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@@ -2,18 +2,68 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-09-16
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// Created : 2010-09-16
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-// Updated : 2010-09-16
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+// Updated : 2011-05-07
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// Licence : This source is under MIT licence
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// Licence : This source is under MIT licence
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-// File : test/gtc/matrix_transform.cpp
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+// File : test/gtc/matrix_access.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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-#define GLM_MESSAGES
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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-#include <glm/gtc/matrix_transform.hpp>
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+#include <glm/gtc/matrix_access.hpp>
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+
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+int test_mat4x4_row_get()
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+{
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+ int Error = 0;
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+
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+ glm::imat4 m(1);
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+
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+ glm::ivec4 A = glm::row(m, 0);
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+ Error += A == glm::ivec4(1, 0, 0, 0) ? 0 : 1;
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+ glm::ivec4 B = glm::row(m, 0);
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+ Error += B == glm::ivec4(0, 1, 0, 0) ? 0 : 1;
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+ glm::ivec4 C = glm::row(m, 0);
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+ Error += C == glm::ivec4(0, 0, 1, 0) ? 0 : 1;
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+ glm::ivec4 D = glm::row(m, 0);
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+ Error += D == glm::ivec4(0, 0, 0, 1) ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int test_mat4x4_col_get()
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+{
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+ int Error = 0;
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+
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+ glm::imat4 m(1);
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+
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+ glm::ivec4 A = glm::column(m, 0);
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+ Error += A == glm::ivec4(1, 0, 0, 0) ? 0 : 1;
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+ glm::ivec4 B = glm::column(m, 0);
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+ Error += B == glm::ivec4(0, 1, 0, 0) ? 0 : 1;
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+ glm::ivec4 C = glm::column(m, 0);
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+ Error += C == glm::ivec4(0, 0, 1, 0) ? 0 : 1;
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+ glm::ivec4 D = glm::column(m, 0);
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+ Error += D == glm::ivec4(0, 0, 0, 1) ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int test_mat4x4_row_set()
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+{
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+
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+}
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+
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+int test_mat4x4_col_set()
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+{
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+
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+}
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int main()
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int main()
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{
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{
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- int Failed = 0;
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+ int Error = 0;
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- return Failed;
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+ Error += test_mat4x4_row_get();
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+ Error += test_mat4x4_col_set();
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+ Error += test_mat4x4_row_set();
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+ Error += test_mat4x4_col_set();
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+
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+ return Error;
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}
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}
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