2
0
Christophe Riccio 9 жил өмнө
parent
commit
4be686d1fe
4 өөрчлөгдсөн 9 нэмэгдсэн , 5 устгасан
  1. BIN
      doc/glm.docx
  2. BIN
      doc/glm.pdf
  3. 8 4
      glm/gtc/color_space.hpp
  4. 1 1
      readme.md

BIN
doc/glm.docx


BIN
doc/glm.pdf


+ 8 - 4
glm/gtc/color_space.hpp

@@ -30,19 +30,23 @@ namespace glm
 	/// @addtogroup gtc_color_space
 	/// @{
 
-	/// Convert a linear color to sRGB color using a standard gamma correction
+	/// Convert a linear color to sRGB color using a standard gamma correction.
+	/// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
 
-	/// Convert a linear color to sRGB color using a custom gamma correction	
+	/// Convert a linear color to sRGB color using a custom gamma correction.
+	/// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
 
-	/// Convert a sRGB color to linear color using a standard gamma correction
+	/// Convert a sRGB color to linear color using a standard gamma correction.
+	/// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB);
 
-	/// Convert a sRGB color to linear color using a custom gamma correction
+	/// Convert a sRGB color to linear color using a custom gamma correction.
+	// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB, T Gamma);
 

+ 1 - 1
readme.md

@@ -67,7 +67,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
 - Removed GLM_DEPTH_ZERO_TO_ONE, use GLM_FORCE_DEPTH_ZERO_TO_ONE instead
 - Removed GLM_LEFT_HANDED, use GLM_FORCE_LEFT_HANDED instead
 
-#### [GLM 0.9.8.0](https://github.com/g-truc/glm/tree/0.9.8) - 2016-XX-XX
+#### [GLM 0.9.8.0](https://github.com/g-truc/glm/tree/0.9.8) - 2016-09-11
 ##### Features:
 - Added right and left handed projection and clip control support #447 #415 #119
 - Added compNormalize and compScale functions to GTX_component_wise