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@@ -33,12 +33,24 @@ __m128 swizzle(glm::vec4 const & v)
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return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value);
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}
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-void test_hvec4()
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+bool test_hvec4()
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{
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glm::hvec4 const A = glm::hvec4(0, 1, 2, 3);
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//glm::hvec4 B = glm::swizzle<glm::X, glm::Y, glm::Z, glm::W>(A);
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//glm::vec4 B = glm::detail::tvec##(glm::vec4::_size)<float>();
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+
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+ return true;
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+}
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+
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+static bool test_operators()
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+{
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+ glm::vec4 A(1.0f);
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+ glm::vec4 B(1.0f);
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+ bool R = A != B;
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+ bool S = A == B;
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+
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+ return true;
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}
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int main()
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@@ -48,6 +60,14 @@ int main()
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__m128 DataA = swizzle<X, Y, Z, W>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
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__m128 DataB = swizzle<W, Z, Y, X>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
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+ bool Result = true;
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+
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+ Result = Result && test_operators();
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+ Result = Result && test_hvec4();
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+
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+ assert(Result);
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+ return Result;
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+
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return 0;
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}
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