 
 		T temp = x;
 		for(int i = 0; i < ULPs; ++i)
-			temp = prev_float(temp);
+			temp = prevFloat(temp);
 		return temp;
 	}
 
-	GLM_FUNC_QUALIFIER int float_distance(float x, float y)
+	GLM_FUNC_QUALIFIER int floatDistance(float x, float y)
 	{
 		detail::float_t<float> const a(x);
 		detail::float_t<float> const b(y);
@@ -274,7 +274,7 @@ namespace glm
 		return abs(a.i - b.i);
 	}
 
-	GLM_FUNC_QUALIFIER int64 float_distance(double x, double y)
+	GLM_FUNC_QUALIFIER int64 floatDistance(double x, double y)
 	{
 		detail::float_t<double> const a(x);
 		detail::float_t<double> const b(y);

+ 18 - 0
glm/ext/vector_integer.inl

@@ -5,6 +5,8 @@ namespace glm
 	template<length_t L, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& Value)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'isPowerOfTwo' only accept integer inputs");
+
 		vec<L, T, Q> const Result(abs(Value));
 		return equal(Result & (Result - vec<L, T, Q>(1)), vec<L, T, Q>(0));
 	}
@@ -12,48 +14,64 @@ namespace glm
 	template<length_t L, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER vec<L, T, Q> nextPowerOfTwo(vec<L, T, Q> const& v)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'nextPowerOfTwo' only accept integer inputs");
+
 		return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
 	}
 
 	template<length_t L, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER vec<L, T, Q> prevPowerOfTwo(vec<L, T, Q> const& v)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'prevPowerOfTwo' only accept integer inputs");
+
 		return detail::functor1<vec, L, T, T, Q>::call(prevPowerOfTwo, v);
 	}
 
 	template<length_t L, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, T Multiple)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'isMultiple' only accept integer inputs");
+
 		return (Value % Multiple) == vec<L, T, Q>(0);
 	}
 
 	template<length_t L, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, vec<L, T, Q> const& Multiple)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'isMultiple' only accept integer inputs");
+
 		return (Value % Multiple) == vec<L, T, Q>(0);
 	}
 
 	template<length_t L, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER vec<L, T, Q> nextMultiple(vec<L, T, Q> const& Source, T Multiple)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'nextMultiple' only accept integer inputs");
+
 		return detail::functor2<vec, L, T, Q>::call(nextMultiple, Source, vec<L, T, Q>(Multiple));
 	}
 
 	template<length_t L, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER vec<L, T, Q> nextMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'nextMultiple' only accept integer inputs");
+
 		return detail::functor2<vec, L, T, Q>::call(nextMultiple, Source, Multiple);
 	}
 
 	template<length_t L, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER vec<L, T, Q> prevMultiple(vec<L, T, Q> const& Source, T Multiple)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'prevMultiple' only accept integer inputs");
+
 		return detail::functor2<vec, L, T, Q>::call(prevMultiple, Source, vec<L, T, Q>(Multiple));
 	}
 
 	template<length_t L, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER vec<L, T, Q> prevMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
 	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'prevMultiple' only accept integer inputs");
+
 		return detail::functor2<vec, L, T, Q>::call(prevMultiple, Source, Multiple);
 	}
 }//namespace glm

+ 8 - 8
glm/ext/vector_ulp.hpp

@@ -33,7 +33,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x);
+	GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x);
 
 	/// Return the value(s) ULP distance after the input value(s).
 	///
@@ -43,7 +43,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs);
+	GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs);
 
 	/// Return the value(s) ULP distance after the input value(s).
 	///
@@ -53,7 +53,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+	GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
 
 	/// Return the previous ULP value(s) before the input value(s).
 	///
@@ -63,7 +63,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x);
+	GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x);
 
 	/// Return the value(s) ULP distance before the input value(s).
 	///
@@ -73,7 +73,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs);
+	GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs);
 
 	/// Return the value(s) ULP distance before the input value(s).
 	///
@@ -83,7 +83,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+	GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
 
 	/// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
 	///
@@ -92,7 +92,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
+	GLM_FUNC_DECL vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
 
 	/// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
 	///
@@ -101,7 +101,7 @@ namespace glm
 	///
 	/// @see ext_scalar_ulp
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_DECL vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
+	GLM_FUNC_DECL vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
 
 	/// @}
 }//namespace glm

+ 16 - 16
glm/ext/vector_ulp.inl

@@ -1,74 +1,74 @@
 namespace glm
 {
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
+	GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x)
 	{
 		vec<L, T, Q> Result;
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
-			Result[i] = next_float(x[i]);
+			Result[i] = nextFloat(x[i]);
 		return Result;
 	}
 
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs)
+	GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs)
 	{
 		vec<L, T, Q> Result;
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
-			Result[i] = next_float(x[i], ULPs);
+			Result[i] = nextFloat(x[i], ULPs);
 		return Result;
 	}
 
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+	GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
 	{
 		vec<L, T, Q> Result;
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
-			Result[i] = next_float(x[i], ULPs[i]);
+			Result[i] = nextFloat(x[i], ULPs[i]);
 		return Result;
 	}
 
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
+	GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x)
 	{
 		vec<L, T, Q> Result;
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
-			Result[i] = prev_float(x[i]);
+			Result[i] = prevFloat(x[i]);
 		return Result;
 	}
 
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs)
+	GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs)
 	{
 		vec<L, T, Q> Result;
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
-			Result[i] = prev_float(x[i], ULPs);
+			Result[i] = prevFloat(x[i], ULPs);
 		return Result;
 	}
 
 	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+	GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
 	{
 		vec<L, T, Q> Result;
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
-			Result[i] = prev_float(x[i], ULPs[i]);
+			Result[i] = prevFloat(x[i], ULPs[i]);
 		return Result;
 	}
 
 	template<length_t L, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
+	GLM_FUNC_QUALIFIER vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
 	{
 		vec<L, int, Q> Result;
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
-			Result[i] = float_distance(x[i], y[i]);
+			Result[i] = floatDistance(x[i], y[i]);
 		return Result;
 	}
 
 	template<length_t L, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
+	GLM_FUNC_QUALIFIER vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
 	{
 		vec<L, int64, Q> Result;
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
-			Result[i] = float_distance(x[i], y[i]);
+			Result[i] = floatDistance(x[i], y[i]);
 		return Result;
 	}
 }//namespace glm

+ 1 - 1
glm/gtc/integer.hpp

@@ -30,7 +30,7 @@ namespace glm
 	/// @addtogroup gtc_integer
 	/// @{
 
-	/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
+	/// Returns the log2 of x for integer values. Usefull to compute mipmap count from the texture size.
 	/// @see gtc_integer
 	template<typename genIUType>
 	GLM_FUNC_DECL genIUType log2(genIUType x);

+ 2 - 243
glm/gtc/round.inl

@@ -1,230 +1,10 @@
 /// @ref gtc_round
 
 #include "../integer.hpp"
+#include "../ext/vector_integer.hpp"
 
-namespace glm{
-namespace detail
+namespace glm
 {
-	template<length_t L, typename T, qualifier Q, bool compute = false>
-	struct compute_ceilShift
-	{
-		GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T)
-		{
-			return v;
-		}
-	};
-
-	template<length_t L, typename T, qualifier Q>
-	struct compute_ceilShift<L, T, Q, true>
-	{
-		GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Shift)
-		{
-			return v | (v >> Shift);
-		}
-	};
-
-	template<length_t L, typename T, qualifier Q, bool isSigned = true>
-	struct compute_ceilPowerOfTwo
-	{
-		GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
-		{
-			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
-
-			vec<L, T, Q> const Sign(sign(x));
-
-			vec<L, T, Q> v(abs(x));
-
-			v = v - static_cast<T>(1);
-			v = v | (v >> static_cast<T>(1));
-			v = v | (v >> static_cast<T>(2));
-			v = v | (v >> static_cast<T>(4));
-			v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
-			v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
-			v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
-			return (v + static_cast<T>(1)) * Sign;
-		}
-	};
-
-	template<length_t L, typename T, qualifier Q>
-	struct compute_ceilPowerOfTwo<L, T, Q, false>
-	{
-		GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
-		{
-			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
-
-			vec<L, T, Q> v(x);
-
-			v = v - static_cast<T>(1);
-			v = v | (v >> static_cast<T>(1));
-			v = v | (v >> static_cast<T>(2));
-			v = v | (v >> static_cast<T>(4));
-			v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
-			v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
-			v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
-			return v + static_cast<T>(1);
-		}
-	};
-
-	template<bool is_float, bool is_signed>
-	struct compute_ceilMultiple{};
-
-	template<>
-	struct compute_ceilMultiple<true, true>
-	{
-		template<typename genType>
-		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
-		{
-			if(Source > genType(0))
-				return Source + (Multiple - std::fmod(Source, Multiple));
-			else
-				return Source + std::fmod(-Source, Multiple);
-		}
-	};
-
-	template<>
-	struct compute_ceilMultiple<false, false>
-	{
-		template<typename genType>
-		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
-		{
-			genType Tmp = Source - genType(1);
-			return Tmp + (Multiple - (Tmp % Multiple));
-		}
-	};
-
-	template<>
-	struct compute_ceilMultiple<false, true>
-	{
-		template<typename genType>
-		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
-		{
-			if(Source > genType(0))
-			{
-				genType Tmp = Source - genType(1);
-				return Tmp + (Multiple - (Tmp % Multiple));
-			}
-			else
-				return Source + (-Source % Multiple);
-		}
-	};
-
-	template<bool is_float, bool is_signed>
-	struct compute_floorMultiple{};
-
-	template<>
-	struct compute_floorMultiple<true, true>
-	{
-		template<typename genType>
-		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
-		{
-			if(Source >= genType(0))
-				return Source - std::fmod(Source, Multiple);
-			else
-				return Source - std::fmod(Source, Multiple) - Multiple;
-		}
-	};
-
-	template<>
-	struct compute_floorMultiple<false, false>
-	{
-		template<typename genType>
-		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
-		{
-			if(Source >= genType(0))
-				return Source - Source % Multiple;
-			else
-			{
-				genType Tmp = Source + genType(1);
-				return Tmp - Tmp % Multiple - Multiple;
-			}
-		}
-	};
-
-	template<>
-	struct compute_floorMultiple<false, true>
-	{
-		template<typename genType>
-		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
-		{
-			if(Source >= genType(0))
-				return Source - Source % Multiple;
-			else
-			{
-				genType Tmp = Source + genType(1);
-				return Tmp - Tmp % Multiple - Multiple;
-			}
-		}
-	};
-
-	template<bool is_float, bool is_signed>
-	struct compute_roundMultiple{};
-
-	template<>
-	struct compute_roundMultiple<true, true>
-	{
-		template<typename genType>
-		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
-		{
-			if(Source >= genType(0))
-				return Source - std::fmod(Source, Multiple);
-			else
-			{
-				genType Tmp = Source + genType(1);
-				return Tmp - std::fmod(Tmp, Multiple) - Multiple;
-			}
-		}
-	};
-
-	template<>
-	struct compute_roundMultiple<false, false>
-	{
-		template<typename genType>
-		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
-		{
-			if(Source >= genType(0))
-				return Source - Source % Multiple;
-			else
-			{
-				genType Tmp = Source + genType(1);
-				return Tmp - Tmp % Multiple - Multiple;
-			}
-		}
-	};
-
-	template<>
-	struct compute_roundMultiple<false, true>
-	{
-		template<typename genType>
-		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
-		{
-			if(Source >= genType(0))
-				return Source - Source % Multiple;
-			else
-			{
-				genType Tmp = Source + genType(1);
-				return Tmp - Tmp % Multiple - Multiple;
-			}
-		}
-	};
-}//namespace detail
-
-	////////////////
-	// isPowerOfTwo
-
-	template<typename genType>
-	GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
-	{
-		genType const Result = glm::abs(Value);
-		return !(Result & (Result - 1));
-	}
-
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& Value)
-	{
-		vec<L, T, Q> const Result(abs(Value));
-		return equal(Result & (Result - 1), vec<L, T, Q>(0));
-	}
-
 	//////////////////
 	// ceilPowerOfTwo
 
@@ -275,27 +55,6 @@ namespace detail
 		return detail::functor1<vec, L, T, T, Q>::call(roundPowerOfTwo, v);
 	}
 
-	////////////////
-	// isMultiple
-
-	template<typename genType>
-	GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple)
-	{
-		return isMultiple(vec<1, genType>(Value), vec<1, genType>(Multiple)).x;
-	}
-
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, T Multiple)
-	{
-		return (Value % Multiple) == vec<L, T, Q>(0);
-	}
-
-	template<length_t L, typename T, qualifier Q>
-	GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, vec<L, T, Q> const& Multiple)
-	{
-		return (Value % Multiple) == vec<L, T, Q>(0);
-	}
-
 	//////////////////////
 	// ceilMultiple
 

+ 130 - 2
glm/gtc/ulp.hpp

@@ -15,10 +15,138 @@
 #pragma once
 
 // Dependencies
-#include "../ext/scalar_ulp.hpp"
-#include "../ext/vector_ulp.hpp"
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_vectorize.hpp"
+#include "../ext/scalar_int_sized.hpp"
 
 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
 #	pragma message("GLM: GLM_GTC_ulp extension included")
 #endif
 
+namespace glm
+{
+	/// Return the next ULP value(s) after the input value(s).
+	///
+	/// @tparam genType A floating-point scalar type.
+	///
+	/// @see gtc_ulp
+	template<typename genType>
+	GLM_FUNC_DECL genType next_float(genType x);
+
+	/// Return the previous ULP value(s) before the input value(s).
+	///
+	/// @tparam genType A floating-point scalar type.
+	///
+	/// @see gtc_ulp
+	template<typename genType>
+	GLM_FUNC_DECL genType prev_float(genType x);
+
+	/// Return the value(s) ULP distance after the input value(s).
+	///
+	/// @tparam genType A floating-point scalar type.
+	///
+	/// @see gtc_ulp
+	template<typename genType>
+	GLM_FUNC_DECL genType next_float(genType x, int ULPs);
+
+	/// Return the value(s) ULP distance before the input value(s).
+	///
+	/// @tparam genType A floating-point scalar type.
+	///
+	/// @see gtc_ulp
+	template<typename genType>
+	GLM_FUNC_DECL genType prev_float(genType x, int ULPs);
+
+	/// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
+	///
+	/// @see gtc_ulp
+	GLM_FUNC_DECL int float_distance(float x, float y);
+
+	/// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
+	///
+	/// @see gtc_ulp
+	GLM_FUNC_DECL int64 float_distance(double x, double y);
+
+	/// Return the next ULP value(s) after the input value(s).
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see gtc_ulp
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x);
+
+	/// Return the value(s) ULP distance after the input value(s).
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see gtc_ulp
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs);
+
+	/// Return the value(s) ULP distance after the input value(s).
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see gtc_ulp
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
+	/// Return the previous ULP value(s) before the input value(s).
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see gtc_ulp
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x);
+
+	/// Return the value(s) ULP distance before the input value(s).
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see gtc_ulp
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs);
+
+	/// Return the value(s) ULP distance before the input value(s).
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam T Floating-point
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see gtc_ulp
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
+	/// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see gtc_ulp
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
+
+	/// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
+	///
+	/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see gtc_ulp
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_DECL vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
+
+	/// @}
+}//namespace glm
+
+#include "ulp.inl"

+ 172 - 1
glm/gtc/ulp.inl

@@ -1,3 +1,174 @@
 /// @ref gtc_ulp
-///
+
+#include "../ext/scalar_integer.hpp"
+#include "../ext/vector_integer.hpp"
+
+namespace glm
+{
+	template<>
+	GLM_FUNC_QUALIFIER float next_float(float x)
+	{
+#		if GLM_HAS_CXX11_STL
+		return std::nextafter(x, std::numeric_limits<float>::max());
+#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+		return detail::nextafterf(x, FLT_MAX);
+#		elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+		return __builtin_nextafterf(x, FLT_MAX);
+#		else
+		return nextafterf(x, FLT_MAX);
+#		endif
+	}
+
+	template<>
+	GLM_FUNC_QUALIFIER double next_float(double x)
+	{
+#		if GLM_HAS_CXX11_STL
+		return std::nextafter(x, std::numeric_limits<double>::max());
+#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+		return detail::nextafter(x, std::numeric_limits<double>::max());
+#		elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+		return __builtin_nextafter(x, DBL_MAX);
+#		else
+		return nextafter(x, DBL_MAX);
+#		endif
+	}
+
+	template<typename T>
+	GLM_FUNC_QUALIFIER T next_float(T x, int ULPs)
+	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input");
+		assert(ULPs >= 0);
+
+		T temp = x;
+		for (int i = 0; i < ULPs; ++i)
+			temp = next_float(temp);
+		return temp;
+	}
+
+	GLM_FUNC_QUALIFIER float prev_float(float x)
+	{
+#		if GLM_HAS_CXX11_STL
+		return std::nextafter(x, std::numeric_limits<float>::min());
+#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+		return detail::nextafterf(x, FLT_MIN);
+#		elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+		return __builtin_nextafterf(x, FLT_MIN);
+#		else
+		return nextafterf(x, FLT_MIN);
+#		endif
+	}
+
+	GLM_FUNC_QUALIFIER double prev_float(double x)
+	{
+#		if GLM_HAS_CXX11_STL
+		return std::nextafter(x, std::numeric_limits<double>::min());
+#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+		return _nextafter(x, DBL_MIN);
+#		elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+		return __builtin_nextafter(x, DBL_MIN);
+#		else
+		return nextafter(x, DBL_MIN);
+#		endif
+	}
+
+	template<typename T>
+	GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs)
+	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input");
+		assert(ULPs >= 0);
+
+		T temp = x;
+		for (int i = 0; i < ULPs; ++i)
+			temp = prev_float(temp);
+		return temp;
+	}
+
+	GLM_FUNC_QUALIFIER int float_distance(float x, float y)
+	{
+		detail::float_t<float> const a(x);
+		detail::float_t<float> const b(y);
+
+		return abs(a.i - b.i);
+	}
+
+	GLM_FUNC_QUALIFIER int64 float_distance(double x, double y)
+	{
+		detail::float_t<double> const a(x);
+		detail::float_t<double> const b(y);
+
+		return abs(a.i - b.i);
+	}
+
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
+	{
+		vec<L, T, Q> Result;
+		for (length_t i = 0, n = Result.length(); i < n; ++i)
+			Result[i] = next_float(x[i]);
+		return Result;
+	}
+
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs)
+	{
+		vec<L, T, Q> Result;
+		for (length_t i = 0, n = Result.length(); i < n; ++i)
+			Result[i] = next_float(x[i], ULPs);
+		return Result;
+	}
+
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+	{
+		vec<L, T, Q> Result;
+		for (length_t i = 0, n = Result.length(); i < n; ++i)
+			Result[i] = next_float(x[i], ULPs[i]);
+		return Result;
+	}
+
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
+	{
+		vec<L, T, Q> Result;
+		for (length_t i = 0, n = Result.length(); i < n; ++i)
+			Result[i] = prev_float(x[i]);
+		return Result;
+	}
+
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs)
+	{
+		vec<L, T, Q> Result;
+		for (length_t i = 0, n = Result.length(); i < n; ++i)
+			Result[i] = prev_float(x[i], ULPs);
+		return Result;
+	}
+
+	template<length_t L, typename T, qualifier Q>
+	GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+	{
+		vec<L, T, Q> Result;
+		for (length_t i = 0, n = Result.length(); i < n; ++i)
+			Result[i] = prev_float(x[i], ULPs[i]);
+		return Result;
+	}
+
+	template<length_t L, qualifier Q>
+	GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
+	{
+		vec<L, int, Q> Result;
+		for (length_t i = 0, n = Result.length(); i < n; ++i)
+			Result[i] = float_distance(x[i], y[i]);
+		return Result;
+	}
+
+	template<length_t L, qualifier Q>
+	GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
+	{
+		vec<L, int64, Q> Result;
+		for (length_t i = 0, n = Result.length(); i < n; ++i)
+			Result[i] = float_distance(x[i], y[i]);
+		return Result;
+	}
+}//namespace glm
 

+ 5 - 0
readme.md

@@ -54,6 +54,10 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
 ## Release notes
 
 ### [GLM 0.9.9.6](https://github.com/g-truc/glm/tree/master)
+#### Features:
+- Added EXT_scalar_integer extension with power of two and multiple scalar functions
+- Added EXT_vector_integer extension with power of two and multiple vector functions
+
 #### Improvements:
 - Added SYCL support #914
 - Added Visual C++ 2019 detection
@@ -65,6 +69,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
 - Fixed .natvis as structs renamed #915
 - Fixed ldexp and frexp declaration #895
 - Fixed missing const to quaternion conversion operators #890
+- Fixed EXT_scalar_ulp and EXT_vector_ulp API coding style
 
 ### [GLM 0.9.9.5](https://github.com/g-truc/glm/releases/tag/0.9.9.5) - 2019-04-01
 #### Fixes:

+ 9 - 9
test/ext/ext_matrix_relational.cpp

@@ -23,7 +23,7 @@
 #include <glm/ext/vector_float2.hpp>
 #include <glm/ext/vector_float3.hpp>
 #include <glm/ext/vector_float4.hpp>
-#include <glm/gtc/ulp.hpp>
+#include <glm/ext/scalar_ulp.hpp>
 
 template <typename matType, typename vecType>
 static int test_equal()
@@ -70,16 +70,16 @@ static int test_equal_ulps()
 
 	int Error = 0;
 
-	T const ULP1Plus = glm::next_float(One);
+	T const ULP1Plus = glm::nextFloat(One);
 	Error += glm::all(glm::equal(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
 
-	T const ULP2Plus = glm::next_float(ULP1Plus);
+	T const ULP2Plus = glm::nextFloat(ULP1Plus);
 	Error += !glm::all(glm::equal(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
 
-	T const ULP1Minus = glm::prev_float(One);
+	T const ULP1Minus = glm::prevFloat(One);
 	Error += glm::all(glm::equal(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
 
-	T const ULP2Minus = glm::prev_float(ULP1Minus);
+	T const ULP2Minus = glm::prevFloat(ULP1Minus);
 	Error += !glm::all(glm::equal(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
 
 	return Error;
@@ -95,16 +95,16 @@ static int test_notEqual_ulps()
 
 	int Error = 0;
 
-	T const ULP1Plus = glm::next_float(One);
+	T const ULP1Plus = glm::nextFloat(One);
 	Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
 
-	T const ULP2Plus = glm::next_float(ULP1Plus);
+	T const ULP2Plus = glm::nextFloat(ULP1Plus);
 	Error += glm::all(glm::notEqual(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
 
-	T const ULP1Minus = glm::prev_float(One);
+	T const ULP1Minus = glm::prevFloat(One);
 	Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
 
-	T const ULP2Minus = glm::prev_float(ULP1Minus);
+	T const ULP2Minus = glm::prevFloat(ULP1Minus);
 	Error += glm::all(glm::notEqual(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
 
 	return Error;

+ 10 - 9
test/ext/ext_scalar_relational.cpp

@@ -1,5 +1,6 @@
 #include <glm/ext/scalar_relational.hpp>
-#include <glm/gtc/ulp.hpp>
+#include <glm/ext/scalar_integer.hpp>
+#include <glm/ext/scalar_ulp.hpp>
 #include <cmath>
 
 static int test_equal_epsilon()
@@ -36,16 +37,16 @@ static int test_equal_ulps()
 {
 	int Error = 0;
 	
-	float const ULP1Plus = glm::next_float(1.0f);
+	float const ULP1Plus = glm::nextFloat(1.0f);
 	Error += glm::equal(1.0f, ULP1Plus, 1) ? 0 : 1;
 
-	float const ULP2Plus = glm::next_float(ULP1Plus);
+	float const ULP2Plus = glm::nextFloat(ULP1Plus);
 	Error += !glm::equal(1.0f, ULP2Plus, 1) ? 0 : 1;
 	
-	float const ULP1Minus = glm::prev_float(1.0f);
+	float const ULP1Minus = glm::prevFloat(1.0f);
 	Error += glm::equal(1.0f, ULP1Minus, 1) ? 0 : 1;
 
-	float const ULP2Minus = glm::prev_float(ULP1Minus);
+	float const ULP2Minus = glm::prevFloat(ULP1Minus);
 	Error += !glm::equal(1.0f, ULP2Minus, 1) ? 0 : 1;
 	
 	return Error;
@@ -55,16 +56,16 @@ static int test_notEqual_ulps()
 {
 	int Error = 0;
 	
-	float const ULP1Plus = glm::next_float(1.0f);
+	float const ULP1Plus = glm::nextFloat(1.0f);
 	Error += !glm::notEqual(1.0f, ULP1Plus, 1) ? 0 : 1;
 	
-	float const ULP2Plus = glm::next_float(ULP1Plus);
+	float const ULP2Plus = glm::nextFloat(ULP1Plus);
 	Error += glm::notEqual(1.0f, ULP2Plus, 1) ? 0 : 1;
 	
-	float const ULP1Minus = glm::prev_float(1.0f);
+	float const ULP1Minus = glm::prevFloat(1.0f);
 	Error += !glm::notEqual(1.0f, ULP1Minus, 1) ? 0 : 1;
 	
-	float const ULP2Minus = glm::prev_float(ULP1Minus);
+	float const ULP2Minus = glm::prevFloat(ULP1Minus);
 	Error += glm::notEqual(1.0f, ULP2Minus, 1) ? 0 : 1;
 	
 	return Error;

+ 16 - 16
test/ext/ext_scalar_ulp.cpp

@@ -7,14 +7,14 @@ static int test_ulp_float_dist()
 
 	float A = 1.0f;
 
-	float B = glm::next_float(A);
+	float B = glm::nextFloat(A);
 	Error += glm::notEqual(A, B, 0) ? 0 : 1;
-	float C = glm::prev_float(B);
+	float C = glm::prevFloat(B);
 	Error += glm::equal(A, C, 0) ? 0 : 1;
 
-	int D = glm::float_distance(A, B);
+	int D = glm::floatDistance(A, B);
 	Error += D == 1 ? 0 : 1;
-	int E = glm::float_distance(A, C);
+	int E = glm::floatDistance(A, C);
 	Error += E == 0 ? 0 : 1;
 
 	return Error;
@@ -28,14 +28,14 @@ static int test_ulp_float_step()
 
 	for(int i = 10; i < 1000; i *= 10)
 	{
-		float B = glm::next_float(A, i);
+		float B = glm::nextFloat(A, i);
 		Error += glm::notEqual(A, B, 0) ? 0 : 1;
-		float C = glm::prev_float(B, i);
+		float C = glm::prevFloat(B, i);
 		Error += glm::equal(A, C, 0) ? 0 : 1;
 
-		int D = glm::float_distance(A, B);
+		int D = glm::floatDistance(A, B);
 		Error += D == i ? 0 : 1;
-		int E = glm::float_distance(A, C);
+		int E = glm::floatDistance(A, C);
 		Error += E == 0 ? 0 : 1;
 	}
 
@@ -48,14 +48,14 @@ static int test_ulp_double_dist()
 
 	double A = 1.0;
 
-	double B = glm::next_float(A);
+	double B = glm::nextFloat(A);
 	Error += glm::notEqual(A, B, 0) ? 0 : 1;
-	double C = glm::prev_float(B);
+	double C = glm::prevFloat(B);
 	Error += glm::equal(A, C, 0) ? 0 : 1;
 
-	glm::int64 const D = glm::float_distance(A, B);
+	glm::int64 const D = glm::floatDistance(A, B);
 	Error += D == 1 ? 0 : 1;
-	glm::int64 const E = glm::float_distance(A, C);
+	glm::int64 const E = glm::floatDistance(A, C);
 	Error += E == 0 ? 0 : 1;
 
 	return Error;
@@ -69,14 +69,14 @@ static int test_ulp_double_step()
 
 	for(int i = 10; i < 1000; i *= 10)
 	{
-		double B = glm::next_float(A, i);
+		double B = glm::nextFloat(A, i);
 		Error += glm::notEqual(A, B, 0) ? 0 : 1;
-		double C = glm::prev_float(B, i);
+		double C = glm::prevFloat(B, i);
 		Error += glm::equal(A, C, 0) ? 0 : 1;
 
-		glm::int64 const D = glm::float_distance(A, B);
+		glm::int64 const D = glm::floatDistance(A, B);
 		Error += D == i ? 0 : 1;
-		glm::int64 const E = glm::float_distance(A, C);
+		glm::int64 const E = glm::floatDistance(A, C);
 		Error += E == 0 ? 0 : 1;
 	}
 

+ 9 - 9
test/ext/ext_vector_relational.cpp

@@ -15,7 +15,7 @@
 #include <glm/ext/vector_double3_precision.hpp>
 #include <glm/ext/vector_double4.hpp>
 #include <glm/ext/vector_double4_precision.hpp>
-#include <glm/gtc/ulp.hpp>
+#include <glm/ext/vector_ulp.hpp>
 
 template <typename vecType>
 static int test_equal()
@@ -79,16 +79,16 @@ static int test_equal_ulps()
 
 	int Error = 0;
 
-	T const ULP1Plus = glm::next_float(One);
+	T const ULP1Plus = glm::nextFloat(One);
 	Error += glm::all(glm::equal(Ones, vec4(ULP1Plus), 1)) ? 0 : 1;
 
-	T const ULP2Plus = glm::next_float(ULP1Plus);
+	T const ULP2Plus = glm::nextFloat(ULP1Plus);
 	Error += !glm::all(glm::equal(Ones, vec4(ULP2Plus), 1)) ? 0 : 1;
 
-	T const ULP1Minus = glm::prev_float(One);
+	T const ULP1Minus = glm::prevFloat(One);
 	Error += glm::all(glm::equal(Ones, vec4(ULP1Minus), 1)) ? 0 : 1;
 
-	T const ULP2Minus = glm::prev_float(ULP1Minus);
+	T const ULP2Minus = glm::prevFloat(ULP1Minus);
 	Error += !glm::all(glm::equal(Ones, vec4(ULP2Minus), 1)) ? 0 : 1;
 
 	return Error;
@@ -104,16 +104,16 @@ static int test_notEqual_ulps()
 
 	int Error = 0;
 
-	T const ULP1Plus = glm::next_float(One);
+	T const ULP1Plus = glm::nextFloat(One);
 	Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Plus), 1)) ? 0 : 1;
 
-	T const ULP2Plus = glm::next_float(ULP1Plus);
+	T const ULP2Plus = glm::nextFloat(ULP1Plus);
 	Error += glm::all(glm::notEqual(Ones, vec4(ULP2Plus), 1)) ? 0 : 1;
 
-	T const ULP1Minus = glm::prev_float(One);
+	T const ULP1Minus = glm::prevFloat(One);
 	Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Minus), 1)) ? 0 : 1;
 
-	T const ULP2Minus = glm::prev_float(ULP1Minus);
+	T const ULP2Minus = glm::prevFloat(ULP1Minus);
 	Error += glm::all(glm::notEqual(Ones, vec4(ULP2Minus), 1)) ? 0 : 1;
 
 	return Error;

+ 16 - 16
test/ext/ext_vector_ulp.cpp

@@ -10,14 +10,14 @@ static int test_ulp_float_dist()
 
 	glm::vec4 const A(1.0f);
 
-	glm::vec4 const B = glm::next_float(A);
+	glm::vec4 const B = glm::nextFloat(A);
 	Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
-	glm::vec4 const C = glm::prev_float(B);
+	glm::vec4 const C = glm::prevFloat(B);
 	Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
 
-	glm::ivec4 const D = glm::float_distance(A, B);
+	glm::ivec4 const D = glm::floatDistance(A, B);
 	Error += D == glm::ivec4(1) ? 0 : 1;
-	glm::ivec4 const E = glm::float_distance(A, C);
+	glm::ivec4 const E = glm::floatDistance(A, C);
 	Error += E == glm::ivec4(0) ? 0 : 1;
 
 	return Error;
@@ -31,14 +31,14 @@ static int test_ulp_float_step()
 
 	for(int i = 10; i < 1000; i *= 10)
 	{
-		glm::vec4 const B = glm::next_float(A, i);
+		glm::vec4 const B = glm::nextFloat(A, i);
 		Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
-		glm::vec4 const C = glm::prev_float(B, i);
+		glm::vec4 const C = glm::prevFloat(B, i);
 		Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
 
-		glm::ivec4 const D = glm::float_distance(A, B);
+		glm::ivec4 const D = glm::floatDistance(A, B);
 		Error += D == glm::ivec4(i) ? 0 : 1;
-		glm::ivec4 const E = glm::float_distance(A, C);
+		glm::ivec4 const E = glm::floatDistance(A, C);
 		Error += E == glm::ivec4(0) ? 0 : 1;
 	}
 
@@ -51,14 +51,14 @@ static int test_ulp_double_dist()
 
 	glm::dvec4 const A(1.0);
 
-	glm::dvec4 const B = glm::next_float(A);
+	glm::dvec4 const B = glm::nextFloat(A);
 	Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
-	glm::dvec4 const C = glm::prev_float(B);
+	glm::dvec4 const C = glm::prevFloat(B);
 	Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
 
-	glm::ivec4 const D(glm::float_distance(A, B));
+	glm::ivec4 const D(glm::floatDistance(A, B));
 	Error += D == glm::ivec4(1) ? 0 : 1;
-	glm::ivec4 const E = glm::float_distance(A, C);
+	glm::ivec4 const E = glm::floatDistance(A, C);
 	Error += E == glm::ivec4(0) ? 0 : 1;
 
 	return Error;
@@ -72,14 +72,14 @@ static int test_ulp_double_step()
 
 	for(int i = 10; i < 1000; i *= 10)
 	{
-		glm::dvec4 const B = glm::next_float(A, i);
+		glm::dvec4 const B = glm::nextFloat(A, i);
 		Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
-		glm::dvec4 const C = glm::prev_float(B, i);
+		glm::dvec4 const C = glm::prevFloat(B, i);
 		Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
 
-		glm::ivec4 const D(glm::float_distance(A, B));
+		glm::ivec4 const D(glm::floatDistance(A, B));
 		Error += D == glm::ivec4(i) ? 0 : 1;
-		glm::ivec4 const E(glm::float_distance(A, C));
+		glm::ivec4 const E(glm::floatDistance(A, C));
 		Error += E == glm::ivec4(0) ? 0 : 1;
 	}
 

+ 14 - 13
test/gtx/gtx_fast_trigonometry.cpp

@@ -1,10 +1,11 @@
+#include <glm/ext/scalar_ulp.hpp>
+
 #define GLM_ENABLE_EXPERIMENTAL
 #include <glm/gtc/type_precision.hpp>
 #include <glm/gtx/fast_trigonometry.hpp>
 #include <glm/gtx/integer.hpp>
 #include <glm/gtx/common.hpp>
 #include <glm/gtc/constants.hpp>
-#include <glm/gtc/ulp.hpp>
 #include <glm/gtc/vec1.hpp>
 #include <glm/trigonometric.hpp>
 #include <cmath>
@@ -21,11 +22,11 @@ namespace fastCos
 		float result = 0.f;
 
 		const std::clock_t timestamp1 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::fastCos(i);
 
 		const std::clock_t timestamp2 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::cos(i);
 
 		const std::clock_t timestamp3 = std::clock();
@@ -55,11 +56,11 @@ namespace fastSin
 		float result = 0.f;
 
 		const std::clock_t timestamp1 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::fastSin(i);
 
 		const std::clock_t timestamp2 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::sin(i);
 
 		const std::clock_t timestamp3 = std::clock();
@@ -81,11 +82,11 @@ namespace fastTan
 		float result = 0.f;
 
 		const std::clock_t timestamp1 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::fastTan(i);
 
 		const std::clock_t timestamp2 = std::clock();
-		for (float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for (float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::tan(i);
 
 		const std::clock_t timestamp3 = std::clock();
@@ -107,11 +108,11 @@ namespace fastAcos
 		float result = 0.f;
 
 		const std::clock_t timestamp1 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::fastAcos(i);
 
 		const std::clock_t timestamp2 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::acos(i);
 
 		const std::clock_t timestamp3 = std::clock();
@@ -133,10 +134,10 @@ namespace fastAsin
 		const float end = glm::pi<float>();
 		float result = 0.f;
 		const std::clock_t timestamp1 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::fastAsin(i);
 		const std::clock_t timestamp2 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::asin(i);
 		const std::clock_t timestamp3 = std::clock();
 		const std::clock_t time_fast = timestamp2 - timestamp1;
@@ -156,10 +157,10 @@ namespace fastAtan
 		const float end = glm::pi<float>();
 		float result = 0.f;
 		const std::clock_t timestamp1 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::fastAtan(i);
 		const std::clock_t timestamp2 = std::clock();
-		for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f)
+		for(float i = begin; i < end; i = NextFloat ? glm::nextFloat(i) : i += 0.1f)
 			result = glm::atan(i);
 		const std::clock_t timestamp3 = std::clock();
 		const std::clock_t time_fast = timestamp2 - timestamp1;