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@@ -444,7 +444,7 @@ namespace mix_
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entry<glm::vec4, glm::bvec4> TestBVec4[] =
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entry<glm::vec4, glm::bvec4> TestBVec4[] =
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{
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{
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- {glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(0.0f)},
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+ {glm::vec4(0.0f, 0.0f, 1.0f, 1.0f), glm::vec4(2.0f, 2.0f, 3.0f, 3.0f), glm::bvec4(false, true, false, true), glm::vec4(0.0f, 2.0f, 1.0f, 3.0f)},
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{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
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{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(-1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(-1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
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@@ -1243,10 +1243,10 @@ int main()
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Error += modf_::test();
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Error += modf_::test();
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Error += floatBitsToInt::test();
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Error += floatBitsToInt::test();
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Error += floatBitsToUint::test();
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Error += floatBitsToUint::test();
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+ Error += mix_::test();
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Error += step_::test();
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Error += step_::test();
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Error += max_::test();
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Error += max_::test();
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Error += min_::test();
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Error += min_::test();
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- Error += mix_::test();
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Error += round_::test();
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Error += round_::test();
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Error += roundEven::test();
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Error += roundEven::test();
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Error += isnan_::test();
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Error += isnan_::test();
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