Browse Source

Added linearRand implementation

Christophe Riccio 14 years ago
parent
commit
3aefc82e95
1 changed files with 68 additions and 0 deletions
  1. 68 0
      glm/gtc/random.inl

+ 68 - 0
glm/gtc/random.inl

@@ -12,5 +12,73 @@
 
 
 namespace glm{
 namespace glm{
 
 
+template <> 
+GLM_FUNC_QUALIFIER glm::half linearRand
+(
+	glm::half const & Min, 
+	glm::half const & Max
+)
+{
+	return glm::half(float(std::rand()) / float(RAND_MAX) * (float(Max) - float(Min)) + float(Min));
+}
+	
+template <> 
+GLM_FUNC_QUALIFIER float linearRand
+(
+	float const & Min, 
+	float const & Max
+)
+{
+	return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min;
+}
+	
+template <> 
+GLM_FUNC_QUALIFIER double linearRand
+(
+	double const & Min, 
+	double const & Max
+)
+{
+	return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min;
+}
+	
+template <typename T>
+GLM_FUNC_QUALIFIER detail::tvec2<T> linearRand
+(
+	detail::tvec2<T> const & Min, 
+	detail::tvec2<T> const & Max
+)
+{
+	return detail::tvec2<T>(
+		linearRand(Min.x, Max.x),
+		linearRand(Min.y, Max.y));
+}
+	
+template <typename T>
+GLM_FUNC_QUALIFIER detail::tvec3<T> linearRand
+(
+	detail::tvec3<T> const & Min, 
+	detail::tvec3<T> const & Max
+)
+{
+	return detail::tvec3<T>(
+		linearRand(Min.x, Max.x),
+		linearRand(Min.y, Max.y),
+		linearRand(Min.z, Max.z));
+}
+
+template <typename T>
+GLM_FUNC_QUALIFIER detail::tvec4<T> linearRand
+(
+	detail::tvec4<T> const & Min, 
+	detail::tvec4<T> const & Max
+)
+{
+	return detail::tvec4<T>(
+		linearRand(Min.x, Max.x),
+		linearRand(Min.y, Max.y),
+		linearRand(Min.z, Max.z),
+		linearRand(Min.w, Max.w));
+}
 
 
 }//namespace glm
 }//namespace glm