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@@ -0,0 +1,54 @@
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// Created : 2011-11-23
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+// Updated : 2011-11-23
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+// Licence : This source is under MIT licence
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+// File : test/gtx/vector_query.cpp
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+
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+#include <glm/glm.hpp>
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+#include <glm/gtx/vector_query.hpp>
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+
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+int test_isNull()
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+{
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+ int Error(0);
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+
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+ bool TestA = glm::isNull(glm::vec4(0), 0.00001f);
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+ Error += TestA ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int test_isNormalized()
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+{
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+ int Error(0);
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+
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+ bool TestA = glm::isNormalized(glm::vec4(1), 0.00001f);
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+ Error += TestA ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int test_areOrthogonal()
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+{
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+ int Error(0);
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+
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+ bool TestA = glm::areOrthogonal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
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+ Error += TestA ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int main()
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+{
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+ int Error(0);
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+
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+ Error += test_isNull();
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+ Error += test_isNormalized();
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+ Error += test_areOrthogonal();
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+
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+ return Error;
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+}
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+
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+
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