Browse Source

Fix GTX_number_precision build #1258

Christophe 1 year ago
parent
commit
3ac3589ed2
3 changed files with 2 additions and 2 deletions
  1. 1 0
      glm/ext.hpp
  2. 0 1
      glm/gtx/number_precision.hpp
  3. 1 1
      readme.md

+ 1 - 0
glm/ext.hpp

@@ -234,6 +234,7 @@
 #include "./gtx/norm.hpp"
 #include "./gtx/norm.hpp"
 #include "./gtx/normal.hpp"
 #include "./gtx/normal.hpp"
 #include "./gtx/normalize_dot.hpp"
 #include "./gtx/normalize_dot.hpp"
+#include "./gtx/number_precision.hpp"
 #include "./gtx/optimum_pow.hpp"
 #include "./gtx/optimum_pow.hpp"
 #include "./gtx/orthonormalize.hpp"
 #include "./gtx/orthonormalize.hpp"
 #include "./gtx/pca.hpp"
 #include "./gtx/pca.hpp"

+ 0 - 1
glm/gtx/number_precision.hpp

@@ -42,4 +42,3 @@ namespace glm{
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm
 
 
-#include "number_precision.inl"

+ 1 - 1
readme.md

@@ -105,7 +105,7 @@ target_link_libraries(main PRIVATE glm::glm)
 
 
 ## Release notes
 ## Release notes
 
 
-### [GLM 1.0.1](https://github.com/g-truc/glm) - 2024-02-XX
+### [GLM 1.0.1](https://github.com/g-truc/glm/releases/tag/1.0.1) - 2024-02-26
 
 
 #### Features:
 #### Features:
 - Added C++17 [[nodiscard]] support
 - Added C++17 [[nodiscard]] support