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parameterize number of dimensions of vector in tvec<D, T, P>

- specializes for 1, 2, 3 and 4-dimensional vector types
  which are then aliased as tvec1, tvec2, tvec3 and tvec4
- requires C++11 aliases; breaks compatability with C++03
- tested on:
  - clang-3.5.2, clang-3.8.0
  - gcc 4.8.5, gcc 5.4.1, gcc 6.2.0

TODO:
- still uses template template parameters - most can probably be removed
- some definitions might now be de-duplicated
John McFarlane 9 years ago
parent
commit
506a487d24
94 changed files with 3488 additions and 3519 deletions
  1. 3 3
      glm/detail/_noise.hpp
  2. 531 531
      glm/detail/_swizzle.hpp
  3. 15 15
      glm/detail/_vectorize.hpp
  4. 2 2
      glm/detail/dummy.cpp
  5. 56 56
      glm/detail/func_common.hpp
  6. 138 138
      glm/detail/func_common.inl
  7. 18 18
      glm/detail/func_common_simd.inl
  8. 14 14
      glm/detail/func_exponential.hpp
  9. 37 37
      glm/detail/func_exponential.inl
  10. 2 2
      glm/detail/func_exponential_simd.inl
  11. 20 20
      glm/detail/func_geometric.hpp
  12. 52 45
      glm/detail/func_geometric.inl
  13. 9 9
      glm/detail/func_geometric_simd.inl
  14. 35 35
      glm/detail/func_integer.hpp
  15. 83 83
      glm/detail/func_integer.inl
  16. 2 2
      glm/detail/func_integer_simd.inl
  17. 11 11
      glm/detail/func_matrix.hpp
  18. 3 3
      glm/detail/func_matrix.inl
  19. 3 3
      glm/detail/func_matrix_simd.inl
  20. 30 30
      glm/detail/func_trigonometric.hpp
  21. 45 45
      glm/detail/func_trigonometric.inl
  22. 18 18
      glm/detail/func_vector_relational.hpp
  23. 25 25
      glm/detail/func_vector_relational.inl
  24. 128 128
      glm/detail/glm.cpp
  25. 2 4
      glm/detail/type_mat.hpp
  26. 6 4
      glm/detail/type_vec.hpp
  27. 77 77
      glm/detail/type_vec1.hpp
  28. 9 9
      glm/detail/type_vec1.inl
  29. 60 60
      glm/detail/type_vec2.hpp
  30. 162 162
      glm/detail/type_vec2.inl
  31. 67 67
      glm/detail/type_vec3.hpp
  32. 159 159
      glm/detail/type_vec3.inl
  33. 141 141
      glm/detail/type_vec4.hpp
  34. 242 242
      glm/detail/type_vec4.inl
  35. 27 27
      glm/detail/type_vec4_simd.inl
  36. 8 8
      glm/gtc/bitfield.hpp
  37. 11 11
      glm/gtc/bitfield.inl
  38. 8 8
      glm/gtc/color_space.hpp
  39. 25 25
      glm/gtc/color_space.inl
  40. 4 4
      glm/gtc/epsilon.hpp
  41. 22 22
      glm/gtc/epsilon.inl
  42. 8 8
      glm/gtc/integer.hpp
  43. 12 12
      glm/gtc/integer.inl
  44. 7 7
      glm/gtc/noise.hpp
  45. 20 20
      glm/gtc/packing.hpp
  46. 43 43
      glm/gtc/packing.inl
  47. 2 2
      glm/gtc/quaternion.hpp
  48. 4 4
      glm/gtc/quaternion.inl
  49. 1 1
      glm/gtc/quaternion_simd.inl
  50. 4 4
      glm/gtc/random.hpp
  51. 98 98
      glm/gtc/random.inl
  52. 36 36
      glm/gtc/reciprocal.inl
  53. 22 22
      glm/gtc/round.hpp
  54. 48 48
      glm/gtc/round.inl
  55. 0 4
      glm/gtc/type_aligned.hpp
  56. 2 2
      glm/gtc/ulp.hpp
  57. 15 15
      glm/gtc/ulp.inl
  58. 78 78
      glm/gtx/associated_min_max.hpp
  59. 94 94
      glm/gtx/associated_min_max.inl
  60. 8 8
      glm/gtx/bit.hpp
  61. 15 15
      glm/gtx/bit.inl
  62. 2 2
      glm/gtx/common.hpp
  63. 12 12
      glm/gtx/common.inl
  64. 4 4
      glm/gtx/component_wise.hpp
  65. 39 39
      glm/gtx/component_wise.inl
  66. 12 12
      glm/gtx/fast_exponential.hpp
  67. 17 17
      glm/gtx/fast_exponential.inl
  68. 8 8
      glm/gtx/fast_square_root.hpp
  69. 13 13
      glm/gtx/fast_square_root.inl
  70. 29 29
      glm/gtx/fast_trigonometry.inl
  71. 3 3
      glm/gtx/float_notmalize.inl
  72. 7 7
      glm/gtx/io.inl
  73. 4 4
      glm/gtx/log_base.hpp
  74. 2 2
      glm/gtx/log_base.inl
  75. 5 5
      glm/gtx/norm.hpp
  76. 7 7
      glm/gtx/norm.inl
  77. 4 4
      glm/gtx/normalize_dot.hpp
  78. 4 4
      glm/gtx/normalize_dot.inl
  79. 2 2
      glm/gtx/string_cast.hpp
  80. 23 23
      glm/gtx/string_cast.inl
  81. 15 51
      glm/gtx/type_trait.hpp
  82. 3 3
      glm/gtx/vector_angle.inl
  83. 12 12
      glm/gtx/vector_query.hpp
  84. 26 26
      glm/gtx/vector_query.inl
  85. 15 15
      glm/gtx/wrap.inl
  86. 23 23
      test/core/core_func_integer.cpp
  87. 288 288
      test/external/gli/core/convert_func.hpp
  88. 2 2
      test/external/gli/core/coord.hpp
  89. 1 1
      test/external/gli/core/format.inl
  90. 2 2
      test/external/gli/core/levels.inl
  91. 31 31
      test/external/gli/core/workaround.hpp
  92. 2 2
      test/external/gli/levels.hpp
  93. 4 4
      test/gtc/gtc_packing.cpp
  94. 40 38
      test/gtx/gtx_fast_trigonometry.cpp

+ 3 - 3
glm/detail/_noise.hpp

@@ -42,7 +42,7 @@ namespace detail
 	}
 	}
 /*
 /*
 	template <typename T, precision P, template<typename> class vecType>
 	template <typename T, precision P, template<typename> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
+	GLM_FUNC_QUALIFIER vecType<D, T, P> permute(vecType<D, T, P> const & x)
 	{
 	{
 		return mod289(((x * T(34)) + T(1)) * x);
 		return mod289(((x * T(34)) + T(1)) * x);
 	}
 	}
@@ -72,7 +72,7 @@ namespace detail
 	}
 	}
 /*
 /*
 	template <typename T, precision P, template<typename> class vecType>
 	template <typename T, precision P, template<typename> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
+	GLM_FUNC_QUALIFIER vecType<D, T, P> taylorInvSqrt(vecType<D, T, P> const & r)
 	{
 	{
 		return T(1.79284291400159) - T(0.85373472095314) * r;
 		return T(1.79284291400159) - T(0.85373472095314) * r;
 	}
 	}
@@ -97,7 +97,7 @@ namespace detail
 	}
 	}
 /*
 /*
 	template <typename T, precision P, template <typename> class vecType>
 	template <typename T, precision P, template <typename> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fade(vecType<D, T, P> const & t)
 	{
 	{
 		return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
 		return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
 	}
 	}

+ 531 - 531
glm/detail/_swizzle.hpp

@@ -20,27 +20,27 @@ namespace detail
 		char    _buffer[1];
 		char    _buffer[1];
 	};
 	};
 
 
-	template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned>
+	template <int N, typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
 	struct _swizzle_base1 : public _swizzle_base0<T, N>
 	struct _swizzle_base1 : public _swizzle_base0<T, N>
 	{
 	{
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, bool Aligned>
-	struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
+	template <typename T, precision P, int E0, int E1, bool Aligned>
+	struct _swizzle_base1<2, T, P, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
 	{
 	{
-		GLM_FUNC_QUALIFIER vecType<T, P> operator ()()  const { return vecType<T, P>(this->elem(E0), this->elem(E1)); }
+		GLM_FUNC_QUALIFIER tvec<2, T, P> operator ()()  const { return tvec<2, T, P>(this->elem(E0), this->elem(E1)); }
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, bool Aligned>
-	struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
+	template <typename T, precision P, int E0, int E1, int E2, bool Aligned>
+	struct _swizzle_base1<3, T, P, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
 	{
 	{
-		GLM_FUNC_QUALIFIER vecType<T, P> operator ()()  const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); }
+		GLM_FUNC_QUALIFIER tvec<3, T, P> operator ()()  const { return tvec<3, T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); }
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned>
-	struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
+	template <typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
+	struct _swizzle_base1<4, T, P, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
 	{ 
 	{ 
-		GLM_FUNC_QUALIFIER vecType<T, P> operator ()()  const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
+		GLM_FUNC_QUALIFIER tvec<4, T, P> operator ()()  const { return tvec<4, T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
 	};
 	};
 
 
 	// Internal class for implementing swizzle operators
 	// Internal class for implementing swizzle operators
@@ -55,8 +55,8 @@ namespace detail
 		DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
 		DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
 			containing duplicate elements so that they cannot be used as r-values).            
 			containing duplicate elements so that they cannot be used as r-values).            
 	*/
 	*/
-	template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
-	struct _swizzle_base2 : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value>
+	template <int N, typename T, precision P, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+	struct _swizzle_base2 : public _swizzle_base1<N, T, P, E0,E1,E2,E3, detail::is_aligned<P>::value>
 	{
 	{
 		GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
 		GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
 		{
 		{
@@ -65,7 +65,7 @@ namespace detail
 			return *this;
 			return *this;
 		}
 		}
 
 
-		GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vecType<T, P> const& that)
+		GLM_FUNC_QUALIFIER _swizzle_base2& operator= (tvec<N, T, P> const& that)
 		{
 		{
 			struct op { 
 			struct op { 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; } 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; } 
@@ -74,7 +74,7 @@ namespace detail
 			return *this;
 			return *this;
 		}
 		}
 
 
-		GLM_FUNC_QUALIFIER void operator -= (vecType<T, P> const& that)
+		GLM_FUNC_QUALIFIER void operator -= (tvec<N, T, P> const& that)
 		{
 		{
 			struct op { 
 			struct op { 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; } 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; } 
@@ -82,7 +82,7 @@ namespace detail
 			_apply_op(that, op());
 			_apply_op(that, op());
 		}
 		}
 
 
-		GLM_FUNC_QUALIFIER void operator += (vecType<T, P> const& that)
+		GLM_FUNC_QUALIFIER void operator += (tvec<N, T, P> const& that)
 		{
 		{
 			struct op { 
 			struct op { 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; } 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; } 
@@ -90,7 +90,7 @@ namespace detail
 			_apply_op(that, op());
 			_apply_op(that, op());
 		}
 		}
 
 
-		GLM_FUNC_QUALIFIER void operator *= (vecType<T, P> const& that)
+		GLM_FUNC_QUALIFIER void operator *= (tvec<N, T, P> const& that)
 		{
 		{
 			struct op { 
 			struct op { 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; } 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; } 
@@ -98,7 +98,7 @@ namespace detail
 			_apply_op(that, op());
 			_apply_op(that, op());
 		}
 		}
 
 
-		GLM_FUNC_QUALIFIER void operator /= (vecType<T, P> const& that)
+		GLM_FUNC_QUALIFIER void operator /= (tvec<N, T, P> const& that)
 		{
 		{
 			struct op { 
 			struct op { 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; } 
 				GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; } 
@@ -119,7 +119,7 @@ namespace detail
 
 
 	protected:
 	protected:
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_QUALIFIER void _apply_op(vecType<T, P> const& that, U op)
+		GLM_FUNC_QUALIFIER void _apply_op(tvec<N, T, P> const& that, U op)
 		{
 		{
 			// Make a copy of the data in this == &that.
 			// Make a copy of the data in this == &that.
 			// The copier should optimize out the copy in cases where the function is
 			// The copier should optimize out the copy in cases where the function is
@@ -133,8 +133,8 @@ namespace detail
 	};
 	};
 
 
 	// Specialization for swizzles containing duplicate elements.  These cannot be modified.
 	// Specialization for swizzles containing duplicate elements.  These cannot be modified.
-	template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
-	struct _swizzle_base2<N, T, P, vecType, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value>
+	template <int N, typename T, precision P, int E0, int E1, int E2, int E3>
+	struct _swizzle_base2<N, T, P, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, E0,E1,E2,E3, detail::is_aligned<P>::value>
 	{
 	{
 		struct Stub {};
 		struct Stub {};
 
 
@@ -147,40 +147,40 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
-	struct _swizzle : public _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
+	template <int N, typename T, precision P, int E0, int E1, int E2, int E3>
+	struct _swizzle : public _swizzle_base2<N, T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
 	{
 	{
-		typedef _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
+		typedef _swizzle_base2<N, T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
 
 
 		using base_type::operator=;
 		using base_type::operator=;
 
 
-		GLM_FUNC_QUALIFIER operator vecType<T, P> () const { return (*this)(); }
+		GLM_FUNC_QUALIFIER operator tvec<N, T, P> () const { return (*this)(); }
 	};
 	};
 
 
 //
 //
 // To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
 // To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
 //
 //
-#define _GLM_SWIZZLE_TEMPLATE1   template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
-#define _GLM_SWIZZLE_TEMPLATE2   template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
-#define _GLM_SWIZZLE_TYPE1       _swizzle<N, T, P, vecType, E0, E1, E2, E3>
-#define _GLM_SWIZZLE_TYPE2       _swizzle<N, T, P, vecType, F0, F1, F2, F3>
+#define _GLM_SWIZZLE_TEMPLATE1   template <int N, typename T, precision P, int E0, int E1, int E2, int E3>
+#define _GLM_SWIZZLE_TEMPLATE2   template <int N, typename T, precision P, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
+#define _GLM_SWIZZLE_TYPE1       _swizzle<N, T, P, E0, E1, E2, E3>
+#define _GLM_SWIZZLE_TYPE2       _swizzle<N, T, P, F0, F1, F2, F3>
 
 
 //
 //
 // Wrapper for a binary operator (e.g. u.yy + v.zy)
 // Wrapper for a binary operator (e.g. u.yy + v.zy)
 //
 //
 #define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND)                 \
 #define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND)                 \
 	_GLM_SWIZZLE_TEMPLATE2                                                          \
 	_GLM_SWIZZLE_TEMPLATE2                                                          \
-	GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b)  \
+	GLM_FUNC_QUALIFIER tvec<N, T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b)  \
 	{                                                                               \
 	{                                                                               \
 		return a() OPERAND b();                                                     \
 		return a() OPERAND b();                                                     \
 	}                                                                               \
 	}                                                                               \
 	_GLM_SWIZZLE_TEMPLATE1                                                          \
 	_GLM_SWIZZLE_TEMPLATE1                                                          \
-	GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const vecType<T, P>& b)                   \
+	GLM_FUNC_QUALIFIER tvec<N, T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const tvec<N, T, P>& b)                   \
 	{                                                                               \
 	{                                                                               \
 		return a() OPERAND b;                                                       \
 		return a() OPERAND b;                                                       \
 	}                                                                               \
 	}                                                                               \
 	_GLM_SWIZZLE_TEMPLATE1                                                          \
 	_GLM_SWIZZLE_TEMPLATE1                                                          \
-	GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const vecType<T, P>& a, const _GLM_SWIZZLE_TYPE1& b)                   \
+	GLM_FUNC_QUALIFIER tvec<N, T, P> operator OPERAND ( const tvec<N, T, P>& a, const _GLM_SWIZZLE_TYPE1& b)                   \
 	{                                                                               \
 	{                                                                               \
 		return a OPERAND b();                                                       \
 		return a OPERAND b();                                                       \
 	}
 	}
@@ -190,12 +190,12 @@ namespace detail
 //
 //
 #define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND)                 \
 #define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND)                 \
 	_GLM_SWIZZLE_TEMPLATE1                                                          \
 	_GLM_SWIZZLE_TEMPLATE1                                                          \
-	GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b)                   \
+	GLM_FUNC_QUALIFIER tvec<N, T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b)                   \
 	{                                                                               \
 	{                                                                               \
 		return a() OPERAND b;                                                       \
 		return a() OPERAND b;                                                       \
 	}                                                                               \
 	}                                                                               \
 	_GLM_SWIZZLE_TEMPLATE1                                                          \
 	_GLM_SWIZZLE_TEMPLATE1                                                          \
-	GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b)                   \
+	GLM_FUNC_QUALIFIER tvec<N, T, P> operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b)                   \
 	{                                                                               \
 	{                                                                               \
 		return a OPERAND b();                                                       \
 		return a OPERAND b();                                                       \
 	}
 	}
@@ -297,501 +297,501 @@ namespace glm
 	//_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
 	//_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
 }
 }
 
 
-#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
-	struct { detail::_swizzle<2, T, P, V, 0,0,-1,-2> E0 ## E0; }; \
-	struct { detail::_swizzle<2, T, P, V, 0,1,-1,-2> E0 ## E1; }; \
-	struct { detail::_swizzle<2, T, P, V, 1,0,-1,-2> E1 ## E0; }; \
-	struct { detail::_swizzle<2, T, P, V, 1,1,-1,-2> E1 ## E1; }; 
-
-#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
-	struct { detail::_swizzle<3,T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<3,T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<3,T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<3,T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<3,T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<3,T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<3,T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<3,T, P, V, 1,1,1,-1> E1 ## E1 ## E1; };  
-
-#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
-	struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
-
-#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
-	struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \
-	struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \
-	struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \
-	struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \
-	struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \
-	struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \
-	struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \
-	struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \
-	struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; };
-
-#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
-	struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; };
-
-#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
-	struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4,T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; 
-
-#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
-	struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \
-	struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \
-	struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \
-	struct { detail::_swizzle<2,T, P, V, 0,3,-1,-2> E0 ## E3; }; \
-	struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \
-	struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \
-	struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \
-	struct { detail::_swizzle<2,T, P, V, 1,3,-1,-2> E1 ## E3; }; \
-	struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \
-	struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \
-	struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; }; \
-	struct { detail::_swizzle<2,T, P, V, 2,3,-1,-2> E2 ## E3; }; \
-	struct { detail::_swizzle<2,T, P, V, 3,0,-1,-2> E3 ## E0; }; \
-	struct { detail::_swizzle<2,T, P, V, 3,1,-1,-2> E3 ## E1; }; \
-	struct { detail::_swizzle<2,T, P, V, 3,2,-1,-2> E3 ## E2; }; \
-	struct { detail::_swizzle<2,T, P, V, 3,3,-1,-2> E3 ## E3; }; 
-
-#define _GLM_SWIZZLE4_3_MEMBERS(T, P, V, E0,E1,E2,E3) \
-	struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,0,3,-1> E0 ## E0 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,1,3,-1> E0 ## E1 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,2,3,-1> E0 ## E2 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,3,0,-1> E0 ## E3 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,3,1,-1> E0 ## E3 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,3,2,-1> E0 ## E3 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 0,3,3,-1> E0 ## E3 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,0,3,-1> E1 ## E0 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,1,3,-1> E1 ## E1 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,2,3,-1> E1 ## E2 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,3,0,-1> E1 ## E3 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,3,1,-1> E1 ## E3 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,3,2,-1> E1 ## E3 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 1,3,3,-1> E1 ## E3 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,0,3,-1> E2 ## E0 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,1,3,-1> E2 ## E1 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,2,3,-1> E2 ## E2 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,3,0,-1> E2 ## E3 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,3,1,-1> E2 ## E3 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,3,2,-1> E2 ## E3 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 2,3,3,-1> E2 ## E3 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,0,0,-1> E3 ## E0 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,0,1,-1> E3 ## E0 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,0,2,-1> E3 ## E0 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,0,3,-1> E3 ## E0 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,1,0,-1> E3 ## E1 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,1,1,-1> E3 ## E1 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,1,2,-1> E3 ## E1 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,1,3,-1> E3 ## E1 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,2,0,-1> E3 ## E2 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,2,1,-1> E3 ## E2 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,2,2,-1> E3 ## E2 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,2,3,-1> E3 ## E2 ## E3; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,3,0,-1> E3 ## E3 ## E0; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,3,1,-1> E3 ## E3 ## E1; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,3,2,-1> E3 ## E3 ## E2; }; \
-	struct { detail::_swizzle<3, T, P, V, 3,3,3,-1> E3 ## E3 ## E3; };  
-
-#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
-	struct { detail::_swizzle<4, T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
-	struct { detail::_swizzle<4, T, P, V, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
+#define _GLM_SWIZZLE2_2_MEMBERS(T, P, E0,E1) \
+	struct { detail::_swizzle<2, T, P, 0,0,-1,-2> E0 ## E0; }; \
+	struct { detail::_swizzle<2, T, P, 0,1,-1,-2> E0 ## E1; }; \
+	struct { detail::_swizzle<2, T, P, 1,0,-1,-2> E1 ## E0; }; \
+	struct { detail::_swizzle<2, T, P, 1,1,-1,-2> E1 ## E1; }; 
+
+#define _GLM_SWIZZLE2_3_MEMBERS(T, P, E0,E1) \
+	struct { detail::_swizzle<3,T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<3,T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<3,T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<3,T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<3,T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<3,T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<3,T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<3,T, P, 1,1,1,-1> E1 ## E1 ## E1; };  
+
+#define _GLM_SWIZZLE2_4_MEMBERS(T, P, E0,E1) \
+	struct { detail::_swizzle<4,T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
+
+#define _GLM_SWIZZLE3_2_MEMBERS(T, P, E0,E1,E2) \
+	struct { detail::_swizzle<2,T, P, 0,0,-1,-2> E0 ## E0; }; \
+	struct { detail::_swizzle<2,T, P, 0,1,-1,-2> E0 ## E1; }; \
+	struct { detail::_swizzle<2,T, P, 0,2,-1,-2> E0 ## E2; }; \
+	struct { detail::_swizzle<2,T, P, 1,0,-1,-2> E1 ## E0; }; \
+	struct { detail::_swizzle<2,T, P, 1,1,-1,-2> E1 ## E1; }; \
+	struct { detail::_swizzle<2,T, P, 1,2,-1,-2> E1 ## E2; }; \
+	struct { detail::_swizzle<2,T, P, 2,0,-1,-2> E2 ## E0; }; \
+	struct { detail::_swizzle<2,T, P, 2,1,-1,-2> E2 ## E1; }; \
+	struct { detail::_swizzle<2,T, P, 2,2,-1,-2> E2 ## E2; };
+
+#define _GLM_SWIZZLE3_3_MEMBERS(T, P ,E0,E1,E2) \
+	struct { detail::_swizzle<3, T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 0,0,2,-1> E0 ## E0 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 0,1,2,-1> E0 ## E1 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 0,2,0,-1> E0 ## E2 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 0,2,1,-1> E0 ## E2 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 0,2,2,-1> E0 ## E2 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 1,0,2,-1> E1 ## E0 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 1,1,1,-1> E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 1,1,2,-1> E1 ## E1 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 1,2,0,-1> E1 ## E2 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 1,2,1,-1> E1 ## E2 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 1,2,2,-1> E1 ## E2 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 2,0,0,-1> E2 ## E0 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 2,0,1,-1> E2 ## E0 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 2,0,2,-1> E2 ## E0 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 2,1,0,-1> E2 ## E1 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 2,1,1,-1> E2 ## E1 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 2,1,2,-1> E2 ## E1 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 2,2,0,-1> E2 ## E2 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 2,2,1,-1> E2 ## E2 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 2,2,2,-1> E2 ## E2 ## E2; };
+
+#define _GLM_SWIZZLE3_4_MEMBERS(T, P, E0,E1,E2) \
+	struct { detail::_swizzle<4,T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4,T, P, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4,T, P, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4,T, P, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; 
+
+#define _GLM_SWIZZLE4_2_MEMBERS(T, P, E0,E1,E2,E3) \
+	struct { detail::_swizzle<2,T, P, 0,0,-1,-2> E0 ## E0; }; \
+	struct { detail::_swizzle<2,T, P, 0,1,-1,-2> E0 ## E1; }; \
+	struct { detail::_swizzle<2,T, P, 0,2,-1,-2> E0 ## E2; }; \
+	struct { detail::_swizzle<2,T, P, 0,3,-1,-2> E0 ## E3; }; \
+	struct { detail::_swizzle<2,T, P, 1,0,-1,-2> E1 ## E0; }; \
+	struct { detail::_swizzle<2,T, P, 1,1,-1,-2> E1 ## E1; }; \
+	struct { detail::_swizzle<2,T, P, 1,2,-1,-2> E1 ## E2; }; \
+	struct { detail::_swizzle<2,T, P, 1,3,-1,-2> E1 ## E3; }; \
+	struct { detail::_swizzle<2,T, P, 2,0,-1,-2> E2 ## E0; }; \
+	struct { detail::_swizzle<2,T, P, 2,1,-1,-2> E2 ## E1; }; \
+	struct { detail::_swizzle<2,T, P, 2,2,-1,-2> E2 ## E2; }; \
+	struct { detail::_swizzle<2,T, P, 2,3,-1,-2> E2 ## E3; }; \
+	struct { detail::_swizzle<2,T, P, 3,0,-1,-2> E3 ## E0; }; \
+	struct { detail::_swizzle<2,T, P, 3,1,-1,-2> E3 ## E1; }; \
+	struct { detail::_swizzle<2,T, P, 3,2,-1,-2> E3 ## E2; }; \
+	struct { detail::_swizzle<2,T, P, 3,3,-1,-2> E3 ## E3; }; 
+
+#define _GLM_SWIZZLE4_3_MEMBERS(T, P, E0,E1,E2,E3) \
+	struct { detail::_swizzle<3, T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 0,0,2,-1> E0 ## E0 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 0,0,3,-1> E0 ## E0 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 0,1,2,-1> E0 ## E1 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 0,1,3,-1> E0 ## E1 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 0,2,0,-1> E0 ## E2 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 0,2,1,-1> E0 ## E2 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 0,2,2,-1> E0 ## E2 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 0,2,3,-1> E0 ## E2 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 0,3,0,-1> E0 ## E3 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 0,3,1,-1> E0 ## E3 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 0,3,2,-1> E0 ## E3 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 0,3,3,-1> E0 ## E3 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 1,0,2,-1> E1 ## E0 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 1,0,3,-1> E1 ## E0 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 1,1,1,-1> E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 1,1,2,-1> E1 ## E1 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 1,1,3,-1> E1 ## E1 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 1,2,0,-1> E1 ## E2 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 1,2,1,-1> E1 ## E2 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 1,2,2,-1> E1 ## E2 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 1,2,3,-1> E1 ## E2 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 1,3,0,-1> E1 ## E3 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 1,3,1,-1> E1 ## E3 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 1,3,2,-1> E1 ## E3 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 1,3,3,-1> E1 ## E3 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 2,0,0,-1> E2 ## E0 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 2,0,1,-1> E2 ## E0 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 2,0,2,-1> E2 ## E0 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 2,0,3,-1> E2 ## E0 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 2,1,0,-1> E2 ## E1 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 2,1,1,-1> E2 ## E1 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 2,1,2,-1> E2 ## E1 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 2,1,3,-1> E2 ## E1 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 2,2,0,-1> E2 ## E2 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 2,2,1,-1> E2 ## E2 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 2,2,2,-1> E2 ## E2 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 2,2,3,-1> E2 ## E2 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 2,3,0,-1> E2 ## E3 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 2,3,1,-1> E2 ## E3 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 2,3,2,-1> E2 ## E3 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 2,3,3,-1> E2 ## E3 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 3,0,0,-1> E3 ## E0 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 3,0,1,-1> E3 ## E0 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 3,0,2,-1> E3 ## E0 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 3,0,3,-1> E3 ## E0 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 3,1,0,-1> E3 ## E1 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 3,1,1,-1> E3 ## E1 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 3,1,2,-1> E3 ## E1 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 3,1,3,-1> E3 ## E1 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 3,2,0,-1> E3 ## E2 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 3,2,1,-1> E3 ## E2 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 3,2,2,-1> E3 ## E2 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 3,2,3,-1> E3 ## E2 ## E3; }; \
+	struct { detail::_swizzle<3, T, P, 3,3,0,-1> E3 ## E3 ## E0; }; \
+	struct { detail::_swizzle<3, T, P, 3,3,1,-1> E3 ## E3 ## E1; }; \
+	struct { detail::_swizzle<3, T, P, 3,3,2,-1> E3 ## E3 ## E2; }; \
+	struct { detail::_swizzle<3, T, P, 3,3,3,-1> E3 ## E3 ## E3; };  
+
+#define _GLM_SWIZZLE4_4_MEMBERS(T, P, E0,E1,E2,E3) \
+	struct { detail::_swizzle<4, T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
+	struct { detail::_swizzle<4, T, P, 3,3,3,3> E3 ## E3 ## E3 ## E3; };

+ 15 - 15
glm/detail/_vectorize.hpp

@@ -11,11 +11,11 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename R, typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename R, typename T, precision P>
 	struct functor1{};
 	struct functor1{};
 
 
 	template <typename R, typename T, precision P>
 	template <typename R, typename T, precision P>
-	struct functor1<R, T, P, tvec1>
+	struct functor1<1, R, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
 		{
 		{
@@ -24,7 +24,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename R, typename T, precision P>
 	template <typename R, typename T, precision P>
-	struct functor1<R, T, P, tvec2>
+	struct functor1<2, R, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
 		{
 		{
@@ -33,7 +33,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename R, typename T, precision P>
 	template <typename R, typename T, precision P>
-	struct functor1<R, T, P, tvec3>
+	struct functor1<3, R, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
 		{
 		{
@@ -42,7 +42,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename R, typename T, precision P>
 	template <typename R, typename T, precision P>
-	struct functor1<R, T, P, tvec4>
+	struct functor1<4, R, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
 		{
 		{
@@ -50,11 +50,11 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P>
 	struct functor2{};
 	struct functor2{};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct functor2<T, P, tvec1>
+	struct functor2<1, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
 		GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
 		{
 		{
@@ -63,7 +63,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct functor2<T, P, tvec2>
+	struct functor2<2, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
 		GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
 		{
 		{
@@ -72,7 +72,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct functor2<T, P, tvec3>
+	struct functor2<3, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
 		GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
 		{
 		{
@@ -81,7 +81,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct functor2<T, P, tvec4>
+	struct functor2<4, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
 		GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
 		{
 		{
@@ -89,11 +89,11 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P>
 	struct functor2_vec_sca{};
 	struct functor2_vec_sca{};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct functor2_vec_sca<T, P, tvec1>
+	struct functor2_vec_sca<1, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
 		GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
 		{
 		{
@@ -102,7 +102,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct functor2_vec_sca<T, P, tvec2>
+	struct functor2_vec_sca<2, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
 		GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
 		{
 		{
@@ -111,7 +111,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct functor2_vec_sca<T, P, tvec3>
+	struct functor2_vec_sca<3, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
 		GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
 		{
 		{
@@ -120,7 +120,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct functor2_vec_sca<T, P, tvec4>
+	struct functor2_vec_sca<4, T, P>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
 		GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
 		{
 		{

+ 2 - 2
glm/detail/dummy.cpp

@@ -167,7 +167,7 @@ glm::vec3 lighting
 
 
 /*
 /*
 template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
 template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
-T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
+T normalizeDotA(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 {
 {
 	return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
 	return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
 }
 }
@@ -175,7 +175,7 @@ T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
 #define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
 #define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
 
 
 template <GLM_TEMPLATE_GENTYPE vecType>
 template <GLM_TEMPLATE_GENTYPE vecType>
-T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y)
+T normalizeDotB(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 {
 {
 	return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
 	return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
 }
 }

+ 56 - 56
glm/detail/func_common.hpp

@@ -29,8 +29,8 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType abs(genType x);
 	GLM_FUNC_DECL genType abs(genType x);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> abs(vecType<D, T, P> const & x);
 
 
 	/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
 	/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
 	/// 
 	/// 
@@ -38,8 +38,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> sign(vecType<D, T, P> const & x);
 
 
 	/// Returns a value equal to the nearest integer that is less then or equal to x. 
 	/// Returns a value equal to the nearest integer that is less then or equal to x. 
 	/// 
 	/// 
@@ -47,8 +47,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> floor(vecType<D, T, P> const & x);
 
 
 	/// Returns a value equal to the nearest integer to x
 	/// Returns a value equal to the nearest integer to x
 	/// whose absolute value is not larger than the absolute value of x.
 	/// whose absolute value is not larger than the absolute value of x.
@@ -57,8 +57,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> trunc(vecType<D, T, P> const & x);
 
 
 	/// Returns a value equal to the nearest integer to x.
 	/// Returns a value equal to the nearest integer to x.
 	/// The fraction 0.5 will round in a direction chosen by the
 	/// The fraction 0.5 will round in a direction chosen by the
@@ -70,8 +70,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> round(vecType<D, T, P> const & x);
 
 
 	/// Returns a value equal to the nearest integer to x.
 	/// Returns a value equal to the nearest integer to x.
 	/// A fractional part of 0.5 will round toward the nearest even
 	/// A fractional part of 0.5 will round toward the nearest even
@@ -82,8 +82,8 @@ namespace glm
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
 	/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> roundEven(vecType<D, T, P> const & x);
 
 
 	/// Returns a value equal to the nearest integer
 	/// Returns a value equal to the nearest integer
 	/// that is greater than or equal to x.
 	/// that is greater than or equal to x.
@@ -92,8 +92,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> ceil(vecType<D, T, P> const & x);
 
 
 	/// Return x - floor(x).
 	/// Return x - floor(x).
 	/// 
 	/// 
@@ -104,8 +104,8 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType fract(genType x);
 	GLM_FUNC_DECL genType fract(genType x);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fract(vecType<D, T, P> const & x);
 
 
 	/// Modulus. Returns x - y * floor(x / y)
 	/// Modulus. Returns x - y * floor(x / y)
 	/// for each component in x using the floating point value y.
 	/// for each component in x using the floating point value y.
@@ -117,11 +117,11 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType mod(genType x, genType y);
 	GLM_FUNC_DECL genType mod(genType x, genType y);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> mod(vecType<D, T, P> const & x, T y);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> mod(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns the fractional part of x and sets i to the integer
 	/// Returns the fractional part of x and sets i to the integer
 	/// part (as a whole number floating point value). Both the
 	/// part (as a whole number floating point value). Both the
@@ -144,11 +144,11 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType min(genType x, genType y);
 	GLM_FUNC_DECL genType min(genType x, genType y);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> min(vecType<D, T, P> const & x, T y);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> min(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns y if x < y; otherwise, it returns x.
 	/// Returns y if x < y; otherwise, it returns x.
 	/// 
 	/// 
@@ -159,11 +159,11 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType max(genType x, genType y);
 	GLM_FUNC_DECL genType max(genType x, genType y);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> max(vecType<D, T, P> const & x, T y);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> max(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns min(max(x, minVal), maxVal) for each component in x 
 	/// Returns min(max(x, minVal), maxVal) for each component in x 
 	/// using the floating-point values minVal and maxVal.
 	/// using the floating-point values minVal and maxVal.
@@ -175,11 +175,11 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
 	GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> clamp(vecType<D, T, P> const & x, T minVal, T maxVal);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> clamp(vecType<D, T, P> const & x, vecType<D, T, P> const & minVal, vecType<D, T, P> const & maxVal);
 
 
 	/// If genTypeU is a floating scalar or vector:
 	/// If genTypeU is a floating scalar or vector:
 	/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
 	/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
@@ -223,11 +223,11 @@ namespace glm
 	/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
 	/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
 	/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
 	/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
 	/// @endcode
 	/// @endcode
-	template <typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
+	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> mix(vecType<D, T, P> const & x, vecType<D, T, P> const & y, vecType<D, U, P> const & a);
 
 
-	template <typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
+	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> mix(vecType<D, T, P> const & x, vecType<D, T, P> const & y, U a);
 
 
 	template <typename genTypeT, typename genTypeU>
 	template <typename genTypeT, typename genTypeU>
 	GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
 	GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
@@ -243,15 +243,15 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <typename, precision> class vecType, typename T, precision P>
-	GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
+	template <template <int, typename, precision> class vecType, int D, typename T, precision P>
+	GLM_FUNC_DECL vecType<D, T, P> step(T edge, vecType<D, T, P> const & x);
 
 
 	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
 	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <typename, precision> class vecType, typename T, precision P>
-	GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
+	template <template <int, typename, precision> class vecType, int D, typename T, precision P>
+	GLM_FUNC_DECL vecType<D, T, P> step(vecType<D, T, P> const & edge, vecType<D, T, P> const & x);
 
 
 	/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
 	/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
 	/// performs smooth Hermite interpolation between 0 and 1
 	/// performs smooth Hermite interpolation between 0 and 1
@@ -270,11 +270,11 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
 	GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> smoothstep(T edge0, T edge1, vecType<D, T, P> const & x);
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> smoothstep(vecType<D, T, P> const & edge0, vecType<D, T, P> const & edge1, vecType<D, T, P> const & x);
 
 
 	/// Returns true if x holds a NaN (not a number)
 	/// Returns true if x holds a NaN (not a number)
 	/// representation in the underlying implementation's set of
 	/// representation in the underlying implementation's set of
@@ -288,8 +288,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> isnan(vecType<D, T, P> const & x);
 
 
 	/// Returns true if x holds a positive infinity or negative
 	/// Returns true if x holds a positive infinity or negative
 	/// infinity representation in the underlying implementation's
 	/// infinity representation in the underlying implementation's
@@ -301,8 +301,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> isinf(vecType<D, T, P> const & x);
 
 
 	/// Returns a signed integer value representing
 	/// Returns a signed integer value representing
 	/// the encoding of a floating-point value. The floating-point
 	/// the encoding of a floating-point value. The floating-point
@@ -318,8 +318,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <typename, precision> class vecType, precision P>
-	GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
+	template <template <int, typename, precision> class vecType, int D, precision P>
+	GLM_FUNC_DECL vecType<D, int, P> floatBitsToInt(vecType<D, float, P> const & v);
 
 
 	/// Returns a unsigned integer value representing
 	/// Returns a unsigned integer value representing
 	/// the encoding of a floating-point value. The floatingpoint
 	/// the encoding of a floating-point value. The floatingpoint
@@ -335,8 +335,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <typename, precision> class vecType, precision P>
-	GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
+	template <template <int, typename, precision> class vecType, int D, precision P>
+	GLM_FUNC_DECL vecType<D, uint, P> floatBitsToUint(vecType<D, float, P> const & v);
 
 
 	/// Returns a floating-point value corresponding to a signed
 	/// Returns a floating-point value corresponding to a signed
 	/// integer encoding of a floating-point value.
 	/// integer encoding of a floating-point value.
@@ -356,8 +356,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <typename, precision> class vecType, precision P>
-	GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
+	template <template <int, typename, precision> class vecType, int D, precision P>
+	GLM_FUNC_DECL vecType<D, float, P> intBitsToFloat(vecType<D, int, P> const & v);
 
 
 	/// Returns a floating-point value corresponding to a
 	/// Returns a floating-point value corresponding to a
 	/// unsigned integer encoding of a floating-point value.
 	/// unsigned integer encoding of a floating-point value.
@@ -377,8 +377,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <typename, precision> class vecType, precision P>
-	GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
+	template <template <int, typename, precision> class vecType, int D, precision P>
+	GLM_FUNC_DECL vecType<D, float, P> uintBitsToFloat(vecType<D, uint, P> const & v);
 
 
 	/// Computes and returns a * b + c.
 	/// Computes and returns a * b + c.
 	/// 
 	/// 

+ 138 - 138
glm/detail/func_common.inl

@@ -107,53 +107,53 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_abs_vector
 	struct compute_abs_vector
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
-			return detail::functor1<T, T, P, vecType>::call(abs, x);
+			return detail::functor1<D, T, T, P>::call(abs, x);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_mix_vector
 	struct compute_mix_vector
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y, vecType<D, U, P> const & a)
 		{
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
 			GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
 
 
-			return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
+			return vecType<D, T, P>(vecType<D, U, P>(x) + a * vecType<D, U, P>(y - x));
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
-	struct compute_mix_vector<T, bool, P, vecType, Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	struct compute_mix_vector<D, T, bool, P, vecType, Aligned>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y, vecType<D, bool, P> const & a)
 		{
 		{
-			vecType<T, P> Result(uninitialize);
+			vecType<D, T, P> Result(uninitialize);
 			for(length_t i = 0; i < x.length(); ++i)
 			for(length_t i = 0; i < x.length(); ++i)
 				Result[i] = a[i] ? y[i] : x[i];
 				Result[i] = a[i] ? y[i] : x[i];
 			return Result;
 			return Result;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_mix_scalar
 	struct compute_mix_scalar
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y, U const & a)
 		{
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
 			GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
 
 
-			return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
+			return vecType<D, T, P>(vecType<D, U, P>(x) + a * vecType<D, U, P>(y - x));
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
-	struct compute_mix_scalar<T, bool, P, vecType, Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	struct compute_mix_scalar<D, T, bool, P, vecType, Aligned>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y, bool const & a)
 		{
 		{
 			return a ? y : x;
 			return a ? y : x;
 		}
 		}
@@ -179,127 +179,127 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool isFloat, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool isFloat, bool Aligned>
 	struct compute_sign
 	struct compute_sign
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
-			return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0)));
+			return vecType<D, T, P>(glm::lessThan(vecType<D, T, P>(0), x)) - vecType<D, T, P>(glm::lessThan(x, vecType<D, T, P>(0)));
 		}
 		}
 	};
 	};
 
 
 #	if GLM_ARCH == GLM_ARCH_X86
 #	if GLM_ARCH == GLM_ARCH_X86
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_sign<T, P, vecType, false, Aligned>
 	struct compute_sign<T, P, vecType, false, Aligned>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
 			T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
 			T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
-			vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
+			vecType<D, T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
 
 
 			return (x >> Shift) | y;
 			return (x >> Shift) | y;
 		}
 		}
 	};
 	};
 #	endif
 #	endif
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_floor
 	struct compute_floor
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
-			return detail::functor1<T, T, P, vecType>::call(std::floor, x);
+			return detail::functor1<D, T, T, P>::call(std::floor, x);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_ceil
 	struct compute_ceil
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
-			return detail::functor1<T, T, P, vecType>::call(std::ceil, x);
+			return detail::functor1<D, T, T, P>::call(std::ceil, x);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_fract
 	struct compute_fract
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
 			return x - floor(x);
 			return x - floor(x);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_trunc
 	struct compute_trunc
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
-			return detail::functor1<T, T, P, vecType>::call(trunc, x);
+			return detail::functor1<D, T, T, P>::call(trunc, x);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_round
 	struct compute_round
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
-			return detail::functor1<T, T, P, vecType>::call(round, x);
+			return detail::functor1<D, T, T, P>::call(round, x);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_mod
 	struct compute_mod
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
 		{
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
 			return a - b * floor(a / b);
 			return a - b * floor(a / b);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_min_vector
 	struct compute_min_vector
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 		{
 		{
-			return detail::functor2<T, P, vecType>::call(min, x, y);
+			return detail::functor2<D, T, P>::call(min, x, y);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_max_vector
 	struct compute_max_vector
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 		{
 		{
-			return detail::functor2<T, P, vecType>::call(max, x, y);
+			return detail::functor2<D, T, P>::call(max, x, y);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_clamp_vector
 	struct compute_clamp_vector
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & minVal, vecType<D, T, P> const & maxVal)
 		{
 		{
 			return min(max(x, minVal), maxVal);
 			return min(max(x, minVal), maxVal);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_step_vector
 	struct compute_step_vector
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge, vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & edge, vecType<D, T, P> const & x)
 		{
 		{
-			return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge));
+			return mix(vecType<D, T, P>(1), vecType<D, T, P>(0), glm::lessThan(x, edge));
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_smoothstep_vector
 	struct compute_smoothstep_vector
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & edge0, vecType<D, T, P> const & edge1, vecType<D, T, P> const & x)
 		{
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
-			vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
+			vecType<D, T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
 			return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
 			return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
 		}
 		}
 	};
 	};
@@ -311,10 +311,10 @@ namespace detail
 		return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
 		return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> abs(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::compute_abs_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_abs_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
 	// sign
 	// sign
@@ -326,40 +326,40 @@ namespace detail
 			std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
 			std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
 			"'sign' only accept signed inputs");
 			"'sign' only accept signed inputs");
 		
 		
-		return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559, highp>::call(tvec1<genFIType>(x)).x;
+		return detail::compute_sign<1, genFIType, defaultp, tvec, std::numeric_limits<genFIType>::is_iec559, highp>::call(tvec1<genFIType>(x)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> sign(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(
 		GLM_STATIC_ASSERT(
 			std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
 			std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
 			"'sign' only accept signed inputs");
 			"'sign' only accept signed inputs");
 
 
-		return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_sign<D, T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
 	// floor
 	// floor
 	using ::std::floor;
 	using ::std::floor;
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> floor(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
-		return detail::compute_floor<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_floor<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> trunc(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
-		return detail::compute_trunc<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_trunc<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> round(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> round(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
-		return detail::compute_round<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_round<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
 /*
 /*
@@ -405,20 +405,20 @@ namespace detail
 		//}
 		//}
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> roundEven(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(roundEven, x);
+		return detail::functor1<D, T, T, P>::call(roundEven, x);
 	}
 	}
 
 
 	// ceil
 	// ceil
 	using ::std::ceil;
 	using ::std::ceil;
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> ceil(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> ceil(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
-		return detail::compute_ceil<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_ceil<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
 	// fract
 	// fract
@@ -428,11 +428,11 @@ namespace detail
 		return fract(tvec1<genType>(x)).x;
 		return fract(tvec1<genType>(x)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fract(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
-		return detail::compute_fract<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_fract<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
 	// mod
 	// mod
@@ -448,16 +448,16 @@ namespace detail
 #		endif
 #		endif
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, T y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> mod(vecType<D, T, P> const & x, T y)
 	{
 	{
-		return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(y));
+		return detail::compute_mod<D, T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<D, T, P>(y));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> mod(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
-		return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
+		return detail::compute_mod<D, T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
 	}
 	}
 
 
 	// modf
 	// modf
@@ -511,31 +511,31 @@ namespace detail
 	//CHAR_BIT - 1)));
 	//CHAR_BIT - 1)));
 
 
 	// min
 	// min
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, T b)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> min(vecType<D, T, P> const & a, T b)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a");
-		return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
+		return detail::compute_min_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<D, T, P>(b));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> min(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
 	{
 	{
-		return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
+		return detail::compute_min_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
 	}
 	}
 
 
 	// max
 	// max
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, T b)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> max(vecType<D, T, P> const & a, T b)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a");
-		return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
+		return detail::compute_max_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<D, T, P>(b));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> max(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
 	{
 	{
-		return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
+		return detail::compute_max_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
 	}
 	}
 
 
 	// clamp
 	// clamp
@@ -546,18 +546,18 @@ namespace detail
 		return min(max(x, minVal), maxVal);
 		return min(max(x, minVal), maxVal);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> clamp(vecType<D, T, P> const & x, T minVal, T maxVal)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
-		return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(minVal), vecType<T, P>(maxVal));
+		return detail::compute_clamp_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<D, T, P>(minVal), vecType<D, T, P>(maxVal));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> clamp(vecType<D, T, P> const & x, vecType<D, T, P> const & minVal, vecType<D, T, P> const & maxVal)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
-		return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal);
+		return detail::compute_clamp_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal);
 	}
 	}
 
 
 	template <typename genTypeT, typename genTypeU>
 	template <typename genTypeT, typename genTypeU>
@@ -566,16 +566,16 @@ namespace detail
 		return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
 		return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
 	}
 	}
 
 
-	template <typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a)
+	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> mix(vecType<D, T, P> const & x, vecType<D, T, P> const & y, U a)
 	{
 	{
-		return detail::compute_mix_scalar<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
+		return detail::compute_mix_scalar<D, T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
 	}
 	}
-	
-	template <typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
+
+	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> mix(vecType<D, T, P> const & x, vecType<D, T, P> const & y, vecType<D, U, P> const & a)
 	{
 	{
-		return detail::compute_mix_vector<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
+		return detail::compute_mix_vector<D, T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
 	}
 	}
 
 
 	// step
 	// step
@@ -585,16 +585,16 @@ namespace detail
 		return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge));
 		return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge));
 	}
 	}
 
 
-	template <template <typename, precision> class vecType, typename T, precision P>
-	GLM_FUNC_QUALIFIER vecType<T, P> step(T edge, vecType<T, P> const & x)
+	template <template <int, typename, precision> class vecType, int D, typename T, precision P>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> step(T edge, vecType<D, T, P> const & x)
 	{
 	{
-		return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge), x);
+		return detail::compute_step_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(vecType<D, T, P>(edge), x);
 	}
 	}
 
 
-	template <template <typename, precision> class vecType, typename T, precision P>
-	GLM_FUNC_QUALIFIER vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x)
+	template <template <int, typename, precision> class vecType, int D, typename T, precision P>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> step(vecType<D, T, P> const & edge, vecType<D, T, P> const & x)
 	{
 	{
-		return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge, x);
+		return detail::compute_step_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(edge, x);
 	}
 	}
 
 
 	// smoothstep
 	// smoothstep
@@ -607,16 +607,16 @@ namespace detail
 		return tmp * tmp * (genType(3) - genType(2) * tmp);
 		return tmp * tmp * (genType(3) - genType(2) * tmp);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> smoothstep(T edge0, T edge1, vecType<D, T, P> const & x)
 	{
 	{
-		return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge0), vecType<T, P>(edge1), x);
+		return detail::compute_smoothstep_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(vecType<D, T, P>(edge0), vecType<D, T, P>(edge1), x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> smoothstep(vecType<D, T, P> const & edge0, vecType<D, T, P> const & edge1, vecType<D, T, P> const & x)
 	{
 	{
-		return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x);
+		return detail::compute_smoothstep_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x);
 	}
 	}
 
 
 #	if GLM_HAS_CXX11_STL
 #	if GLM_HAS_CXX11_STL
@@ -647,12 +647,12 @@ namespace detail
 		}
 		}
 #	endif
 #	endif
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> isnan(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> isnan(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
 
 
-		return detail::functor1<bool, T, P, vecType>::call(isnan, x);
+		return detail::functor1<D, bool, T, P>::call(isnan, x);
 	}
 	}
 
 
 #	if GLM_HAS_CXX11_STL
 #	if GLM_HAS_CXX11_STL
@@ -686,12 +686,12 @@ namespace detail
 	}
 	}
 #	endif
 #	endif
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> isinf(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> isinf(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
 
 
-		return detail::functor1<bool, T, P, vecType>::call(isinf, x);
+		return detail::functor1<D, bool, T, P>::call(isinf, x);
 	}
 	}
 
 
 	GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
 	GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
@@ -699,10 +699,10 @@ namespace detail
 		return reinterpret_cast<int&>(const_cast<float&>(v));
 		return reinterpret_cast<int&>(const_cast<float&>(v));
 	}
 	}
 
 
-	template <template <typename, precision> class vecType, precision P>
-	GLM_FUNC_QUALIFIER vecType<int, P> floatBitsToInt(vecType<float, P> const & v)
+	template <template <int, typename, precision> class vecType, int D, precision P>
+	GLM_FUNC_QUALIFIER vecType<D, int, P> floatBitsToInt(vecType<D, float, P> const & v)
 	{
 	{
-		return reinterpret_cast<vecType<int, P>&>(const_cast<vecType<float, P>&>(v));
+		return reinterpret_cast<vecType<D, int, P>&>(const_cast<vecType<D, float, P>&>(v));
 	}
 	}
 
 
 	GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v)
 	GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v)
@@ -710,10 +710,10 @@ namespace detail
 		return reinterpret_cast<uint&>(const_cast<float&>(v));
 		return reinterpret_cast<uint&>(const_cast<float&>(v));
 	}
 	}
 
 
-	template <template <typename, precision> class vecType, precision P>
-	GLM_FUNC_QUALIFIER vecType<uint, P> floatBitsToUint(vecType<float, P> const & v)
+	template <template <int, typename, precision> class vecType, int D, precision P>
+	GLM_FUNC_QUALIFIER vecType<D, uint, P> floatBitsToUint(vecType<D, float, P> const & v)
 	{
 	{
-		return reinterpret_cast<vecType<uint, P>&>(const_cast<vecType<float, P>&>(v));
+		return reinterpret_cast<vecType<D, uint, P>&>(const_cast<vecType<D, float, P>&>(v));
 	}
 	}
 
 
 	GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v)
 	GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v)
@@ -721,10 +721,10 @@ namespace detail
 		return reinterpret_cast<float&>(const_cast<int&>(v));
 		return reinterpret_cast<float&>(const_cast<int&>(v));
 	}
 	}
 
 
-	template <template <typename, precision> class vecType, precision P>
-	GLM_FUNC_QUALIFIER vecType<float, P> intBitsToFloat(vecType<int, P> const & v)
+	template <template <int, typename, precision> class vecType, int D, precision P>
+	GLM_FUNC_QUALIFIER vecType<D, float, P> intBitsToFloat(vecType<D, int, P> const & v)
 	{
 	{
-		return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<int, P>&>(v));
+		return reinterpret_cast<vecType<D, float, P>&>(const_cast<vecType<D, int, P>&>(v));
 	}
 	}
 
 
 	GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v)
 	GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v)
@@ -732,10 +732,10 @@ namespace detail
 		return reinterpret_cast<float&>(const_cast<uint&>(v));
 		return reinterpret_cast<float&>(const_cast<uint&>(v));
 	}
 	}
 
 
-	template <template <typename, precision> class vecType, precision P>
-	GLM_FUNC_QUALIFIER vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v)
+	template <template <int, typename, precision> class vecType, int D, precision P>
+	GLM_FUNC_QUALIFIER vecType<D, float, P> uintBitsToFloat(vecType<D, uint, P> const & v)
 	{
 	{
-		return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<uint, P>&>(v));
+		return reinterpret_cast<vecType<D, float, P>&>(const_cast<vecType<D, uint, P>&>(v));
 	}
 	}
 	
 	
 	template <typename genType>
 	template <typename genType>

+ 18 - 18
glm/detail/func_common_simd.inl

@@ -11,7 +11,7 @@ namespace glm{
 namespace detail
 namespace detail
 {
 {
 	template <precision P>
 	template <precision P>
-	struct compute_abs_vector<float, P, tvec4, true>
+	struct compute_abs_vector<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		{
 		{
@@ -22,7 +22,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_abs_vector<int, P, tvec4, true>
+	struct compute_abs_vector<4, int, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & v)
 		{
 		{
@@ -33,7 +33,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_floor<float, P, tvec4, true>
+	struct compute_floor<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		{
 		{
@@ -44,7 +44,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_ceil<float, P, tvec4, true>
+	struct compute_ceil<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		{
 		{
@@ -55,7 +55,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_fract<float, P, tvec4, true>
+	struct compute_fract<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		{
 		{
@@ -66,7 +66,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_round<float, P, tvec4, true>
+	struct compute_round<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		{
 		{
@@ -77,7 +77,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_mod<float, P, tvec4, true>
+	struct compute_mod<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y)
 		{
 		{
@@ -88,7 +88,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_min_vector<float, P, tvec4, true>
+	struct compute_min_vector<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
 		{
 		{
@@ -99,7 +99,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_min_vector<int32, P, tvec4, true>
+	struct compute_min_vector<4, int32, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
 		GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
 		{
 		{
@@ -110,7 +110,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_min_vector<uint32, P, tvec4, true>
+	struct compute_min_vector<4, uint32, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
 		GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
 		{
 		{
@@ -121,7 +121,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_max_vector<float, P, tvec4, true>
+	struct compute_max_vector<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
 		{
 		{
@@ -132,7 +132,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_max_vector<int32, P, tvec4, true>
+	struct compute_max_vector<4, int32, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
 		GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
 		{
 		{
@@ -143,7 +143,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_max_vector<uint32, P, tvec4, true>
+	struct compute_max_vector<4, uint32, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
 		GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
 		{
 		{
@@ -154,7 +154,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_clamp_vector<float, P, tvec4, true>
+	struct compute_clamp_vector<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & minVal, tvec4<float, P> const & maxVal)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & minVal, tvec4<float, P> const & maxVal)
 		{
 		{
@@ -165,7 +165,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_clamp_vector<int32, P, tvec4, true>
+	struct compute_clamp_vector<4, int32, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & x, tvec4<int32, P> const & minVal, tvec4<int32, P> const & maxVal)
 		GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & x, tvec4<int32, P> const & minVal, tvec4<int32, P> const & maxVal)
 		{
 		{
@@ -176,7 +176,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_clamp_vector<uint32, P, tvec4, true>
+	struct compute_clamp_vector<4, uint32, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & x, tvec4<uint32, P> const & minVal, tvec4<uint32, P> const & maxVal)
 		GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & x, tvec4<uint32, P> const & minVal, tvec4<uint32, P> const & maxVal)
 		{
 		{
@@ -187,7 +187,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_mix_vector<float, bool, P, tvec4, true>
+	struct compute_mix_vector<4, float, bool, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y, tvec4<bool, P> const & a)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y, tvec4<bool, P> const & a)
 		{
 		{
@@ -216,7 +216,7 @@ namespace detail
 	};
 	};
 */
 */
 	template <precision P>
 	template <precision P>
-	struct compute_smoothstep_vector<float, P, tvec4, true>
+	struct compute_smoothstep_vector<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const& edge1, tvec4<float, P> const& x)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const& edge1, tvec4<float, P> const& x)
 		{
 		{

+ 14 - 14
glm/detail/func_exponential.hpp

@@ -29,8 +29,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> pow(vecType<D, T, P> const & base, vecType<D, T, P> const & exponent);
 
 
 	/// Returns the natural exponentiation of x, i.e., e^x.
 	/// Returns the natural exponentiation of x, i.e., e^x.
 	///
 	///
@@ -39,8 +39,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> exp(vecType<D, T, P> const & v);
 
 
 	/// Returns the natural logarithm of v, i.e., 
 	/// Returns the natural logarithm of v, i.e., 
 	/// returns the value y which satisfies the equation x = e^y. 
 	/// returns the value y which satisfies the equation x = e^y. 
@@ -51,8 +51,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> log(vecType<D, T, P> const & v);
 
 
 	/// Returns 2 raised to the v power.
 	/// Returns 2 raised to the v power.
 	/// 
 	/// 
@@ -61,8 +61,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> exp2(vecType<D, T, P> const & v);
 
 
 	/// Returns the base 2 log of x, i.e., returns the value y, 
 	/// Returns the base 2 log of x, i.e., returns the value y, 
 	/// which satisfies the equation x = 2 ^ y.
 	/// which satisfies the equation x = 2 ^ y.
@@ -72,8 +72,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> log2(vecType<D, T, P> const & v);
 
 
 	/// Returns the positive square root of v.
 	/// Returns the positive square root of v.
 	/// 
 	/// 
@@ -84,8 +84,8 @@ namespace glm
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
 	//template <typename genType>
 	//template <typename genType>
 	//GLM_FUNC_DECL genType sqrt(genType const & x);
 	//GLM_FUNC_DECL genType sqrt(genType const & x);
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> sqrt(vecType<D, T, P> const & v);
 	
 	
 	/// Returns the reciprocal of the positive square root of v.
 	/// Returns the reciprocal of the positive square root of v.
 	/// 
 	/// 
@@ -94,8 +94,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> inversesqrt(vecType<D, T, P> const & v);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 37 - 37
glm/detail/func_exponential.inl

@@ -20,43 +20,43 @@ namespace detail
 		}
 		}
 #	endif
 #	endif
 
 
-	template <typename T, precision P, template <class, precision> class vecType, bool isFloat, bool Aligned>
+	template <int D, typename T, precision P, template <int, class, precision> class vecType, bool isFloat, bool Aligned>
 	struct compute_log2
 	struct compute_log2
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
+		GLM_FUNC_QUALIFIER static tvec<D, T, P> call(tvec<D, T, P> const & vec)
 		{
 		{
-			return detail::functor1<T, T, P, vecType>::call(log2, vec);
+			return detail::functor1<D, T, T, P>::call(log2, vec);
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
+	template <int D, typename T, precision P, bool Aligned>
 	struct compute_sqrt
 	struct compute_sqrt
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static tvec<D, T, P> call(tvec<D, T, P> const & x)
 		{
 		{
-			return detail::functor1<T, T, P, vecType>::call(std::sqrt, x);
+			return detail::functor1<D, T, T, P>::call(std::sqrt, x);
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
+	template <int D, typename T, precision P, bool Aligned>
 	struct compute_inversesqrt
 	struct compute_inversesqrt
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static tvec<D, T, P> call(tvec<D, T, P> const & x)
 		{
 		{
 			return static_cast<T>(1) / sqrt(x);
 			return static_cast<T>(1) / sqrt(x);
 		}
 		}
 	};
 	};
 		
 		
-	template <template <class, precision> class vecType, bool Aligned>
-	struct compute_inversesqrt<vecType, float, lowp, Aligned>
+	template <int D, bool Aligned>
+	struct compute_inversesqrt<D, float, lowp, Aligned>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
+		GLM_FUNC_QUALIFIER static tvec<D, float, lowp> call(tvec<D, float, lowp> const & x)
 		{
 		{
-			vecType<float, lowp> tmp(x);
-			vecType<float, lowp> xhalf(tmp * 0.5f);
-			vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
-			vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
-			vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
+			tvec<D, float, lowp> tmp(x);
+			tvec<D, float, lowp> xhalf(tmp * 0.5f);
+			tvec<D, uint, lowp>* p = reinterpret_cast<tvec<D, uint, lowp>*>(const_cast<tvec<D, float, lowp>*>(&x));
+			tvec<D, uint, lowp> i = tvec<D, uint, lowp>(0x5f375a86) - (*p >> tvec<D, uint, lowp>(1));
+			tvec<D, float, lowp>* ptmp = reinterpret_cast<tvec<D, float, lowp>*>(&i);
 			tmp = *ptmp;
 			tmp = *ptmp;
 			tmp = tmp * (1.5f - xhalf * tmp * tmp);
 			tmp = tmp * (1.5f - xhalf * tmp * tmp);
 			return tmp;
 			return tmp;
@@ -66,26 +66,26 @@ namespace detail
 
 
 	// pow
 	// pow
 	using std::pow;
 	using std::pow;
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> pow(vecType<D, T, P> const & base, vecType<D, T, P> const & exponent)
 	{
 	{
-		return detail::functor2<T, P, vecType>::call(pow, base, exponent);
+		return detail::functor2<D, T, P>::call(pow, base, exponent);
 	}
 	}
 
 
 	// exp
 	// exp
 	using std::exp;
 	using std::exp;
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> exp(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> exp(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(exp, x);
+		return detail::functor1<D, T, T, P>::call(exp, x);
 	}
 	}
 
 
 	// log
 	// log
 	using std::log;
 	using std::log;
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> log(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(log, x);
+		return detail::functor1<D, T, T, P>::call(log, x);
 	}
 	}
 
 
 	//exp2, ln2 = 0.69314718055994530941723212145818f
 	//exp2, ln2 = 0.69314718055994530941723212145818f
@@ -97,10 +97,10 @@ namespace detail
 		return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
 		return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> exp2(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> exp2(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(exp2, x);
+		return detail::functor1<D, T, T, P>::call(exp2, x);
 	}
 	}
 
 
 	// log2, ln2 = 0.69314718055994530941723212145818f
 	// log2, ln2 = 0.69314718055994530941723212145818f
@@ -110,19 +110,19 @@ namespace detail
 		return log2(tvec1<genType>(x)).x;
 		return log2(tvec1<genType>(x)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> log2(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_log2<D, T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
 	// sqrt
 	// sqrt
 	using std::sqrt;
 	using std::sqrt;
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> sqrt(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
-		return detail::compute_sqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_sqrt<D, T, P, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
 	// inversesqrt
 	// inversesqrt
@@ -132,11 +132,11 @@ namespace detail
 		return static_cast<genType>(1) / sqrt(x);
 		return static_cast<genType>(1) / sqrt(x);
 	}
 	}
 	
 	
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> inversesqrt(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
-		return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_inversesqrt<D, T, P, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 }//namespace glm
 }//namespace glm
 
 

+ 2 - 2
glm/detail/func_exponential_simd.inl

@@ -9,7 +9,7 @@ namespace glm{
 namespace detail
 namespace detail
 {
 {
 	template <precision P>
 	template <precision P>
-	struct compute_sqrt<tvec4, float, P, true>
+	struct compute_sqrt<4, float, P, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		{
 		{
@@ -20,7 +20,7 @@ namespace detail
 	};
 	};
 
 
 	template <>
 	template <>
-	struct compute_sqrt<tvec4, float, aligned_lowp, true>
+	struct compute_sqrt<4, float, aligned_lowp, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & v)
 		{
 		{

+ 20 - 20
glm/detail/func_geometric.hpp

@@ -23,9 +23,9 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_DECL T length(
 	GLM_FUNC_DECL T length(
-		vecType<T, P> const & x);
+		vecType<D, T, P> const & x);
 
 
 	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
 	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
 	///
 	///
@@ -33,10 +33,10 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_DECL T distance(
 	GLM_FUNC_DECL T distance(
-		vecType<T, P> const & p0,
-		vecType<T, P> const & p1);
+		vecType<D, T, P> const & p0,
+		vecType<D, T, P> const & p1);
 
 
 	/// Returns the dot product of x and y, i.e., result = x * y.
 	/// Returns the dot product of x and y, i.e., result = x * y.
 	///
 	///
@@ -44,10 +44,10 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P>
 	GLM_FUNC_DECL T dot(
 	GLM_FUNC_DECL T dot(
-		vecType<T, P> const & x,
-		vecType<T, P> const & y);
+		tvec<D, T, P> const & x,
+		tvec<D, T, P> const & y);
 
 
 	/// Returns the cross product of x and y.
 	/// Returns the cross product of x and y.
 	///
 	///
@@ -65,9 +65,9 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> normalize(
-		vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> normalize(
+		vecType<D, T, P> const & x);
 
 
 	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
 	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
 	///
 	///
@@ -75,11 +75,11 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> faceforward(
-		vecType<T, P> const & N,
-		vecType<T, P> const & I,
-		vecType<T, P> const & Nref);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> faceforward(
+		vecType<D, T, P> const & N,
+		vecType<D, T, P> const & I,
+		vecType<D, T, P> const & Nref);
 
 
 	/// For the incident vector I and surface orientation N, 
 	/// For the incident vector I and surface orientation N, 
 	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
 	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
@@ -101,10 +101,10 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> refract(
-		vecType<T, P> const & I,
-		vecType<T, P> const & N,
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> refract(
+		vecType<D, T, P> const & I,
+		vecType<D, T, P> const & N,
 		T eta);
 		T eta);
 
 
 	/// @}
 	/// @}

+ 52 - 45
glm/detail/func_geometric.inl

@@ -10,62 +10,62 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
+	template <template <int, typename, precision> class vecType, int D, typename T, precision P, bool Aligned>
 	struct compute_length
 	struct compute_length
 	{
 	{
-		GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v)
+		GLM_FUNC_QUALIFIER static T call(vecType<D, T, P> const & v)
 		{
 		{
 			return sqrt(dot(v, v));
 			return sqrt(dot(v, v));
 		}
 		}
 	};
 	};
 
 
-	template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
+	template <template <int, typename, precision> class vecType, int D, typename T, precision P, bool Aligned>
 	struct compute_distance
 	struct compute_distance
 	{
 	{
-		GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
+		GLM_FUNC_QUALIFIER static T call(vecType<D, T, P> const & p0, vecType<D, T, P> const & p1)
 		{
 		{
 			return length(p1 - p0);
 			return length(p1 - p0);
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
+	template <typename V, typename T, bool Aligned>
 	struct compute_dot{};
 	struct compute_dot{};
 
 
 	template <typename T, precision P, bool Aligned>
 	template <typename T, precision P, bool Aligned>
-	struct compute_dot<tvec1, T, P, Aligned>
+	struct compute_dot<tvec<1, T, P>, T, Aligned>
 	{
 	{
-		GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b)
+		GLM_FUNC_QUALIFIER static T call(tvec<1, T, P> const & a, tvec<1, T, P> const & b)
 		{
 		{
 			return a.x * b.x;
 			return a.x * b.x;
 		}
 		}
 	};
 	};
 
 
 	template <typename T, precision P, bool Aligned>
 	template <typename T, precision P, bool Aligned>
-	struct compute_dot<tvec2, T, P, Aligned>
+	struct compute_dot<tvec<2, T, P>, T, Aligned>
 	{
 	{
-		GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y)
+		GLM_FUNC_QUALIFIER static T call(tvec<2, T, P> const & a, tvec<2, T, P> const & b)
 		{
 		{
-			tvec2<T, P> tmp(x * y);
+			tvec<2, T, P> tmp(a * b);
 			return tmp.x + tmp.y;
 			return tmp.x + tmp.y;
 		}
 		}
 	};
 	};
 
 
 	template <typename T, precision P, bool Aligned>
 	template <typename T, precision P, bool Aligned>
-	struct compute_dot<tvec3, T, P, Aligned>
+	struct compute_dot<tvec<3, T, P>, T, Aligned>
 	{
 	{
-		GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y)
+		GLM_FUNC_QUALIFIER static T call(tvec<3, T, P> const & a, tvec<3, T, P> const & b)
 		{
 		{
-			tvec3<T, P> tmp(x * y);
+			tvec3<T, P> tmp(a * b);
 			return tmp.x + tmp.y + tmp.z;
 			return tmp.x + tmp.y + tmp.z;
 		}
 		}
 	};
 	};
 
 
 	template <typename T, precision P, bool Aligned>
 	template <typename T, precision P, bool Aligned>
-	struct compute_dot<tvec4, T, P, Aligned>
+	struct compute_dot<tvec<4, T, P>, T, Aligned>
 	{
 	{
-		GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y)
+		GLM_FUNC_QUALIFIER static T call(tvec<4, T, P> const & a, tvec<4, T, P> const & b)
 		{
 		{
-			tvec4<T, P> tmp(x * y);
+			tvec<4, T, P> tmp(a * b);
 			return (tmp.x + tmp.y) + (tmp.z + tmp.w);
 			return (tmp.x + tmp.y) + (tmp.z + tmp.w);
 		}
 		}
 	};
 	};
@@ -84,10 +84,10 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_normalize
 	struct compute_normalize
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v)
 		{
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 
 
@@ -95,10 +95,10 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_faceforward
 	struct compute_faceforward
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & N, vecType<D, T, P> const & I, vecType<D, T, P> const & Nref)
 		{
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 
 
@@ -106,19 +106,19 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_reflect
 	struct compute_reflect
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & I, vecType<D, T, P> const & N)
 		{
 		{
 			return I - N * dot(N, I) * static_cast<T>(2);
 			return I - N * dot(N, I) * static_cast<T>(2);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
 	struct compute_refract
 	struct compute_refract
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & I, vecType<D, T, P> const & N, T eta)
 		{
 		{
 			T const dotValue(dot(N, I));
 			T const dotValue(dot(N, I));
 			T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
 			T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
@@ -136,12 +136,12 @@ namespace detail
 		return abs(x);
 		return abs(x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T length(vecType<D, T, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
 
 
-		return detail::compute_length<vecType, T, P, detail::is_aligned<P>::value>::call(v);
+		return detail::compute_length<vecType, D, T, P, detail::is_aligned<P>::value>::call(v);
 	}
 	}
 
 
 	// distance
 	// distance
@@ -153,10 +153,10 @@ namespace detail
 		return length(p1 - p0);
 		return length(p1 - p0);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T distance(vecType<D, T, P> const & p0, vecType<D, T, P> const & p1)
 	{
 	{
-		return detail::compute_distance<vecType, T, P, detail::is_aligned<P>::value>::call(p0, p1);
+		return detail::compute_distance<vecType, D, T, P, detail::is_aligned<P>::value>::call(p0, p1);
 	}
 	}
 
 
 	// dot
 	// dot
@@ -167,11 +167,18 @@ namespace detail
 		return x * y;
 		return x * y;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P>
+	GLM_FUNC_QUALIFIER T dot(tvec<D, T, P> const & x, tvec<D, T, P> const & y)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
-		return detail::compute_dot<vecType, T, P, detail::is_aligned<P>::value>::call(x, y);
+		return detail::compute_dot<tvec<D, T, P>, T, detail::is_aligned<P>::value>::call(x, y);
+	}
+
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER T dot(tquat<T, P> const & x, tquat<T, P> const & y)
+	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
+		return detail::compute_dot<tquat<T, P>, T, detail::is_aligned<P>::value>::call(x, y);
 	}
 	}
 
 
 	// cross
 	// cross
@@ -190,12 +197,12 @@ namespace detail
 		return x < genType(0) ? genType(-1) : genType(1);
 		return x < genType(0) ? genType(-1) : genType(1);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> normalize(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 
 
-		return detail::compute_normalize<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_normalize<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
 	// faceforward
 	// faceforward
@@ -205,10 +212,10 @@ namespace detail
 		return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
 		return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> faceforward(vecType<D, T, P> const & N, vecType<D, T, P> const & I, vecType<D, T, P> const & Nref)
 	{
 	{
-		return detail::compute_faceforward<T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
+		return detail::compute_faceforward<D, T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
 	}
 	}
 
 
 	// reflect
 	// reflect
@@ -218,10 +225,10 @@ namespace detail
 		return I - N * dot(N, I) * genType(2);
 		return I - N * dot(N, I) * genType(2);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> reflect(vecType<T, P> const & I, vecType<T, P> const & N)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> reflect(vecType<D, T, P> const & I, vecType<D, T, P> const & N)
 	{
 	{
-		return detail::compute_reflect<T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
+		return detail::compute_reflect<D, T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
 	}
 	}
 
 
 	// refract
 	// refract
@@ -234,11 +241,11 @@ namespace detail
 		return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
 		return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> refract(vecType<D, T, P> const & I, vecType<D, T, P> const & N, T eta)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
-		return detail::compute_refract<T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
+		return detail::compute_refract<D, T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
 	}
 	}
 }//namespace glm
 }//namespace glm
 
 

+ 9 - 9
glm/detail/func_geometric_simd.inl

@@ -9,16 +9,16 @@ namespace glm{
 namespace detail
 namespace detail
 {
 {
 	template <precision P>
 	template <precision P>
-	struct compute_length<tvec4, float, P, true>
+	struct compute_length<tvec, 4, float, P, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & v)
+		GLM_FUNC_QUALIFIER static float call(tvec<4, float, P> const & v)
 		{
 		{
 			return _mm_cvtss_f32(glm_vec4_length(v.data));
 			return _mm_cvtss_f32(glm_vec4_length(v.data));
 		}
 		}
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_distance<tvec4, float, P, true>
+	struct compute_distance<tvec, 4, float, P, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
 		GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
 		{
 		{
@@ -27,9 +27,9 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_dot<tvec4, float, P, true>
+	struct compute_dot<tvec<4, float, P>, float, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const& x, tvec4<float, P> const& y)
+		GLM_FUNC_QUALIFIER static float call(tvec<4, float, P> const& x, tvec<4, float, P> const& y)
 		{
 		{
 			return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
 			return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
 		}
 		}
@@ -51,7 +51,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_normalize<float, P, tvec4, true>
+	struct compute_normalize<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
 		{
 		{
@@ -62,7 +62,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_faceforward<float, P, tvec4, true>
+	struct compute_faceforward<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& N, tvec4<float, P> const& I, tvec4<float, P> const& Nref)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& N, tvec4<float, P> const& I, tvec4<float, P> const& Nref)
 		{
 		{
@@ -73,7 +73,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_reflect<float, P, tvec4, true>
+	struct compute_reflect<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N)
 		{
 		{
@@ -84,7 +84,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_refract<float, P, tvec4, true>
+	struct compute_refract<4, float, P, tvec, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N, float eta)
 		GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N, float eta)
 		{
 		{

+ 35 - 35
glm/detail/func_integer.hpp

@@ -30,11 +30,11 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<uint, P> uaddCarry(
-		vecType<uint, P> const & x,
-		vecType<uint, P> const & y,
-		vecType<uint, P> & carry);
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, uint, P> uaddCarry(
+		vecType<D, uint, P> const & x,
+		vecType<D, uint, P> const & y,
+		vecType<D, uint, P> & carry);
 
 
 	/// Subtracts the 32-bit unsigned integer y from x, returning
 	/// Subtracts the 32-bit unsigned integer y from x, returning
 	/// the difference if non-negative, or pow(2, 32) plus the difference
 	/// the difference if non-negative, or pow(2, 32) plus the difference
@@ -44,11 +44,11 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<uint, P> usubBorrow(
-		vecType<uint, P> const & x,
-		vecType<uint, P> const & y,
-		vecType<uint, P> & borrow);
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, uint, P> usubBorrow(
+		vecType<D, uint, P> const & x,
+		vecType<D, uint, P> const & y,
+		vecType<D, uint, P> & borrow);
 
 
 	/// Multiplies 32-bit integers x and y, producing a 64-bit
 	/// Multiplies 32-bit integers x and y, producing a 64-bit
 	/// result. The 32 least-significant bits are returned in lsb.
 	/// result. The 32 least-significant bits are returned in lsb.
@@ -58,12 +58,12 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <precision P, template <typename, precision> class vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_DECL void umulExtended(
 	GLM_FUNC_DECL void umulExtended(
-		vecType<uint, P> const & x,
-		vecType<uint, P> const & y,
-		vecType<uint, P> & msb,
-		vecType<uint, P> & lsb);
+		vecType<D, uint, P> const & x,
+		vecType<D, uint, P> const & y,
+		vecType<D, uint, P> & msb,
+		vecType<D, uint, P> & lsb);
 		
 		
 	/// Multiplies 32-bit integers x and y, producing a 64-bit
 	/// Multiplies 32-bit integers x and y, producing a 64-bit
 	/// result. The 32 least-significant bits are returned in lsb.
 	/// result. The 32 least-significant bits are returned in lsb.
@@ -73,12 +73,12 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <precision P, template <typename, precision> class vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_DECL void imulExtended(
 	GLM_FUNC_DECL void imulExtended(
-		vecType<int, P> const & x,
-		vecType<int, P> const & y,
-		vecType<int, P> & msb,
-		vecType<int, P> & lsb);
+		vecType<D, int, P> const & x,
+		vecType<D, int, P> const & y,
+		vecType<D, int, P> & msb,
+		vecType<D, int, P> & lsb);
 
 
 	/// Extracts bits [offset, offset + bits - 1] from value,
 	/// Extracts bits [offset, offset + bits - 1] from value,
 	/// returning them in the least significant bits of the result.
 	/// returning them in the least significant bits of the result.
@@ -95,9 +95,9 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> bitfieldExtract(
-		vecType<T, P> const & Value,
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> bitfieldExtract(
+		vecType<D, T, P> const & Value,
 		int Offset,
 		int Offset,
 		int Bits);
 		int Bits);
 
 
@@ -115,10 +115,10 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> bitfieldInsert(
-		vecType<T, P> const & Base,
-		vecType<T, P> const & Insert,
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> bitfieldInsert(
+		vecType<D, T, P> const & Base,
+		vecType<D, T, P> const & Insert,
 		int Offset,
 		int Offset,
 		int Bits);
 		int Bits);
 
 
@@ -130,8 +130,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> bitfieldReverse(vecType<D, T, P> const & v);
 
 
 	/// Returns the number of bits set to 1 in the binary representation of value.
 	/// Returns the number of bits set to 1 in the binary representation of value.
 	///
 	///
@@ -148,8 +148,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, int, P> bitCount(vecType<D, T, P> const & v);
 
 
 	/// Returns the bit number of the least significant bit set to
 	/// Returns the bit number of the least significant bit set to
 	/// 1 in the binary representation of value. 
 	/// 1 in the binary representation of value. 
@@ -170,8 +170,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, int, P> findLSB(vecType<D, T, P> const & v);
 
 
 	/// Returns the bit number of the most significant bit in the binary representation of value.
 	/// Returns the bit number of the most significant bit in the binary representation of value.
 	/// For positive integers, the result will be the bit number of the most significant bit set to 1. 
 	/// For positive integers, the result will be the bit number of the most significant bit set to 1. 
@@ -194,8 +194,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, int, P> findMSB(vecType<D, T, P> const & v);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 83 - 83
glm/detail/func_integer.inl

@@ -30,37 +30,37 @@ namespace detail
 		return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
 		return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
 	}
 	}
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
+	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool Aligned, bool EXEC>
 	struct compute_bitfieldReverseStep
 	struct compute_bitfieldReverseStep
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T, T)
 		{
 		{
 			return v;
 			return v;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
-	struct compute_bitfieldReverseStep<T, P, vecType, Aligned, true>
+	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool Aligned>
+	struct compute_bitfieldReverseStep<D, T, P, vecType, Aligned, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T Mask, T Shift)
 		{
 		{
 			return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
 			return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
+	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool Aligned, bool EXEC>
 	struct compute_bitfieldBitCountStep
 	struct compute_bitfieldBitCountStep
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T, T)
 		{
 		{
 			return v;
 			return v;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
-	struct compute_bitfieldBitCountStep<T, P, vecType, Aligned, true>
+	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool Aligned>
+	struct compute_bitfieldBitCountStep<D, T, P, vecType, Aligned, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T Mask, T Shift)
 		{
 		{
 			return (v & Mask) + ((v >> Shift) & Mask);
 			return (v & Mask) + ((v >> Shift) & Mask);
 		}
 		}
@@ -104,37 +104,37 @@ namespace detail
 #		endif
 #		endif
 #	endif//GLM_HAS_BITSCAN_WINDOWS
 #	endif//GLM_HAS_BITSCAN_WINDOWS
 
 
-	template <typename T, glm::precision P, template <class, glm::precision> class vecType, bool EXEC = true>
+	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool EXEC = true>
 	struct compute_findMSB_step_vec
 	struct compute_findMSB_step_vec
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T Shift)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, T Shift)
 		{
 		{
 			return x | (x >> Shift);
 			return x | (x >> Shift);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	struct compute_findMSB_step_vec<T, P, vecType, false>
+	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType>
+	struct compute_findMSB_step_vec<D, T, P, vecType, false>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, T)
 		{
 		{
 			return x;
 			return x;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType, int>
+		template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, int>
 	struct compute_findMSB_vec
 	struct compute_findMSB_vec
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & vec)
+		GLM_FUNC_QUALIFIER static vecType<D, int, P> call(vecType<D, T, P> const & vec)
 		{
 		{
-			vecType<T, P> x(vec);
-			x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 1));
-			x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 2));
-			x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 4));
-			x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
-			x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
-			x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
-			return vecType<int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
+			vecType<D, T, P> x(vec);
+			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 1));
+			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 2));
+			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 4));
+			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
+			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
+			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
+			return vecType<D, int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
 		}
 		}
 	};
 	};
 
 
@@ -147,12 +147,12 @@ namespace detail
 			return IsNotNull ? int(Result) : -1;
 			return IsNotNull ? int(Result) : -1;
 		}
 		}
 
 
-		template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
-		struct compute_findMSB_vec<T, P, vecType, 32>
+		template <int D, typename T, glm::precision P, template<int, typename, precision> class vecType>
+		struct compute_findMSB_vec<D, T, P, vecType, 32>
 		{
 		{
-			GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
+			GLM_FUNC_QUALIFIER static vecType<D, int, P> call(vecType<D, T, P> const & x)
 			{
 			{
-				return detail::functor1<int, T, P, vecType>::call(compute_findMSB_32, x);
+				return detail::functor1<D, int, T, P>::call(compute_findMSB_32, x);
 			}
 			}
 		};
 		};
 
 
@@ -165,12 +165,12 @@ namespace detail
 			return IsNotNull ? int(Result) : -1;
 			return IsNotNull ? int(Result) : -1;
 		}
 		}
 
 
-		template <typename T, glm::precision P, template <class, glm::precision> class vecType>
-		struct compute_findMSB_vec<T, P, vecType, 64>
+		template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType>
+		struct compute_findMSB_vec<D, T, P, vecType, 64>
 		{
 		{
-			GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
+			GLM_FUNC_QUALIFIER static vecType<D, int, P> call(vecType<D, T, P> const & x)
 			{
 			{
-				return detail::functor1<int, T, P, vecType>::call(compute_findMSB_64, x);
+				return detail::functor1<D, int, T, P>::call(compute_findMSB_64, x);
 			}
 			}
 		};
 		};
 #		endif
 #		endif
@@ -186,13 +186,13 @@ namespace detail
 		return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
 		return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<uint, P> uaddCarry(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Carry)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, uint, P> uaddCarry(vecType<D, uint, P> const & x, vecType<D, uint, P> const & y, vecType<D, uint, P> & Carry)
 	{
 	{
-		vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y));
-		vecType<uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
-		Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32));
-		return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
+		vecType<D, uint64, P> Value64(vecType<D, uint64, P>(x) + vecType<D, uint64, P>(y));
+		vecType<D, uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
+		Carry = mix(vecType<D, uint32, P>(0), vecType<D, uint32, P>(1), greaterThan(Value64, Max32));
+		return vecType<D, uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
 	}
 	}
 
 
 	// usubBorrow
 	// usubBorrow
@@ -207,12 +207,12 @@ namespace detail
 			return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
 			return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, uint, P> usubBorrow(vecType<D, uint, P> const & x, vecType<D, uint, P> const & y, vecType<D, uint, P> & Borrow)
 	{
 	{
-		Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y));
-		vecType<uint, P> const YgeX(y - x);
-		vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x))));
+		Borrow = mix(vecType<D, uint, P>(1), vecType<D, uint, P>(0), greaterThanEqual(x, y));
+		vecType<D, uint, P> const YgeX(y - x);
+		vecType<D, uint, P> const XgeY(vecType<D, uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<D, int64, P>(y) - vecType<D, int64, P>(x))));
 		return mix(XgeY, YgeX, greaterThanEqual(y, x));
 		return mix(XgeY, YgeX, greaterThanEqual(y, x));
 	}
 	}
 
 
@@ -226,14 +226,14 @@ namespace detail
 		lsb = static_cast<uint>(Value64);
 		lsb = static_cast<uint>(Value64);
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER void umulExtended(vecType<D, uint, P> const & x, vecType<D, uint, P> const & y, vecType<D, uint, P> & msb, vecType<D, uint, P> & lsb)
 	{
 	{
 		GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
 		GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
 
 
-		vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y));
-		msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32));
-		lsb = vecType<uint32, P>(Value64);
+		vecType<D, uint64, P> Value64(vecType<D, uint64, P>(x) * vecType<D, uint64, P>(y));
+		msb = vecType<D, uint32, P>(Value64 >> static_cast<uint64>(32));
+		lsb = vecType<D, uint32, P>(Value64);
 	}
 	}
 
 
 	// imulExtended
 	// imulExtended
@@ -246,14 +246,14 @@ namespace detail
 		lsb = static_cast<int>(Value64);
 		lsb = static_cast<int>(Value64);
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER void imulExtended(vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER void imulExtended(vecType<D, int, P> const & x, vecType<D, int, P> const & y, vecType<D, int, P> & msb, vecType<D, int, P> & lsb)
 	{
 	{
 		GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
 		GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
 
 
-		vecType<int64, P> Value64(vecType<int64, P>(x) * vecType<int64, P>(y));
-		lsb = vecType<int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
-		msb = vecType<int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
+		vecType<D, int64, P> Value64(vecType<D, int64, P>(x) * vecType<D, int64, P>(y));
+		lsb = vecType<D, int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
+		msb = vecType<D, int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
 	}
 	}
 
 
 	// bitfieldExtract
 	// bitfieldExtract
@@ -263,8 +263,8 @@ namespace detail
 		return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x;
 		return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldExtract(vecType<T, P> const & Value, int Offset, int Bits)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldExtract(vecType<D, T, P> const & Value, int Offset, int Bits)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
 
 
@@ -278,8 +278,8 @@ namespace detail
 		return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x;
 		return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldInsert(vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldInsert(vecType<D, T, P> const & Base, vecType<D, T, P> const & Insert, int Offset, int Bits)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
 
 
@@ -294,16 +294,16 @@ namespace detail
 		return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x;
 		return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x;
 	}
 	}
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v)
+	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldReverse(vecType<D, T, P> const & v)
 	{
 	{
-		vecType<T, P> x(v);
-		x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
-		x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
-		x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
-		x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
-		x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
-		x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
+		vecType<D, T, P> x(v);
+		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
+		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
+		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
+		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
+		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
+		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
 		return x;
 		return x;
 	}
 	}
 
 
@@ -314,21 +314,21 @@ namespace detail
 		return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x;
 		return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x;
 	}
 	}
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v)
+	template <int D, typename T, glm::precision P, template <int, typename, glm::precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, int, P> bitCount(vecType<D, T, P> const & v)
 	{
 	{
 	#if GLM_COMPILER & GLM_COMPILER_VC
 	#if GLM_COMPILER & GLM_COMPILER_VC
 	#pragma warning(push)
 	#pragma warning(push)
 	#pragma warning(disable : 4310) //cast truncates constant value
 	#pragma warning(disable : 4310) //cast truncates constant value
 	#endif
 	#endif
-		vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v));
-		x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
-		x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
-		x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
-		x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
-		x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
-		x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
-		return vecType<int, P>(x);
+		vecType<D, typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<D, typename detail::make_unsigned<T>::type, P> const *>(&v));
+		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
+		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
+		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
+		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
+		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
+		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
+		return vecType<D, int, P>(x);
 	#if GLM_COMPILER & GLM_COMPILER_VC
 	#if GLM_COMPILER & GLM_COMPILER_VC
 	#pragma warning(pop)
 	#pragma warning(pop)
 	#endif
 	#endif
@@ -343,12 +343,12 @@ namespace detail
 		return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
 		return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<int, P> findLSB(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, int, P> findLSB(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
 
 
-		return detail::functor1<int, T, P, vecType>::call(findLSB, x);
+		return detail::functor1<D, int, T, P>::call(findLSB, x);
 	}
 	}
 
 
 	// findMSB
 	// findMSB
@@ -360,12 +360,12 @@ namespace detail
 		return findMSB(tvec1<genIUType>(x)).x;
 		return findMSB(tvec1<genIUType>(x)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<int, P> findMSB(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, int, P> findMSB(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
 
 
-		return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x);
+		return detail::compute_findMSB_vec<D, T, P, vecType, sizeof(T) * 8>::call(x);
 	}
 	}
 }//namespace glm
 }//namespace glm
 
 

+ 2 - 2
glm/detail/func_integer_simd.inl

@@ -9,7 +9,7 @@ namespace glm{
 namespace detail
 namespace detail
 {
 {
 	template <glm::precision P>
 	template <glm::precision P>
-	struct compute_bitfieldReverseStep<uint32, P, tvec4, true, true>
+	struct compute_bitfieldReverseStep<4, uint32, P, tvec, true, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
 		GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
 		{
 		{
@@ -30,7 +30,7 @@ namespace detail
 	};
 	};
 
 
 	template <glm::precision P>
 	template <glm::precision P>
-	struct compute_bitfieldBitCountStep<uint32, P, tvec4, true, true>
+	struct compute_bitfieldBitCountStep<4, uint32, P, tvec, true, true>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
 		GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
 		{
 		{

+ 11 - 11
glm/detail/func_matrix.hpp

@@ -35,55 +35,55 @@ namespace glm{
 namespace detail
 namespace detail
 {
 {
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct outerProduct_trait<T, P, tvec2, tvec2>
+	struct outerProduct_trait<2, 2, T, P, tvec, tvec>
 	{
 	{
 		typedef tmat2x2<T, P> type;
 		typedef tmat2x2<T, P> type;
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct outerProduct_trait<T, P, tvec2, tvec3>
+	struct outerProduct_trait<2, 3, T, P, tvec, tvec>
 	{
 	{
 		typedef tmat3x2<T, P> type;
 		typedef tmat3x2<T, P> type;
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct outerProduct_trait<T, P, tvec2, tvec4>
+	struct outerProduct_trait<2, 4, T, P, tvec, tvec>
 	{
 	{
 		typedef tmat4x2<T, P> type;
 		typedef tmat4x2<T, P> type;
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct outerProduct_trait<T, P, tvec3, tvec2>
+	struct outerProduct_trait<3, 2, T, P, tvec, tvec>
 	{
 	{
 		typedef tmat2x3<T, P> type;
 		typedef tmat2x3<T, P> type;
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct outerProduct_trait<T, P, tvec3, tvec3>
+	struct outerProduct_trait<3, 3, T, P, tvec, tvec>
 	{
 	{
 		typedef tmat3x3<T, P> type;
 		typedef tmat3x3<T, P> type;
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct outerProduct_trait<T, P, tvec3, tvec4>
+	struct outerProduct_trait<3, 4, T, P, tvec, tvec>
 	{
 	{
 		typedef tmat4x3<T, P> type;
 		typedef tmat4x3<T, P> type;
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct outerProduct_trait<T, P, tvec4, tvec2>
+	struct outerProduct_trait<4, 2, T, P, tvec, tvec>
 	{
 	{
 		typedef tmat2x4<T, P> type;
 		typedef tmat2x4<T, P> type;
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct outerProduct_trait<T, P, tvec4, tvec3>
+	struct outerProduct_trait<4, 3, T, P, tvec, tvec>
 	{
 	{
 		typedef tmat3x4<T, P> type;
 		typedef tmat3x4<T, P> type;
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct outerProduct_trait<T, P, tvec4, tvec4>
+	struct outerProduct_trait<4, 4, T, P, tvec, tvec>
 	{
 	{
 		typedef tmat4x4<T, P> type;
 		typedef tmat4x4<T, P> type;
 	};
 	};
@@ -111,8 +111,8 @@ namespace detail
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
-	GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
+	template <int DA, int DB, typename T, precision P, template <int, typename, precision> class vecTypeA, template <int, typename, precision> class vecTypeB>
+	GLM_FUNC_DECL typename detail::outerProduct_trait<DA, DB, T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<DA, T, P> const & c, vecTypeB<DB, T, P> const & r);
 
 
 	/// Returns the transposed matrix of x
 	/// Returns the transposed matrix of x
 	/// 
 	/// 

+ 3 - 3
glm/detail/func_matrix.inl

@@ -362,12 +362,12 @@ namespace detail
 		return detail::compute_matrixCompMult<matType, T, P, detail::is_aligned<P>::value>::call(x, y);
 		return detail::compute_matrixCompMult<matType, T, P, detail::is_aligned<P>::value>::call(x, y);
 	}
 	}
 
 
-	template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
-	GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
+	template<int DA, int DB, typename T, precision P, template <int, typename, precision> class vecTypeA, template <int, typename, precision> class vecTypeB>
+	GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<DA, T, P> const & c, vecTypeB<DB, T, P> const & r)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
 
 
-		typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
+		typename detail::outerProduct_trait<DA, DB, T, P, vecTypeA, vecTypeB>::type m(uninitialize);
 		for(length_t i = 0; i < m.length(); ++i)
 		for(length_t i = 0; i < m.length(); ++i)
 			m[i] = c * r[i];
 			m[i] = c * r[i];
 		return m;
 		return m;

+ 3 - 3
glm/detail/func_matrix_simd.inl

@@ -61,7 +61,7 @@ namespace detail
 }//namespace detail
 }//namespace detail
 
 
 	template<>
 	template<>
-	GLM_FUNC_QUALIFIER tmat4x4<float, aligned_lowp> outerProduct<float, aligned_lowp, tvec4, tvec4>(tvec4<float, aligned_lowp> const & c, tvec4<float, aligned_lowp> const & r)
+	GLM_FUNC_QUALIFIER tmat4x4<float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp, tvec, tvec>(tvec4<float, aligned_lowp> const & c, tvec4<float, aligned_lowp> const & r)
 	{
 	{
 		tmat4x4<float, aligned_lowp> m(uninitialize);
 		tmat4x4<float, aligned_lowp> m(uninitialize);
 		glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
 		glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
@@ -69,7 +69,7 @@ namespace detail
 	}
 	}
 
 
 	template<>
 	template<>
-	GLM_FUNC_QUALIFIER tmat4x4<float, aligned_mediump> outerProduct<float, aligned_mediump, tvec4, tvec4>(tvec4<float, aligned_mediump> const & c, tvec4<float, aligned_mediump> const & r)
+	GLM_FUNC_QUALIFIER tmat4x4<float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump, tvec, tvec>(tvec4<float, aligned_mediump> const & c, tvec4<float, aligned_mediump> const & r)
 	{
 	{
 		tmat4x4<float, aligned_mediump> m(uninitialize);
 		tmat4x4<float, aligned_mediump> m(uninitialize);
 		glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
 		glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
@@ -77,7 +77,7 @@ namespace detail
 	}
 	}
 
 
 	template<>
 	template<>
-	GLM_FUNC_QUALIFIER tmat4x4<float, aligned_highp> outerProduct<float, aligned_highp, tvec4, tvec4>(tvec4<float, aligned_highp> const & c, tvec4<float, aligned_highp> const & r)
+	GLM_FUNC_QUALIFIER tmat4x4<float, aligned_highp> outerProduct<4, 4, float, aligned_highp, tvec, tvec>(tvec4<float, aligned_highp> const & c, tvec4<float, aligned_highp> const & r)
 	{
 	{
 		tmat4x4<float, aligned_highp> m(uninitialize);
 		tmat4x4<float, aligned_highp> m(uninitialize);
 		glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
 		glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));

+ 30 - 30
glm/detail/func_trigonometric.hpp

@@ -28,8 +28,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL GLM_CONSTEXPR vecType<D, T, P> radians(vecType<D, T, P> const & degrees);
 
 
 	/// Converts radians to degrees and returns the result.
 	/// Converts radians to degrees and returns the result.
 	///
 	///
@@ -37,8 +37,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL GLM_CONSTEXPR vecType<D, T, P> degrees(vecType<D, T, P> const & radians);
 
 
 	/// The standard trigonometric sine function. 
 	/// The standard trigonometric sine function. 
 	/// The values returned by this function will range from [-1, 1].
 	/// The values returned by this function will range from [-1, 1].
@@ -47,8 +47,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> sin(vecType<D, T, P> const & angle);
 
 
 	/// The standard trigonometric cosine function. 
 	/// The standard trigonometric cosine function. 
 	/// The values returned by this function will range from [-1, 1].
 	/// The values returned by this function will range from [-1, 1].
@@ -57,8 +57,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> cos(vecType<D, T, P> const & angle);
 
 
 	/// The standard trigonometric tangent function.
 	/// The standard trigonometric tangent function.
 	///
 	///
@@ -66,8 +66,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle); 
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> tan(vecType<D, T, P> const & angle);
 
 
 	/// Arc sine. Returns an angle whose sine is x. 
 	/// Arc sine. Returns an angle whose sine is x. 
 	/// The range of values returned by this function is [-PI/2, PI/2]. 
 	/// The range of values returned by this function is [-PI/2, PI/2]. 
@@ -77,8 +77,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> asin(vecType<D, T, P> const & x);
 
 
 	/// Arc cosine. Returns an angle whose sine is x. 
 	/// Arc cosine. Returns an angle whose sine is x. 
 	/// The range of values returned by this function is [0, PI]. 
 	/// The range of values returned by this function is [0, PI]. 
@@ -88,8 +88,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> acos(vecType<D, T, P> const & x);
 
 
 	/// Arc tangent. Returns an angle whose tangent is y/x. 
 	/// Arc tangent. Returns an angle whose tangent is y/x. 
 	/// The signs of x and y are used to determine what 
 	/// The signs of x and y are used to determine what 
@@ -101,8 +101,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> atan(vecType<D, T, P> const & y, vecType<D, T, P> const & x);
 
 
 	/// Arc tangent. Returns an angle whose tangent is y_over_x. 
 	/// Arc tangent. Returns an angle whose tangent is y_over_x. 
 	/// The range of values returned by this function is [-PI/2, PI/2].
 	/// The range of values returned by this function is [-PI/2, PI/2].
@@ -111,8 +111,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> atan(vecType<D, T, P> const & y_over_x);
 
 
 	/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
 	/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
 	///
 	///
@@ -120,8 +120,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> sinh(vecType<D, T, P> const & angle);
 
 
 	/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
 	/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
 	///
 	///
@@ -129,8 +129,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> cosh(vecType<D, T, P> const & angle);
 
 
 	/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
 	/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
 	///
 	///
@@ -138,8 +138,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> tanh(vecType<D, T, P> const & angle);
 
 
 	/// Arc hyperbolic sine; returns the inverse of sinh.
 	/// Arc hyperbolic sine; returns the inverse of sinh.
 	///
 	///
@@ -147,8 +147,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> asinh(vecType<D, T, P> const & x);
 	
 	
 	/// Arc hyperbolic cosine; returns the non-negative inverse
 	/// Arc hyperbolic cosine; returns the non-negative inverse
 	/// of cosh. Results are undefined if x < 1.
 	/// of cosh. Results are undefined if x < 1.
@@ -157,8 +157,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> acosh(vecType<D, T, P> const & x);
 
 
 	/// Arc hyperbolic tangent; returns the inverse of tanh.
 	/// Arc hyperbolic tangent; returns the inverse of tanh.
 	/// Results are undefined if abs(x) >= 1.
 	/// Results are undefined if abs(x) >= 1.
@@ -167,8 +167,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> atanh(vecType<D, T, P> const & x);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 45 - 45
glm/detail/func_trigonometric.inl

@@ -16,10 +16,10 @@ namespace glm
 		return degrees * static_cast<genType>(0.01745329251994329576923690768489);
 		return degrees * static_cast<genType>(0.01745329251994329576923690768489);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<D, T, P> radians(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(radians, v);
+		return detail::functor1<D, T, T, P>::call(radians, v);
 	}
 	}
 	
 	
 	// degrees
 	// degrees
@@ -31,55 +31,55 @@ namespace glm
 		return radians * static_cast<genType>(57.295779513082320876798154814105);
 		return radians * static_cast<genType>(57.295779513082320876798154814105);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<D, T, P> degrees(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(degrees, v);
+		return detail::functor1<D, T, T, P>::call(degrees, v);
 	}
 	}
 
 
 	// sin
 	// sin
 	using ::std::sin;
 	using ::std::sin;
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> sin(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> sin(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(sin, v);
+		return detail::functor1<D, T, T, P>::call(sin, v);
 	}
 	}
 
 
 	// cos
 	// cos
 	using std::cos;
 	using std::cos;
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> cos(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> cos(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(cos, v);
+		return detail::functor1<D, T, T, P>::call(cos, v);
 	}
 	}
 
 
 	// tan
 	// tan
 	using std::tan;
 	using std::tan;
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> tan(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> tan(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(tan, v);
+		return detail::functor1<D, T, T, P>::call(tan, v);
 	}
 	}
 
 
 	// asin
 	// asin
 	using std::asin;
 	using std::asin;
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> asin(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> asin(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(asin, v);
+		return detail::functor1<D, T, T, P>::call(asin, v);
 	}
 	}
 
 
 	// acos
 	// acos
 	using std::acos;
 	using std::acos;
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> acos(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> acos(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(acos, v);
+		return detail::functor1<D, T, T, P>::call(acos, v);
 	}
 	}
 
 
 	// atan
 	// atan
@@ -91,45 +91,45 @@ namespace glm
 		return ::std::atan2(y, x);
 		return ::std::atan2(y, x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & a, vecType<T, P> const & b)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> atan(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
 	{
 	{
-		return detail::functor2<T, P, vecType>::call(::std::atan2, a, b);
+		return detail::functor2<D, T, P>::call(::std::atan2, a, b);
 	}
 	}
 
 
 	using std::atan;
 	using std::atan;
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> atan(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(atan, v);
+		return detail::functor1<D, T, T, P>::call(atan, v);
 	}
 	}
 
 
 	// sinh
 	// sinh
 	using std::sinh;
 	using std::sinh;
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> sinh(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> sinh(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(sinh, v);
+		return detail::functor1<D, T, T, P>::call(sinh, v);
 	}
 	}
 
 
 	// cosh
 	// cosh
 	using std::cosh;
 	using std::cosh;
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> cosh(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> cosh(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(cosh, v);
+		return detail::functor1<D, T, T, P>::call(cosh, v);
 	}
 	}
 
 
 	// tanh
 	// tanh
 	using std::tanh;
 	using std::tanh;
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> tanh(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> tanh(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(tanh, v);
+		return detail::functor1<D, T, T, P>::call(tanh, v);
 	}
 	}
 
 
 	// asinh
 	// asinh
@@ -145,10 +145,10 @@ namespace glm
 		}
 		}
 #	endif
 #	endif
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> asinh(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> asinh(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(asinh, v);
+		return detail::functor1<D, T, T, P>::call(asinh, v);
 	}
 	}
 
 
 	// acosh
 	// acosh
@@ -166,10 +166,10 @@ namespace glm
 		}
 		}
 #	endif
 #	endif
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> acosh(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> acosh(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(acosh, v);
+		return detail::functor1<D, T, T, P>::call(acosh, v);
 	}
 	}
 
 
 	// atanh
 	// atanh
@@ -187,10 +187,10 @@ namespace glm
 		}
 		}
 #	endif
 #	endif
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> atanh(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> atanh(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(atanh, v);
+		return detail::functor1<D, T, T, P>::call(atanh, v);
 	}
 	}
 }//namespace glm
 }//namespace glm
 
 

+ 18 - 18
glm/detail/func_vector_relational.hpp

@@ -29,8 +29,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> lessThan(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns the component-wise comparison of result x <= y.
 	/// Returns the component-wise comparison of result x <= y.
 	///
 	///
@@ -38,8 +38,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> lessThanEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns the component-wise comparison of result x > y.
 	/// Returns the component-wise comparison of result x > y.
 	///
 	///
@@ -47,8 +47,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> greaterThan(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns the component-wise comparison of result x >= y.
 	/// Returns the component-wise comparison of result x >= y.
 	///
 	///
@@ -56,8 +56,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> greaterThanEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns the component-wise comparison of result x == y.
 	/// Returns the component-wise comparison of result x == y.
 	///
 	///
@@ -65,8 +65,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> equal(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns the component-wise comparison of result x != y.
 	/// Returns the component-wise comparison of result x != y.
 	/// 
 	/// 
@@ -74,8 +74,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> notEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns true if any component of x is true.
 	/// Returns true if any component of x is true.
 	///
 	///
@@ -83,8 +83,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL bool any(vecType<D, bool, P> const & v);
 
 
 	/// Returns true if all components of x are true.
 	/// Returns true if all components of x are true.
 	///
 	///
@@ -92,8 +92,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL bool all(vecType<D, bool, P> const & v);
 
 
 	/// Returns the component-wise logical complement of x.
 	/// Returns the component-wise logical complement of x.
 	/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
 	/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
@@ -102,8 +102,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> not_(vecType<D, bool, P> const & v);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 25 - 25
glm/detail/func_vector_relational.inl

@@ -5,75 +5,75 @@
 
 
 namespace glm
 namespace glm
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> lessThan(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		assert(x.length() == y.length());
 		assert(x.length() == y.length());
 
 
-		vecType<bool, P> Result(uninitialize);
+		vecType<D, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] < y[i];
 			Result[i] = x[i] < y[i];
 
 
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> lessThanEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		assert(x.length() == y.length());
 		assert(x.length() == y.length());
 
 
-		vecType<bool, P> Result(uninitialize);
+		vecType<D, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] <= y[i];
 			Result[i] = x[i] <= y[i];
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> greaterThan(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		assert(x.length() == y.length());
 		assert(x.length() == y.length());
 
 
-		vecType<bool, P> Result(uninitialize);
+		vecType<D, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] > y[i];
 			Result[i] = x[i] > y[i];
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> greaterThanEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		assert(x.length() == y.length());
 		assert(x.length() == y.length());
 
 
-		vecType<bool, P> Result(uninitialize);
+		vecType<D, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] >= y[i];
 			Result[i] = x[i] >= y[i];
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> equal(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		assert(x.length() == y.length());
 		assert(x.length() == y.length());
 
 
-		vecType<bool, P> Result(uninitialize);
+		vecType<D, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] == y[i];
 			Result[i] = x[i] == y[i];
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> notEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		assert(x.length() == y.length());
 		assert(x.length() == y.length());
 
 
-		vecType<bool, P> Result(uninitialize);
+		vecType<D, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] != y[i];
 			Result[i] = x[i] != y[i];
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER bool any(vecType<D, bool, P> const & v)
 	{
 	{
 		bool Result = false;
 		bool Result = false;
 		for(length_t i = 0; i < v.length(); ++i)
 		for(length_t i = 0; i < v.length(); ++i)
@@ -81,8 +81,8 @@ namespace glm
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER bool all(vecType<D, bool, P> const & v)
 	{
 	{
 		bool Result = true;
 		bool Result = true;
 		for(length_t i = 0; i < v.length(); ++i)
 		for(length_t i = 0; i < v.length(); ++i)
@@ -90,10 +90,10 @@ namespace glm
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> not_(vecType<D, bool, P> const & v)
 	{
 	{
-		vecType<bool, P> Result(uninitialize);
+		vecType<D, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < v.length(); ++i)
 		for(length_t i = 0; i < v.length(); ++i)
 			Result[i] = !v[i];
 			Result[i] = !v[i];
 		return Result;
 		return Result;

+ 128 - 128
glm/detail/glm.cpp

@@ -9,140 +9,140 @@
 namespace glm
 namespace glm
 {
 {
 // tvec1 type explicit instantiation
 // tvec1 type explicit instantiation
-template struct tvec1<uint8, lowp>;
-template struct tvec1<uint16, lowp>;
-template struct tvec1<uint32, lowp>;
-template struct tvec1<uint64, lowp>;
-template struct tvec1<int8, lowp>;
-template struct tvec1<int16, lowp>;
-template struct tvec1<int32, lowp>;
-template struct tvec1<int64, lowp>;
-template struct tvec1<float32, lowp>;
-template struct tvec1<float64, lowp>;
-
-template struct tvec1<uint8, mediump>;
-template struct tvec1<uint16, mediump>;
-template struct tvec1<uint32, mediump>;
-template struct tvec1<uint64, mediump>;
-template struct tvec1<int8, mediump>;
-template struct tvec1<int16, mediump>;
-template struct tvec1<int32, mediump>;
-template struct tvec1<int64, mediump>;
-template struct tvec1<float32, mediump>;
-template struct tvec1<float64, mediump>;
-
-template struct tvec1<uint8, highp>;
-template struct tvec1<uint16, highp>;
-template struct tvec1<uint32, highp>;
-template struct tvec1<uint64, highp>;
-template struct tvec1<int8, highp>;
-template struct tvec1<int16, highp>;
-template struct tvec1<int32, highp>;
-template struct tvec1<int64, highp>;
-template struct tvec1<float32, highp>;
-template struct tvec1<float64, highp>;
+template struct tvec<1, uint8, lowp>;
+template struct tvec<1, uint16, lowp>;
+template struct tvec<1, uint32, lowp>;
+template struct tvec<1, uint64, lowp>;
+template struct tvec<1, int8, lowp>;
+template struct tvec<1, int16, lowp>;
+template struct tvec<1, int32, lowp>;
+template struct tvec<1, int64, lowp>;
+template struct tvec<1, float32, lowp>;
+template struct tvec<1, float64, lowp>;
+
+template struct tvec<1, uint8, mediump>;
+template struct tvec<1, uint16, mediump>;
+template struct tvec<1, uint32, mediump>;
+template struct tvec<1, uint64, mediump>;
+template struct tvec<1, int8, mediump>;
+template struct tvec<1, int16, mediump>;
+template struct tvec<1, int32, mediump>;
+template struct tvec<1, int64, mediump>;
+template struct tvec<1, float32, mediump>;
+template struct tvec<1, float64, mediump>;
+
+template struct tvec<1, uint8, highp>;
+template struct tvec<1, uint16, highp>;
+template struct tvec<1, uint32, highp>;
+template struct tvec<1, uint64, highp>;
+template struct tvec<1, int8, highp>;
+template struct tvec<1, int16, highp>;
+template struct tvec<1, int32, highp>;
+template struct tvec<1, int64, highp>;
+template struct tvec<1, float32, highp>;
+template struct tvec<1, float64, highp>;
 
 
 // tvec2 type explicit instantiation
 // tvec2 type explicit instantiation
-template struct tvec2<uint8, lowp>;
-template struct tvec2<uint16, lowp>;
-template struct tvec2<uint32, lowp>;
-template struct tvec2<uint64, lowp>;
-template struct tvec2<int8, lowp>;
-template struct tvec2<int16, lowp>;
-template struct tvec2<int32, lowp>;
-template struct tvec2<int64, lowp>;
-template struct tvec2<float32, lowp>;
-template struct tvec2<float64, lowp>;
-
-template struct tvec2<uint8, mediump>;
-template struct tvec2<uint16, mediump>;
-template struct tvec2<uint32, mediump>;
-template struct tvec2<uint64, mediump>;
-template struct tvec2<int8, mediump>;
-template struct tvec2<int16, mediump>;
-template struct tvec2<int32, mediump>;
-template struct tvec2<int64, mediump>;
-template struct tvec2<float32, mediump>;
-template struct tvec2<float64, mediump>;
-
-template struct tvec2<uint8, highp>;
-template struct tvec2<uint16, highp>;
-template struct tvec2<uint32, highp>;
-template struct tvec2<uint64, highp>;
-template struct tvec2<int8, highp>;
-template struct tvec2<int16, highp>;
-template struct tvec2<int32, highp>;
-template struct tvec2<int64, highp>;
-template struct tvec2<float32, highp>;
-template struct tvec2<float64, highp>;
+template struct tvec<2, uint8, lowp>;
+template struct tvec<2, uint16, lowp>;
+template struct tvec<2, uint32, lowp>;
+template struct tvec<2, uint64, lowp>;
+template struct tvec<2, int8, lowp>;
+template struct tvec<2, int16, lowp>;
+template struct tvec<2, int32, lowp>;
+template struct tvec<2, int64, lowp>;
+template struct tvec<2, float32, lowp>;
+template struct tvec<2, float64, lowp>;
+
+template struct tvec<2, uint8, mediump>;
+template struct tvec<2, uint16, mediump>;
+template struct tvec<2, uint32, mediump>;
+template struct tvec<2, uint64, mediump>;
+template struct tvec<2, int8, mediump>;
+template struct tvec<2, int16, mediump>;
+template struct tvec<2, int32, mediump>;
+template struct tvec<2, int64, mediump>;
+template struct tvec<2, float32, mediump>;
+template struct tvec<2, float64, mediump>;
+
+template struct tvec<2, uint8, highp>;
+template struct tvec<2, uint16, highp>;
+template struct tvec<2, uint32, highp>;
+template struct tvec<2, uint64, highp>;
+template struct tvec<2, int8, highp>;
+template struct tvec<2, int16, highp>;
+template struct tvec<2, int32, highp>;
+template struct tvec<2, int64, highp>;
+template struct tvec<2, float32, highp>;
+template struct tvec<2, float64, highp>;
 
 
 // tvec3 type explicit instantiation
 // tvec3 type explicit instantiation
-template struct tvec3<uint8, lowp>;
-template struct tvec3<uint16, lowp>;
-template struct tvec3<uint32, lowp>;
-template struct tvec3<uint64, lowp>;
-template struct tvec3<int8, lowp>;
-template struct tvec3<int16, lowp>;
-template struct tvec3<int32, lowp>;
-template struct tvec3<int64, lowp>;
-template struct tvec3<float32, lowp>;
-template struct tvec3<float64, lowp>;
-
-template struct tvec3<uint8, mediump>;
-template struct tvec3<uint16, mediump>;
-template struct tvec3<uint32, mediump>;
-template struct tvec3<uint64, mediump>;
-template struct tvec3<int8, mediump>;
-template struct tvec3<int16, mediump>;
-template struct tvec3<int32, mediump>;
-template struct tvec3<int64, mediump>;
-template struct tvec3<float32, mediump>;
-template struct tvec3<float64, mediump>;
-
-template struct tvec3<uint8, highp>;
-template struct tvec3<uint16, highp>;
-template struct tvec3<uint32, highp>;
-template struct tvec3<uint64, highp>;
-template struct tvec3<int8, highp>;
-template struct tvec3<int16, highp>;
-template struct tvec3<int32, highp>;
-template struct tvec3<int64, highp>;
-template struct tvec3<float32, highp>;
-template struct tvec3<float64, highp>;
+template struct tvec<3, uint8, lowp>;
+template struct tvec<3, uint16, lowp>;
+template struct tvec<3, uint32, lowp>;
+template struct tvec<3, uint64, lowp>;
+template struct tvec<3, int8, lowp>;
+template struct tvec<3, int16, lowp>;
+template struct tvec<3, int32, lowp>;
+template struct tvec<3, int64, lowp>;
+template struct tvec<3, float32, lowp>;
+template struct tvec<3, float64, lowp>;
+
+template struct tvec<3, uint8, mediump>;
+template struct tvec<3, uint16, mediump>;
+template struct tvec<3, uint32, mediump>;
+template struct tvec<3, uint64, mediump>;
+template struct tvec<3, int8, mediump>;
+template struct tvec<3, int16, mediump>;
+template struct tvec<3, int32, mediump>;
+template struct tvec<3, int64, mediump>;
+template struct tvec<3, float32, mediump>;
+template struct tvec<3, float64, mediump>;
+
+template struct tvec<3, uint8, highp>;
+template struct tvec<3, uint16, highp>;
+template struct tvec<3, uint32, highp>;
+template struct tvec<3, uint64, highp>;
+template struct tvec<3, int8, highp>;
+template struct tvec<3, int16, highp>;
+template struct tvec<3, int32, highp>;
+template struct tvec<3, int64, highp>;
+template struct tvec<3, float32, highp>;
+template struct tvec<3, float64, highp>;
 
 
 // tvec4 type explicit instantiation
 // tvec4 type explicit instantiation
-template struct tvec4<uint8, lowp>;
-template struct tvec4<uint16, lowp>;
-template struct tvec4<uint32, lowp>;
-template struct tvec4<uint64, lowp>;
-template struct tvec4<int8, lowp>;
-template struct tvec4<int16, lowp>;
-template struct tvec4<int32, lowp>;
-template struct tvec4<int64, lowp>;
-template struct tvec4<float32, lowp>;
-template struct tvec4<float64, lowp>;
-
-template struct tvec4<uint8, mediump>;
-template struct tvec4<uint16, mediump>;
-template struct tvec4<uint32, mediump>;
-template struct tvec4<uint64, mediump>;
-template struct tvec4<int8, mediump>;
-template struct tvec4<int16, mediump>;
-template struct tvec4<int32, mediump>;
-template struct tvec4<int64, mediump>;
-template struct tvec4<float32, mediump>;
-template struct tvec4<float64, mediump>;
-
-template struct tvec4<uint8, highp>;
-template struct tvec4<uint16, highp>;
-template struct tvec4<uint32, highp>;
-template struct tvec4<uint64, highp>;
-template struct tvec4<int8, highp>;
-template struct tvec4<int16, highp>;
-template struct tvec4<int32, highp>;
-template struct tvec4<int64, highp>;
-template struct tvec4<float32, highp>;
-template struct tvec4<float64, highp>;
+template struct tvec<4, uint8, lowp>;
+template struct tvec<4, uint16, lowp>;
+template struct tvec<4, uint32, lowp>;
+template struct tvec<4, uint64, lowp>;
+template struct tvec<4, int8, lowp>;
+template struct tvec<4, int16, lowp>;
+template struct tvec<4, int32, lowp>;
+template struct tvec<4, int64, lowp>;
+template struct tvec<4, float32, lowp>;
+template struct tvec<4, float64, lowp>;
+
+template struct tvec<4, uint8, mediump>;
+template struct tvec<4, uint16, mediump>;
+template struct tvec<4, uint32, mediump>;
+template struct tvec<4, uint64, mediump>;
+template struct tvec<4, int8, mediump>;
+template struct tvec<4, int16, mediump>;
+template struct tvec<4, int32, mediump>;
+template struct tvec<4, int64, mediump>;
+template struct tvec<4, float32, mediump>;
+template struct tvec<4, float64, mediump>;
+
+template struct tvec<4, uint8, highp>;
+template struct tvec<4, uint16, highp>;
+template struct tvec<4, uint32, highp>;
+template struct tvec<4, uint64, highp>;
+template struct tvec<4, int8, highp>;
+template struct tvec<4, int16, highp>;
+template struct tvec<4, int32, highp>;
+template struct tvec<4, int64, highp>;
+template struct tvec<4, float32, highp>;
+template struct tvec<4, float64, highp>;
 
 
 // tmat2x2 type explicit instantiation
 // tmat2x2 type explicit instantiation
 template struct tmat2x2<float32, lowp>;
 template struct tmat2x2<float32, lowp>;

+ 2 - 4
glm/detail/type_mat.hpp

@@ -8,13 +8,11 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
+	template <int Columns, int Rows, typename T, precision P, template <int, class, precision> class colType, template <int, class, precision> class rowType>
 	struct outerProduct_trait{};
 	struct outerProduct_trait{};
 }//namespace detail
 }//namespace detail
 
 
-	template <typename T, precision P> struct tvec2;
-	template <typename T, precision P> struct tvec3;
-	template <typename T, precision P> struct tvec4;
+	template <int D, typename T, precision P> struct tvec;
 	template <typename T, precision P> struct tmat2x2;
 	template <typename T, precision P> struct tmat2x2;
 	template <typename T, precision P> struct tmat2x3;
 	template <typename T, precision P> struct tmat2x3;
 	template <typename T, precision P> struct tmat2x4;
 	template <typename T, precision P> struct tmat2x4;

+ 6 - 4
glm/detail/type_vec.hpp

@@ -101,10 +101,12 @@ namespace detail
 #	endif
 #	endif
 }//namespace detail
 }//namespace detail
 
 
-	template <typename T, precision P> struct tvec1;
-	template <typename T, precision P> struct tvec2;
-	template <typename T, precision P> struct tvec3;
-	template <typename T, precision P> struct tvec4;
+	template <int D, typename T, precision P = defaultp> struct tvec;
+
+	template <typename T, precision P = defaultp> using tvec1 = tvec<1, T, P>;
+	template <typename T, precision P = defaultp> using tvec2 = tvec<2, T, P>;
+	template <typename T, precision P = defaultp> using tvec3 = tvec<3, T, P>;
+	template <typename T, precision P = defaultp> using tvec4 = tvec<4, T, P>;
 
 
 	typedef tvec1<float, highp>		highp_vec1_t;
 	typedef tvec1<float, highp>		highp_vec1_t;
 	typedef tvec1<float, mediump>	mediump_vec1_t;
 	typedef tvec1<float, mediump>	mediump_vec1_t;

+ 77 - 77
glm/detail/type_vec1.hpp

@@ -16,14 +16,14 @@
 
 
 namespace glm
 namespace glm
 {
 {
-	template <typename T, precision P = defaultp>
-	struct tvec1
+	template <typename T, precision P>
+	struct tvec<1, T, P>
 	{
 	{
 		// -- Implementation detail --
 		// -- Implementation detail --
 
 
 		typedef T value_type;
 		typedef T value_type;
-		typedef tvec1<T, P> type;
-		typedef tvec1<bool, P> bool_type;
+		typedef tvec type;
+		typedef tvec<1, bool, P> bool_type;
 
 
 		// -- Data --
 		// -- Data --
 
 
@@ -82,37 +82,37 @@ namespace glm
 
 
 		// -- Implicit basic constructors --
 		// -- Implicit basic constructors --
 
 
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec1() GLM_DEFAULT_CTOR;
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec1(tvec1<T, P> const & v) GLM_DEFAULT;
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec() GLM_DEFAULT_CTOR;
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec const & v) GLM_DEFAULT;
 		template <precision Q>
 		template <precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec1(tvec1<T, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec<1, T, Q> const & v);
 
 
 		// -- Explicit basic constructors --
 		// -- Explicit basic constructors --
 
 
-		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec1(ctor);
-		GLM_FUNC_DECL GLM_CONSTEXPR explicit tvec1(T scalar);
+		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec(ctor);
+		GLM_FUNC_DECL GLM_CONSTEXPR explicit tvec(T scalar);
 
 
 		// -- Conversion vector constructors --
 		// -- Conversion vector constructors --
 
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec1(tvec2<U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec2<U, Q> const & v);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec1(tvec3<U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec3<U, Q> const & v);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec1(tvec4<U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec4<U, Q> const & v);
 
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec1(tvec1<U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec<1, U, Q> const & v);
 
 
 		// -- Swizzle constructors --
 		// -- Swizzle constructors --
 /*
 /*
 #		if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
 #		if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
 			template <int E0>
 			template <int E0>
-			GLM_FUNC_DECL tvec1(detail::_swizzle<1, T, P, tvec1, E0, -1,-2,-3> const & that)
+			GLM_FUNC_DECL tvec(detail::_swizzle<1, T, P, tvec1, E0, -1,-2,-3> const & that)
 			{
 			{
 				*this = that();
 				*this = that();
 			}
 			}
@@ -120,178 +120,178 @@ namespace glm
 */
 */
 		// -- Unary arithmetic operators --
 		// -- Unary arithmetic operators --
 
 
-		GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<T, P> const & v) GLM_DEFAULT;
+		GLM_FUNC_DECL tvec & operator=(tvec const & v) GLM_DEFAULT;
 
 
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator=(tvec<1, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator+=(U scalar);
+		GLM_FUNC_DECL tvec & operator+=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator+=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator+=(tvec<1, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator-=(U scalar);
+		GLM_FUNC_DECL tvec & operator-=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator-=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator-=(tvec<1, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator*=(U scalar);
+		GLM_FUNC_DECL tvec & operator*=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator*=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator*=(tvec<1, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator/=(U scalar);
+		GLM_FUNC_DECL tvec & operator/=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator/=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator/=(tvec<1, U, P> const & v);
 
 
 		// -- Increment and decrement operators --
 		// -- Increment and decrement operators --
 
 
-		GLM_FUNC_DECL tvec1<T, P> & operator++();
-		GLM_FUNC_DECL tvec1<T, P> & operator--();
-		GLM_FUNC_DECL tvec1<T, P> operator++(int);
-		GLM_FUNC_DECL tvec1<T, P> operator--(int);
+		GLM_FUNC_DECL tvec & operator++();
+		GLM_FUNC_DECL tvec & operator--();
+		GLM_FUNC_DECL tvec operator++(int);
+		GLM_FUNC_DECL tvec operator--(int);
 
 
 		// -- Unary bit operators --
 		// -- Unary bit operators --
 
 
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator%=(U scalar);
+		GLM_FUNC_DECL tvec & operator%=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator%=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator%=(tvec<1, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator&=(U scalar);
+		GLM_FUNC_DECL tvec & operator&=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator&=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator&=(tvec<1, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator|=(U scalar);
+		GLM_FUNC_DECL tvec & operator|=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator|=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator|=(tvec<1, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator^=(U scalar);
+		GLM_FUNC_DECL tvec & operator^=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator^=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator^=(tvec<1, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator<<=(U scalar);
+		GLM_FUNC_DECL tvec & operator<<=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator<<=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator<<=(tvec<1, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator>>=(U scalar);
+		GLM_FUNC_DECL tvec & operator>>=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec1<T, P> & operator>>=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator>>=(tvec<1, U, P> const & v);
 	};
 	};
 
 
 	// -- Unary operators --
 	// -- Unary operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator+(tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator-(tvec<1, T, P> const & v);
 
 
 	// -- Binary operators --
 	// -- Binary operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator+(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator+(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator+(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator+(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator-(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator-(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator-(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator-	(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator-	(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator*(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator*(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator*(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator*(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator/(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator/(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator/(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator/(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator%(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator%(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator%(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator%(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator&(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator&(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator&(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator&(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator|(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator|(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator|(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator|(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator^(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator^(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator^(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator^(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator<<(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator<<(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator<<(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator<<(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<1, T, P> operator>>(tvec<1, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator>>(T scalar, tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator>>(T scalar, tvec<1, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<1, T, P> operator>>(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec1<T, P> operator~(tvec1<T, P> const & v);
+	GLM_FUNC_DECL tvec<1, T, P> operator~(tvec<1, T, P> const & v);
 
 
 	// -- Boolean operators --
 	// -- Boolean operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL bool operator==(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL bool operator!=(tvec<1, T, P> const & v1, tvec<1, T, P> const & v2);
 
 
 	template <precision P>
 	template <precision P>
-	GLM_FUNC_DECL tvec1<bool, P> operator&&(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2);
+	GLM_FUNC_DECL tvec<1, bool, P> operator&&(tvec<1, bool, P> const & v1, tvec<1, bool, P> const & v2);
 
 
 	template <precision P>
 	template <precision P>
-	GLM_FUNC_DECL tvec1<bool, P> operator||(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2);
+	GLM_FUNC_DECL tvec<1, bool, P> operator||(tvec<1, bool, P> const & v1, tvec<1, bool, P> const & v2);
 }//namespace glm
 }//namespace glm
 
 
 #ifndef GLM_EXTERNAL_TEMPLATE
 #ifndef GLM_EXTERNAL_TEMPLATE

+ 9 - 9
glm/detail/type_vec1.inl

@@ -7,7 +7,7 @@ namespace glm
 
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
 		template <typename T, precision P>
 		template <typename T, precision P>
-		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec1()
+		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 				: x(0)
 				: x(0)
 #			endif
 #			endif
@@ -16,25 +16,25 @@ namespace glm
 
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 		template <typename T, precision P>
 		template <typename T, precision P>
-		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec1(tvec1<T, P> const & v)
+		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec(tvec1<T, P> const & v)
 			: x(v.x)
 			: x(v.x)
 		{}
 		{}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <precision Q>
 	template <precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec1(tvec1<T, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec(tvec1<T, Q> const & v)
 		: x(v.x)
 		: x(v.x)
 	{}
 	{}
 
 
 	// -- Explicit basic constructors --
 	// -- Explicit basic constructors --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(ctor)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec(ctor)
 	{}
 	{}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec1(T scalar)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec(T scalar)
 		: x(scalar)
 		: x(scalar)
 	{}
 	{}
 
 
@@ -42,25 +42,25 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U, precision Q>
 	template <typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec1(tvec1<U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec(tvec1<U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		: x(static_cast<T>(v.x))
 	{}
 	{}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U, precision Q>
 	template <typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec1(tvec2<U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec(tvec2<U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		: x(static_cast<T>(v.x))
 	{}
 	{}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U, precision Q>
 	template <typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec1(tvec3<U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec(tvec3<U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		: x(static_cast<T>(v.x))
 	{}
 	{}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U, precision Q>
 	template <typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec1(tvec4<U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec1<T, P>::tvec(tvec4<U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		: x(static_cast<T>(v.x))
 	{}
 	{}
 
 

+ 60 - 60
glm/detail/type_vec2.hpp

@@ -15,13 +15,13 @@
 
 
 namespace glm
 namespace glm
 {
 {
-	template <typename T, precision P = defaultp>
-	struct tvec2
+	template <typename T, precision P>
+	struct tvec<2, T, P>
 	{
 	{
 		// -- Implementation detail --
 		// -- Implementation detail --
 
 
 		typedef T value_type;
 		typedef T value_type;
-		typedef tvec2<T, P> type;
+		typedef tvec type;
 		typedef tvec2<bool, P> bool_type;
 		typedef tvec2<bool, P> bool_type;
 
 
 		// -- Data --
 		// -- Data --
@@ -44,15 +44,15 @@ namespace glm
 				struct{ T s, t; };
 				struct{ T s, t; };
 
 
 #				if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
 #				if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-					_GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, x, y)
-					_GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, r, g)
-					_GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, s, t)
-					_GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, x, y)
-					_GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, r, g)
-					_GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, s, t)
-					_GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, x, y)
-					_GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, r, g)
-					_GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, s, t)
+					_GLM_SWIZZLE2_2_MEMBERS(T, P, x, y)
+					_GLM_SWIZZLE2_2_MEMBERS(T, P, r, g)
+					_GLM_SWIZZLE2_2_MEMBERS(T, P, s, t)
+					_GLM_SWIZZLE2_3_MEMBERS(T, P, x, y)
+					_GLM_SWIZZLE2_3_MEMBERS(T, P, r, g)
+					_GLM_SWIZZLE2_3_MEMBERS(T, P, s, t)
+					_GLM_SWIZZLE2_4_MEMBERS(T, P, x, y)
+					_GLM_SWIZZLE2_4_MEMBERS(T, P, r, g)
+					_GLM_SWIZZLE2_4_MEMBERS(T, P, s, t)
 #				endif//GLM_SWIZZLE
 #				endif//GLM_SWIZZLE
 
 
 			};
 			};
@@ -83,42 +83,42 @@ namespace glm
 
 
 		// -- Implicit basic constructors --
 		// -- Implicit basic constructors --
 
 
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec2() GLM_DEFAULT_CTOR;
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec2(tvec2<T, P> const& v) GLM_DEFAULT;
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec() GLM_DEFAULT_CTOR;
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec const& v) GLM_DEFAULT;
 		template <precision Q>
 		template <precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec2(tvec2<T, Q> const& v);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec2<T, Q> const& v);
 
 
 		// -- Explicit basic constructors --
 		// -- Explicit basic constructors --
 
 
-		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec2(ctor);
-		GLM_FUNC_DECL GLM_CONSTEXPR explicit tvec2(T scalar);
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec2(T s1, T s2);
+		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec(ctor);
+		GLM_FUNC_DECL GLM_CONSTEXPR explicit tvec(T scalar);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(T s1, T s2);
 
 
 		// -- Conversion constructors --
 		// -- Conversion constructors --
 
 
 		/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B>
 		template <typename A, typename B>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec2(A x, B y);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(A x, B y);
 		template <typename A, typename B>
 		template <typename A, typename B>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec2(tvec1<A, P> const & v1, tvec1<B, P> const & v2);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec1<A, P> const & v1, tvec1<B, P> const & v2);
 
 
 		// -- Conversion vector constructors --
 		// -- Conversion vector constructors --
 
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec2(tvec3<U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec3<U, Q> const & v);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec2(tvec4<U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec4<U, Q> const & v);
 
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec2(tvec2<U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec2<U, Q> const & v);
 
 
 		// -- Swizzle constructors --
 		// -- Swizzle constructors --
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 			template <int E0, int E1>
 			template <int E0, int E1>
-			GLM_FUNC_DECL tvec2(detail::_swizzle<2, T, P, glm::tvec2, E0, E1,-1,-2> const& that)
+			GLM_FUNC_DECL tvec(detail::_swizzle<2, T, P, E0, E1,-1,-2> const& that)
 			{
 			{
 				*this = that();
 				*this = that();
 			}
 			}
@@ -126,80 +126,80 @@ namespace glm
 
 
 		// -- Unary arithmetic operators --
 		// -- Unary arithmetic operators --
 
 
-		GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<T, P> const & v) GLM_DEFAULT;
+		GLM_FUNC_DECL tvec& operator=(tvec const & v) GLM_DEFAULT;
 
 
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec& operator=(tvec2<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator+=(U scalar);
+		GLM_FUNC_DECL tvec& operator+=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec& operator+=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec& operator+=(tvec2<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator-=(U scalar);
+		GLM_FUNC_DECL tvec& operator-=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec& operator-=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec& operator-=(tvec2<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator*=(U scalar);
+		GLM_FUNC_DECL tvec& operator*=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec& operator*=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec& operator*=(tvec2<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator/=(U scalar);
+		GLM_FUNC_DECL tvec& operator/=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec& operator/=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec& operator/=(tvec2<U, P> const & v);
 
 
 		// -- Increment and decrement operators --
 		// -- Increment and decrement operators --
 
 
-		GLM_FUNC_DECL tvec2<T, P> & operator++();
-		GLM_FUNC_DECL tvec2<T, P> & operator--();
-		GLM_FUNC_DECL tvec2<T, P> operator++(int);
-		GLM_FUNC_DECL tvec2<T, P> operator--(int);
+		GLM_FUNC_DECL tvec & operator++();
+		GLM_FUNC_DECL tvec & operator--();
+		GLM_FUNC_DECL tvec operator++(int);
+		GLM_FUNC_DECL tvec operator--(int);
 
 
 		// -- Unary bit operators --
 		// -- Unary bit operators --
 
 
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator%=(U scalar);
+		GLM_FUNC_DECL tvec & operator%=(U scalar);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator%=(tvec1<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator%=(tvec2<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator&=(U scalar);
+		GLM_FUNC_DECL tvec & operator&=(U scalar);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator&=(tvec1<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator&=(tvec2<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator|=(U scalar);
+		GLM_FUNC_DECL tvec & operator|=(U scalar);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator|=(tvec1<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator|=(tvec2<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator^=(U scalar);
+		GLM_FUNC_DECL tvec & operator^=(U scalar);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator^=(tvec1<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator^=(tvec2<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator<<=(U scalar);
+		GLM_FUNC_DECL tvec & operator<<=(U scalar);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator<<=(tvec1<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator<<=(tvec2<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator>>=(U scalar);
+		GLM_FUNC_DECL tvec & operator>>=(U scalar);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator>>=(tvec1<U, P> const & v);
 		template <typename U> 
 		template <typename U> 
-		GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec2<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator>>=(tvec2<U, P> const & v);
 	};
 	};
 
 
 	// -- Unary operators --
 	// -- Unary operators --

+ 162 - 162
glm/detail/type_vec2.inl

@@ -7,7 +7,7 @@ namespace glm
 
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
 		template <typename T, precision P>
 		template <typename T, precision P>
-		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2()
+		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 				: x(0), y(0)
 				: x(0), y(0)
 #			endif
 #			endif
@@ -16,30 +16,30 @@ namespace glm
 
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 		template <typename T, precision P>
 		template <typename T, precision P>
-		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2(tvec2<T, P> const & v)
+		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec(tvec<2, T, P> const & v)
 			: x(v.x), y(v.y)
 			: x(v.x), y(v.y)
 		{}
 		{}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <precision Q>
 	template <precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2(tvec2<T, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec(tvec<2, T, Q> const & v)
 		: x(v.x), y(v.y)
 		: x(v.x), y(v.y)
 	{}
 	{}
 
 
 	// -- Explicit basic constructors --
 	// -- Explicit basic constructors --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(ctor)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec<2, T, P>::tvec(ctor)
 	{}
 	{}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2(T scalar)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec(T scalar)
 		: x(scalar), y(scalar)
 		: x(scalar), y(scalar)
 	{}
 	{}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2(T s1, T s2)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec(T s1, T s2)
 		: x(s1), y(s2)
 		: x(s1), y(s2)
 	{}
 	{}
 
 
@@ -47,14 +47,14 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename A, typename B>
 	template <typename A, typename B>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2(A a, B b)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec(A a, B b)
 		: x(static_cast<T>(a))
 		: x(static_cast<T>(a))
 		, y(static_cast<T>(b))
 		, y(static_cast<T>(b))
 	{}
 	{}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename A, typename B>
 	template <typename A, typename B>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2(tvec1<A, P> const & a, tvec1<B, P> const & b)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec(tvec1<A, P> const & a, tvec1<B, P> const & b)
 		: x(static_cast<T>(a.x))
 		: x(static_cast<T>(a.x))
 		, y(static_cast<T>(b.x))
 		, y(static_cast<T>(b.x))
 	{}
 	{}
@@ -63,21 +63,21 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U, precision Q>
 	template <typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2(tvec2<U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec(tvec<2, U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		: x(static_cast<T>(v.x))
 		, y(static_cast<T>(v.y))
 		, y(static_cast<T>(v.y))
 	{}
 	{}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U, precision Q>
 	template <typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2(tvec3<U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec(tvec3<U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		: x(static_cast<T>(v.x))
 		, y(static_cast<T>(v.y))
 		, y(static_cast<T>(v.y))
 	{}
 	{}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U, precision Q>
 	template <typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec2<T, P>::tvec2(tvec4<U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tvec<2, T, P>::tvec(tvec4<U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		: x(static_cast<T>(v.x))
 		, y(static_cast<T>(v.y))
 		, y(static_cast<T>(v.y))
 	{}
 	{}
@@ -85,14 +85,14 @@ namespace glm
 	// -- Component accesses --
 	// -- Component accesses --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER T & tvec2<T, P>::operator[](typename tvec2<T, P>::length_type i)
+	GLM_FUNC_QUALIFIER T & tvec<2, T, P>::operator[](typename tvec<2, T, P>::length_type i)
 	{
 	{
 		assert(i >= 0 && i < this->length());
 		assert(i >= 0 && i < this->length());
 		return (&x)[i];
 		return (&x)[i];
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER T const & tvec2<T, P>::operator[](typename tvec2<T, P>::length_type i) const
+	GLM_FUNC_QUALIFIER T const & tvec<2, T, P>::operator[](typename tvec<2, T, P>::length_type i) const
 	{
 	{
 		assert(i >= 0 && i < this->length());
 		assert(i >= 0 && i < this->length());
 		return (&x)[i];
 		return (&x)[i];
@@ -102,7 +102,7 @@ namespace glm
 
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 		template <typename T, precision P>
 		template <typename T, precision P>
-		GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<T, P> const & v)
+		GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator=(tvec<2, T, P> const & v)
 		{
 		{
 			this->x = v.x;
 			this->x = v.x;
 			this->y = v.y;
 			this->y = v.y;
@@ -112,7 +112,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x = static_cast<T>(v.x);
 		this->x = static_cast<T>(v.x);
 		this->y = static_cast<T>(v.y);
 		this->y = static_cast<T>(v.y);
@@ -121,7 +121,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator+=(U scalar)
 	{
 	{
 		this->x += static_cast<T>(scalar);
 		this->x += static_cast<T>(scalar);
 		this->y += static_cast<T>(scalar);
 		this->y += static_cast<T>(scalar);
@@ -130,7 +130,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator+=(tvec1<U, P> const & v)
 	{
 	{
 		this->x += static_cast<T>(v.x);
 		this->x += static_cast<T>(v.x);
 		this->y += static_cast<T>(v.x);
 		this->y += static_cast<T>(v.x);
@@ -139,7 +139,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator+=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x += static_cast<T>(v.x);
 		this->x += static_cast<T>(v.x);
 		this->y += static_cast<T>(v.y);
 		this->y += static_cast<T>(v.y);
@@ -148,7 +148,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator-=(U scalar)
 	{
 	{
 		this->x -= static_cast<T>(scalar);
 		this->x -= static_cast<T>(scalar);
 		this->y -= static_cast<T>(scalar);
 		this->y -= static_cast<T>(scalar);
@@ -157,7 +157,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator-=(tvec1<U, P> const & v)
 	{
 	{
 		this->x -= static_cast<T>(v.x);
 		this->x -= static_cast<T>(v.x);
 		this->y -= static_cast<T>(v.x);
 		this->y -= static_cast<T>(v.x);
@@ -166,7 +166,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator-=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x -= static_cast<T>(v.x);
 		this->x -= static_cast<T>(v.x);
 		this->y -= static_cast<T>(v.y);
 		this->y -= static_cast<T>(v.y);
@@ -175,7 +175,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator*=(U scalar)
 	{
 	{
 		this->x *= static_cast<T>(scalar);
 		this->x *= static_cast<T>(scalar);
 		this->y *= static_cast<T>(scalar);
 		this->y *= static_cast<T>(scalar);
@@ -184,7 +184,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator*=(tvec1<U, P> const & v)
 	{
 	{
 		this->x *= static_cast<T>(v.x);
 		this->x *= static_cast<T>(v.x);
 		this->y *= static_cast<T>(v.x);
 		this->y *= static_cast<T>(v.x);
@@ -193,7 +193,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator*=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x *= static_cast<T>(v.x);
 		this->x *= static_cast<T>(v.x);
 		this->y *= static_cast<T>(v.y);
 		this->y *= static_cast<T>(v.y);
@@ -202,7 +202,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator/=(U scalar)
 	{
 	{
 		this->x /= static_cast<T>(scalar);
 		this->x /= static_cast<T>(scalar);
 		this->y /= static_cast<T>(scalar);
 		this->y /= static_cast<T>(scalar);
@@ -211,7 +211,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator/=(tvec1<U, P> const & v)
 	{
 	{
 		this->x /= static_cast<T>(v.x);
 		this->x /= static_cast<T>(v.x);
 		this->y /= static_cast<T>(v.x);
 		this->y /= static_cast<T>(v.x);
@@ -220,7 +220,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator/=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x /= static_cast<T>(v.x);
 		this->x /= static_cast<T>(v.x);
 		this->y /= static_cast<T>(v.y);
 		this->y /= static_cast<T>(v.y);
@@ -230,7 +230,7 @@ namespace glm
 	// -- Increment and decrement operators --
 	// -- Increment and decrement operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator++()
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator++()
 	{
 	{
 		++this->x;
 		++this->x;
 		++this->y;
 		++this->y;
@@ -238,7 +238,7 @@ namespace glm
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator--()
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator--()
 	{
 	{
 		--this->x;
 		--this->x;
 		--this->y;
 		--this->y;
@@ -246,17 +246,17 @@ namespace glm
 	}
 	}
 
 
 	template <typename T, precision P> 
 	template <typename T, precision P> 
-	GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator++(int)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> tvec<2, T, P>::operator++(int)
 	{
 	{
-		tvec2<T, P> Result(*this);
+		tvec<2, T, P> Result(*this);
 		++*this;
 		++*this;
 		return Result;
 		return Result;
 	}
 	}
 
 
 	template <typename T, precision P> 
 	template <typename T, precision P> 
-	GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator--(int)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> tvec<2, T, P>::operator--(int)
 	{
 	{
-		tvec2<T, P> Result(*this);
+		tvec<2, T, P> Result(*this);
 		--*this;
 		--*this;
 		return Result;
 		return Result;
 	}
 	}
@@ -265,7 +265,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator%=(U scalar)
 	{
 	{
 		this->x %= static_cast<T>(scalar);
 		this->x %= static_cast<T>(scalar);
 		this->y %= static_cast<T>(scalar);
 		this->y %= static_cast<T>(scalar);
@@ -274,7 +274,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator%=(tvec1<U, P> const & v)
 	{
 	{
 		this->x %= static_cast<T>(v.x);
 		this->x %= static_cast<T>(v.x);
 		this->y %= static_cast<T>(v.x);
 		this->y %= static_cast<T>(v.x);
@@ -283,7 +283,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator%=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x %= static_cast<T>(v.x);
 		this->x %= static_cast<T>(v.x);
 		this->y %= static_cast<T>(v.y);
 		this->y %= static_cast<T>(v.y);
@@ -292,7 +292,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator&=(U scalar)
 	{
 	{
 		this->x &= static_cast<T>(scalar);
 		this->x &= static_cast<T>(scalar);
 		this->y &= static_cast<T>(scalar);
 		this->y &= static_cast<T>(scalar);
@@ -301,7 +301,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator&=(tvec1<U, P> const & v)
 	{
 	{
 		this->x &= static_cast<T>(v.x);
 		this->x &= static_cast<T>(v.x);
 		this->y &= static_cast<T>(v.x);
 		this->y &= static_cast<T>(v.x);
@@ -310,7 +310,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator&=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x &= static_cast<T>(v.x);
 		this->x &= static_cast<T>(v.x);
 		this->y &= static_cast<T>(v.y);
 		this->y &= static_cast<T>(v.y);
@@ -319,7 +319,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator|=(U scalar)
 	{
 	{
 		this->x |= static_cast<T>(scalar);
 		this->x |= static_cast<T>(scalar);
 		this->y |= static_cast<T>(scalar);
 		this->y |= static_cast<T>(scalar);
@@ -328,7 +328,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator|=(tvec1<U, P> const & v)
 	{
 	{
 		this->x |= static_cast<T>(v.x);
 		this->x |= static_cast<T>(v.x);
 		this->y |= static_cast<T>(v.x);
 		this->y |= static_cast<T>(v.x);
@@ -337,7 +337,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator|=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x |= static_cast<T>(v.x);
 		this->x |= static_cast<T>(v.x);
 		this->y |= static_cast<T>(v.y);
 		this->y |= static_cast<T>(v.y);
@@ -346,7 +346,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator^=(U scalar)
 	{
 	{
 		this->x ^= static_cast<T>(scalar);
 		this->x ^= static_cast<T>(scalar);
 		this->y ^= static_cast<T>(scalar);
 		this->y ^= static_cast<T>(scalar);
@@ -355,7 +355,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator^=(tvec1<U, P> const & v)
 	{
 	{
 		this->x ^= static_cast<T>(v.x);
 		this->x ^= static_cast<T>(v.x);
 		this->y ^= static_cast<T>(v.x);
 		this->y ^= static_cast<T>(v.x);
@@ -364,7 +364,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator^=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x ^= static_cast<T>(v.x);
 		this->x ^= static_cast<T>(v.x);
 		this->y ^= static_cast<T>(v.y);
 		this->y ^= static_cast<T>(v.y);
@@ -373,7 +373,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator<<=(U scalar)
 	{
 	{
 		this->x <<= static_cast<T>(scalar);
 		this->x <<= static_cast<T>(scalar);
 		this->y <<= static_cast<T>(scalar);
 		this->y <<= static_cast<T>(scalar);
@@ -382,7 +382,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator<<=(tvec1<U, P> const & v)
 	{
 	{
 		this->x <<= static_cast<T>(v.x);
 		this->x <<= static_cast<T>(v.x);
 		this->y <<= static_cast<T>(v.x);
 		this->y <<= static_cast<T>(v.x);
@@ -391,7 +391,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator<<=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x <<= static_cast<T>(v.x);
 		this->x <<= static_cast<T>(v.x);
 		this->y <<= static_cast<T>(v.y);
 		this->y <<= static_cast<T>(v.y);
@@ -400,7 +400,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(U scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator>>=(U scalar)
 	{
 	{
 		this->x >>= static_cast<T>(scalar);
 		this->x >>= static_cast<T>(scalar);
 		this->y >>= static_cast<T>(scalar);
 		this->y >>= static_cast<T>(scalar);
@@ -409,7 +409,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec1<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator>>=(tvec1<U, P> const & v)
 	{
 	{
 		this->x >>= static_cast<T>(v.x);
 		this->x >>= static_cast<T>(v.x);
 		this->y >>= static_cast<T>(v.x);
 		this->y >>= static_cast<T>(v.x);
@@ -418,7 +418,7 @@ namespace glm
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
 	template <typename U>
 	template <typename U>
-	GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec2<U, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> & tvec<2, T, P>::operator>>=(tvec<2, U, P> const & v)
 	{
 	{
 		this->x >>= static_cast<T>(v.x);
 		this->x >>= static_cast<T>(v.x);
 		this->y >>= static_cast<T>(v.y);
 		this->y >>= static_cast<T>(v.y);
@@ -428,15 +428,15 @@ namespace glm
 	// -- Unary arithmetic operators --
 	// -- Unary arithmetic operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator+(tvec<2, T, P> const & v)
 	{
 	{
 		return v;
 		return v;
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator-(tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			-v.x, 
 			-v.x, 
 			-v.y);
 			-v.y);
 	}
 	}
@@ -444,161 +444,161 @@ namespace glm
 	// -- Binary arithmetic operators --
 	// -- Binary arithmetic operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator+(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x + scalar,
 			v.x + scalar,
 			v.y + scalar);
 			v.y + scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator+(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x + v2.x,
 			v1.x + v2.x,
 			v1.y + v2.x);
 			v1.y + v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator+(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator+(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar + v.x,
 			scalar + v.x,
 			scalar + v.y);
 			scalar + v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator+(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x + v2.x,
 			v1.x + v2.x,
 			v1.x + v2.y);
 			v1.x + v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator+(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x + v2.x,
 			v1.x + v2.x,
 			v1.y + v2.y);
 			v1.y + v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator-(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x - scalar,
 			v.x - scalar,
 			v.y - scalar);
 			v.y - scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator-(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x - v2.x,
 			v1.x - v2.x,
 			v1.y - v2.x);
 			v1.y - v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator-(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator-(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar - v.x,
 			scalar - v.x,
 			scalar - v.y);
 			scalar - v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator-(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x - v2.x,
 			v1.x - v2.x,
 			v1.x - v2.y);
 			v1.x - v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator-(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x - v2.x,
 			v1.x - v2.x,
 			v1.y - v2.y);
 			v1.y - v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator*(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x * scalar,
 			v.x * scalar,
 			v.y * scalar);
 			v.y * scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator*(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x * v2.x,
 			v1.x * v2.x,
 			v1.y * v2.x);
 			v1.y * v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator*(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator*(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar * v.x,
 			scalar * v.x,
 			scalar * v.y);
 			scalar * v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator*(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x * v2.x,
 			v1.x * v2.x,
 			v1.x * v2.y);
 			v1.x * v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator*(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x * v2.x,
 			v1.x * v2.x,
 			v1.y * v2.y);
 			v1.y * v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator/(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x / scalar,
 			v.x / scalar,
 			v.y / scalar);
 			v.y / scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator/(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x / v2.x,
 			v1.x / v2.x,
 			v1.y / v2.x);
 			v1.y / v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator/(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator/(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar / v.x,
 			scalar / v.x,
 			scalar / v.y);
 			scalar / v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator/(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x / v2.x,
 			v1.x / v2.x,
 			v1.x / v2.y);
 			v1.x / v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator/(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x / v2.x,
 			v1.x / v2.x,
 			v1.y / v2.y);
 			v1.y / v2.y);
 	}
 	}
@@ -606,249 +606,249 @@ namespace glm
 	// -- Binary bit operators --
 	// -- Binary bit operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator%(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x % scalar,
 			v.x % scalar,
 			v.y % scalar);
 			v.y % scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator%(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x % v2.x,
 			v1.x % v2.x,
 			v1.y % v2.x);
 			v1.y % v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator%(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator%(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar % v.x,
 			scalar % v.x,
 			scalar % v.y);
 			scalar % v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator%(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x % v2.x,
 			v1.x % v2.x,
 			v1.x % v2.y);
 			v1.x % v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator%(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x % v2.x,
 			v1.x % v2.x,
 			v1.y % v2.y);
 			v1.y % v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator&(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x & scalar,
 			v.x & scalar,
 			v.y & scalar);
 			v.y & scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator&(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x & v2.x,
 			v1.x & v2.x,
 			v1.y & v2.x);
 			v1.y & v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator&(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator&(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar & v.x,
 			scalar & v.x,
 			scalar & v.y);
 			scalar & v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator&(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x & v2.x,
 			v1.x & v2.x,
 			v1.x & v2.y);
 			v1.x & v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator&(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x & v2.x,
 			v1.x & v2.x,
 			v1.y & v2.y);
 			v1.y & v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator|(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x | scalar,
 			v.x | scalar,
 			v.y | scalar);
 			v.y | scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator|(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x | v2.x,
 			v1.x | v2.x,
 			v1.y | v2.x);
 			v1.y | v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator|(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator|(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar | v.x,
 			scalar | v.x,
 			scalar | v.y);
 			scalar | v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator|(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x | v2.x,
 			v1.x | v2.x,
 			v1.x | v2.y);
 			v1.x | v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator|(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x | v2.x,
 			v1.x | v2.x,
 			v1.y | v2.y);
 			v1.y | v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator^(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x ^ scalar,
 			v.x ^ scalar,
 			v.y ^ scalar);
 			v.y ^ scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator^(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x ^ v2.x,
 			v1.x ^ v2.x,
 			v1.y ^ v2.x);
 			v1.y ^ v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator^(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator^(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar ^ v.x,
 			scalar ^ v.x,
 			scalar ^ v.y);
 			scalar ^ v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator^(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x ^ v2.x,
 			v1.x ^ v2.x,
 			v1.x ^ v2.y);
 			v1.x ^ v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator^(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x ^ v2.x,
 			v1.x ^ v2.x,
 			v1.y ^ v2.y);
 			v1.y ^ v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator<<(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x << scalar,
 			v.x << scalar,
 			v.y << scalar);
 			v.y << scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator<<(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x << v2.x,
 			v1.x << v2.x,
 			v1.y << v2.x);
 			v1.y << v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator<<(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar << v.x,
 			scalar << v.x,
 			scalar << v.y);
 			scalar << v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator<<(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x << v2.x,
 			v1.x << v2.x,
 			v1.x << v2.y);
 			v1.x << v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator<<(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x << v2.x,
 			v1.x << v2.x,
 			v1.y << v2.y);
 			v1.y << v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator>>(tvec<2, T, P> const & v, T scalar)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v.x >> scalar,
 			v.x >> scalar,
 			v.y >> scalar);
 			v.y >> scalar);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator>>(tvec<2, T, P> const & v1, tvec1<T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x >> v2.x,
 			v1.x >> v2.x,
 			v1.y >> v2.x);
 			v1.y >> v2.x);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(T scalar, tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator>>(T scalar, tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			scalar >> v.x,
 			scalar >> v.x,
 			scalar >> v.y);
 			scalar >> v.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator>>(tvec1<T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x >> v2.x,
 			v1.x >> v2.x,
 			v1.x >> v2.y);
 			v1.x >> v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator>>(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			v1.x >> v2.x,
 			v1.x >> v2.x,
 			v1.y >> v2.y);
 			v1.y >> v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> operator~(tvec2<T, P> const & v)
+	GLM_FUNC_QUALIFIER tvec<2, T, P> operator~(tvec<2, T, P> const & v)
 	{
 	{
-		return tvec2<T, P>(
+		return tvec<2, T, P>(
 			~v.x,
 			~v.x,
 			~v.y);
 			~v.y);
 	}
 	}
@@ -856,26 +856,26 @@ namespace glm
 	// -- Boolean operators --
 	// -- Boolean operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER bool operator==(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER bool operator==(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
 		return (v1.x == v2.x) && (v1.y == v2.y);
 		return (v1.x == v2.x) && (v1.y == v2.y);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER bool operator!=(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+	GLM_FUNC_QUALIFIER bool operator!=(tvec<2, T, P> const & v1, tvec<2, T, P> const & v2)
 	{
 	{
 		return (v1.x != v2.x) || (v1.y != v2.y);
 		return (v1.x != v2.x) || (v1.y != v2.y);
 	}
 	}
 
 
 	template <precision P>
 	template <precision P>
-	GLM_FUNC_QUALIFIER tvec2<bool, P> operator&&(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, bool, P> operator&&(tvec<2, bool, P> const & v1, tvec<2, bool, P> const & v2)
 	{
 	{
-		return tvec2<bool, P>(v1.x && v2.x, v1.y && v2.y);
+		return tvec<2, bool, P>(v1.x && v2.x, v1.y && v2.y);
 	}
 	}
 
 
 	template <precision P>
 	template <precision P>
-	GLM_FUNC_QUALIFIER tvec2<bool, P> operator||(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2)
+	GLM_FUNC_QUALIFIER tvec<2, bool, P> operator||(tvec<2, bool, P> const & v1, tvec<2, bool, P> const & v2)
 	{
 	{
-		return tvec2<bool, P>(v1.x || v2.x, v1.y || v2.y);
+		return tvec<2, bool, P>(v1.x || v2.x, v1.y || v2.y);
 	}
 	}
 }//namespace glm
 }//namespace glm

+ 67 - 67
glm/detail/type_vec3.hpp

@@ -15,13 +15,13 @@
 
 
 namespace glm
 namespace glm
 {
 {
-	template <typename T, precision P = defaultp>
-	struct tvec3
+	template <typename T, precision P>
+	struct tvec<3, T, P>
 	{
 	{
 		// -- Implementation detail --
 		// -- Implementation detail --
 
 
 		typedef T value_type;
 		typedef T value_type;
-		typedef tvec3<T, P> type;
+		typedef tvec type;
 		typedef tvec3<bool, P> bool_type;
 		typedef tvec3<bool, P> bool_type;
 
 
 		// -- Data --
 		// -- Data --
@@ -44,15 +44,15 @@ namespace glm
 				struct{ T s, t, p; };
 				struct{ T s, t, p; };
 
 
 #				if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
 #				if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-					_GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, x, y, z)
-					_GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, r, g, b)
-					_GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, s, t, p)
-					_GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, x, y, z)
-					_GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, r, g, b)
-					_GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, s, t, p)
-					_GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, x, y, z)
-					_GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, r, g, b)
-					_GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, s, t, p)
+					_GLM_SWIZZLE3_2_MEMBERS(T, P, x, y, z)
+					_GLM_SWIZZLE3_2_MEMBERS(T, P, r, g, b)
+					_GLM_SWIZZLE3_2_MEMBERS(T, P, s, t, p)
+					_GLM_SWIZZLE3_3_MEMBERS(T, P, x, y, z)
+					_GLM_SWIZZLE3_3_MEMBERS(T, P, r, g, b)
+					_GLM_SWIZZLE3_3_MEMBERS(T, P, s, t, p)
+					_GLM_SWIZZLE3_4_MEMBERS(T, P, x, y, z)
+					_GLM_SWIZZLE3_4_MEMBERS(T, P, r, g, b)
+					_GLM_SWIZZLE3_4_MEMBERS(T, P, s, t, p)
 #				endif//GLM_SWIZZLE
 #				endif//GLM_SWIZZLE
 			};
 			};
 		
 		
@@ -83,144 +83,144 @@ namespace glm
 
 
 		// -- Implicit basic constructors --
 		// -- Implicit basic constructors --
 
 
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3() GLM_DEFAULT_CTOR;
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec3<T, P> const & v) GLM_DEFAULT;
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec() GLM_DEFAULT_CTOR;
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec const & v) GLM_DEFAULT;
 		template <precision Q>
 		template <precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec3<T, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec3<T, Q> const & v);
 
 
 		// -- Explicit basic constructors --
 		// -- Explicit basic constructors --
 
 
-		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec3(ctor);
-		GLM_FUNC_DECL GLM_CONSTEXPR explicit tvec3(T scalar);
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3(T a, T b, T c);
+		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec(ctor);
+		GLM_FUNC_DECL GLM_CONSTEXPR explicit tvec(T scalar);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(T a, T b, T c);
 
 
 		// -- Conversion scalar constructors --
 		// -- Conversion scalar constructors --
 
 
 		/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, typename C>
 		template <typename A, typename B, typename C>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3(A a, B b, C c);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(A a, B b, C c);
 		template <typename A, typename B, typename C>
 		template <typename A, typename B, typename C>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c);
 
 
 		// -- Conversion vector constructors --
 		// -- Conversion vector constructors --
 
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, precision Q>
 		template <typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec2<A, Q> const & a, B b);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec2<A, Q> const & a, B b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, precision Q>
 		template <typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec2<A, Q> const & a, tvec1<B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, precision Q>
 		template <typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3(A a, tvec2<B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(A a, tvec2<B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, precision Q>
 		template <typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec1<A, Q> const & a, tvec2<B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec3(tvec4<U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec4<U, Q> const & v);
 
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec3(tvec3<U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec3<U, Q> const & v);
 
 
 		// -- Swizzle constructors --
 		// -- Swizzle constructors --
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 			template <int E0, int E1, int E2>
 			template <int E0, int E1, int E2>
-			GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & that)
+			GLM_FUNC_DECL tvec(detail::_swizzle<3, T, P, E0, E1, E2, -1> const & that)
 			{
 			{
 				*this = that();
 				*this = that();
 			}
 			}
 
 
 			template <int E0, int E1>
 			template <int E0, int E1>
-			GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & scalar)
+			GLM_FUNC_DECL tvec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & scalar)
 			{
 			{
-				*this = tvec3<T, P>(v(), scalar);
+				*this = tvec(v(), scalar);
 			}
 			}
 
 
 			template <int E0, int E1>
 			template <int E0, int E1>
-			GLM_FUNC_DECL tvec3(T const & scalar, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v)
+			GLM_FUNC_DECL tvec(T const & scalar, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v)
 			{
 			{
-				*this = tvec3<T, P>(scalar, v());
+				*this = tvec(scalar, v());
 			}
 			}
 #		endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 #		endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 
 
 		// -- Unary arithmetic operators --
 		// -- Unary arithmetic operators --
 
 
-		GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<T, P> const & v) GLM_DEFAULT;
+		GLM_FUNC_DECL tvec & operator=(tvec const & v) GLM_DEFAULT;
 
 
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator=(tvec3<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator+=(U scalar);
+		GLM_FUNC_DECL tvec & operator+=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator+=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator+=(tvec3<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator-=(U scalar);
+		GLM_FUNC_DECL tvec & operator-=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator-=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator-=(tvec3<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator*=(U scalar);
+		GLM_FUNC_DECL tvec & operator*=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator*=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator*=(tvec3<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator/=(U scalar);
+		GLM_FUNC_DECL tvec & operator/=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator/=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator/=(tvec3<U, P> const & v);
 
 
 		// -- Increment and decrement operators --
 		// -- Increment and decrement operators --
 
 
-		GLM_FUNC_DECL tvec3<T, P> & operator++();
-		GLM_FUNC_DECL tvec3<T, P> & operator--();
-		GLM_FUNC_DECL tvec3<T, P> operator++(int);
-		GLM_FUNC_DECL tvec3<T, P> operator--(int);
+		GLM_FUNC_DECL tvec & operator++();
+		GLM_FUNC_DECL tvec & operator--();
+		GLM_FUNC_DECL tvec operator++(int);
+		GLM_FUNC_DECL tvec operator--(int);
 
 
 		// -- Unary bit operators --
 		// -- Unary bit operators --
 
 
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator%=(U scalar);
+		GLM_FUNC_DECL tvec & operator%=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator%=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator%=(tvec3<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator&=(U scalar);
+		GLM_FUNC_DECL tvec & operator&=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator&=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator&=(tvec3<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator|=(U scalar);
+		GLM_FUNC_DECL tvec & operator|=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator|=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator|=(tvec3<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator^=(U scalar);
+		GLM_FUNC_DECL tvec & operator^=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator^=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator^=(tvec3<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator<<=(U scalar);
+		GLM_FUNC_DECL tvec & operator<<=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator<<=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator<<=(tvec3<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator>>=(U scalar);
+		GLM_FUNC_DECL tvec & operator>>=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator>>=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec3<U, P> const & v);
+		GLM_FUNC_DECL tvec & operator>>=(tvec3<U, P> const & v);
 	};
 	};
 
 
 	// -- Unary operators --
 	// -- Unary operators --

File diff suppressed because it is too large
+ 159 - 159
glm/detail/type_vec3.inl


+ 141 - 141
glm/detail/type_vec4.hpp

@@ -15,14 +15,14 @@
 
 
 namespace glm
 namespace glm
 {
 {
-	template <typename T, precision P = defaultp>
-	struct tvec4
+	template <typename T, precision P>
+	struct tvec<4, T, P>
 	{
 	{
 		// -- Implementation detail --
 		// -- Implementation detail --
 
 
 		typedef T value_type;
 		typedef T value_type;
-		typedef tvec4<T, P> type;
-		typedef tvec4<bool, P> bool_type;
+		typedef tvec<4, T, P> type;
+		typedef tvec<4, bool, P> bool_type;
 
 
 		// -- Data --
 		// -- Data --
 
 
@@ -36,7 +36,7 @@ namespace glm
 #				pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
 #				pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
 #				pragma clang diagnostic ignored "-Wnested-anon-types"
 #				pragma clang diagnostic ignored "-Wnested-anon-types"
 #			endif
 #			endif
-		
+
 			union
 			union
 			{
 			{
 				struct { T x, y, z, w;};
 				struct { T x, y, z, w;};
@@ -46,15 +46,15 @@ namespace glm
 				typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
 				typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
 
 
 #				if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
 #				if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-					_GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, x, y, z, w)
-					_GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, r, g, b, a)
-					_GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, s, t, p, q)
-					_GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, x, y, z, w)
-					_GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, r, g, b, a)
-					_GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, s, t, p, q)
-					_GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, x, y, z, w)
-					_GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, r, g, b, a)
-					_GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, s, t, p, q)
+					_GLM_SWIZZLE4_2_MEMBERS(T, P, x, y, z, w)
+					_GLM_SWIZZLE4_2_MEMBERS(T, P, r, g, b, a)
+					_GLM_SWIZZLE4_2_MEMBERS(T, P, s, t, p, q)
+					_GLM_SWIZZLE4_3_MEMBERS(T, P, x, y, z, w)
+					_GLM_SWIZZLE4_3_MEMBERS(T, P, r, g, b, a)
+					_GLM_SWIZZLE4_3_MEMBERS(T, P, s, t, p, q)
+					_GLM_SWIZZLE4_4_MEMBERS(T, P, x, y, z, w)
+					_GLM_SWIZZLE4_4_MEMBERS(T, P, r, g, b, a)
+					_GLM_SWIZZLE4_4_MEMBERS(T, P, s, t, p, q)
 #				endif//GLM_SWIZZLE
 #				endif//GLM_SWIZZLE
 			};
 			};
 
 
@@ -86,364 +86,364 @@ namespace glm
 
 
 		// -- Implicit basic constructors --
 		// -- Implicit basic constructors --
 
 
-		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4() GLM_DEFAULT_CTOR;
-		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, P> const& v) GLM_DEFAULT;
+		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec() GLM_DEFAULT_CTOR;
+		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec(tvec<4, T, P> const& v) GLM_DEFAULT;
 		template <precision Q>
 		template <precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, Q> const& v);
+		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec(tvec<4, T, Q> const& v);
 
 
 		// -- Explicit basic constructors --
 		// -- Explicit basic constructors --
 
 
-		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(ctor);
-		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(T scalar);
-		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(T a, T b, T c, T d);
+		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec(ctor);
+		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec(T scalar);
+		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec(T a, T b, T c, T d);
 
 
 		// -- Conversion scalar constructors --
 		// -- Conversion scalar constructors --
 
 
 		/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, typename C, typename D>
 		template <typename A, typename B, typename C, typename D>
-		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(A a, B b, C c, D d);
+		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec(A a, B b, C c, D d);
 		template <typename A, typename B, typename C, typename D>
 		template <typename A, typename B, typename C, typename D>
-		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, P> const& a, tvec1<B, P> const& b, tvec1<C, P> const& c, tvec1<D, P> const& d);
+		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec(tvec1<A, P> const& a, tvec1<B, P> const& b, tvec1<C, P> const& c, tvec1<D, P> const& d);
 
 
 		// -- Conversion vector constructors --
 		// -- Conversion vector constructors --
 
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, typename C, precision Q>
 		template <typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec2<A, Q> const & a, B b, C c);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec2<A, Q> const & a, B b, C c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, typename C, precision Q>
 		template <typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, typename C, precision Q>
 		template <typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(A a, tvec2<B, Q> const & b, C c);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(A a, tvec2<B, Q> const & b, C c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, typename C, precision Q>
 		template <typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, typename C, precision Q>
 		template <typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(A a, B b, tvec2<C, Q> const & c);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(A a, B b, tvec2<C, Q> const & c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, typename C, precision Q>
 		template <typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, precision Q>
 		template <typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec3<A, Q> const & a, B b);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec3<A, Q> const & a, B b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, precision Q>
 		template <typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec3<A, Q> const & a, tvec1<B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, precision Q>
 		template <typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(A a, tvec3<B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(A a, tvec3<B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, precision Q>
 		template <typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec1<A, Q> const & a, tvec3<B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename A, typename B, precision Q>
 		template <typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR tvec(tvec2<A, Q> const & a, tvec2<B, Q> const & b);
 
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template <typename U, precision Q>
 		template <typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec4(tvec4<U, Q> const& v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec(tvec<4, U, Q> const& v);
 
 
 		// -- Swizzle constructors --
 		// -- Swizzle constructors --
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 			template <int E0, int E1, int E2, int E3>
 			template <int E0, int E1, int E2, int E3>
-			GLM_FUNC_DECL tvec4(detail::_swizzle<4, T, P, glm::tvec4, E0, E1, E2, E3> const & that)
+			GLM_FUNC_DECL tvec(detail::_swizzle<4, T, P, E0, E1, E2, E3> const & that)
 			{
 			{
 				*this = that();
 				*this = that();
 			}
 			}
 
 
 			template <int E0, int E1, int F0, int F1>
 			template <int E0, int E1, int F0, int F1>
-			GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, glm::tvec2, F0, F1, -1, -2> const & u)
+			GLM_FUNC_DECL tvec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, F0, F1, -1, -2> const & u)
 			{
 			{
-				*this = tvec4<T, P>(v(), u());
+				*this = tvec<4, T, P>(v(), u());
 			}
 			}
 
 
 			template <int E0, int E1>
 			template <int E0, int E1>
-			GLM_FUNC_DECL tvec4(T const & x, T const & y, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v)
+			GLM_FUNC_DECL tvec(T const & x, T const & y, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v)
 			{
 			{
-				*this = tvec4<T, P>(x, y, v());
+				*this = tvec<4, T, P>(x, y, v());
 			}
 			}
 
 
 			template <int E0, int E1>
 			template <int E0, int E1>
-			GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & w)
+			GLM_FUNC_DECL tvec(T const & x, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & w)
 			{
 			{
-				*this = tvec4<T, P>(x, v(), w);
+				*this = tvec<4, T, P>(x, v(), w);
 			}
 			}
 
 
 			template <int E0, int E1>
 			template <int E0, int E1>
-			GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & z, T const & w)
+			GLM_FUNC_DECL tvec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & z, T const & w)
 			{
 			{
-				*this = tvec4<T, P>(v(), z, w);
+				*this = tvec<4, T, P>(v(), z, w);
 			}
 			}
 
 
 			template <int E0, int E1, int E2>
 			template <int E0, int E1, int E2>
-			GLM_FUNC_DECL tvec4(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v, T const & w)
+			GLM_FUNC_DECL tvec(detail::_swizzle<3, T, P, E0, E1, E2, -1> const & v, T const & w)
 			{
 			{
-				*this = tvec4<T, P>(v(), w);
+				*this = tvec<4, T, P>(v(), w);
 			}
 			}
 
 
 			template <int E0, int E1, int E2>
 			template <int E0, int E1, int E2>
-			GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v)
+			GLM_FUNC_DECL tvec(T const & x, detail::_swizzle<3, T, P, E0, E1, E2, -1> const & v)
 			{
 			{
-				*this = tvec4<T, P>(x, v());
+				*this = tvec<4, T, P>(x, v());
 			}
 			}
 #		endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 #		endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
 
 
 		// -- Unary arithmetic operators --
 		// -- Unary arithmetic operators --
 
 
-		GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<T, P> const & v) GLM_DEFAULT;
+		GLM_FUNC_DECL tvec<4, T, P> & operator=(tvec<4, T, P> const & v) GLM_DEFAULT;
 
 
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator=(tvec<4, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator+=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator+=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator+=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator+=(tvec<4, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator-=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator-=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator-=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator-=(tvec<4, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator*=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator*=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec1<U, P> const& v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator*=(tvec1<U, P> const& v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec4<U, P> const& v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator*=(tvec<4, U, P> const& v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator/=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator/=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator/=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator/=(tvec<4, U, P> const & v);
 
 
 		// -- Increment and decrement operators --
 		// -- Increment and decrement operators --
 
 
-		GLM_FUNC_DECL tvec4<T, P> & operator++();
-		GLM_FUNC_DECL tvec4<T, P> & operator--();
-		GLM_FUNC_DECL tvec4<T, P> operator++(int);
-		GLM_FUNC_DECL tvec4<T, P> operator--(int);
+		GLM_FUNC_DECL tvec<4, T, P> & operator++();
+		GLM_FUNC_DECL tvec<4, T, P> & operator--();
+		GLM_FUNC_DECL tvec<4, T, P> operator++(int);
+		GLM_FUNC_DECL tvec<4, T, P> operator--(int);
 
 
 		// -- Unary bit operators --
 		// -- Unary bit operators --
 
 
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator%=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator%=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator%=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator%=(tvec<4, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator&=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator&=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator&=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator&=(tvec<4, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator|=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator|=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator|=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator|=(tvec<4, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator^=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator^=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator^=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator^=(tvec<4, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator<<=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator<<=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator<<=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator<<=(tvec<4, U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator>>=(U scalar);
+		GLM_FUNC_DECL tvec<4, T, P> & operator>>=(U scalar);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec1<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator>>=(tvec1<U, P> const & v);
 		template <typename U>
 		template <typename U>
-		GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec4<U, P> const & v);
+		GLM_FUNC_DECL tvec<4, T, P> & operator>>=(tvec<4, U, P> const & v);
 	};
 	};
 
 
 	// -- Unary operators --
 	// -- Unary operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator+(tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator-(tvec<4, T, P> const & v);
 
 
 	// -- Binary operators --
 	// -- Binary operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator+(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator+(tvec<4, T, P> const & v1, tvec1<T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator+(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator+(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator+(tvec1<T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator+(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator-(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator-(tvec<4, T, P> const & v1, tvec1<T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator-(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator-(tvec1<T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator-(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator*(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator*(tvec<4, T, P> const & v1, tvec1<T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator*(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator*(tvec1<T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator*(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator/(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator/(tvec<4, T, P> const & v1, tvec1<T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator/(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator/(tvec1<T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator/(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator%(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator%(tvec<4, T, P> const & v, tvec1<T, P> const & scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator%(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator%(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator%(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator%(tvec1<T, P> const & scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator%(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator&(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator&(tvec<4, T, P> const & v, tvec1<T, P> const & scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator&(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator&(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator&(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator&(tvec1<T, P> const & scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator&(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator|(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator|(tvec<4, T, P> const & v, tvec1<T, P> const & scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator|(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator|(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator|(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator|(tvec1<T, P> const & scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator|(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator^(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator^(tvec<4, T, P> const & v, tvec1<T, P> const & scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator^(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator^(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator^(tvec1<T, P> const & scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator^(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator<<(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator<<(tvec<4, T, P> const & v, tvec1<T, P> const & scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator<<(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator<<(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator<<(tvec1<T, P> const & scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator<<(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator>>(tvec<4, T, P> const & v, T scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+	GLM_FUNC_DECL tvec<4, T, P> operator>>(tvec<4, T, P> const & v, tvec1<T, P> const & scalar);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator>>(T scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator>>(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+	GLM_FUNC_DECL tvec<4, T, P> operator>>(tvec1<T, P> const & scalar, tvec<4, T, P> const & v);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL tvec<4, T, P> operator>>(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
-	template <typename T, precision P> 
-	GLM_FUNC_DECL tvec4<T, P> operator~(tvec4<T, P> const & v);
+	template <typename T, precision P>
+	GLM_FUNC_DECL tvec<4, T, P> operator~(tvec<4, T, P> const & v);
 
 
 	// -- Boolean operators --
 	// -- Boolean operators --
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL bool operator==(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_DECL bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+	GLM_FUNC_DECL bool operator!=(tvec<4, T, P> const & v1, tvec<4, T, P> const & v2);
 
 
 	template <precision P>
 	template <precision P>
-	GLM_FUNC_DECL tvec4<bool, P> operator&&(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2);
+	GLM_FUNC_DECL tvec<4, bool, P> operator&&(tvec<4, bool, P> const & v1, tvec<4, bool, P> const & v2);
 
 
 	template <precision P>
 	template <precision P>
-	GLM_FUNC_DECL tvec4<bool, P> operator||(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2);
+	GLM_FUNC_DECL tvec<4, bool, P> operator||(tvec<4, bool, P> const & v1, tvec<4, bool, P> const & v2);
 }//namespace glm
 }//namespace glm
 
 
 #ifndef GLM_EXTERNAL_TEMPLATE
 #ifndef GLM_EXTERNAL_TEMPLATE

File diff suppressed because it is too large
+ 242 - 242
glm/detail/type_vec4.inl


+ 27 - 27
glm/detail/type_vec4_simd.inl

@@ -8,7 +8,7 @@ namespace detail
 {
 {
 #	if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
 #	if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
 	template <precision P, int E0, int E1, int E2, int E3>
 	template <precision P, int E0, int E1, int E2, int E3>
-	struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
+	struct _swizzle_base1<4, float, P, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
 	{ 
 	{ 
 		GLM_FUNC_QUALIFIER tvec4<float, P> operator ()()  const
 		GLM_FUNC_QUALIFIER tvec4<float, P> operator ()()  const
 		{
 		{
@@ -25,7 +25,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P, int E0, int E1, int E2, int E3>
 	template <precision P, int E0, int E1, int E2, int E3>
-	struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
+	struct _swizzle_base1<4, int32, P, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
 	{ 
 	{ 
 		GLM_FUNC_QUALIFIER tvec4<int32, P> operator ()()  const
 		GLM_FUNC_QUALIFIER tvec4<int32, P> operator ()()  const
 		{
 		{
@@ -38,7 +38,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P, int E0, int E1, int E2, int E3>
 	template <precision P, int E0, int E1, int E2, int E3>
-	struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32, 4>
+	struct _swizzle_base1<4, uint32, P, E0,E1,E2,E3, true> : public _swizzle_base0<uint32, 4>
 	{ 
 	{ 
 		GLM_FUNC_QUALIFIER tvec4<uint32, P> operator ()()  const
 		GLM_FUNC_QUALIFIER tvec4<uint32, P> operator ()()  const
 		{
 		{
@@ -341,21 +341,21 @@ namespace detail
 
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 		template <>
 		template <>
-		GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4()
+		GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 				: data(_mm_setzero_ps())
 				: data(_mm_setzero_ps())
 #			endif
 #			endif
 		{}
 		{}
 
 
 		template <>
 		template <>
-		GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4()
+		GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 			: data(_mm_setzero_ps())
 			: data(_mm_setzero_ps())
 #			endif
 #			endif
 		{}
 		{}
 
 
 		template <>
 		template <>
-		GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4()
+		GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 			: data(_mm_setzero_ps())
 			: data(_mm_setzero_ps())
 #			endif
 #			endif
@@ -363,117 +363,117 @@ namespace detail
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec(float s) :
 		data(_mm_set1_ps(s))
 		data(_mm_set1_ps(s))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec(float s) :
 		data(_mm_set1_ps(s))
 		data(_mm_set1_ps(s))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec(float s) :
 		data(_mm_set1_ps(s))
 		data(_mm_set1_ps(s))
 	{}
 	{}
 
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_lowp>::tvec4(double s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_lowp>::tvec(double s) :
 		data(_mm256_set1_pd(s))
 		data(_mm256_set1_pd(s))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_mediump>::tvec4(double s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_mediump>::tvec(double s) :
 		data(_mm256_set1_pd(s))
 		data(_mm256_set1_pd(s))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_highp>::tvec4(double s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_highp>::tvec(double s) :
 		data(_mm256_set1_pd(s))
 		data(_mm256_set1_pd(s))
 	{}
 	{}
 #	endif
 #	endif
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec(int32 s) :
 		data(_mm_set1_epi32(s))
 		data(_mm_set1_epi32(s))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec(int32 s) :
 		data(_mm_set1_epi32(s))
 		data(_mm_set1_epi32(s))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec(int32 s) :
 		data(_mm_set1_epi32(s))
 		data(_mm_set1_epi32(s))
 	{}
 	{}
 
 
 #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
 #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_lowp>::tvec4(int64 s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_lowp>::tvec(int64 s) :
 		data(_mm256_set1_epi64x(s))
 		data(_mm256_set1_epi64x(s))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_mediump>::tvec4(int64 s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_mediump>::tvec(int64 s) :
 		data(_mm256_set1_epi64x(s))
 		data(_mm256_set1_epi64x(s))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_highp>::tvec4(int64 s) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_highp>::tvec(int64 s) :
 		data(_mm256_set1_epi64x(s))
 		data(_mm256_set1_epi64x(s))
 	{}
 	{}
 #	endif
 #	endif
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float a, float b, float c, float d) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec(float a, float b, float c, float d) :
 		data(_mm_set_ps(d, c, b, a))
 		data(_mm_set_ps(d, c, b, a))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float a, float b, float c, float d) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec(float a, float b, float c, float d) :
 		data(_mm_set_ps(d, c, b, a))
 		data(_mm_set_ps(d, c, b, a))
 	{}
 	{}
 
 
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float a, float b, float c, float d) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec(float a, float b, float c, float d) :
 		data(_mm_set_ps(d, c, b, a))
 		data(_mm_set_ps(d, c, b, a))
 	{}
 	{}
 
 
 	template <>
 	template <>
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_set_epi32(d, c, b, a))
 		data(_mm_set_epi32(d, c, b, a))
 	{}
 	{}
 
 
 	template <>
 	template <>
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_set_epi32(d, c, b, a))
 		data(_mm_set_epi32(d, c, b, a))
 	{}
 	{}
 
 
 	template <>
 	template <>
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_set_epi32(d, c, b, a))
 		data(_mm_set_epi32(d, c, b, a))
 	{}
 	{}
 
 
 	template <>
 	template <>
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
 	{}
 	{}
 
 
 	template <>
 	template <>
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
 	{}
 	{}
 
 
 	template <>
 	template <>
 	template <>
 	template <>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
 	{}
 	{}
 }//namespace glm
 }//namespace glm

+ 8 - 8
glm/gtc/bitfield.hpp

@@ -50,8 +50,8 @@ namespace glm
 	/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
 	/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
 	///
 	///
 	/// @see gtc_bitfield
 	/// @see gtc_bitfield
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> bitfieldRotateRight(vecType<D, T, P> const & In, int Shift);
 
 
 	/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
 	/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
 	///
 	///
@@ -62,8 +62,8 @@ namespace glm
 	/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
 	/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
 	///
 	///
 	/// @see gtc_bitfield
 	/// @see gtc_bitfield
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> bitfieldRotateLeft(vecType<D, T, P> const & In, int Shift);
 
 
 	/// Set to 1 a range of bits.
 	/// Set to 1 a range of bits.
 	///
 	///
@@ -74,8 +74,8 @@ namespace glm
 	/// Set to 1 a range of bits.
 	/// Set to 1 a range of bits.
 	///
 	///
 	/// @see gtc_bitfield
 	/// @see gtc_bitfield
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> bitfieldFillOne(vecType<D, T, P> const & Value, int FirstBit, int BitCount);
 
 
 	/// Set to 0 a range of bits.
 	/// Set to 0 a range of bits.
 	///
 	///
@@ -86,8 +86,8 @@ namespace glm
 	/// Set to 0 a range of bits.
 	/// Set to 0 a range of bits.
 	///
 	///
 	/// @see gtc_bitfield
 	/// @see gtc_bitfield
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> bitfieldFillZero(vecType<D, T, P> const & Value, int FirstBit, int BitCount);
 
 
 	/// Interleaves the bits of x and y.
 	/// Interleaves the bits of x and y.
 	/// The first bit is the first bit of x followed by the first bit of y.
 	/// The first bit is the first bit of x followed by the first bit of y.

+ 11 - 11
glm/gtc/bitfield.inl

@@ -230,12 +230,12 @@ namespace detail
 		return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
 		return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecIUType>
-	GLM_FUNC_QUALIFIER vecIUType<T, P> mask(vecIUType<T, P> const& v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecIUType>
+	GLM_FUNC_QUALIFIER vecIUType<D, T, P> mask(vecIUType<D, T, P> const& v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
 
 
-		return detail::functor1<T, T, P, vecIUType>::call(mask, v);
+		return detail::functor1<D, T, T, P>::call(mask, v);
 	}
 	}
 
 
 	template <typename genIType>
 	template <typename genIType>
@@ -247,8 +247,8 @@ namespace detail
 		return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
 		return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldRotateRight(vecType<D, T, P> const & In, int Shift)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
 
 
@@ -265,8 +265,8 @@ namespace detail
 		return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
 		return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldRotateLeft(vecType<T, P> const& In, int Shift)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldRotateLeft(vecType<D, T, P> const& In, int Shift)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
 
 
@@ -280,8 +280,8 @@ namespace detail
 		return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
 		return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldFillOne(vecType<T, P> const& Value, int FirstBit, int BitCount)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldFillOne(vecType<D, T, P> const& Value, int FirstBit, int BitCount)
 	{
 	{
 		return Value | static_cast<T>(mask(BitCount) << FirstBit);
 		return Value | static_cast<T>(mask(BitCount) << FirstBit);
 	}
 	}
@@ -292,8 +292,8 @@ namespace detail
 		return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
 		return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldFillZero(vecType<T, P> const& Value, int FirstBit, int BitCount)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldFillZero(vecType<D, T, P> const& Value, int FirstBit, int BitCount)
 	{
 	{
 		return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
 		return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
 	}
 	}

+ 8 - 8
glm/gtc/color_space.hpp

@@ -32,23 +32,23 @@ namespace glm
 
 
 	/// Convert a linear color to sRGB color using a standard gamma correction.
 	/// Convert a linear color to sRGB color using a standard gamma correction.
 	/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
 	/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> convertLinearToSRGB(vecType<D, T, P> const & ColorLinear);
 
 
 	/// Convert a linear color to sRGB color using a custom gamma correction.
 	/// Convert a linear color to sRGB color using a custom gamma correction.
 	/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
 	/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> convertLinearToSRGB(vecType<D, T, P> const & ColorLinear, T Gamma);
 
 
 	/// Convert a sRGB color to linear color using a standard gamma correction.
 	/// Convert a sRGB color to linear color using a standard gamma correction.
 	/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
 	/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> convertSRGBToLinear(vecType<D, T, P> const & ColorSRGB);
 
 
 	/// Convert a sRGB color to linear color using a custom gamma correction.
 	/// Convert a sRGB color to linear color using a custom gamma correction.
 	// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
 	// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB, T Gamma);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> convertSRGBToLinear(vecType<D, T, P> const & ColorSRGB, T Gamma);
 
 
 	/// @}
 	/// @}
 } //namespace glm
 } //namespace glm

+ 25 - 25
glm/gtc/color_space.inl

@@ -4,55 +4,55 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	struct compute_rgbToSrgb
 	struct compute_rgbToSrgb
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const& ColorRGB, T GammaCorrection)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const& ColorRGB, T GammaCorrection)
 		{
 		{
-			vecType<T, P> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
+			vecType<D, T, P> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
 
 
 			return mix(
 			return mix(
-				pow(ClampedColor, vecType<T, P>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
+				pow(ClampedColor, vecType<D, T, P>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
 				ClampedColor * static_cast<T>(12.92),
 				ClampedColor * static_cast<T>(12.92),
-				lessThan(ClampedColor, vecType<T, P>(static_cast<T>(0.0031308))));
+				lessThan(ClampedColor, vecType<D, T, P>(static_cast<T>(0.0031308))));
 		}
 		}
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_rgbToSrgb<T, P, tvec4>
+	struct compute_rgbToSrgb<4, T, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorRGB, T GammaCorrection)
 		GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorRGB, T GammaCorrection)
 		{
 		{
-			return tvec4<T, P>(compute_rgbToSrgb<T, P, tvec3>::call(tvec3<T, P>(ColorRGB), GammaCorrection), ColorRGB.a);
+			return tvec4<T, P>(compute_rgbToSrgb<3, T, P, tvec>::call(tvec3<T, P>(ColorRGB), GammaCorrection), ColorRGB.a);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	struct compute_srgbToRgb
 	struct compute_srgbToRgb
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const& ColorSRGB, T Gamma)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const& ColorSRGB, T Gamma)
 		{
 		{
 			return mix(
 			return mix(
-				pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vecType<T, P>(Gamma)),
+				pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vecType<D, T, P>(Gamma)),
 				ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
 				ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
-				lessThanEqual(ColorSRGB, vecType<T, P>(static_cast<T>(0.04045))));
+				lessThanEqual(ColorSRGB, vecType<D, T, P>(static_cast<T>(0.04045))));
 		}
 		}
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_srgbToRgb<T, P, tvec4>
+	struct compute_srgbToRgb<4, T, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorSRGB, T Gamma)
 		GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorSRGB, T Gamma)
 		{
 		{
-			return tvec4<T, P>(compute_srgbToRgb<T, P, tvec3>::call(tvec3<T, P>(ColorSRGB), Gamma), ColorSRGB.a);
+			return tvec4<T, P>(compute_srgbToRgb<3, T, P, tvec>::call(tvec3<T, P>(ColorSRGB), Gamma), ColorSRGB.a);
 		}
 		}
 	};
 	};
 }//namespace detail
 }//namespace detail
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> convertLinearToSRGB(vecType<D, T, P> const& ColorLinear)
 	{
 	{
-		return detail::compute_rgbToSrgb<T, P, vecType>::call(ColorLinear, static_cast<T>(0.41666));
+		return detail::compute_rgbToSrgb<D, T, P, vecType>::call(ColorLinear, static_cast<T>(0.41666));
 	}
 	}
 
 
 	// Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
 	// Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
@@ -65,21 +65,21 @@ namespace detail
 		return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
 		return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> convertLinearToSRGB(vecType<D, T, P> const& ColorLinear, T Gamma)
 	{
 	{
-		return detail::compute_rgbToSrgb<T, P, vecType>::call(ColorLinear, static_cast<T>(1) / Gamma);
+		return detail::compute_rgbToSrgb<D, T, P, vecType>::call(ColorLinear, static_cast<T>(1) / Gamma);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> convertSRGBToLinear(vecType<T, P> const& ColorSRGB)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> convertSRGBToLinear(vecType<D, T, P> const& ColorSRGB)
 	{
 	{
-		return detail::compute_srgbToRgb<T, P, vecType>::call(ColorSRGB, static_cast<T>(2.4));
+		return detail::compute_srgbToRgb<D, T, P, vecType>::call(ColorSRGB, static_cast<T>(2.4));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> convertSRGBToLinear(vecType<T, P> const& ColorSRGB, T Gamma)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> convertSRGBToLinear(vecType<D, T, P> const& ColorSRGB, T Gamma)
 	{
 	{
-		return detail::compute_srgbToRgb<T, P, vecType>::call(ColorSRGB, Gamma);
+		return detail::compute_srgbToRgb<D, T, P, vecType>::call(ColorSRGB, Gamma);
 	}
 	}
 }//namespace glm
 }//namespace glm

+ 4 - 4
glm/gtc/epsilon.hpp

@@ -30,10 +30,10 @@ namespace glm
 	/// True if this expression is satisfied.
 	/// True if this expression is satisfied.
 	///
 	///
 	/// @see gtc_epsilon
 	/// @see gtc_epsilon
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> epsilonEqual(
-		vecType<T, P> const & x,
-		vecType<T, P> const & y,
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> epsilonEqual(
+		vecType<D, T, P> const & x,
+		vecType<D, T, P> const & y,
 		T const & epsilon);
 		T const & epsilon);
 
 
 	/// Returns the component-wise comparison of |x - y| < epsilon.
 	/// Returns the component-wise comparison of |x - y| < epsilon.

+ 22 - 22
glm/gtc/epsilon.inl

@@ -55,48 +55,48 @@ namespace glm
 		return abs(x - y) >= epsilon;
 		return abs(x - y) >= epsilon;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> epsilonEqual
 	(
 	(
-		vecType<T, P> const & x,
-		vecType<T, P> const & y,
+		vecType<D, T, P> const & x,
+		vecType<D, T, P> const & y,
 		T const & epsilon
 		T const & epsilon
 	)
 	)
 	{
 	{
-		return lessThan(abs(x - y), vecType<T, P>(epsilon));
+		return lessThan(abs(x - y), vecType<D, T, P>(epsilon));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> epsilonEqual
 	(
 	(
-		vecType<T, P> const & x,
-		vecType<T, P> const & y,
-		vecType<T, P> const & epsilon
+		vecType<D, T, P> const & x,
+		vecType<D, T, P> const & y,
+		vecType<D, T, P> const & epsilon
 	)
 	)
 	{
 	{
-		return lessThan(abs(x - y), vecType<T, P>(epsilon));
+		return lessThan(abs(x - y), vecType<D, T, P>(epsilon));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> epsilonNotEqual
 	(
 	(
-		vecType<T, P> const & x,
-		vecType<T, P> const & y,
+		vecType<D, T, P> const & x,
+		vecType<D, T, P> const & y,
 		T const & epsilon
 		T const & epsilon
 	)
 	)
 	{
 	{
-		return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
+		return greaterThanEqual(abs(x - y), vecType<D, T, P>(epsilon));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> epsilonNotEqual
 	(
 	(
-		vecType<T, P> const & x,
-		vecType<T, P> const & y,
-		vecType<T, P> const & epsilon
+		vecType<D, T, P> const & x,
+		vecType<D, T, P> const & y,
+		vecType<D, T, P> const & epsilon
 	)
 	)
 	{
 	{
-		return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
+		return greaterThanEqual(abs(x - y), vecType<D, T, P>(epsilon));
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>

+ 8 - 8
glm/gtc/integer.hpp

@@ -55,8 +55,8 @@ namespace glm
 	/// @see gtc_integer
 	/// @see gtc_integer
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> mod(vecType<D, T, P> const & x, T y);
 
 
 	/// Modulus. Returns x % y
 	/// Modulus. Returns x % y
 	/// for each component in x using the floating point value y.
 	/// for each component in x using the floating point value y.
@@ -67,8 +67,8 @@ namespace glm
 	/// @see gtc_integer
 	/// @see gtc_integer
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> mod(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Returns a value equal to the nearest integer to x.
 	/// Returns a value equal to the nearest integer to x.
 	/// The fraction 0.5 will round in a direction chosen by the
 	/// The fraction 0.5 will round in a direction chosen by the
@@ -80,8 +80,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 	/// @see gtc_integer
 	/// @see gtc_integer
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, int, P> iround(vecType<D, T, P> const & x);
 
 
 	/// Returns a value equal to the nearest integer to x.
 	/// Returns a value equal to the nearest integer to x.
 	/// The fraction 0.5 will round in a direction chosen by the
 	/// The fraction 0.5 will round in a direction chosen by the
@@ -93,8 +93,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 	/// @see gtc_integer
 	/// @see gtc_integer
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, uint, P> uround(vecType<D, T, P> const & x);
 
 
 	/// @}
 	/// @}
 } //namespace glm
 } //namespace glm

+ 12 - 12
glm/gtc/integer.inl

@@ -4,14 +4,14 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
-	struct compute_log2<T, P, vecType, false, Aligned>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	struct compute_log2<D, T, P, vecType, false, Aligned>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & vec)
 		{
 		{
 			//Equivalent to return findMSB(vec); but save one function call in ASM with VC
 			//Equivalent to return findMSB(vec); but save one function call in ASM with VC
 			//return findMSB(vec);
 			//return findMSB(vec);
-			return vecType<T, P>(detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(vec));
+			return vecType<D, T, P>(detail::compute_findMSB_vec<D, T, P, vecType, sizeof(T) * 8>::call(vec));
 		}
 		}
 	};
 	};
 
 
@@ -42,13 +42,13 @@ namespace detail
 		return static_cast<int>(x + static_cast<genType>(0.5));
 		return static_cast<int>(x + static_cast<genType>(0.5));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<int, P> iround(vecType<T, P> const& x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, int, P> iround(vecType<D, T, P> const& x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
-		assert(all(lessThanEqual(vecType<T, P>(0), x)));
+		assert(all(lessThanEqual(vecType<D, T, P>(0), x)));
 
 
-		return vecType<int, P>(x + static_cast<T>(0.5));
+		return vecType<D, int, P>(x + static_cast<T>(0.5));
 	}
 	}
 
 
 	template <typename genType>
 	template <typename genType>
@@ -60,12 +60,12 @@ namespace detail
 		return static_cast<uint>(x + static_cast<genType>(0.5));
 		return static_cast<uint>(x + static_cast<genType>(0.5));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<uint, P> uround(vecType<T, P> const& x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, uint, P> uround(vecType<D, T, P> const& x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
-		assert(all(lessThanEqual(vecType<T, P>(0), x)));
+		assert(all(lessThanEqual(vecType<D, T, P>(0), x)));
 
 
-		return vecType<uint, P>(x + static_cast<T>(0.5));
+		return vecType<D, uint, P>(x + static_cast<T>(0.5));
 	}
 	}
 }//namespace glm
 }//namespace glm

+ 7 - 7
glm/gtc/noise.hpp

@@ -37,22 +37,22 @@ namespace glm
 
 
 	/// Classic perlin noise.
 	/// Classic perlin noise.
 	/// @see gtc_noise
 	/// @see gtc_noise
-	template <typename T, precision P, template<typename, precision> class vecType>
+	template <int D, typename T, precision P, template<int, typename, precision> class vecType>
 	GLM_FUNC_DECL T perlin(
 	GLM_FUNC_DECL T perlin(
-		vecType<T, P> const & p);
+		vecType<D, T, P> const & p);
 		
 		
 	/// Periodic perlin noise.
 	/// Periodic perlin noise.
 	/// @see gtc_noise
 	/// @see gtc_noise
-	template <typename T, precision P, template<typename, precision> class vecType>
+	template <int D, typename T, precision P, template<int, typename, precision> class vecType>
 	GLM_FUNC_DECL T perlin(
 	GLM_FUNC_DECL T perlin(
-		vecType<T, P> const & p,
-		vecType<T, P> const & rep);
+		vecType<D, T, P> const & p,
+		vecType<D, T, P> const & rep);
 
 
 	/// Simplex noise.
 	/// Simplex noise.
 	/// @see gtc_noise
 	/// @see gtc_noise
-	template <typename T, precision P, template<typename, precision> class vecType>
+	template <int D, typename T, precision P, template<int, typename, precision> class vecType>
 	GLM_FUNC_DECL T simplex(
 	GLM_FUNC_DECL T simplex(
-		vecType<T, P> const & p);
+		vecType<D, T, P> const & p);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 20 - 20
glm/gtc/packing.hpp

@@ -477,7 +477,7 @@ namespace glm
 	/// @see gtc_packing
 	/// @see gtc_packing
 	/// @see tvec3<T, P> unpackRGBM(tvec4<T, P> const & p)
 	/// @see tvec3<T, P> unpackRGBM(tvec4<T, P> const & p)
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	template <typename T, precision P>
+	template <int D, typename T, precision P>
 	GLM_FUNC_DECL tvec4<T, P> packRGBM(tvec3<T, P> const & rgb);
 	GLM_FUNC_DECL tvec4<T, P> packRGBM(tvec3<T, P> const & rgb);
 
 
 	/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
 	/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
@@ -487,7 +487,7 @@ namespace glm
 	/// @see gtc_packing
 	/// @see gtc_packing
 	/// @see tvec4<T, P> packRGBM(tvec3<float, P> const & v)
 	/// @see tvec4<T, P> packRGBM(tvec3<float, P> const & v)
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	template <typename T, precision P>
+	template <int D, typename T, precision P>
 	GLM_FUNC_DECL tvec3<T, P> unpackRGBM(tvec4<T, P> const & rgbm);
 	GLM_FUNC_DECL tvec3<T, P> unpackRGBM(tvec4<T, P> const & rgbm);
 
 
 	/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
 	/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
@@ -496,48 +496,48 @@ namespace glm
 	/// the forth component specifies the 16 most-significant bits.
 	/// the forth component specifies the 16 most-significant bits.
 	/// 
 	/// 
 	/// @see gtc_packing
 	/// @see gtc_packing
-	/// @see vecType<float, P> unpackHalf(vecType<uint16, P> const & p)
+	/// @see vecType<D, float, P> unpackHalf(vecType<D, uint16, P> const & p)
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<uint16, P> packHalf(vecType<float, P> const & v);
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, uint16, P> packHalf(vecType<D, float, P> const & v);
 
 
 	/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
 	/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
 	/// The first component of the vector is obtained from the 16 least-significant bits of v;
 	/// The first component of the vector is obtained from the 16 least-significant bits of v;
 	/// the forth component is obtained from the 16 most-significant bits of v.
 	/// the forth component is obtained from the 16 most-significant bits of v.
 	/// 
 	/// 
 	/// @see gtc_packing
 	/// @see gtc_packing
-	/// @see vecType<uint16, P> packHalf(vecType<float, P> const & v)
+	/// @see vecType<D, uint16, P> packHalf(vecType<D, float, P> const & v)
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<float, P> unpackHalf(vecType<uint16, P> const & p);
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, float, P> unpackHalf(vecType<D, uint16, P> const & p);
 
 
 	/// Convert each component of the normalized floating-point vector into unsigned integer values.
 	/// Convert each component of the normalized floating-point vector into unsigned integer values.
 	///
 	///
 	/// @see gtc_packing
 	/// @see gtc_packing
-	/// @see vecType<floatType, P> unpackUnorm(vecType<intType, P> const & p);
-	template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<uintType, P> packUnorm(vecType<floatType, P> const & v);
+	/// @see vecType<D, floatType, P> unpackUnorm(vecType<D, intType, P> const & p);
+	template <int D, typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, uintType, P> packUnorm(vecType<D, floatType, P> const & v);
 
 
 	/// Convert each unsigned integer components of a vector to normalized floating-point values.
 	/// Convert each unsigned integer components of a vector to normalized floating-point values.
 	/// 
 	/// 
 	/// @see gtc_packing
 	/// @see gtc_packing
-	/// @see vecType<intType, P> packUnorm(vecType<floatType, P> const & v)
-	template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v);
+	/// @see vecType<D, intType, P> packUnorm(vecType<D, floatType, P> const & v)
+	template <int D, typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, floatType, P> unpackUnorm(vecType<D, uintType, P> const & v);
 
 
 	/// Convert each component of the normalized floating-point vector into signed integer values.
 	/// Convert each component of the normalized floating-point vector into signed integer values.
 	///
 	///
 	/// @see gtc_packing
 	/// @see gtc_packing
-	/// @see vecType<floatType, P> unpackSnorm(vecType<intType, P> const & p);
-	template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<intType, P> packSnorm(vecType<floatType, P> const & v);
+	/// @see vecType<D, floatType, P> unpackSnorm(vecType<D, intType, P> const & p);
+	template <int D, typename intType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, intType, P> packSnorm(vecType<D, floatType, P> const & v);
 
 
 	/// Convert each signed integer components of a vector to normalized floating-point values.
 	/// Convert each signed integer components of a vector to normalized floating-point values.
 	/// 
 	/// 
 	/// @see gtc_packing
 	/// @see gtc_packing
-	/// @see vecType<intType, P> packSnorm(vecType<floatType, P> const & v)
-	template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v);
+	/// @see vecType<D, intType, P> packSnorm(vecType<D, floatType, P> const & v)
+	template <int D, typename intType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, floatType, P> unpackSnorm(vecType<D, intType, P> const & v);
 
 
 	/// Convert each component of the normalized floating-point vector into unsigned integer values.
 	/// Convert each component of the normalized floating-point vector into unsigned integer values.
 	///
 	///

+ 43 - 43
glm/gtc/packing.inl

@@ -270,14 +270,14 @@ namespace detail
 		uint32 pack;
 		uint32 pack;
 	};
 	};
 
 
-	template <precision P, template <typename, precision> class vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
 	struct compute_half
 	struct compute_half
 	{};
 	{};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_half<P, tvec1>
+	struct compute_half<1, P, tvec>
 	{
 	{
-		GLM_FUNC_QUALIFIER static tvec1<uint16, P> pack(tvec1<float, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec<1, uint16, P> pack(tvec<1, float, P> const & v)
 		{
 		{
 			int16 const Unpack(detail::toFloat16(v.x));
 			int16 const Unpack(detail::toFloat16(v.x));
 			u16vec1 Packed(uninitialize);
 			u16vec1 Packed(uninitialize);
@@ -285,68 +285,68 @@ namespace detail
 			return Packed;
 			return Packed;
 		}
 		}
 
 
-		GLM_FUNC_QUALIFIER static tvec1<float, P> unpack(tvec1<uint16, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec<1, float, P> unpack(tvec<1, uint16, P> const & v)
 		{
 		{
 			i16vec1 Unpack(uninitialize);
 			i16vec1 Unpack(uninitialize);
 			memcpy(&Unpack, &v, sizeof(Unpack));
 			memcpy(&Unpack, &v, sizeof(Unpack));
-			return tvec1<float, P>(detail::toFloat32(v.x));
+			return tvec<1, float, P>(detail::toFloat32(v.x));
 		}
 		}
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_half<P, tvec2>
+	struct compute_half<2, P, tvec>
 	{
 	{
-		GLM_FUNC_QUALIFIER static tvec2<uint16, P> pack(tvec2<float, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec<2, uint16, P> pack(tvec<2, float, P> const & v)
 		{
 		{
-			tvec2<int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y));
+			tvec<2, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y));
 			u16vec2 Packed(uninitialize);
 			u16vec2 Packed(uninitialize);
 			memcpy(&Packed, &Unpack, sizeof(Packed));
 			memcpy(&Packed, &Unpack, sizeof(Packed));
 			return Packed;
 			return Packed;
 		}
 		}
 
 
-		GLM_FUNC_QUALIFIER static tvec2<float, P> unpack(tvec2<uint16, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec<2, float, P> unpack(tvec<2, uint16, P> const & v)
 		{
 		{
 			i16vec2 Unpack(uninitialize);
 			i16vec2 Unpack(uninitialize);
 			memcpy(&Unpack, &v, sizeof(Unpack));
 			memcpy(&Unpack, &v, sizeof(Unpack));
-			return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
+			return tvec<2, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
 		}
 		}
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_half<P, tvec3>
+	struct compute_half<3, P, tvec>
 	{
 	{
-		GLM_FUNC_QUALIFIER static tvec3<uint16, P> pack(tvec3<float, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec<3, uint16, P> pack(tvec<3, float, P> const & v)
 		{
 		{
-			tvec3<int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z));
+			tvec<3, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z));
 			u16vec3 Packed(uninitialize);
 			u16vec3 Packed(uninitialize);
 			memcpy(&Packed, &Unpack, sizeof(Packed));
 			memcpy(&Packed, &Unpack, sizeof(Packed));
 			return Packed;
 			return Packed;
 		}
 		}
 
 
-		GLM_FUNC_QUALIFIER static tvec3<float, P> unpack(tvec3<uint16, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec<3, float, P> unpack(tvec<3, uint16, P> const & v)
 		{
 		{
 			i16vec3 Unpack(uninitialize);
 			i16vec3 Unpack(uninitialize);
 			memcpy(&Unpack, &v, sizeof(Unpack));
 			memcpy(&Unpack, &v, sizeof(Unpack));
-			return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
+			return tvec<3, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
 		}
 		}
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_half<P, tvec4>
+	struct compute_half<4, P, tvec>
 	{
 	{
-		GLM_FUNC_QUALIFIER static tvec4<uint16, P> pack(tvec4<float, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec<4, uint16, P> pack(tvec<4, float, P> const & v)
 		{
 		{
-			tvec4<int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w));
+			tvec<4, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w));
 			u16vec4 Packed(uninitialize);
 			u16vec4 Packed(uninitialize);
 			memcpy(&Packed, &Unpack, sizeof(Packed));
 			memcpy(&Packed, &Unpack, sizeof(Packed));
 			return Packed;
 			return Packed;
 		}
 		}
 
 
-		GLM_FUNC_QUALIFIER static tvec4<float, P> unpack(tvec4<uint16, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec<4, float, P> unpack(tvec<4, uint16, P> const & v)
 		{
 		{
 			i16vec4 Unpack(uninitialize);
 			i16vec4 Unpack(uninitialize);
 			memcpy(&Unpack, &v, sizeof(Unpack));
 			memcpy(&Unpack, &v, sizeof(Unpack));
-			return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w));
+			return tvec<4, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w));
 		}
 		}
 	};
 	};
 }//namespace detail
 }//namespace detail
@@ -641,66 +641,66 @@ namespace detail
 
 
 	// Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html
 	// Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec4<T, P> packRGBM(tvec3<T, P> const & rgb)
+	GLM_FUNC_QUALIFIER tvec<4, T, P> packRGBM(tvec<3, T, P> const & rgb)
 	{
 	{
-		tvec3<T, P> const Color(rgb * static_cast<T>(1.0 / 6.0));
+		tvec<3, T, P> const Color(rgb * static_cast<T>(1.0 / 6.0));
 		T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast<T>(1e-6))), static_cast<T>(0), static_cast<T>(1));
 		T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast<T>(1e-6))), static_cast<T>(0), static_cast<T>(1));
 		Alpha = ceil(Alpha * static_cast<T>(255.0)) / static_cast<T>(255.0);
 		Alpha = ceil(Alpha * static_cast<T>(255.0)) / static_cast<T>(255.0);
-		return tvec4<T, P>(Color / Alpha, Alpha);
+		return tvec<4, T, P>(Color / Alpha, Alpha);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec3<T, P> unpackRGBM(tvec4<T, P> const & rgbm)
+	GLM_FUNC_QUALIFIER tvec<3, T, P> unpackRGBM(tvec<4, T, P> const & rgbm)
 	{
 	{
-		return tvec3<T, P>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast<T>(6);
+		return tvec<3, T, P>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast<T>(6);
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<uint16, P> packHalf(vecType<float, P> const & v)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, uint16, P> packHalf(vecType<D, float, P> const & v)
 	{
 	{
-		return detail::compute_half<P, vecType>::pack(v);
+		return detail::compute_half<D, P, vecType>::pack(v);
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<float, P> unpackHalf(vecType<uint16, P> const & v)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, float, P> unpackHalf(vecType<D, uint16, P> const & v)
 	{
 	{
-		return detail::compute_half<P, vecType>::unpack(v);
+		return detail::compute_half<D, P, vecType>::unpack(v);
 	}
 	}
 
 
-	template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<uintType, P> packUnorm(vecType<floatType, P> const & v)
+	template <int D, typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, uintType, P> packUnorm(vecType<D, floatType, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
 
-		return vecType<uintType, P>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
+		return vecType<D, uintType, P>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
 	}
 	}
 
 
-	template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v)
+	template <int D, typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, floatType, P> unpackUnorm(vecType<D, uintType, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
 
-		return vecType<float, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
+		return vecType<D, float, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
 	}
 	}
 
 
-	template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<intType, P> packSnorm(vecType<floatType, P> const & v)
+	template <int D, typename intType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, intType, P> packSnorm(vecType<D, floatType, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
 
-		return vecType<intType, P>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max())));
+		return vecType<D, intType, P>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max())));
 	}
 	}
 
 
-	template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v)
+	template <int D, typename intType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, floatType, P> unpackSnorm(vecType<D, intType, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
 
-		return clamp(vecType<floatType, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1));
+		return clamp(vecType<D, floatType, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1));
 	}
 	}
 
 
 	GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const & v)
 	GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const & v)

+ 2 - 2
glm/gtc/quaternion.hpp

@@ -190,8 +190,8 @@ namespace glm
 	/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
 	/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
 	/// 
 	/// 
 	/// @see gtc_quaternion
 	/// @see gtc_quaternion
-	template <typename T, precision P, template <typename, precision> class quatType>
-	GLM_FUNC_DECL T dot(quatType<T, P> const & x, quatType<T, P> const & y);
+	template <typename T, precision P>
+	GLM_FUNC_DECL T dot(tquat<T, P> const & x, tquat<T, P> const & y);
 
 
 	/// Spherical linear interpolation of two quaternions.
 	/// Spherical linear interpolation of two quaternions.
 	/// The interpolation is oriented and the rotation is performed at constant speed.
 	/// The interpolation is oriented and the rotation is performed at constant speed.

+ 4 - 4
glm/gtc/quaternion.inl

@@ -10,11 +10,11 @@ namespace glm{
 namespace detail
 namespace detail
 {
 {
 	template <typename T, precision P, bool Aligned>
 	template <typename T, precision P, bool Aligned>
-	struct compute_dot<tquat, T, P, Aligned>
+	struct compute_dot<tquat<T, P>, T, Aligned>
 	{
 	{
-		static GLM_FUNC_QUALIFIER T call(tquat<T, P> const& x, tquat<T, P> const& y)
+		static GLM_FUNC_QUALIFIER T call(tquat<T, P> const& a, tquat<T, P> const& b)
 		{
 		{
-			tvec4<T, P> tmp(x.x * y.x, x.y * y.y, x.z * y.z, x.w * y.w);
+			tvec4<T, P> tmp(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
 			return (tmp.x + tmp.y) + (tmp.z + tmp.w);
 			return (tmp.x + tmp.y) + (tmp.z + tmp.w);
 		}
 		}
 	};
 	};
@@ -154,7 +154,7 @@ namespace detail
 	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & u, tvec3<T, P> const & v)
 	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & u, tvec3<T, P> const & v)
 	{
 	{
 		tvec3<T, P> const LocalW(cross(u, v));
 		tvec3<T, P> const LocalW(cross(u, v));
-		T Dot = detail::compute_dot<tvec3, T, P, detail::is_aligned<P>::value>::call(u, v);
+		T Dot = detail::compute_dot<tvec<3, T, P>, T, detail::is_aligned<P>::value>::call(u, v);
 		tquat<T, P> q(T(1) + Dot, LocalW.x, LocalW.y, LocalW.z);
 		tquat<T, P> q(T(1) + Dot, LocalW.x, LocalW.y, LocalW.z);
 
 
 		*this = normalize(q);
 		*this = normalize(q);

+ 1 - 1
glm/gtc/quaternion_simd.inl

@@ -62,7 +62,7 @@ namespace detail
 */
 */
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_dot<tquat, float, P, true>
+	struct compute_dot<tquat<float, P>, float, true>
 	{
 	{
 		static GLM_FUNC_QUALIFIER float call(tquat<float, P> const& x, tquat<float, P> const& y)
 		static GLM_FUNC_QUALIFIER float call(tquat<float, P> const& x, tquat<float, P> const& y)
 		{
 		{

+ 4 - 4
glm/gtc/random.hpp

@@ -44,10 +44,10 @@ namespace glm
 	/// @tparam T Value type. Currently supported: float or double.
 	/// @tparam T Value type. Currently supported: float or double.
 	/// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
 	/// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
 	/// @see gtc_random
 	/// @see gtc_random
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> linearRand(
-		vecType<T, P> const & Min,
-		vecType<T, P> const & Max);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> linearRand(
+		vecType<D, T, P> const & Min,
+		vecType<D, T, P> const & Max);
 
 
 	/// Generate random numbers in the interval [Min, Max], according a gaussian distribution 
 	/// Generate random numbers in the interval [Min, Max], according a gaussian distribution 
 	/// 
 	/// 

+ 98 - 98
glm/gtc/random.inl

@@ -10,14 +10,14 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, precision P, template <class, precision> class vecType>
+	template <int D, typename T, precision P, template <int, class, precision> class vecType>
 	struct compute_rand
 	struct compute_rand
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call();
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call();
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_rand<uint8, P, tvec1>
+	struct compute_rand<1, uint8, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec1<uint8, P> call()
 		GLM_FUNC_QUALIFIER static tvec1<uint8, P> call()
 		{
 		{
@@ -27,7 +27,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_rand<uint8, P, tvec2>
+	struct compute_rand<2, uint8, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec2<uint8, P> call()
 		GLM_FUNC_QUALIFIER static tvec2<uint8, P> call()
 		{
 		{
@@ -38,7 +38,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_rand<uint8, P, tvec3>
+	struct compute_rand<3, uint8, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec3<uint8, P> call()
 		GLM_FUNC_QUALIFIER static tvec3<uint8, P> call()
 		{
 		{
@@ -50,7 +50,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_rand<uint8, P, tvec4>
+	struct compute_rand<4, uint8, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<uint8, P> call()
 		GLM_FUNC_QUALIFIER static tvec4<uint8, P> call()
 		{
 		{
@@ -62,195 +62,195 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_rand<uint16, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_rand<D, uint16, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<uint16, P> call()
+		GLM_FUNC_QUALIFIER static vecType<D, uint16, P> call()
 		{
 		{
 			return
 			return
-				(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(8)) |
-				(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(0));
+				(vecType<D, uint16, P>(compute_rand<D, uint8, P, vecType>::call()) << static_cast<uint16>(8)) |
+				(vecType<D, uint16, P>(compute_rand<D, uint8, P, vecType>::call()) << static_cast<uint16>(0));
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_rand<uint32, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_rand<D, uint32, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<uint32, P> call()
+		GLM_FUNC_QUALIFIER static vecType<D, uint32, P> call()
 		{
 		{
 			return
 			return
-				(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(16)) |
-				(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(0));
+				(vecType<D, uint32, P>(compute_rand<D, uint16, P, vecType>::call()) << static_cast<uint32>(16)) |
+				(vecType<D, uint32, P>(compute_rand<D, uint16, P, vecType>::call()) << static_cast<uint32>(0));
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_rand<uint64, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_rand<D, uint64, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<uint64, P> call()
+		GLM_FUNC_QUALIFIER static vecType<D, uint64, P> call()
 		{
 		{
 			return
 			return
-				(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(32)) |
-				(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(0));
+				(vecType<D, uint64, P>(compute_rand<D, uint32, P, vecType>::call()) << static_cast<uint64>(32)) |
+				(vecType<D, uint64, P>(compute_rand<D, uint32, P, vecType>::call()) << static_cast<uint64>(0));
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <class, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	struct compute_linearRand
 	struct compute_linearRand
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & Min, vecType<T, P> const & Max);
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & Min, vecType<D, T, P> const & Max);
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_linearRand<int8, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, int8, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, int8, P> call(vecType<D, int8, P> const & Min, vecType<D, int8, P> const & Max)
 		{
 		{
-			return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call() % vecType<uint8, P>(Max + static_cast<int8>(1) - Min))) + Min;
+			return (vecType<D, int8, P>(compute_rand<D, uint8, P, vecType>::call() % vecType<D, uint8, P>(Max + static_cast<int8>(1) - Min))) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_linearRand<uint8, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, uint8, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, uint8, P> call(vecType<D, uint8, P> const & Min, vecType<D, uint8, P> const & Max)
 		{
 		{
-			return (compute_rand<uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
+			return (compute_rand<D, uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_linearRand<int16, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, int16, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, int16, P> call(vecType<D, int16, P> const & Min, vecType<D, int16, P> const & Max)
 		{
 		{
-			return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call() % vecType<uint16, P>(Max + static_cast<int16>(1) - Min))) + Min;
+			return (vecType<D, int16, P>(compute_rand<D, uint16, P, vecType>::call() % vecType<D, uint16, P>(Max + static_cast<int16>(1) - Min))) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_linearRand<uint16, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, uint16, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, uint16, P> call(vecType<D, uint16, P> const & Min, vecType<D, uint16, P> const & Max)
 		{
 		{
-			return (compute_rand<uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
+			return (compute_rand<D, uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_linearRand<int32, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, int32, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, int32, P> call(vecType<D, int32, P> const & Min, vecType<D, int32, P> const & Max)
 		{
 		{
-			return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call() % vecType<uint32, P>(Max + static_cast<int32>(1) - Min))) + Min;
+			return (vecType<D, int32, P>(compute_rand<D, uint32, P, vecType>::call() % vecType<D, uint32, P>(Max + static_cast<int32>(1) - Min))) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_linearRand<uint32, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, uint32, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, uint32, P> call(vecType<D, uint32, P> const & Min, vecType<D, uint32, P> const & Max)
 		{
 		{
-			return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
+			return (compute_rand<D, uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
 		}
 		}
 	};
 	};
  
  
-	template <precision P, template <class, precision> class vecType>
-	struct compute_linearRand<int64, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, int64, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, int64, P> call(vecType<D, int64, P> const & Min, vecType<D, int64, P> const & Max)
 		{
 		{
-			return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call() % vecType<uint64, P>(Max + static_cast<int64>(1) - Min))) + Min;
+			return (vecType<D, int64, P>(compute_rand<D, uint64, P, vecType>::call() % vecType<D, uint64, P>(Max + static_cast<int64>(1) - Min))) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <class, precision> class vecType>
-	struct compute_linearRand<uint64, P, vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, uint64, P, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, uint64, P> call(vecType<D, uint64, P> const & Min, vecType<D, uint64, P> const & Max)
 		{
 		{
-			return (compute_rand<uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
+			return (compute_rand<D, uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType>
-	struct compute_linearRand<float, lowp, vecType>
+	template <int D, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, float, lowp, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & Min, vecType<float, lowp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, float, lowp> call(vecType<D, float, lowp> const & Min, vecType<D, float, lowp> const & Max)
 		{
 		{
-			return vecType<float, lowp>(compute_rand<uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min;
+			return vecType<D, float, lowp>(compute_rand<D, uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType>
-	struct compute_linearRand<float, mediump, vecType>
+	template <int D, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, float, mediump, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<float, mediump> call(vecType<float, mediump> const & Min, vecType<float, mediump> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, float, mediump> call(vecType<D, float, mediump> const & Min, vecType<D, float, mediump> const & Max)
 		{
 		{
-			return vecType<float, mediump>(compute_rand<uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
+			return vecType<D, float, mediump>(compute_rand<D, uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType>
-	struct compute_linearRand<float, highp, vecType>
+	template <int D, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, float, highp, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<float, highp> call(vecType<float, highp> const & Min, vecType<float, highp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, float, highp> call(vecType<D, float, highp> const & Min, vecType<D, float, highp> const & Max)
 		{
 		{
-			return vecType<float, highp>(compute_rand<uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+			return vecType<D, float, highp>(compute_rand<D, uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType>
-	struct compute_linearRand<double, lowp, vecType>
+	template <int D, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, double, lowp, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<double, lowp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, double, lowp> call(vecType<D, double, lowp> const & Min, vecType<D, double, lowp> const & Max)
 		{
 		{
-			return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
+			return vecType<D, double, lowp>(compute_rand<D, uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType>
-	struct compute_linearRand<double, mediump, vecType>
+	template <int D, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, double, mediump, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecType<double, mediump> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, double, mediump> call(vecType<D, double, mediump> const & Min, vecType<D, double, mediump> const & Max)
 		{
 		{
-			return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+			return vecType<D, double, mediump>(compute_rand<D, uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType>
-	struct compute_linearRand<double, highp, vecType>
+	template <int D, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, double, highp, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<double, highp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, double, highp> call(vecType<D, double, highp> const & Min, vecType<D, double, highp> const & Max)
 		{
 		{
-			return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+			return vecType<D, double, highp>(compute_rand<D, uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType>
-	struct compute_linearRand<long double, lowp, vecType>
+	template <int D, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, long double, lowp, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<long double, lowp> call(vecType<long double, lowp> const & Min, vecType<long double, lowp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, long double, lowp> call(vecType<D, long double, lowp> const & Min, vecType<D, long double, lowp> const & Max)
 		{
 		{
-			return vecType<long double, lowp>(compute_rand<uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+			return vecType<D, long double, lowp>(compute_rand<D, uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType>
-	struct compute_linearRand<long double, mediump, vecType>
+	template <int D, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, long double, mediump, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<long double, mediump> call(vecType<long double, mediump> const & Min, vecType<long double, mediump> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, long double, mediump> call(vecType<D, long double, mediump> const & Min, vecType<D, long double, mediump> const & Max)
 		{
 		{
-			return vecType<long double, mediump>(compute_rand<uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+			return vecType<D, long double, mediump>(compute_rand<D, uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
 		}
 		}
 	};
 	};
 
 
-	template <template <class, precision> class vecType>
-	struct compute_linearRand<long double, highp, vecType>
+	template <int D, template <int, typename, precision> class vecType>
+	struct compute_linearRand<D, long double, highp, vecType>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<long double, highp> call(vecType<long double, highp> const & Min, vecType<long double, highp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<D, long double, highp> call(vecType<D, long double, highp> const & Min, vecType<D, long double, highp> const & Max)
 		{
 		{
-			return vecType<long double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+			return vecType<D, long double, highp>(compute_rand<D, uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
 		}
 		}
 	};
 	};
 }//namespace detail
 }//namespace detail
@@ -258,15 +258,15 @@ namespace detail
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
 	GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
 	{
 	{
-		return detail::compute_linearRand<genType, highp, tvec1>::call(
+		return detail::compute_linearRand<1, genType, highp, tvec>::call(
 			tvec1<genType, highp>(Min),
 			tvec1<genType, highp>(Min),
 			tvec1<genType, highp>(Max)).x;
 			tvec1<genType, highp>(Max)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> linearRand(vecType<T, P> const & Min, vecType<T, P> const & Max)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> linearRand(vecType<D, T, P> const & Min, vecType<D, T, P> const & Max)
 	{
 	{
-		return detail::compute_linearRand<T, P, vecType>::call(Min, Max);
+		return detail::compute_linearRand<D, T, P, vecType>::call(Min, Max);
 	}
 	}
 
 
 	template <typename genType>
 	template <typename genType>
@@ -285,10 +285,10 @@ namespace detail
 		return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
 		return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> gaussRand(vecType<T, P> const & Mean, vecType<T, P> const & Deviation)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> gaussRand(vecType<D, T, P> const & Mean, vecType<D, T, P> const & Deviation)
 	{
 	{
-		return detail::functor2<T, P, vecType>::call(gaussRand, Mean, Deviation);
+		return detail::functor2<D, T, P>::call(gaussRand, Mean, Deviation);
 	}
 	}
 
 
 	template <typename T>
 	template <typename T>

+ 36 - 36
glm/gtc/reciprocal.inl

@@ -14,11 +14,11 @@ namespace glm
 		return genType(1) / glm::cos(angle);
 		return genType(1) / glm::cos(angle);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> sec(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> sec(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(sec, x);
+		return detail::functor1<D, T, T, P>::call(sec, x);
 	}
 	}
 
 
 	// csc
 	// csc
@@ -29,11 +29,11 @@ namespace glm
 		return genType(1) / glm::sin(angle);
 		return genType(1) / glm::sin(angle);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> csc(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> csc(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(csc, x);
+		return detail::functor1<D, T, T, P>::call(csc, x);
 	}
 	}
 
 
 	// cot
 	// cot
@@ -46,11 +46,11 @@ namespace glm
 		return glm::tan(pi_over_2 - angle);
 		return glm::tan(pi_over_2 - angle);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> cot(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> cot(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(cot, x);
+		return detail::functor1<D, T, T, P>::call(cot, x);
 	}
 	}
 
 
 	// asec
 	// asec
@@ -61,11 +61,11 @@ namespace glm
 		return acos(genType(1) / x);
 		return acos(genType(1) / x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> asec(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> asec(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(asec, x);
+		return detail::functor1<D, T, T, P>::call(asec, x);
 	}
 	}
 
 
 	// acsc
 	// acsc
@@ -76,11 +76,11 @@ namespace glm
 		return asin(genType(1) / x);
 		return asin(genType(1) / x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> acsc(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> acsc(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(acsc, x);
+		return detail::functor1<D, T, T, P>::call(acsc, x);
 	}
 	}
 
 
 	// acot
 	// acot
@@ -93,11 +93,11 @@ namespace glm
 		return pi_over_2 - atan(x);
 		return pi_over_2 - atan(x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> acot(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> acot(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(acot, x);
+		return detail::functor1<D, T, T, P>::call(acot, x);
 	}
 	}
 
 
 	// sech
 	// sech
@@ -108,11 +108,11 @@ namespace glm
 		return genType(1) / glm::cosh(angle);
 		return genType(1) / glm::cosh(angle);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> sech(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> sech(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(sech, x);
+		return detail::functor1<D, T, T, P>::call(sech, x);
 	}
 	}
 
 
 	// csch
 	// csch
@@ -123,11 +123,11 @@ namespace glm
 		return genType(1) / glm::sinh(angle);
 		return genType(1) / glm::sinh(angle);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> csch(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> csch(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(csch, x);
+		return detail::functor1<D, T, T, P>::call(csch, x);
 	}
 	}
 
 
 	// coth
 	// coth
@@ -138,11 +138,11 @@ namespace glm
 		return glm::cosh(angle) / glm::sinh(angle);
 		return glm::cosh(angle) / glm::sinh(angle);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> coth(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> coth(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(coth, x);
+		return detail::functor1<D, T, T, P>::call(coth, x);
 	}
 	}
 
 
 	// asech
 	// asech
@@ -153,11 +153,11 @@ namespace glm
 		return acosh(genType(1) / x);
 		return acosh(genType(1) / x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> asech(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> asech(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(asech, x);
+		return detail::functor1<D, T, T, P>::call(asech, x);
 	}
 	}
 
 
 	// acsch
 	// acsch
@@ -168,11 +168,11 @@ namespace glm
 		return acsch(genType(1) / x);
 		return acsch(genType(1) / x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> acsch(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> acsch(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(acsch, x);
+		return detail::functor1<D, T, T, P>::call(acsch, x);
 	}
 	}
 
 
 	// acoth
 	// acoth
@@ -183,10 +183,10 @@ namespace glm
 		return atanh(genType(1) / x);
 		return atanh(genType(1) / x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> acoth(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> acoth(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs");
-		return detail::functor1<T, T, P, vecType>::call(acoth, x);
+		return detail::functor1<D, T, T, P>::call(acoth, x);
 	}
 	}
 }//namespace glm
 }//namespace glm

+ 22 - 22
glm/gtc/round.hpp

@@ -39,8 +39,8 @@ namespace glm
 	/// Return true if the value is a power of two number.
 	/// Return true if the value is a power of two number.
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> isPowerOfTwo(vecType<D, T, P> const & value);
 
 
 	/// Return the power of two number which value is just higher the input value,
 	/// Return the power of two number which value is just higher the input value,
 	/// round up to a power of two.
 	/// round up to a power of two.
@@ -53,8 +53,8 @@ namespace glm
 	/// round up to a power of two.
 	/// round up to a power of two.
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> ceilPowerOfTwo(vecType<D, T, P> const & value);
 
 
 	/// Return the power of two number which value is just lower the input value,
 	/// Return the power of two number which value is just lower the input value,
 	/// round down to a power of two.
 	/// round down to a power of two.
@@ -67,8 +67,8 @@ namespace glm
 	/// round down to a power of two.
 	/// round down to a power of two.
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> floorPowerOfTwo(vecType<D, T, P> const & value);
 
 
 	/// Return the power of two number which value is the closet to the input value.
 	/// Return the power of two number which value is the closet to the input value.
 	///
 	///
@@ -79,8 +79,8 @@ namespace glm
 	/// Return the power of two number which value is the closet to the input value.
 	/// Return the power of two number which value is the closet to the input value.
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> roundPowerOfTwo(vecType<T, P> const & value);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> roundPowerOfTwo(vecType<D, T, P> const & value);
 
 
 	/// Return true if the 'Value' is a multiple of 'Multiple'.
 	/// Return true if the 'Value' is a multiple of 'Multiple'.
 	///
 	///
@@ -91,14 +91,14 @@ namespace glm
 	/// Return true if the 'Value' is a multiple of 'Multiple'.
 	/// Return true if the 'Value' is a multiple of 'Multiple'.
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> isMultiple(vecType<D, T, P> const & Value, T Multiple);
 
 
 	/// Return true if the 'Value' is a multiple of 'Multiple'.
 	/// Return true if the 'Value' is a multiple of 'Multiple'.
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> isMultiple(vecType<D, T, P> const & Value, vecType<D, T, P> const & Multiple);
 
 
 	/// Higher multiple number of Source.
 	/// Higher multiple number of Source.
 	///
 	///
@@ -117,8 +117,8 @@ namespace glm
 	/// @param Multiple Must be a null or positive value
 	/// @param Multiple Must be a null or positive value
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> ceilMultiple(vecType<D, T, P> const & Source, vecType<D, T, P> const & Multiple);
 
 
 	/// Lower multiple number of Source.
 	/// Lower multiple number of Source.
 	///
 	///
@@ -139,10 +139,10 @@ namespace glm
 	/// @param Multiple Must be a null or positive value
 	/// @param Multiple Must be a null or positive value
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> floorMultiple(
-		vecType<T, P> const & Source,
-		vecType<T, P> const & Multiple);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> floorMultiple(
+		vecType<D, T, P> const & Source,
+		vecType<D, T, P> const & Multiple);
 
 
 	/// Lower multiple number of Source.
 	/// Lower multiple number of Source.
 	///
 	///
@@ -163,10 +163,10 @@ namespace glm
 	/// @param Multiple Must be a null or positive value
 	/// @param Multiple Must be a null or positive value
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> roundMultiple(
-		vecType<T, P> const & Source,
-		vecType<T, P> const & Multiple);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> roundMultiple(
+		vecType<D, T, P> const & Source,
+		vecType<D, T, P> const & Multiple);
 
 
 	/// @}
 	/// @}
 } //namespace glm
 } //namespace glm

+ 48 - 48
glm/gtc/round.inl

@@ -6,62 +6,62 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType, bool compute = false>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool compute = false>
 	struct compute_ceilShift
 	struct compute_ceilShift
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T)
 		{
 		{
 			return v;
 			return v;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	struct compute_ceilShift<T, P, vecType, true>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct compute_ceilShift<D, T, P, vecType, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Shift)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T Shift)
 		{
 		{
 			return v | (v >> Shift);
 			return v | (v >> Shift);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType, bool isSigned = true>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool isSigned = true>
 	struct compute_ceilPowerOfTwo
 	struct compute_ceilPowerOfTwo
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
 			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
 			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
 
 
-			vecType<T, P> const Sign(sign(x));
+			vecType<D, T, P> const Sign(sign(x));
 
 
-			vecType<T, P> v(abs(x));
+			vecType<D, T, P> v(abs(x));
 
 
 			v = v - static_cast<T>(1);
 			v = v - static_cast<T>(1);
 			v = v | (v >> static_cast<T>(1));
 			v = v | (v >> static_cast<T>(1));
 			v = v | (v >> static_cast<T>(2));
 			v = v | (v >> static_cast<T>(2));
 			v = v | (v >> static_cast<T>(4));
 			v = v | (v >> static_cast<T>(4));
-			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
-			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
-			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
+			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 2>::call(v, 8);
+			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 4>::call(v, 16);
+			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 8>::call(v, 32);
 			return (v + static_cast<T>(1)) * Sign;
 			return (v + static_cast<T>(1)) * Sign;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	struct compute_ceilPowerOfTwo<T, P, vecType, false>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct compute_ceilPowerOfTwo<D, T, P, vecType, false>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
 		{
 		{
 			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
 			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
 
 
-			vecType<T, P> v(x);
+			vecType<D, T, P> v(x);
 
 
 			v = v - static_cast<T>(1);
 			v = v - static_cast<T>(1);
 			v = v | (v >> static_cast<T>(1));
 			v = v | (v >> static_cast<T>(1));
 			v = v | (v >> static_cast<T>(2));
 			v = v | (v >> static_cast<T>(2));
 			v = v | (v >> static_cast<T>(4));
 			v = v | (v >> static_cast<T>(4));
-			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
-			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
-			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
+			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 2>::call(v, 8);
+			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 4>::call(v, 16);
+			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 8>::call(v, 32);
 			return v + static_cast<T>(1);
 			return v + static_cast<T>(1);
 		}
 		}
 	};
 	};
@@ -219,11 +219,11 @@ namespace detail
 		return !(Result & (Result - 1));
 		return !(Result & (Result - 1));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> isPowerOfTwo(vecType<D, T, P> const & Value)
 	{
 	{
-		vecType<T, P> const Result(abs(Value));
-		return equal(Result & (Result - 1), vecType<T, P>(0));
+		vecType<D, T, P> const Result(abs(Value));
+		return equal(Result & (Result - 1), vecType<D, T, P>(0));
 	}
 	}
 
 
 	//////////////////
 	//////////////////
@@ -232,13 +232,13 @@ namespace detail
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
 	GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
 	{
 	{
-		return detail::compute_ceilPowerOfTwo<genType, defaultp, tvec1, std::numeric_limits<genType>::is_signed>::call(tvec1<genType, defaultp>(value)).x;
+		return detail::compute_ceilPowerOfTwo<1, genType, defaultp, tvec, std::numeric_limits<genType>::is_signed>::call(tvec1<genType, defaultp>(value)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> ceilPowerOfTwo(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::compute_ceilPowerOfTwo<T, P, vecType, std::numeric_limits<T>::is_signed>::call(v);
+		return detail::compute_ceilPowerOfTwo<D, T, P, vecType, std::numeric_limits<T>::is_signed>::call(v);
 	}
 	}
 
 
 	///////////////////
 	///////////////////
@@ -250,10 +250,10 @@ namespace detail
 		return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
 		return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> floorPowerOfTwo(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> floorPowerOfTwo(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(floorPowerOfTwo, v);
+		return detail::functor1<D, T, T, P>::call(floorPowerOfTwo, v);
 	}
 	}
 
 
 	///////////////////
 	///////////////////
@@ -270,10 +270,10 @@ namespace detail
 		return (next - value) < (value - prev) ? next : prev;
 		return (next - value) < (value - prev) ? next : prev;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> roundPowerOfTwo(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> roundPowerOfTwo(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(roundPowerOfTwo, v);
+		return detail::functor1<D, T, T, P>::call(roundPowerOfTwo, v);
 	}
 	}
 
 
 	////////////////
 	////////////////
@@ -285,16 +285,16 @@ namespace detail
 		return isMultiple(tvec1<genType>(Value), tvec1<genType>(Multiple)).x;
 		return isMultiple(tvec1<genType>(Value), tvec1<genType>(Multiple)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> isMultiple(vecType<D, T, P> const & Value, T Multiple)
 	{
 	{
-		return (Value % Multiple) == vecType<T, P>(0);
+		return (Value % Multiple) == vecType<D, T, P>(0);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> isMultiple(vecType<D, T, P> const & Value, vecType<D, T, P> const & Multiple)
 	{
 	{
-		return (Value % Multiple) == vecType<T, P>(0);
+		return (Value % Multiple) == vecType<D, T, P>(0);
 	}
 	}
 
 
 	//////////////////////
 	//////////////////////
@@ -306,10 +306,10 @@ namespace detail
 		return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 		return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> ceilMultiple(vecType<D, T, P> const & Source, vecType<D, T, P> const & Multiple)
 	{
 	{
-		return detail::functor2<T, P, vecType>::call(ceilMultiple, Source, Multiple);
+		return detail::functor2<D, T, P>::call(ceilMultiple, Source, Multiple);
 	}
 	}
 
 
 	//////////////////////
 	//////////////////////
@@ -321,10 +321,10 @@ namespace detail
 		return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 		return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> floorMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> floorMultiple(vecType<D, T, P> const & Source, vecType<D, T, P> const & Multiple)
 	{
 	{
-		return detail::functor2<T, P, vecType>::call(floorMultiple, Source, Multiple);
+		return detail::functor2<D, T, P>::call(floorMultiple, Source, Multiple);
 	}
 	}
 
 
 	//////////////////////
 	//////////////////////
@@ -336,9 +336,9 @@ namespace detail
 		return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 		return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> roundMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> roundMultiple(vecType<D, T, P> const & Source, vecType<D, T, P> const & Multiple)
 	{
 	{
-		return detail::functor2<T, P, vecType>::call(roundMultiple, Source, Multiple);
+		return detail::functor2<D, T, P>::call(roundMultiple, Source, Multiple);
 	}
 	}
 }//namespace glm
 }//namespace glm

+ 0 - 4
glm/gtc/type_aligned.hpp

@@ -25,10 +25,6 @@
 
 
 namespace glm
 namespace glm
 {
 {
-	template <typename T, precision P> struct tvec1;
-	template <typename T, precision P> struct tvec2;
-	template <typename T, precision P> struct tvec3;
-	template <typename T, precision P> struct tvec4;
 	/// @addtogroup gtc_type_aligned
 	/// @addtogroup gtc_type_aligned
 	/// @{
 	/// @{
 
 

+ 2 - 2
glm/gtc/ulp.hpp

@@ -54,8 +54,8 @@ namespace glm
 
 
 	/// Return the distance in the number of ULP between 2 vectors.
 	/// Return the distance in the number of ULP between 2 vectors.
 	/// @see gtc_ulp
 	/// @see gtc_ulp
-	template<typename T, template<typename> class vecType>
-	GLM_FUNC_DECL vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
+	template<typename T, template<int, typename> class vecType>
+	GLM_FUNC_DECL vecType<2, uint> float_distance(vecType<2, T> const & x, vecType<2, T> const & y);
 	
 	
 	/// @}
 	/// @}
 }// namespace glm
 }// namespace glm

+ 15 - 15
glm/gtc/ulp.inl

@@ -199,10 +199,10 @@ namespace glm
 #		endif
 #		endif
 	}
 	}
 
 
-	template<typename T, precision P, template<typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x)
+	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> next_float(vecType<D, T, P> const & x)
 	{
 	{
-		vecType<T, P> Result(uninitialize);
+		vecType<D, T, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = next_float(x[i]);
 			Result[i] = next_float(x[i]);
 		return Result;
 		return Result;
@@ -234,10 +234,10 @@ namespace glm
 #		endif
 #		endif
 	}
 	}
 
 
-	template<typename T, precision P, template<typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x)
+	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> prev_float(vecType<D, T, P> const & x)
 	{
 	{
-		vecType<T, P> Result(uninitialize);
+		vecType<D, T, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = prev_float(x[i]);
 			Result[i] = prev_float(x[i]);
 		return Result;
 		return Result;
@@ -252,10 +252,10 @@ namespace glm
 		return temp;
 		return temp;
 	}
 	}
 
 
-	template<typename T, precision P, template<typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
+	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> next_float(vecType<D, T, P> const & x, vecType<D, uint, P> const & ulps)
 	{
 	{
-		vecType<T, P> Result(uninitialize);
+		vecType<D, T, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = next_float(x[i], ulps[i]);
 			Result[i] = next_float(x[i], ulps[i]);
 		return Result;
 		return Result;
@@ -270,10 +270,10 @@ namespace glm
 		return temp;
 		return temp;
 	}
 	}
 
 
-	template<typename T, precision P, template<typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
+	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> prev_float(vecType<D, T, P> const & x, vecType<D, uint, P> const & ulps)
 	{
 	{
-		vecType<T, P> Result(uninitialize);
+		vecType<D, T, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = prev_float(x[i], ulps[i]);
 			Result[i] = prev_float(x[i], ulps[i]);
 		return Result;
 		return Result;
@@ -310,10 +310,10 @@ namespace glm
 		return ulp;
 		return ulp;
 	}
 	}
 
 
-	template<typename T, precision P, template<typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<uint, P> float_distance(vecType<T, P> const & x, vecType<T, P> const & y)
+	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, uint, P> float_distance(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
-		vecType<uint, P> Result(uninitialize);
+		vecType<D, uint, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = float_distance(x[i], y[i]);
 			Result[i] = float_distance(x[i], y[i]);
 		return Result;
 		return Result;

+ 78 - 78
glm/gtx/associated_min_max.hpp

@@ -35,24 +35,24 @@ namespace glm
 
 
 	/// Minimum comparison between 2 variables and returns 2 associated variable values
 	/// Minimum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_DECL tvec2<U, P> associatedMin(
 	GLM_FUNC_DECL tvec2<U, P> associatedMin(
-		vecType<T, P> const & x, vecType<U, P> const & a,
-		vecType<T, P> const & y, vecType<U, P> const & b);
+		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+		vecType<D, T, P> const & y, vecType<D, U, P> const & b);
 
 
 	/// Minimum comparison between 2 variables and returns 2 associated variable values
 	/// Minimum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMin(
-		T x, const vecType<U, P>& a,
-		T y, const vecType<U, P>& b);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
+		T x, const vecType<D, U, P>& a,
+		T y, const vecType<D, U, P>& b);
 
 
 	/// Minimum comparison between 2 variables and returns 2 associated variable values
 	/// Minimum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMin(
-		vecType<T, P> const & x, U a,
-		vecType<T, P> const & y, U b);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
+		vecType<D, T, P> const & x, U a,
+		vecType<D, T, P> const & y, U b);
 
 
 	/// Minimum comparison between 3 variables and returns 3 associated variable values
 	/// Minimum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
@@ -64,11 +64,11 @@ namespace glm
 
 
 	/// Minimum comparison between 3 variables and returns 3 associated variable values
 	/// Minimum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMin(
-		vecType<T, P> const & x, vecType<U, P> const & a,
-		vecType<T, P> const & y, vecType<U, P> const & b,
-		vecType<T, P> const & z, vecType<U, P> const & c);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
+		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+		vecType<D, T, P> const & y, vecType<D, U, P> const & b,
+		vecType<D, T, P> const & z, vecType<D, U, P> const & c);
 
 
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
@@ -81,30 +81,30 @@ namespace glm
 
 
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMin(
-		vecType<T, P> const & x, vecType<U, P> const & a,
-		vecType<T, P> const & y, vecType<U, P> const & b,
-		vecType<T, P> const & z, vecType<U, P> const & c,
-		vecType<T, P> const & w, vecType<U, P> const & d);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
+		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+		vecType<D, T, P> const & y, vecType<D, U, P> const & b,
+		vecType<D, T, P> const & z, vecType<D, U, P> const & c,
+		vecType<D, T, P> const & w, vecType<D, U, P> const & d);
 
 
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMin(
-		T x, vecType<U, P> const & a,
-		T y, vecType<U, P> const & b,
-		T z, vecType<U, P> const & c,
-		T w, vecType<U, P> const & d);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
+		T x, vecType<D, U, P> const & a,
+		T y, vecType<D, U, P> const & b,
+		T z, vecType<D, U, P> const & c,
+		T w, vecType<D, U, P> const & d);
 
 
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMin(
-		vecType<T, P> const & x, U a,
-		vecType<T, P> const & y, U b,
-		vecType<T, P> const & z, U c,
-		vecType<T, P> const & w, U d);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
+		vecType<D, T, P> const & x, U a,
+		vecType<D, T, P> const & y, U b,
+		vecType<D, T, P> const & z, U c,
+		vecType<D, T, P> const & w, U d);
 
 
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
@@ -113,24 +113,24 @@ namespace glm
 
 
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_DECL tvec2<U, P> associatedMax(
 	GLM_FUNC_DECL tvec2<U, P> associatedMax(
-		vecType<T, P> const & x, vecType<U, P> const & a,
-		vecType<T, P> const & y, vecType<U, P> const & b);
+		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+		vecType<D, T, P> const & y, vecType<D, U, P> const & b);
 
 
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> associatedMax(
-		T x, vecType<U, P> const & a,
-		T y, vecType<U, P> const & b);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> associatedMax(
+		T x, vecType<D, U, P> const & a,
+		T y, vecType<D, U, P> const & b);
 
 
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMax(
-		vecType<T, P> const & x, U a,
-		vecType<T, P> const & y, U b);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
+		vecType<D, T, P> const & x, U a,
+		vecType<D, T, P> const & y, U b);
 
 
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
@@ -142,27 +142,27 @@ namespace glm
 
 
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMax(
-		vecType<T, P> const & x, vecType<U, P> const & a,
-		vecType<T, P> const & y, vecType<U, P> const & b,
-		vecType<T, P> const & z, vecType<U, P> const & c);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
+		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+		vecType<D, T, P> const & y, vecType<D, U, P> const & b,
+		vecType<D, T, P> const & z, vecType<D, U, P> const & c);
 
 
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> associatedMax(
-		T x, vecType<U, P> const & a,
-		T y, vecType<U, P> const & b,
-		T z, vecType<U, P> const & c);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> associatedMax(
+		T x, vecType<D, U, P> const & a,
+		T y, vecType<D, U, P> const & b,
+		T z, vecType<D, U, P> const & c);
 
 
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMax(
-		vecType<T, P> const & x, U a,
-		vecType<T, P> const & y, U b,
-		vecType<T, P> const & z, U c);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
+		vecType<D, T, P> const & x, U a,
+		vecType<D, T, P> const & y, U b,
+		vecType<D, T, P> const & z, U c);
 
 
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
@@ -175,30 +175,30 @@ namespace glm
 
 
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMax(
-		vecType<T, P> const & x, vecType<U, P> const & a,
-		vecType<T, P> const & y, vecType<U, P> const & b,
-		vecType<T, P> const & z, vecType<U, P> const & c,
-		vecType<T, P> const & w, vecType<U, P> const & d);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
+		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+		vecType<D, T, P> const & y, vecType<D, U, P> const & b,
+		vecType<D, T, P> const & z, vecType<D, U, P> const & c,
+		vecType<D, T, P> const & w, vecType<D, U, P> const & d);
 
 
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMax(
-		T x, vecType<U, P> const & a,
-		T y, vecType<U, P> const & b,
-		T z, vecType<U, P> const & c,
-		T w, vecType<U, P> const & d);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
+		T x, vecType<D, U, P> const & a,
+		T y, vecType<D, U, P> const & b,
+		T z, vecType<D, U, P> const & c,
+		T w, vecType<D, U, P> const & d);
 
 
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
 	/// @see gtx_associated_min_max
-	template<typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<U, P> associatedMax(
-		vecType<T, P> const & x, U a,
-		vecType<T, P> const & y, U b,
-		vecType<T, P> const & z, U c,
-		vecType<T, P> const & w, U d);
+	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
+		vecType<D, T, P> const & x, U a,
+		vecType<D, T, P> const & y, U b,
+		vecType<D, T, P> const & z, U c,
+		vecType<D, T, P> const & w, U d);
 
 
 	/// @}
 	/// @}
 } //namespace glm
 } //namespace glm

+ 94 - 94
glm/gtx/associated_min_max.inl

@@ -10,40 +10,40 @@ GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b)
 	return x < y ? a : b;
 	return x < y ? a : b;
 }
 }
 
 
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
 GLM_FUNC_QUALIFIER tvec2<U, P> associatedMin
 GLM_FUNC_QUALIFIER tvec2<U, P> associatedMin
 (
 (
-	vecType<T, P> const & x, vecType<U, P> const & a,
-	vecType<T, P> const & y, vecType<U, P> const & b
+	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+	vecType<D, T, P> const & y, vecType<D, U, P> const & b
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] < y[i] ? a[i] : b[i];
 		Result[i] = x[i] < y[i] ? a[i] : b[i];
 	return Result;
 	return Result;
 }
 }
 
 
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
 (
 (
-	T x, const vecType<U, P>& a,
-	T y, const vecType<U, P>& b
+	T x, const vecType<D, U, P>& a,
+	T y, const vecType<D, U, P>& b
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x < y ? a[i] : b[i];
 		Result[i] = x < y ? a[i] : b[i];
 	return Result;
 	return Result;
 }
 }
 
 
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
 (
 (
-	vecType<T, P> const & x, U a,
-	vecType<T, P> const & y, U b
+	vecType<D, T, P> const & x, U a,
+	vecType<D, T, P> const & y, U b
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] < y[i] ? a : b;
 		Result[i] = x[i] < y[i] ? a : b;
 	return Result;
 	return Result;
@@ -62,15 +62,15 @@ GLM_FUNC_QUALIFIER U associatedMin
 	return Result;
 	return Result;
 }
 }
 
 
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
 (
 (
-	vecType<T, P> const & x, vecType<U, P> const & a,
-	vecType<T, P> const & y, vecType<U, P> const & b,
-	vecType<T, P> const & z, vecType<U, P> const & c
+	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+	vecType<D, T, P> const & y, vecType<D, U, P> const & b,
+	vecType<D, T, P> const & z, vecType<D, U, P> const & c
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
 		Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
 	return Result;
 	return Result;
@@ -95,16 +95,16 @@ GLM_FUNC_QUALIFIER U associatedMin
 }
 }
 
 
 // Min comparison between 4 variables
 // Min comparison between 4 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
 (
 (
-	vecType<T, P> const & x, vecType<U, P> const & a,
-	vecType<T, P> const & y, vecType<U, P> const & b,
-	vecType<T, P> const & z, vecType<U, P> const & c,
-	vecType<T, P> const & w, vecType<U, P> const & d
+	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+	vecType<D, T, P> const & y, vecType<D, U, P> const & b,
+	vecType<D, T, P> const & z, vecType<D, U, P> const & c,
+	vecType<D, T, P> const & w, vecType<D, U, P> const & d
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 	{
 		T Test1 = min(x[i], y[i]);
 		T Test1 = min(x[i], y[i]);
@@ -117,19 +117,19 @@ GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
 }
 }
 
 
 // Min comparison between 4 variables
 // Min comparison between 4 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
 (
 (
-	T x, vecType<U, P> const & a,
-	T y, vecType<U, P> const & b,
-	T z, vecType<U, P> const & c,
-	T w, vecType<U, P> const & d
+	T x, vecType<D, U, P> const & a,
+	T y, vecType<D, U, P> const & b,
+	T z, vecType<D, U, P> const & c,
+	T w, vecType<D, U, P> const & d
 )
 )
 {
 {
 	T Test1 = min(x, y);
 	T Test1 = min(x, y);
 	T Test2 = min(z, w);
 	T Test2 = min(z, w);
 
 
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 	{
 		U Result1 = x < y ? a[i] : b[i];
 		U Result1 = x < y ? a[i] : b[i];
@@ -140,16 +140,16 @@ GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
 }
 }
 
 
 // Min comparison between 4 variables
 // Min comparison between 4 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
 (
 (
-	vecType<T, P> const & x, U a,
-	vecType<T, P> const & y, U b,
-	vecType<T, P> const & z, U c,
-	vecType<T, P> const & w, U d
+	vecType<D, T, P> const & x, U a,
+	vecType<D, T, P> const & y, U b,
+	vecType<D, T, P> const & z, U c,
+	vecType<D, T, P> const & w, U d
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 	{
 		T Test1 = min(x[i], y[i]);
 		T Test1 = min(x[i], y[i]);
@@ -169,42 +169,42 @@ GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b)
 }
 }
 
 
 // Max comparison between 2 variables
 // Max comparison between 2 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
 GLM_FUNC_QUALIFIER tvec2<U, P> associatedMax
 GLM_FUNC_QUALIFIER tvec2<U, P> associatedMax
 (
 (
-	vecType<T, P> const & x, vecType<U, P> const & a,
-	vecType<T, P> const & y, vecType<U, P> const & b
+	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+	vecType<D, T, P> const & y, vecType<D, U, P> const & b
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] > y[i] ? a[i] : b[i];
 		Result[i] = x[i] > y[i] ? a[i] : b[i];
 	return Result;
 	return Result;
 }
 }
 
 
 // Max comparison between 2 variables
 // Max comparison between 2 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<T, P> associatedMax
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, T, P> associatedMax
 (
 (
-	T x, vecType<U, P> const & a,
-	T y, vecType<U, P> const & b
+	T x, vecType<D, U, P> const & a,
+	T y, vecType<D, U, P> const & b
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x > y ? a[i] : b[i];
 		Result[i] = x > y ? a[i] : b[i];
 	return Result;
 	return Result;
 }
 }
 
 
 // Max comparison between 2 variables
 // Max comparison between 2 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
 (
 (
-	vecType<T, P> const & x, U a,
-	vecType<T, P> const & y, U b
+	vecType<D, T, P> const & x, U a,
+	vecType<D, T, P> const & y, U b
 )
 )
 {
 {
-	vecType<T, P> Result(uninitialize);
+	vecType<D, T, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] > y[i] ? a : b;
 		Result[i] = x[i] > y[i] ? a : b;
 	return Result;
 	return Result;
@@ -224,45 +224,45 @@ GLM_FUNC_QUALIFIER U associatedMax
 }
 }
 
 
 // Max comparison between 3 variables
 // Max comparison between 3 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
 (
 (
-	vecType<T, P> const & x, vecType<U, P> const & a,
-	vecType<T, P> const & y, vecType<U, P> const & b,
-	vecType<T, P> const & z, vecType<U, P> const & c
+	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+	vecType<D, T, P> const & y, vecType<D, U, P> const & b,
+	vecType<D, T, P> const & z, vecType<D, U, P> const & c
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
 		Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
 	return Result;
 	return Result;
 }
 }
 
 
 // Max comparison between 3 variables
 // Max comparison between 3 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<T, P> associatedMax
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, T, P> associatedMax
 (
 (
-	T x, vecType<U, P> const & a,
-	T y, vecType<U, P> const & b,
-	T z, vecType<U, P> const & c
+	T x, vecType<D, U, P> const & a,
+	T y, vecType<D, U, P> const & b,
+	T z, vecType<D, U, P> const & c
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
 		Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
 	return Result;
 	return Result;
 }
 }
 
 
 // Max comparison between 3 variables
 // Max comparison between 3 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
 (
 (
-	vecType<T, P> const & x, U a,
-	vecType<T, P> const & y, U b,
-	vecType<T, P> const & z, U c
+	vecType<D, T, P> const & x, U a,
+	vecType<D, T, P> const & y, U b,
+	vecType<D, T, P> const & z, U c
 )
 )
 {
 {
-	vecType<T, P> Result(uninitialize);
+	vecType<D, T, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
 		Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
 	return Result;
 	return Result;
@@ -287,16 +287,16 @@ GLM_FUNC_QUALIFIER U associatedMax
 }
 }
 
 
 // Max comparison between 4 variables
 // Max comparison between 4 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
 (
 (
-	vecType<T, P> const & x, vecType<U, P> const & a,
-	vecType<T, P> const & y, vecType<U, P> const & b,
-	vecType<T, P> const & z, vecType<U, P> const & c,
-	vecType<T, P> const & w, vecType<U, P> const & d
+	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
+	vecType<D, T, P> const & y, vecType<D, U, P> const & b,
+	vecType<D, T, P> const & z, vecType<D, U, P> const & c,
+	vecType<D, T, P> const & w, vecType<D, U, P> const & d
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 	{
 		T Test1 = max(x[i], y[i]);
 		T Test1 = max(x[i], y[i]);
@@ -309,19 +309,19 @@ GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
 }
 }
 
 
 // Max comparison between 4 variables
 // Max comparison between 4 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
 (
 (
-	T x, vecType<U, P> const & a,
-	T y, vecType<U, P> const & b,
-	T z, vecType<U, P> const & c,
-	T w, vecType<U, P> const & d
+	T x, vecType<D, U, P> const & a,
+	T y, vecType<D, U, P> const & b,
+	T z, vecType<D, U, P> const & c,
+	T w, vecType<D, U, P> const & d
 )
 )
 {
 {
 	T Test1 = max(x, y);
 	T Test1 = max(x, y);
 	T Test2 = max(z, w);
 	T Test2 = max(z, w);
 
 
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 	{
 		U Result1 = x > y ? a[i] : b[i];
 		U Result1 = x > y ? a[i] : b[i];
@@ -332,16 +332,16 @@ GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
 }
 }
 
 
 // Max comparison between 4 variables
 // Max comparison between 4 variables
-template<typename T, typename U, precision P, template <typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
 (
 (
-	vecType<T, P> const & x, U a,
-	vecType<T, P> const & y, U b,
-	vecType<T, P> const & z, U c,
-	vecType<T, P> const & w, U d
+	vecType<D, T, P> const & x, U a,
+	vecType<D, T, P> const & y, U b,
+	vecType<D, T, P> const & z, U c,
+	vecType<D, T, P> const & w, U d
 )
 )
 {
 {
-	vecType<U, P> Result(uninitialize);
+	vecType<D, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 	{
 		T Test1 = max(x[i], y[i]);
 		T Test1 = max(x[i], y[i]);

+ 8 - 8
glm/gtx/bit.hpp

@@ -39,8 +39,8 @@ namespace glm
 	/// Find the highest bit set to 1 in a integer variable and return its value.
 	/// Find the highest bit set to 1 in a integer variable and return its value.
 	///
 	///
 	/// @see gtx_bit
 	/// @see gtx_bit
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> highestBitValue(vecType<T, P> const & value);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> highestBitValue(vecType<D, T, P> const & value);
 
 
 	/// Return the power of two number which value is just higher the input value.
 	/// Return the power of two number which value is just higher the input value.
 	/// Deprecated, use ceilPowerOfTwo from GTC_round instead
 	/// Deprecated, use ceilPowerOfTwo from GTC_round instead
@@ -55,8 +55,8 @@ namespace glm
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
 	/// @see gtx_bit
 	/// @see gtx_bit
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoAbove(vecType<T, P> const & value);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_DEPRECATED GLM_FUNC_DECL vecType<D, T, P> powerOfTwoAbove(vecType<D, T, P> const & value);
 
 
 	/// Return the power of two number which value is just lower the input value.
 	/// Return the power of two number which value is just lower the input value.
 	/// Deprecated, use floorPowerOfTwo from GTC_round instead
 	/// Deprecated, use floorPowerOfTwo from GTC_round instead
@@ -71,8 +71,8 @@ namespace glm
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
 	/// @see gtx_bit
 	/// @see gtx_bit
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoBelow(vecType<T, P> const & value);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_DEPRECATED GLM_FUNC_DECL vecType<D, T, P> powerOfTwoBelow(vecType<D, T, P> const & value);
 
 
 	/// Return the power of two number which value is the closet to the input value.
 	/// Return the power of two number which value is the closet to the input value.
 	/// Deprecated, use roundPowerOfTwo from GTC_round instead
 	/// Deprecated, use roundPowerOfTwo from GTC_round instead
@@ -87,8 +87,8 @@ namespace glm
 	///
 	///
 	/// @see gtc_round
 	/// @see gtc_round
 	/// @see gtx_bit
 	/// @see gtx_bit
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoNearest(vecType<T, P> const & value);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_DEPRECATED GLM_FUNC_DECL vecType<D, T, P> powerOfTwoNearest(vecType<D, T, P> const & value);
 
 
 	/// @}
 	/// @}
 } //namespace glm
 } //namespace glm

+ 15 - 15
glm/gtx/bit.inl

@@ -19,10 +19,10 @@ namespace glm
 		return result;
 		return result;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> highestBitValue(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(highestBitValue, v);
+		return detail::functor1<D, T, T, P>::call(highestBitValue, v);
 	}
 	}
 
 
 	///////////////////
 	///////////////////
@@ -34,10 +34,10 @@ namespace glm
 		return (Value & (~Value + 1));
 		return (Value & (~Value + 1));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> lowestBitValue(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> lowestBitValue(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(lowestBitValue, v);
+		return detail::functor1<D, T, T, P>::call(lowestBitValue, v);
 	}
 	}
 
 
 	///////////////////
 	///////////////////
@@ -49,10 +49,10 @@ namespace glm
 		return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
 		return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> powerOfTwoAbove(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v);
+		return detail::functor1<D, T, T, P>::call(powerOfTwoAbove, v);
 	}
 	}
 
 
 	///////////////////
 	///////////////////
@@ -64,10 +64,10 @@ namespace glm
 		return isPowerOfTwo(value) ? value : highestBitValue(value);
 		return isPowerOfTwo(value) ? value : highestBitValue(value);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> powerOfTwoBelow(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v);
+		return detail::functor1<D, T, T, P>::call(powerOfTwoBelow, v);
 	}
 	}
 
 
 	/////////////////////
 	/////////////////////
@@ -84,10 +84,10 @@ namespace glm
 		return (next - value) < (value - prev) ? next : prev;
 		return (next - value) < (value - prev) ? next : prev;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> powerOfTwoNearest(vecType<D, T, P> const & v)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v);
+		return detail::functor1<D, T, T, P>::call(powerOfTwoNearest, v);
 	}
 	}
 
 
 }//namespace glm
 }//namespace glm

+ 2 - 2
glm/gtx/common.hpp

@@ -47,8 +47,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
 	/// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fmod(vecType<T, P> const & v);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fmod(vecType<D, T, P> const & v);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 12 - 12
glm/gtx/common.inl

@@ -6,19 +6,19 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool isFloat = true>
 	struct compute_fmod
 	struct compute_fmod
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
 		{
 		{
-			return detail::functor2<T, P, vecType>::call(std::fmod, a, b);
+			return detail::functor2<D, T, P>::call(std::fmod, a, b);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <class, precision> class vecType>
-	struct compute_fmod<T, P, vecType, false>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct compute_fmod<D, T, P, vecType, false>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
 		{
 		{
 			return a % b;
 			return a % b;
 		}
 		}
@@ -98,15 +98,15 @@ namespace detail
 		return fmod(tvec1<genType>(x), y).x;
 		return fmod(tvec1<genType>(x), y).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fmod(vecType<T, P> const & x, T y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fmod(vecType<D, T, P> const & x, T y)
 	{
 	{
-		return detail::compute_fmod<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, vecType<T, P>(y));
+		return detail::compute_fmod<D, T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, vecType<D, T, P>(y));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fmod(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fmod(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
-		return detail::compute_fmod<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, y);
+		return detail::compute_fmod<D, T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, y);
 	}
 	}
 }//namespace glm
 }//namespace glm

+ 4 - 4
glm/gtx/component_wise.hpp

@@ -34,14 +34,14 @@ namespace glm
 	/// Convert an integer vector to a normalized float vector.
 	/// Convert an integer vector to a normalized float vector.
 	/// If the parameter value type is already a floating precision type, the value is passed through.
 	/// If the parameter value type is already a floating precision type, the value is passed through.
 	/// @see gtx_component_wise
 	/// @see gtx_component_wise
-	template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<floatType, P> compNormalize(vecType<T, P> const & v);
+	template <typename floatType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, floatType, P> compNormalize(vecType<D, T, P> const & v);
 
 
 	/// Convert a normalized float vector to an integer vector.
 	/// Convert a normalized float vector to an integer vector.
 	/// If the parameter value type is already a floating precision type, the value is passed through.
 	/// If the parameter value type is already a floating precision type, the value is passed through.
 	/// @see gtx_component_wise
 	/// @see gtx_component_wise
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> compScale(vecType<floatType, P> const & v);
+	template <int D, typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> compScale(vecType<D, floatType, P> const & v);
 
 
 	/// Add all vector components together. 
 	/// Add all vector components together. 
 	/// @see gtx_component_wise
 	/// @see gtx_component_wise

+ 39 - 39
glm/gtx/component_wise.inl

@@ -6,92 +6,92 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
+	template <int D, typename T, typename floatType, precision P, template <int, typename, precision> class vecType, bool isInteger, bool signedType>
 	struct compute_compNormalize
 	struct compute_compNormalize
 	{};
 	{};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	struct compute_compNormalize<T, floatType, P, vecType, true, true>
+	template <int D, typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
+	struct compute_compNormalize<D, T, floatType, P, vecType, true, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, floatType, P> call(vecType<D, T, P> const & v)
 		{
 		{
 			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
 			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
-			return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
+			return (vecType<D, floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	struct compute_compNormalize<T, floatType, P, vecType, true, false>
+	template <int D, typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
+	struct compute_compNormalize<D, T, floatType, P, vecType, true, false>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, floatType, P> call(vecType<D, T, P> const & v)
 		{
 		{
-			return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
+			return vecType<D, floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	struct compute_compNormalize<T, floatType, P, vecType, false, true>
+	template <int D, typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
+	struct compute_compNormalize<D, T, floatType, P, vecType, false, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, floatType, P> call(vecType<D, T, P> const & v)
 		{
 		{
 			return v;
 			return v;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
+	template <int D, typename T, typename floatType, precision P, template <int, typename, precision> class vecType, bool isInteger, bool signedType>
 	struct compute_compScale
 	struct compute_compScale
 	{};
 	{};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	struct compute_compScale<T, floatType, P, vecType, true, true>
+	template <int D, typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
+	struct compute_compScale<D, T, floatType, P, vecType, true, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, floatType, P> const & v)
 		{
 		{
 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5);
 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5);
-			vecType<floatType, P> const Scaled(v * Max);
-			vecType<T, P> const Result(Scaled - static_cast<floatType>(0.5));
+			vecType<D, floatType, P> const Scaled(v * Max);
+			vecType<D, T, P> const Result(Scaled - static_cast<floatType>(0.5));
 			return Result;
 			return Result;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	struct compute_compScale<T, floatType, P, vecType, true, false>
+	template <int D, typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
+	struct compute_compScale<D, T, floatType, P, vecType, true, false>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, floatType, P> const & v)
 		{
 		{
-			return vecType<T, P>(vecType<floatType, P>(v) * static_cast<floatType>(std::numeric_limits<T>::max()));
+			return vecType<D, T, P>(vecType<D, floatType, P>(v) * static_cast<floatType>(std::numeric_limits<T>::max()));
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	struct compute_compScale<T, floatType, P, vecType, false, true>
+	template <int D, typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
+	struct compute_compScale<D, T, floatType, P, vecType, false, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, floatType, P> const & v)
 		{
 		{
 			return v;
 			return v;
 		}
 		}
 	};
 	};
 }//namespace detail
 }//namespace detail
 
 
-	template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<T, P> const & v)
+	template <typename floatType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, floatType, P> compNormalize(vecType<D, T, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
 
 
-		return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
+		return detail::compute_compNormalize<D, T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
 	}
 	}
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> compScale(vecType<floatType, P> const & v)
+	template <typename T, int D, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> compScale(vecType<D, floatType, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
 
 
-		return detail::compute_compScale<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
+		return detail::compute_compScale<D, T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T compAdd(vecType<D, T, P> const & v)
 	{
 	{
 		T Result(0);
 		T Result(0);
 		for(length_t i = 0, n = v.length(); i < n; ++i)
 		for(length_t i = 0, n = v.length(); i < n; ++i)
@@ -99,8 +99,8 @@ namespace detail
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T compMul(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T compMul(vecType<D, T, P> const & v)
 	{
 	{
 		T Result(1);
 		T Result(1);
 		for(length_t i = 0, n = v.length(); i < n; ++i)
 		for(length_t i = 0, n = v.length(); i < n; ++i)
@@ -108,8 +108,8 @@ namespace detail
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T compMin(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T compMin(vecType<D, T, P> const & v)
 	{
 	{
 		T Result(v[0]);
 		T Result(v[0]);
 		for(length_t i = 1, n = v.length(); i < n; ++i)
 		for(length_t i = 1, n = v.length(); i < n; ++i)
@@ -117,8 +117,8 @@ namespace detail
 		return Result;
 		return Result;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T compMax(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T compMax(vecType<D, T, P> const & v)
 	{
 	{
 		T Result(v[0]);
 		T Result(v[0]);
 		for(length_t i = 1, n = v.length(); i < n; ++i)
 		for(length_t i = 1, n = v.length(); i < n; ++i)

+ 12 - 12
glm/gtx/fast_exponential.hpp

@@ -36,8 +36,8 @@ namespace glm
 
 
 	/// Faster than the common pow function but less accurate.
 	/// Faster than the common pow function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fastPow(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Faster than the common pow function but less accurate.
 	/// Faster than the common pow function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
@@ -46,8 +46,8 @@ namespace glm
 
 
 	/// Faster than the common pow function but less accurate.
 	/// Faster than the common pow function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fastPow(vecType<D, T, P> const & x);
 
 
 	/// Faster than the common exp function but less accurate.
 	/// Faster than the common exp function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
@@ -56,8 +56,8 @@ namespace glm
 
 
 	/// Faster than the common exp function but less accurate.
 	/// Faster than the common exp function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fastExp(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fastExp(vecType<D, T, P> const & x);
 
 
 	/// Faster than the common log function but less accurate.
 	/// Faster than the common log function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
@@ -66,8 +66,8 @@ namespace glm
 
 
 	/// Faster than the common exp2 function but less accurate.
 	/// Faster than the common exp2 function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fastLog(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fastLog(vecType<D, T, P> const & x);
 
 
 	/// Faster than the common exp2 function but less accurate.
 	/// Faster than the common exp2 function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
@@ -76,8 +76,8 @@ namespace glm
 
 
 	/// Faster than the common exp2 function but less accurate.
 	/// Faster than the common exp2 function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fastExp2(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fastExp2(vecType<D, T, P> const & x);
 
 
 	/// Faster than the common log2 function but less accurate.
 	/// Faster than the common log2 function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
@@ -86,8 +86,8 @@ namespace glm
 
 
 	/// Faster than the common log2 function but less accurate.
 	/// Faster than the common log2 function but less accurate.
 	/// @see gtx_fast_exponential
 	/// @see gtx_fast_exponential
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fastLog2(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fastLog2(vecType<D, T, P> const & x);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 17 - 17
glm/gtx/fast_exponential.inl

@@ -10,8 +10,8 @@ namespace glm
 		return exp(y * log(x));
 		return exp(y * log(x));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastPow(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		return exp(y * log(x));
 		return exp(y * log(x));
 	}
 	}
@@ -25,10 +25,10 @@ namespace glm
 		return f;
 		return f;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastPow(vecType<T, P> const & x, vecType<int, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastPow(vecType<D, T, P> const & x, vecType<D, int, P> const & y)
 	{
 	{
-		vecType<T, P> Result(uninitialize);
+		vecType<D, T, P> Result(uninitialize);
 		for(length_t i = 0, n = x.length(); i < n; ++i)
 		for(length_t i = 0, n = x.length(); i < n; ++i)
 			Result[i] = fastPow(x[i], y[i]);
 			Result[i] = fastPow(x[i], y[i]);
 		return Result;
 		return Result;
@@ -81,10 +81,10 @@ namespace glm
 	}
 	}
 	*/
 	*/
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastExp(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastExp(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastExp, x);
+		return detail::functor1<D, T, T, P>::call(fastExp, x);
 	}
 	}
 
 
 	// fastLog
 	// fastLog
@@ -103,10 +103,10 @@ namespace glm
 	}
 	}
 	*/
 	*/
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastLog(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastLog(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastLog, x);
+		return detail::functor1<D, T, T, P>::call(fastLog, x);
 	}
 	}
 
 
 	//fastExp2, ln2 = 0.69314718055994530941723212145818f
 	//fastExp2, ln2 = 0.69314718055994530941723212145818f
@@ -116,10 +116,10 @@ namespace glm
 		return fastExp(0.69314718055994530941723212145818f * x);
 		return fastExp(0.69314718055994530941723212145818f * x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastExp2(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastExp2(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastExp2, x);
+		return detail::functor1<D, T, T, P>::call(fastExp2, x);
 	}
 	}
 
 
 	// fastLog2, ln2 = 0.69314718055994530941723212145818f
 	// fastLog2, ln2 = 0.69314718055994530941723212145818f
@@ -129,9 +129,9 @@ namespace glm
 		return fastLog(x) / 0.69314718055994530941723212145818f;
 		return fastLog(x) / 0.69314718055994530941723212145818f;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastLog2(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastLog2(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastLog2, x);
+		return detail::functor1<D, T, T, P>::call(fastLog2, x);
 	}
 	}
 }//namespace glm
 }//namespace glm

+ 8 - 8
glm/gtx/fast_square_root.hpp

@@ -41,8 +41,8 @@ namespace glm
 	/// Faster than the common sqrt function but less accurate.
 	/// Faster than the common sqrt function but less accurate.
 	///
 	///
 	/// @see gtx_fast_square_root extension.
 	/// @see gtx_fast_square_root extension.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fastSqrt(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fastSqrt(vecType<D, T, P> const & x);
 
 
 	/// Faster than the common inversesqrt function but less accurate.
 	/// Faster than the common inversesqrt function but less accurate.
 	///
 	///
@@ -53,8 +53,8 @@ namespace glm
 	/// Faster than the common inversesqrt function but less accurate.
 	/// Faster than the common inversesqrt function but less accurate.
 	///
 	///
 	/// @see gtx_fast_square_root extension.
 	/// @see gtx_fast_square_root extension.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> fastInverseSqrt(vecType<D, T, P> const & x);
 
 
 	/// Faster than the common length function but less accurate.
 	/// Faster than the common length function but less accurate.
 	///
 	///
@@ -65,8 +65,8 @@ namespace glm
 	/// Faster than the common length function but less accurate.
 	/// Faster than the common length function but less accurate.
 	///
 	///
 	/// @see gtx_fast_square_root extension.
 	/// @see gtx_fast_square_root extension.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL T fastLength(vecType<T, P> const & x);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL T fastLength(vecType<D, T, P> const & x);
 
 
 	/// Faster than the common distance function but less accurate.
 	/// Faster than the common distance function but less accurate.
 	///
 	///
@@ -77,8 +77,8 @@ namespace glm
 	/// Faster than the common distance function but less accurate.
 	/// Faster than the common distance function but less accurate.
 	///
 	///
 	/// @see gtx_fast_square_root extension.
 	/// @see gtx_fast_square_root extension.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL T fastDistance(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL T fastDistance(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Faster than the common normalize function but less accurate.
 	/// Faster than the common normalize function but less accurate.
 	///
 	///

+ 13 - 13
glm/gtx/fast_square_root.inl

@@ -12,10 +12,10 @@ namespace glm
 		return genType(1) / fastInverseSqrt(x);
 		return genType(1) / fastInverseSqrt(x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastSqrt(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastSqrt(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastSqrt, x);
+		return detail::functor1<D, T, T, P>::call(fastSqrt, x);
 	}
 	}
 
 
 	// fastInversesqrt
 	// fastInversesqrt
@@ -26,14 +26,14 @@ namespace glm
 			tvec1<T, P> tmp(detail::compute_inversesqrt<tvec1, genType, lowp, detail::is_aligned<lowp>::value>::call(tvec1<genType, lowp>(x)));
 			tvec1<T, P> tmp(detail::compute_inversesqrt<tvec1, genType, lowp, detail::is_aligned<lowp>::value>::call(tvec1<genType, lowp>(x)));
 			return tmp.x;
 			return tmp.x;
 #		else
 #		else
-			return detail::compute_inversesqrt<tvec1, genType, highp, detail::is_aligned<highp>::value>::call(tvec1<genType, lowp>(x)).x;
+			return detail::compute_inversesqrt<1, genType, highp, detail::is_aligned<highp>::value>::call(tvec1<genType, lowp>(x)).x;
 #		endif
 #		endif
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastInverseSqrt(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastInverseSqrt(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_inversesqrt<D, T, P, detail::is_aligned<P>::value>::call(x);
 	}
 	}
 
 
 	// fastLength
 	// fastLength
@@ -45,8 +45,8 @@ namespace glm
 		return abs(x);
 		return abs(x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T fastLength(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T fastLength(vecType<D, T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fastLength' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fastLength' only accept floating-point inputs");
 
 
@@ -60,8 +60,8 @@ namespace glm
 		return fastLength(y - x);
 		return fastLength(y - x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T fastDistance(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T fastDistance(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		return fastLength(y - x);
 		return fastLength(y - x);
 	}
 	}
@@ -73,8 +73,8 @@ namespace glm
 		return x > genType(0) ? genType(1) : -genType(1);
 		return x > genType(0) ? genType(1) : -genType(1);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastNormalize(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastNormalize(vecType<D, T, P> const & x)
 	{
 	{
 		return x * fastInverseSqrt(dot(x, x));
 		return x * fastInverseSqrt(dot(x, x));
 	}
 	}

+ 29 - 29
glm/gtx/fast_trigonometry.inl

@@ -4,8 +4,8 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> taylorCos(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> taylorCos(vecType<D, T, P> const & x)
 	{
 	{
 		return static_cast<T>(1)
 		return static_cast<T>(1)
 			- (x * x) * (1.f / 2.f)
 			- (x * x) * (1.f / 2.f)
@@ -21,10 +21,10 @@ namespace detail
 		return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095))));
 		return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095))));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> cos_52s(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> cos_52s(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(cos_52s, x);
+		return detail::functor1<D, T, T, P>::call(cos_52s, x);
 	}
 	}
 }//namespace detail
 }//namespace detail
 
 
@@ -35,10 +35,10 @@ namespace detail
 		return abs<T>(mod<T>(angle, two_pi<T>()));
 		return abs<T>(mod<T>(angle, two_pi<T>()));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> wrapAngle(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> wrapAngle(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(wrapAngle, x);
+		return detail::functor1<D, T, T, P>::call(wrapAngle, x);
 	}
 	}
 
 
 	// cos
 	// cos
@@ -57,10 +57,10 @@ namespace detail
 		return detail::cos_52s(two_pi<T>() - angle);
 		return detail::cos_52s(two_pi<T>() - angle);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastCos(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastCos(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastCos, x);
+		return detail::functor1<D, T, T, P>::call(fastCos, x);
 	}
 	}
 
 
 	// sin
 	// sin
@@ -70,10 +70,10 @@ namespace detail
 		return fastCos<T>(half_pi<T>() - x);
 		return fastCos<T>(half_pi<T>() - x);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastSin(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastSin(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastSin, x);
+		return detail::functor1<D, T, T, P>::call(fastSin, x);
 	}
 	}
 
 
 	// tan
 	// tan
@@ -83,10 +83,10 @@ namespace detail
 		return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539));
 		return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastTan(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastTan(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastTan, x);
+		return detail::functor1<D, T, T, P>::call(fastTan, x);
 	}
 	}
 
 
 	// asin
 	// asin
@@ -96,10 +96,10 @@ namespace detail
 		return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159));
 		return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastAsin(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastAsin(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastAsin, x);
+		return detail::functor1<D, T, T, P>::call(fastAsin, x);
 	}
 	}
 
 
 	// acos
 	// acos
@@ -109,10 +109,10 @@ namespace detail
 		return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2)
 		return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2)
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastAcos(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastAcos(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastAcos, x);
+		return detail::functor1<D, T, T, P>::call(fastAcos, x);
 	}
 	}
 
 
 	// atan
 	// atan
@@ -123,10 +123,10 @@ namespace detail
 		return abs(fastAtan(y / x)) * sgn;
 		return abs(fastAtan(y / x)) * sgn;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastAtan(vecType<T, P> const & y, vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastAtan(vecType<D, T, P> const & y, vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor2<T, P, vecType>::call(fastAtan, y, x);
+		return detail::functor2<D, T, P>::call(fastAtan, y, x);
 	}
 	}
 
 
 	template <typename T> 
 	template <typename T> 
@@ -135,9 +135,9 @@ namespace detail
 		return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909));
 		return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastAtan(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastAtan(vecType<D, T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fastAtan, x);
+		return detail::functor1<D, T, T, P>::call(fastAtan, x);
 	}
 	}
 }//namespace glm
 }//namespace glm

+ 3 - 3
glm/gtx/float_notmalize.inl

@@ -5,10 +5,10 @@
 
 
 namespace glm
 namespace glm
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, float, P> floatNormalize(vecType<D, T, P> const & v)
 	{
 	{
-		return vecType<float, P>(v) / static_cast<float>(std::numeric_limits<T>::max());
+		return vecType<D, float, P>(v) / static_cast<float>(std::numeric_limits<T>::max());
 	}
 	}
 
 
 }//namespace glm
 }//namespace glm

+ 7 - 7
glm/gtx/io.inl

@@ -152,9 +152,9 @@ namespace io
 
 
 namespace detail
 namespace detail
 {
 {
-	template <typename CTy, typename CTr, template <typename, precision> class V, typename T, precision P>
+	template <typename CTy, typename CTr, typename V>
 	GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>&
 	GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>&
-	print_vector_on(std::basic_ostream<CTy, CTr>& os, V<T,P> const& a)
+	print_vector_on(std::basic_ostream<CTy, CTr>& os, V const& a)
 	{
 	{
 		typename std::basic_ostream<CTy, CTr>::sentry const cerberus(os);
 		typename std::basic_ostream<CTy, CTr>::sentry const cerberus(os);
 
 
@@ -162,7 +162,7 @@ namespace detail
 		{
 		{
 			io::format_punct<CTy> const & fmt(io::get_facet<io::format_punct<CTy> >(os));
 			io::format_punct<CTy> const & fmt(io::get_facet<io::format_punct<CTy> >(os));
 
 
-			length_t const& components(type<V, T, P>::components);
+			length_t const& components(type<V>::components);
 
 
 			if(fmt.formatted)
 			if(fmt.formatted)
 			{
 			{
@@ -236,8 +236,8 @@ namespace detail
 		{
 		{
 			io::format_punct<CTy> const & fmt(io::get_facet<io::format_punct<CTy> >(os));
 			io::format_punct<CTy> const & fmt(io::get_facet<io::format_punct<CTy> >(os));
 
 
-			length_t const& cols(type<M, T, P>::cols);
-			length_t const& rows(type<M, T, P>::rows);
+			length_t const& cols(type<M<T, P>>::cols);
+			length_t const& rows(type<M<T, P>>::rows);
 
 
 			if(fmt.formatted)
 			if(fmt.formatted)
 			{
 			{
@@ -379,8 +379,8 @@ namespace detail
 			io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os));
 			io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os));
 			M<T,P> const& ml(a.first);
 			M<T,P> const& ml(a.first);
 			M<T,P> const& mr(a.second);
 			M<T,P> const& mr(a.second);
-			length_t const& cols(type<M, T, P>::cols);
-			length_t const& rows(type<M, T, P>::rows);
+			length_t const& cols(type<M<T, P>>::cols);
+			length_t const& rows(type<M<T, P>>::rows);
 
 
 			if(fmt.formatted)
 			if(fmt.formatted)
 			{
 			{

+ 4 - 4
glm/gtx/log_base.hpp

@@ -37,10 +37,10 @@ namespace glm
 
 
 	/// Logarithm for any base.
 	/// Logarithm for any base.
 	/// From GLM_GTX_log_base.
 	/// From GLM_GTX_log_base.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> sign(
-		vecType<T, P> const & x,
-		vecType<T, P> const & base);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, T, P> sign(
+		vecType<D, T, P> const & x,
+		vecType<D, T, P> const & base);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 2 - 2
glm/gtx/log_base.inl

@@ -10,8 +10,8 @@ namespace glm
 		return glm::log(x) / glm::log(base);
 		return glm::log(x) / glm::log(base);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x, vecType<T, P> const & base)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> log(vecType<D, T, P> const & x, vecType<D, T, P> const & base)
 	{
 	{
 		return glm::log(x) / glm::log(base);
 		return glm::log(x) / glm::log(base);
 	}
 	}

+ 5 - 5
glm/gtx/norm.hpp

@@ -32,16 +32,16 @@ namespace glm
 
 
 	/// Returns the squared length of x.
 	/// Returns the squared length of x.
 	/// From GLM_GTX_norm extension.
 	/// From GLM_GTX_norm extension.
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_DECL T length2(
 	GLM_FUNC_DECL T length2(
-		vecType<T, P> const & x);
+		vecType<D, T, P> const & x);
 
 
 	/// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
 	/// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
 	/// From GLM_GTX_norm extension.
 	/// From GLM_GTX_norm extension.
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_DECL T distance2(
 	GLM_FUNC_DECL T distance2(
-		vecType<T, P> const & p0,
-		vecType<T, P> const & p1);
+		vecType<D, T, P> const & p0,
+		vecType<D, T, P> const & p1);
 
 
 	//! Returns the L1 norm between x and y.
 	//! Returns the L1 norm between x and y.
 	//! From GLM_GTX_norm extension.
 	//! From GLM_GTX_norm extension.

+ 7 - 7
glm/gtx/norm.inl

@@ -6,10 +6,10 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
+	template <template <int, typename, precision> class vecType, int D, typename T, precision P, bool Aligned>
 	struct compute_length2
 	struct compute_length2
 	{
 	{
-		GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v)
+		GLM_FUNC_QUALIFIER static T call(vecType<D, T, P> const & v)
 		{
 		{
 			return dot(v, v);
 			return dot(v, v);
 		}
 		}
@@ -23,11 +23,11 @@ namespace detail
 		return x * x;
 		return x * x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T length2(vecType<T, P> const & v)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T length2(vecType<D, T, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length2' accepts only floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length2' accepts only floating-point inputs");
-		return detail::compute_length2<vecType, T, P, detail::is_aligned<P>::value>::call(v);
+		return detail::compute_length2<vecType, D, T, P, detail::is_aligned<P>::value>::call(v);
 	}
 	}
 
 
 	template <typename T>
 	template <typename T>
@@ -37,8 +37,8 @@ namespace detail
 		return length2(p1 - p0);
 		return length2(p1 - p0);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T distance2(vecType<T, P> const & p0, vecType<T, P> const & p1)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T distance2(vecType<D, T, P> const & p0, vecType<D, T, P> const & p1)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
 		return length2(p1 - p0);
 		return length2(p1 - p0);

+ 4 - 4
glm/gtx/normalize_dot.hpp

@@ -33,15 +33,15 @@ namespace glm
 	/// It's faster that dot(normalize(x), normalize(y)).
 	/// It's faster that dot(normalize(x), normalize(y)).
 	///
 	///
 	/// @see gtx_normalize_dot extension.
 	/// @see gtx_normalize_dot extension.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL T normalizeDot(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL T normalizeDot(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// Normalize parameters and returns the dot product of x and y.
 	/// Normalize parameters and returns the dot product of x and y.
 	/// Faster that dot(fastNormalize(x), fastNormalize(y)).
 	/// Faster that dot(fastNormalize(x), fastNormalize(y)).
 	///
 	///
 	/// @see gtx_normalize_dot extension.
 	/// @see gtx_normalize_dot extension.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL T fastNormalizeDot(vecType<T, P> const & x, vecType<T, P> const & y);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL T fastNormalizeDot(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 4 - 4
glm/gtx/normalize_dot.inl

@@ -3,14 +3,14 @@
 
 
 namespace glm
 namespace glm
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T normalizeDot(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T normalizeDot(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
 		return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T fastNormalizeDot(vecType<T, P> const & x, vecType<T, P> const & y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T fastNormalizeDot(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
 	{
 	{
 		return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y));
 		return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y));
 	}
 	}

+ 2 - 2
glm/gtx/string_cast.hpp

@@ -41,8 +41,8 @@ namespace glm
 
 
 	/// Create a string from a GLM vector or matrix typed variable.
 	/// Create a string from a GLM vector or matrix typed variable.
 	/// @see gtx_string_cast extension.
 	/// @see gtx_string_cast extension.
-	template <template <typename, precision> class matType, typename T, precision P>
-	GLM_FUNC_DECL std::string to_string(matType<T, P> const & x);
+	template <typename matType>
+	GLM_FUNC_DECL std::string to_string(matType const & x);
 
 
 	/// @}
 	/// @}
 }//namespace glm
 }//namespace glm

+ 23 - 23
glm/gtx/string_cast.inl

@@ -125,12 +125,12 @@ namespace detail
 		GLM_FUNC_QUALIFIER static char const * value() {return "i64";};
 		GLM_FUNC_QUALIFIER static char const * value() {return "i64";};
 	};
 	};
 
 
-	template <template <typename, precision> class matType, typename T, precision P>
+	template <typename matType>
 	struct compute_to_string
 	struct compute_to_string
 	{};
 	{};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_to_string<tvec1, bool, P>
+	struct compute_to_string<tvec1<bool, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tvec1<bool, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tvec1<bool, P> const & x)
 		{
 		{
@@ -140,7 +140,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_to_string<tvec2, bool, P>
+	struct compute_to_string<tvec2<bool, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tvec2<bool, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tvec2<bool, P> const & x)
 		{
 		{
@@ -151,7 +151,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_to_string<tvec3, bool, P>
+	struct compute_to_string<tvec3<bool, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tvec3<bool, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tvec3<bool, P> const & x)
 		{
 		{
@@ -163,7 +163,7 @@ namespace detail
 	};
 	};
 
 
 	template <precision P>
 	template <precision P>
-	struct compute_to_string<tvec4, bool, P>
+	struct compute_to_string<tvec4<bool, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tvec4<bool, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tvec4<bool, P> const & x)
 		{
 		{
@@ -176,7 +176,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tvec1, T, P>
+	struct compute_to_string<tvec1<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tvec1<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tvec1<T, P> const & x)
 		{
 		{
@@ -191,7 +191,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tvec2, T, P>
+	struct compute_to_string<tvec2<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tvec2<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tvec2<T, P> const & x)
 		{
 		{
@@ -206,7 +206,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tvec3, T, P>
+	struct compute_to_string<tvec3<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tvec3<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tvec3<T, P> const & x)
 		{
 		{
@@ -221,7 +221,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tvec4, T, P>
+	struct compute_to_string<tvec4<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tvec4<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tvec4<T, P> const & x)
 		{
 		{
@@ -237,7 +237,7 @@ namespace detail
 
 
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tmat2x2, T, P>
+	struct compute_to_string<tmat2x2<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tmat2x2<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tmat2x2<T, P> const & x)
 		{
 		{
@@ -255,7 +255,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tmat2x3, T, P>
+	struct compute_to_string<tmat2x3<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tmat2x3<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tmat2x3<T, P> const & x)
 		{
 		{
@@ -273,7 +273,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tmat2x4, T, P>
+	struct compute_to_string<tmat2x4<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tmat2x4<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tmat2x4<T, P> const & x)
 		{
 		{
@@ -291,7 +291,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tmat3x2, T, P>
+	struct compute_to_string<tmat3x2<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tmat3x2<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tmat3x2<T, P> const & x)
 		{
 		{
@@ -311,7 +311,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tmat3x3, T, P>
+	struct compute_to_string<tmat3x3<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tmat3x3<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tmat3x3<T, P> const & x)
 		{
 		{
@@ -331,7 +331,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tmat3x4, T, P>
+	struct compute_to_string<tmat3x4<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tmat3x4<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tmat3x4<T, P> const & x)
 		{
 		{
@@ -351,7 +351,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tmat4x2, T, P>
+	struct compute_to_string<tmat4x2<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tmat4x2<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tmat4x2<T, P> const & x)
 		{
 		{
@@ -373,7 +373,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tmat4x3, T, P>
+	struct compute_to_string<tmat4x3<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tmat4x3<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tmat4x3<T, P> const & x)
 		{
 		{
@@ -395,7 +395,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tmat4x4, T, P>
+	struct compute_to_string<tmat4x4<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tmat4x4<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tmat4x4<T, P> const & x)
 		{
 		{
@@ -418,7 +418,7 @@ namespace detail
 
 
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tquat, T, P>
+	struct compute_to_string<tquat<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tquat<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tquat<T, P> const & x)
 		{
 		{
@@ -433,7 +433,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_to_string<tdualquat, T, P>
+	struct compute_to_string<tdualquat<T, P>>
 	{
 	{
 		GLM_FUNC_QUALIFIER static std::string call(tdualquat<T, P> const & x)
 		GLM_FUNC_QUALIFIER static std::string call(tdualquat<T, P> const & x)
 		{
 		{
@@ -449,10 +449,10 @@ namespace detail
 
 
 }//namespace detail
 }//namespace detail
 
 
-template <template <typename, precision> class matType, typename T, precision P>
-GLM_FUNC_QUALIFIER std::string to_string(matType<T, P> const & x)
+template <class matType>
+GLM_FUNC_QUALIFIER std::string to_string(matType const & x)
 {
 {
-	return detail::compute_to_string<matType, T, P>::call(x);
+	return detail::compute_to_string<matType>::call(x);
 }
 }
 
 
 }//namespace glm
 }//namespace glm

+ 15 - 51
glm/gtx/type_trait.hpp

@@ -41,7 +41,7 @@ namespace glm
 	/// @addtogroup gtx_type_trait
 	/// @addtogroup gtx_type_trait
 	/// @{
 	/// @{
 
 
-	template <template <typename, precision> class genType, typename T, precision P>
+	template <typename T>
 	struct type
 	struct type
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
@@ -52,56 +52,20 @@ namespace glm
 		static length_t const rows = 0;
 		static length_t const rows = 0;
 	};
 	};
 
 
-	template <typename T, precision P>
-	struct type<tvec1, T, P>
-	{
-		static bool const is_vec = true;
-		static bool const is_mat = false;
-		static bool const is_quat = false;
-		enum
-		{
-			components = 1
-		};
-	};
-
-	template <typename T, precision P>
-	struct type<tvec2, T, P>
-	{
-		static bool const is_vec = true;
-		static bool const is_mat = false;
-		static bool const is_quat = false;
-		enum
-		{
-			components = 2
-		};
-	};
-
-	template <typename T, precision P>
-	struct type<tvec3, T, P>
-	{
-		static bool const is_vec = true;
-		static bool const is_mat = false;
-		static bool const is_quat = false;
-		enum
-		{
-			components = 3
-		};
-	};
-
-	template <typename T, precision P>
-	struct type<tvec4, T, P>
+	template <int D, typename T, precision P>
+	struct type<tvec<D, T, P>>
 	{
 	{
 		static bool const is_vec = true;
 		static bool const is_vec = true;
 		static bool const is_mat = false;
 		static bool const is_mat = false;
 		static bool const is_quat = false;
 		static bool const is_quat = false;
 		enum
 		enum
 		{
 		{
-			components = 4
+			components = D
 		};
 		};
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tmat2x2, T, P>
+	struct type<tmat2x2<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = true;
 		static bool const is_mat = true;
@@ -115,7 +79,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tmat2x3, T, P>
+	struct type<tmat2x3<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = true;
 		static bool const is_mat = true;
@@ -129,7 +93,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tmat2x4, T, P>
+	struct type<tmat2x4<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = true;
 		static bool const is_mat = true;
@@ -143,7 +107,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tmat3x2, T, P>
+	struct type<tmat3x2<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = true;
 		static bool const is_mat = true;
@@ -157,7 +121,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tmat3x3, T, P>
+	struct type<tmat3x3<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = true;
 		static bool const is_mat = true;
@@ -171,7 +135,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tmat3x4, T, P>
+	struct type<tmat3x4<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = true;
 		static bool const is_mat = true;
@@ -185,7 +149,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tmat4x2, T, P>
+	struct type<tmat4x2<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = true;
 		static bool const is_mat = true;
@@ -199,7 +163,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tmat4x3, T, P>
+	struct type<tmat4x3<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = true;
 		static bool const is_mat = true;
@@ -213,7 +177,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tmat4x4, T, P>
+	struct type<tmat4x4<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = true;
 		static bool const is_mat = true;
@@ -227,7 +191,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tquat, T, P>
+	struct type<tquat<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = false;
 		static bool const is_mat = false;
@@ -239,7 +203,7 @@ namespace glm
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct type<tdualquat, T, P>
+	struct type<tdualquat<T, P>>
 	{
 	{
 		static bool const is_vec = false;
 		static bool const is_vec = false;
 		static bool const is_mat = false;
 		static bool const is_mat = false;

+ 3 - 3
glm/gtx/vector_angle.inl

@@ -14,11 +14,11 @@ namespace glm
 		return acos(clamp(dot(x, y), genType(-1), genType(1)));
 		return acos(clamp(dot(x, y), genType(-1), genType(1)));
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType> 
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER T angle
 	GLM_FUNC_QUALIFIER T angle
 	(
 	(
-		vecType<T, P> const & x,
-		vecType<T, P> const & y
+		vecType<D, T, P> const & x,
+		vecType<D, T, P> const & y
 	)
 	)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");

+ 12 - 12
glm/gtx/vector_query.hpp

@@ -32,33 +32,33 @@ namespace glm
 
 
 	//! Check whether two vectors are collinears.
 	//! Check whether two vectors are collinears.
 	/// @see gtx_vector_query extensions.
 	/// @see gtx_vector_query extensions.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL bool areCollinear(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL bool areCollinear(vecType<D, T, P> const & v0, vecType<D, T, P> const & v1, T const & epsilon);
 		
 		
 	//! Check whether two vectors are orthogonals.
 	//! Check whether two vectors are orthogonals.
 	/// @see gtx_vector_query extensions.
 	/// @see gtx_vector_query extensions.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL bool areOrthogonal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL bool areOrthogonal(vecType<D, T, P> const & v0, vecType<D, T, P> const & v1, T const & epsilon);
 
 
 	//! Check whether a vector is normalized.
 	//! Check whether a vector is normalized.
 	/// @see gtx_vector_query extensions.
 	/// @see gtx_vector_query extensions.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL bool isNormalized(vecType<T, P> const & v, T const & epsilon);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL bool isNormalized(vecType<D, T, P> const & v, T const & epsilon);
 		
 		
 	//! Check whether a vector is null.
 	//! Check whether a vector is null.
 	/// @see gtx_vector_query extensions.
 	/// @see gtx_vector_query extensions.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL bool isNull(vecType<T, P> const & v, T const & epsilon);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL bool isNull(vecType<D, T, P> const & v, T const & epsilon);
 
 
 	//! Check whether a each component of a vector is null.
 	//! Check whether a each component of a vector is null.
 	/// @see gtx_vector_query extensions.
 	/// @see gtx_vector_query extensions.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<bool, P> isCompNull(vecType<T, P> const & v, T const & epsilon);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<D, bool, P> isCompNull(vecType<D, T, P> const & v, T const & epsilon);
 
 
 	//! Check whether two vectors are orthonormal.
 	//! Check whether two vectors are orthonormal.
 	/// @see gtx_vector_query extensions.
 	/// @see gtx_vector_query extensions.
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL bool areOrthonormal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_DECL bool areOrthonormal(vecType<D, T, P> const & v0, vecType<D, T, P> const & v1, T const & epsilon);
 
 
 	/// @}
 	/// @}
 }// namespace glm
 }// namespace glm

+ 26 - 26
glm/gtx/vector_query.inl

@@ -6,11 +6,11 @@
 namespace glm{
 namespace glm{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	struct compute_areCollinear{};
 	struct compute_areCollinear{};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_areCollinear<T, P, tvec2>
+	struct compute_areCollinear<2, T, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static bool call(tvec2<T, P> const & v0, tvec2<T, P> const & v1, T const & epsilon)
 		GLM_FUNC_QUALIFIER static bool call(tvec2<T, P> const & v0, tvec2<T, P> const & v1, T const & epsilon)
 		{
 		{
@@ -19,7 +19,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_areCollinear<T, P, tvec3>
+	struct compute_areCollinear<3, T, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static bool call(tvec3<T, P> const & v0, tvec3<T, P> const & v1, T const & epsilon)
 		GLM_FUNC_QUALIFIER static bool call(tvec3<T, P> const & v0, tvec3<T, P> const & v1, T const & epsilon)
 		{
 		{
@@ -28,7 +28,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_areCollinear<T, P, tvec4>
+	struct compute_areCollinear<4, T, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static bool call(tvec4<T, P> const & v0, tvec4<T, P> const & v1, T const & epsilon)
 		GLM_FUNC_QUALIFIER static bool call(tvec4<T, P> const & v0, tvec4<T, P> const & v1, T const & epsilon)
 		{
 		{
@@ -36,11 +36,11 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	struct compute_isCompNull{};
 	struct compute_isCompNull{};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_isCompNull<T, P, tvec2>
+	struct compute_isCompNull<2, T, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec2<bool, P> call(tvec2<T, P> const & v, T const & epsilon)
 		GLM_FUNC_QUALIFIER static tvec2<bool, P> call(tvec2<T, P> const & v, T const & epsilon)
 		{
 		{
@@ -51,7 +51,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_isCompNull<T, P, tvec3>
+	struct compute_isCompNull<3, T, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec3<bool, P> call(tvec3<T, P> const & v, T const & epsilon)
 		GLM_FUNC_QUALIFIER static tvec3<bool, P> call(tvec3<T, P> const & v, T const & epsilon)
 		{
 		{
@@ -63,7 +63,7 @@ namespace detail
 	};
 	};
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
-	struct compute_isCompNull<T, P, tvec4>
+	struct compute_isCompNull<4, T, P, tvec>
 	{
 	{
 		GLM_FUNC_QUALIFIER static tvec4<bool, P> call(tvec4<T, P> const & v, T const & epsilon)
 		GLM_FUNC_QUALIFIER static tvec4<bool, P> call(tvec4<T, P> const & v, T const & epsilon)
 		{
 		{
@@ -77,24 +77,24 @@ namespace detail
 
 
 }//namespace detail
 }//namespace detail
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER bool areCollinear
 	GLM_FUNC_QUALIFIER bool areCollinear
 	(
 	(
-		vecType<T, P> const & v0,
-		vecType<T, P> const & v1,
+		vecType<D, T, P> const & v0,
+		vecType<D, T, P> const & v1,
 		T const & epsilon
 		T const & epsilon
 	)
 	)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs");
 
 
-		return detail::compute_areCollinear<T, P, vecType>::call(v0, v1, epsilon);
+		return detail::compute_areCollinear<D, T, P, vecType>::call(v0, v1, epsilon);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER bool areOrthogonal
 	GLM_FUNC_QUALIFIER bool areOrthogonal
 	(
 	(
-		vecType<T, P> const & v0,
-		vecType<T, P> const & v1,
+		vecType<D, T, P> const & v0,
+		vecType<D, T, P> const & v1,
 		T const & epsilon
 		T const & epsilon
 	)
 	)
 	{
 	{
@@ -105,10 +105,10 @@ namespace detail
 			length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon;
 			length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER bool isNormalized
 	GLM_FUNC_QUALIFIER bool isNormalized
 	(
 	(
-		vecType<T, P> const & v,
+		vecType<D, T, P> const & v,
 		T const & epsilon
 		T const & epsilon
 	)
 	)
 	{
 	{
@@ -117,10 +117,10 @@ namespace detail
 		return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon;
 		return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER bool isNull
 	GLM_FUNC_QUALIFIER bool isNull
 	(
 	(
-		vecType<T, P> const & v,
+		vecType<D, T, P> const & v,
 		T const & epsilon
 		T const & epsilon
 	)
 	)
 	{
 	{
@@ -129,16 +129,16 @@ namespace detail
 		return length(v) <= epsilon;
 		return length(v) <= epsilon;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<bool, P> isCompNull
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, bool, P> isCompNull
 	(
 	(
-		vecType<T, P> const & v,
+		vecType<D, T, P> const & v,
 		T const & epsilon
 		T const & epsilon
 	)
 	)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs");
 
 
-		return detail::compute_isCompNull<T, P, vecType>::call(v, epsilon);
+		return detail::compute_isCompNull<D, T, P, vecType>::call(v, epsilon);
 	}
 	}
 
 
 	template <typename T, precision P>
 	template <typename T, precision P>
@@ -179,11 +179,11 @@ namespace detail
 			abs(v.w) < epsilon);
 			abs(v.w) < epsilon);
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER bool areOrthonormal
 	GLM_FUNC_QUALIFIER bool areOrthonormal
 	(
 	(
-		vecType<T, P> const & v0,
-		vecType<T, P> const & v1,
+		vecType<D, T, P> const & v0,
+		vecType<D, T, P> const & v1,
 		T const & epsilon
 		T const & epsilon
 	)
 	)
 	{
 	{

+ 15 - 15
glm/gtx/wrap.inl

@@ -3,10 +3,10 @@
 
 
 namespace glm
 namespace glm
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const& Texcoord)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> clamp(vecType<D, T, P> const& Texcoord)
 	{
 	{
-		return glm::clamp(Texcoord, vecType<T, P>(0), vecType<T, P>(1));
+		return glm::clamp(Texcoord, vecType<D, T, P>(0), vecType<D, T, P>(1));
 	}
 	}
 
 
 	template <typename genType>
 	template <typename genType>
@@ -15,8 +15,8 @@ namespace glm
 		return clamp(tvec1<genType, defaultp>(Texcoord)).x;
 		return clamp(tvec1<genType, defaultp>(Texcoord)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> repeat(vecType<T, P> const& Texcoord)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> repeat(vecType<D, T, P> const& Texcoord)
 	{
 	{
 		return glm::fract(Texcoord);
 		return glm::fract(Texcoord);
 	}
 	}
@@ -27,8 +27,8 @@ namespace glm
 		return repeat(tvec1<genType, defaultp>(Texcoord)).x;
 		return repeat(tvec1<genType, defaultp>(Texcoord)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> mirrorClamp(vecType<T, P> const& Texcoord)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> mirrorClamp(vecType<D, T, P> const& Texcoord)
 	{
 	{
 		return glm::fract(glm::abs(Texcoord));
 		return glm::fract(glm::abs(Texcoord));
 	}
 	}
@@ -39,15 +39,15 @@ namespace glm
 		return mirrorClamp(tvec1<genType, defaultp>(Texcoord)).x;
 		return mirrorClamp(tvec1<genType, defaultp>(Texcoord)).x;
 	}
 	}
 
 
-	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> mirrorRepeat(vecType<T, P> const& Texcoord)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> mirrorRepeat(vecType<D, T, P> const& Texcoord)
 	{
 	{
-		vecType<T, P> const Abs = glm::abs(Texcoord);
-		vecType<T, P> const Clamp = glm::mod(glm::floor(Abs), vecType<T, P>(2));
-		vecType<T, P> const Floor = glm::floor(Abs);
-		vecType<T, P> const Rest = Abs - Floor;
-		vecType<T, P> const Mirror = Clamp + Rest;
-		return mix(Rest, vecType<T, P>(1) - Rest, glm::greaterThanEqual(Mirror, vecType<T, P>(1)));
+		vecType<D, T, P> const Abs = glm::abs(Texcoord);
+		vecType<D, T, P> const Clamp = glm::mod(glm::floor(Abs), vecType<D, T, P>(2));
+		vecType<D, T, P> const Floor = glm::floor(Abs);
+		vecType<D, T, P> const Rest = Abs - Floor;
+		vecType<D, T, P> const Mirror = Clamp + Rest;
+		return mix(Rest, vecType<D, T, P>(1) - Rest, glm::greaterThanEqual(Mirror, vecType<D, T, P>(1)));
 	}
 	}
 
 
 	template <typename genType>
 	template <typename genType>

+ 23 - 23
test/core/core_func_integer.cpp

@@ -151,17 +151,17 @@ namespace bitfieldReverse
 		return Result;
 		return Result;
 	}
 	}
 */
 */
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverseLoop(vecType<T, P> const & v)
+	template <int D, typename T, glm::precision P, template <int, typename, glm::precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldReverseLoop(vecType<D, T, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldReverse' only accept integer values");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldReverse' only accept integer values");
 
 
-		vecType<T, P> Result(0);
+		vecType<D, T, P> Result(0);
 		T const BitSize = static_cast<T>(sizeof(T) * 8);
 		T const BitSize = static_cast<T>(sizeof(T) * 8);
 		for(T i = 0; i < BitSize; ++i)
 		for(T i = 0; i < BitSize; ++i)
 		{
 		{
-			vecType<T, P> const BitSet(v & (static_cast<T>(1) << i));
-			vecType<T, P> const BitFirst(BitSet >> i);
+			vecType<D, T, P> const BitSet(v & (static_cast<T>(1) << i));
+			vecType<D, T, P> const BitFirst(BitSet >> i);
 			Result |= BitFirst << (BitSize - 1 - i);
 			Result |= BitFirst << (BitSize - 1 - i);
 		}
 		}
 		return Result;
 		return Result;
@@ -170,7 +170,7 @@ namespace bitfieldReverse
 	template <typename T>
 	template <typename T>
 	GLM_FUNC_QUALIFIER T bitfieldReverseLoop(T v)
 	GLM_FUNC_QUALIFIER T bitfieldReverseLoop(T v)
 	{
 	{
-		return bitfieldReverseLoop(glm::tvec1<T>(v)).x;
+		return bitfieldReverseLoop(glm::tvec<1, T>(v)).x;
 	}
 	}
 
 
 	GLM_FUNC_QUALIFIER glm::uint32_t bitfieldReverseUint32(glm::uint32_t x)
 	GLM_FUNC_QUALIFIER glm::uint32_t bitfieldReverseUint32(glm::uint32_t x)
@@ -197,8 +197,8 @@ namespace bitfieldReverse
 	template <bool EXEC = false>
 	template <bool EXEC = false>
 	struct compute_bitfieldReverseStep
 	struct compute_bitfieldReverseStep
 	{
 	{
-		template <typename T, glm::precision P, template <class, glm::precision> class vecType>
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
+		template <int D, typename T, glm::precision P, template <int, typename, glm::precision> class vecType>
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T, T)
 		{
 		{
 			return v;
 			return v;
 		}
 		}
@@ -207,17 +207,17 @@ namespace bitfieldReverse
 	template <>
 	template <>
 	struct compute_bitfieldReverseStep<true>
 	struct compute_bitfieldReverseStep<true>
 	{
 	{
-		template <typename T, glm::precision P, template <class, glm::precision> class vecType>
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
+		template <int D, typename T, glm::precision P, template <int, typename, glm::precision> class vecType>
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T Mask, T Shift)
 		{
 		{
 			return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
 			return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverseOps(vecType<T, P> const & v)
+	template <int D, typename T, glm::precision P, template <int, typename, glm::precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldReverseOps(vecType<D, T, P> const & v)
 	{
 	{
-		vecType<T, P> x(v);
+		vecType<D, T, P> x(v);
 		x = compute_bitfieldReverseStep<sizeof(T) * 8 >=  2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
 		x = compute_bitfieldReverseStep<sizeof(T) * 8 >=  2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
 		x = compute_bitfieldReverseStep<sizeof(T) * 8 >=  4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
 		x = compute_bitfieldReverseStep<sizeof(T) * 8 >=  4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
 		x = compute_bitfieldReverseStep<sizeof(T) * 8 >=  8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
 		x = compute_bitfieldReverseStep<sizeof(T) * 8 >=  8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
@@ -230,7 +230,7 @@ namespace bitfieldReverse
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType bitfieldReverseOps(genType x)
 	GLM_FUNC_QUALIFIER genType bitfieldReverseOps(genType x)
 	{
 	{
-		return bitfieldReverseOps(glm::tvec1<genType, glm::defaultp>(x)).x;
+		return bitfieldReverseOps(glm::tvec<1, genType, glm::defaultp>(x)).x;
 	}
 	}
 
 
 	template <typename genType>
 	template <typename genType>
@@ -1407,8 +1407,8 @@ namespace bitCount
 	template <bool EXEC = false>
 	template <bool EXEC = false>
 	struct compute_bitfieldBitCountStep
 	struct compute_bitfieldBitCountStep
 	{
 	{
-		template <typename T, glm::precision P, template <class, glm::precision> class vecType>
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
+		template <int D, typename T, glm::precision P, template <int, typename, glm::precision> class vecType>
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T, T)
 		{
 		{
 			return v;
 			return v;
 		}
 		}
@@ -1417,30 +1417,30 @@ namespace bitCount
 	template <>
 	template <>
 	struct compute_bitfieldBitCountStep<true>
 	struct compute_bitfieldBitCountStep<true>
 	{
 	{
-		template <typename T, glm::precision P, template <class, glm::precision> class vecType>
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
+		template <int D, typename T, glm::precision P, template <int, typename, glm::precision> class vecType>
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T Mask, T Shift)
 		{
 		{
 			return (v & Mask) + ((v >> Shift) & Mask);
 			return (v & Mask) + ((v >> Shift) & Mask);
 		}
 		}
 	};
 	};
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<int, P> bitCount_bitfield(vecType<T, P> const & v)
+	template <int D, typename T, glm::precision P, template <int, typename, glm::precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, int, P> bitCount_bitfield(vecType<D, T, P> const & v)
 	{
 	{
-		vecType<typename glm::detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename glm::detail::make_unsigned<T>::type, P> const *>(&v));
+		vecType<D, typename glm::detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<D, typename glm::detail::make_unsigned<T>::type, P> const *>(&v));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >=  2>::call(x, typename glm::detail::make_unsigned<T>::type(0x5555555555555555ull), typename glm::detail::make_unsigned<T>::type( 1));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >=  2>::call(x, typename glm::detail::make_unsigned<T>::type(0x5555555555555555ull), typename glm::detail::make_unsigned<T>::type( 1));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >=  4>::call(x, typename glm::detail::make_unsigned<T>::type(0x3333333333333333ull), typename glm::detail::make_unsigned<T>::type( 2));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >=  4>::call(x, typename glm::detail::make_unsigned<T>::type(0x3333333333333333ull), typename glm::detail::make_unsigned<T>::type( 2));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >=  8>::call(x, typename glm::detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename glm::detail::make_unsigned<T>::type( 4));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >=  8>::call(x, typename glm::detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename glm::detail::make_unsigned<T>::type( 4));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 16>::call(x, typename glm::detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename glm::detail::make_unsigned<T>::type( 8));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 16>::call(x, typename glm::detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename glm::detail::make_unsigned<T>::type( 8));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 32>::call(x, typename glm::detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename glm::detail::make_unsigned<T>::type(16));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 32>::call(x, typename glm::detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename glm::detail::make_unsigned<T>::type(16));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 64>::call(x, typename glm::detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename glm::detail::make_unsigned<T>::type(32));
 		x = compute_bitfieldBitCountStep<sizeof(T) * 8 >= 64>::call(x, typename glm::detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename glm::detail::make_unsigned<T>::type(32));
-		return vecType<int, P>(x);
+		return vecType<D, int, P>(x);
 	}
 	}
 
 
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_QUALIFIER int bitCount_bitfield(genType x)
 	GLM_FUNC_QUALIFIER int bitCount_bitfield(genType x)
 	{
 	{
-		return bitCount_bitfield(glm::tvec1<genType, glm::defaultp>(x)).x;
+		return bitCount_bitfield(glm::tvec<1, genType, glm::defaultp>(x)).x;
 	}
 	}
 
 
 	int perf(std::size_t Size)
 	int perf(std::size_t Size)

+ 288 - 288
test/external/gli/core/convert_func.hpp

@@ -157,24 +157,24 @@ namespace detail
 
 
 	// convertFunc class
 	// convertFunc class
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType, convertMode mode = CONVERT_MODE_CAST, bool isSamplerFloat = false>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType, convertMode mode = CONVERT_MODE_CAST, bool isSamplerFloat = false>
 	struct convertFunc
 	struct convertFunc
 	{
 	{
-		typedef accessFunc<textureType, vecType<T, P> > access;
+		typedef accessFunc<textureType, vecType<D, T, P> > access;
 
 
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		{
 		{
-			return make_vec4<retType, P>(vecType<retType, P>(access::load(Texture, TexelCoord, Layer, Face, Level)));
+			return make_vec4<retType, P>(vecType<D, retType, P>(access::load(Texture, TexelCoord, Layer, Face, Level)));
 		}
 		}
 
 
 		static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<retType, P> const & Texel)
 		static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<retType, P> const & Texel)
 		{
 		{
-			access::store(Texture, TexelCoord, Layer, Face, Level, vecType<T, P>(Texel));
+			access::store(Texture, TexelCoord, Layer, Face, Level, vecType<D, T, P>(Texel));
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType, bool isSamplerFloat>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_DEFAULT, isSamplerFloat>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType, bool isSamplerFloat>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_DEFAULT, isSamplerFloat>
 	{
 	{
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		{
 		{
@@ -185,10 +185,10 @@ namespace detail
 		{}
 		{}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_NORM, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_NORM, true>
 	{
 	{
-		typedef accessFunc<textureType, vecType<T, P> > access;
+		typedef accessFunc<textureType, vecType<D, T, P> > access;
 
 
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		{
 		{
@@ -199,14 +199,14 @@ namespace detail
 		static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<retType, P> const & Texel)
 		static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<retType, P> const & Texel)
 		{
 		{
 			static_assert(std::numeric_limits<retType>::is_iec559, "CONVERT_MODE_NORM requires a float sampler");
 			static_assert(std::numeric_limits<retType>::is_iec559, "CONVERT_MODE_NORM requires a float sampler");
-			access::store(Texture, TexelCoord, Layer, Face, Level, compScale<T>(vecType<retType, P>(Texel)));
+			access::store(Texture, TexelCoord, Layer, Face, Level, compScale<T>(vecType<D, retType, P>(Texel)));
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_SRGB, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_SRGB, true>
 	{
 	{
-		typedef accessFunc<textureType, vecType<T, P> > access;
+		typedef accessFunc<textureType, vecType<D, T, P> > access;
 
 
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		{
 		{
@@ -217,12 +217,12 @@ namespace detail
 		static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<retType, P> const & Texel)
 		static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<retType, P> const & Texel)
 		{
 		{
 			static_assert(std::numeric_limits<retType>::is_iec559, "CONVERT_MODE_SRGB requires a float sampler");
 			static_assert(std::numeric_limits<retType>::is_iec559, "CONVERT_MODE_SRGB requires a float sampler");
-			access::store(Texture, TexelCoord, Layer, Face, Level, gli::compScale<T>(convertLinearToSRGB(vecType<retType, P>(Texel))));
+			access::store(Texture, TexelCoord, Layer, Face, Level, gli::compScale<T>(convertLinearToSRGB(vecType<D, retType, P>(Texel))));
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_RGB9E5, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_RGB9E5, true>
 	{
 	{
 		typedef accessFunc<textureType, uint32> access;
 		typedef accessFunc<textureType, uint32> access;
 
 
@@ -239,8 +239,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_RG11B10F, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_RG11B10F, true>
 	{
 	{
 		typedef accessFunc<textureType, uint32> access;
 		typedef accessFunc<textureType, uint32> access;
 
 
@@ -257,26 +257,26 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_HALF, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_HALF, true>
 	{
 	{
-		typedef accessFunc<textureType, vecType<uint16, P> > access;
+		typedef accessFunc<textureType, vecType<D, uint16, P> > access;
 
 
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		static tvec4<retType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 		{
 		{
 			static_assert(std::numeric_limits<retType>::is_iec559, "CONVERT_MODE_HALF requires a float sampler");
 			static_assert(std::numeric_limits<retType>::is_iec559, "CONVERT_MODE_HALF requires a float sampler");
-			return make_vec4<retType, P>(vecType<retType, P>(unpackHalf(access::load(Texture, TexelCoord, Layer, Face, Level))));
+			return make_vec4<retType, P>(vecType<D, retType, P>(unpackHalf(access::load(Texture, TexelCoord, Layer, Face, Level))));
 		}
 		}
 
 
 		static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<retType, P> const & Texel)
 		static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<retType, P> const & Texel)
 		{
 		{
 			static_assert(std::numeric_limits<retType>::is_iec559, "CONVERT_MODE_HALF requires a float sampler");
 			static_assert(std::numeric_limits<retType>::is_iec559, "CONVERT_MODE_HALF requires a float sampler");
-			access::store(Texture, TexelCoord, Layer, Face, Level, packHalf(vecType<float, P>(Texel)));
+			access::store(Texture, TexelCoord, Layer, Face, Level, packHalf(vecType<D, float, P>(Texel)));
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_44UNORM, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_44UNORM, true>
 	{
 	{
 		typedef accessFunc<textureType, uint8> access;
 		typedef accessFunc<textureType, uint8> access;
 
 
@@ -293,8 +293,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_4444UNORM, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_4444UNORM, true>
 	{
 	{
 		typedef accessFunc<textureType, uint16> access;
 		typedef accessFunc<textureType, uint16> access;
 
 
@@ -311,8 +311,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_565UNORM, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_565UNORM, true>
 	{
 	{
 		typedef accessFunc<textureType, uint16> access;
 		typedef accessFunc<textureType, uint16> access;
 
 
@@ -329,8 +329,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_5551UNORM, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_5551UNORM, true>
 	{
 	{
 		typedef accessFunc<textureType, uint16> access;
 		typedef accessFunc<textureType, uint16> access;
 
 
@@ -347,8 +347,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_332UNORM, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_332UNORM, true>
 	{
 	{
 		typedef accessFunc<textureType, uint8> access;
 		typedef accessFunc<textureType, uint8> access;
 
 
@@ -365,8 +365,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_RGB10A2UNORM, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_RGB10A2UNORM, true>
 	{
 	{
 		typedef accessFunc<textureType, uint32> access;
 		typedef accessFunc<textureType, uint32> access;
 
 
@@ -383,8 +383,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_RGB10A2SNORM, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_RGB10A2SNORM, true>
 	{
 	{
 		typedef accessFunc<textureType, uint32> access;
 		typedef accessFunc<textureType, uint32> access;
 
 
@@ -401,8 +401,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_RGB10A2USCALE, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_RGB10A2USCALE, true>
 	{
 	{
 		typedef accessFunc<textureType, uint32> access;
 		typedef accessFunc<textureType, uint32> access;
 
 
@@ -426,8 +426,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_RGB10A2SSCALE, true>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_RGB10A2SSCALE, true>
 	{
 	{
 		typedef accessFunc<textureType, uint32> access;
 		typedef accessFunc<textureType, uint32> access;
 
 
@@ -451,8 +451,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_RGB10A2UINT, false>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_RGB10A2UINT, false>
 	{
 	{
 		typedef accessFunc<textureType, uint32> access;
 		typedef accessFunc<textureType, uint32> access;
 
 
@@ -469,8 +469,8 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename textureType, typename retType, typename T, precision P, template <typename, precision> class vecType>
-	struct convertFunc<textureType, retType, T, P, vecType, CONVERT_MODE_RGB10A2SINT, false>
+	template <typename textureType, typename retType, int D, typename T, precision P, template <int, typename, precision> class vecType>
+	struct convertFunc<textureType, retType, D, T, P, vecType, CONVERT_MODE_RGB10A2SINT, false>
 	{
 	{
 		typedef accessFunc<textureType, uint32> access;
 		typedef accessFunc<textureType, uint32> access;
 
 
@@ -493,17 +493,17 @@ namespace detail
 		typedef glm::tvec4<samplerValType, P>(*fetchFunc)(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level);
 		typedef glm::tvec4<samplerValType, P>(*fetchFunc)(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level);
 		typedef void(*writeFunc)(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, glm::tvec4<samplerValType, P> const & Texel);
 		typedef void(*writeFunc)(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, glm::tvec4<samplerValType, P> const & Texel);
 
 
-		template <typename T, template <typename, precision> class vecType, convertMode mode>
+		template <int D, typename T, template <int, typename, precision> class vecType, convertMode mode>
 		struct conv
 		struct conv
 		{
 		{
 			static tvec4<samplerValType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 			static tvec4<samplerValType, P> fetch(textureType const & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level)
 			{
 			{
-				return convertFunc<textureType, samplerValType, T, P, vecType, mode, std::numeric_limits<samplerValType>::is_iec559>::fetch(Texture, TexelCoord, Layer, Face, Level);
+				return convertFunc<textureType, samplerValType, D, T, P, vecType, mode, std::numeric_limits<samplerValType>::is_iec559>::fetch(Texture, TexelCoord, Layer, Face, Level);
 			}
 			}
 
 
 			static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<samplerValType, P> const & Texel)
 			static void write(textureType & Texture, typename textureType::extent_type const & TexelCoord, typename textureType::size_type Layer, typename textureType::size_type Face, typename textureType::size_type Level, tvec4<samplerValType, P> const & Texel)
 			{
 			{
-				convertFunc<textureType, samplerValType, T, P, vecType, mode, std::numeric_limits<samplerValType>::is_iec559>::write(Texture, TexelCoord, Layer, Face, Level, Texel);
+				convertFunc<textureType, samplerValType, D, T, P, vecType, mode, std::numeric_limits<samplerValType>::is_iec559>::write(Texture, TexelCoord, Layer, Face, Level, Texel);
 			}
 			}
 		};
 		};
 
 
@@ -517,246 +517,246 @@ namespace detail
 		{
 		{
 			static func Table[] =
 			static func Table[] =
 			{
 			{
-				{conv<u8, tvec2, CONVERT_MODE_44UNORM>::fetch, conv<u8, tvec2, CONVERT_MODE_44UNORM>::write},				// FORMAT_RG4_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_4444UNORM>::fetch, conv<u8, tvec4, CONVERT_MODE_4444UNORM>::write},			// FORMAT_RGBA4_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_4444UNORM>::fetch, conv<u8, tvec4, CONVERT_MODE_4444UNORM>::write},			// FORMAT_BGRA4_UNORM
-				{conv<u8, tvec3, CONVERT_MODE_565UNORM>::fetch, conv<u8, tvec3, CONVERT_MODE_565UNORM>::write},				// FORMAT_R5G6B5_UNORM
-				{conv<u8, tvec3, CONVERT_MODE_565UNORM>::fetch, conv<u8, tvec3, CONVERT_MODE_565UNORM>::write},				// FORMAT_B5G6R5_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_5551UNORM>::fetch, conv<u8, tvec4, CONVERT_MODE_5551UNORM>::write},			// FORMAT_RGB5A1_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_5551UNORM>::fetch, conv<u8, tvec4, CONVERT_MODE_5551UNORM>::write},			// FORMAT_BGR5A1_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_5551UNORM>::fetch, conv<u8, tvec4, CONVERT_MODE_5551UNORM>::write},			// FORMAT_A1RGB5_UNORM
-
-				{conv<u8, tvec1, CONVERT_MODE_NORM>::fetch, conv<u8, tvec1, CONVERT_MODE_NORM>::write},						// FORMAT_R8_UNORM
-				{conv<i8, tvec1, CONVERT_MODE_NORM>::fetch, conv<i8, tvec1, CONVERT_MODE_NORM>::write},						// FORMAT_R8_SNORM
-				{conv<u8, tvec1, CONVERT_MODE_CAST>::fetch, conv<u8, tvec1, CONVERT_MODE_CAST>::write},						// FORMAT_R8_USCALED
-				{conv<i8, tvec1, CONVERT_MODE_CAST>::fetch, conv<i8, tvec1, CONVERT_MODE_CAST>::write},						// FORMAT_R8_SSCALED
-				{conv<u8, tvec1, CONVERT_MODE_CAST>::fetch, conv<u8, tvec1, CONVERT_MODE_CAST>::write},						// FORMAT_R8_UINT
-				{conv<i8, tvec1, CONVERT_MODE_CAST>::fetch, conv<i8, tvec1, CONVERT_MODE_CAST>::write},						// FORMAT_R8_SINT
-				{conv<u8, tvec1, CONVERT_MODE_SRGB>::fetch, conv<u8, tvec1, CONVERT_MODE_SRGB>::write},						// FORMAT_R8_SRGB
-
-				{conv<u8, tvec2, CONVERT_MODE_NORM>::fetch, conv<u8, tvec2, CONVERT_MODE_NORM>::write},						// FORMAT_RG8_UNORM
-				{conv<i8, tvec2, CONVERT_MODE_NORM>::fetch, conv<i8, tvec2, CONVERT_MODE_NORM>::write},						// FORMAT_RG8_SNORM
-				{conv<u8, tvec2, CONVERT_MODE_CAST>::fetch, conv<u8, tvec2, CONVERT_MODE_CAST>::write},						// FORMAT_RG8_USCALED
-				{conv<i8, tvec2, CONVERT_MODE_CAST>::fetch, conv<i8, tvec2, CONVERT_MODE_CAST>::write},						// FORMAT_RG8_SSCALED
-				{conv<u8, tvec2, CONVERT_MODE_CAST>::fetch, conv<u8, tvec2, CONVERT_MODE_CAST>::write},						// FORMAT_RG8_UINT
-				{conv<i8, tvec2, CONVERT_MODE_CAST>::fetch, conv<i8, tvec2, CONVERT_MODE_CAST>::write},						// FORMAT_RG8_SINT
-				{conv<u8, tvec2, CONVERT_MODE_SRGB>::fetch, conv<u8, tvec2, CONVERT_MODE_SRGB>::write},						// FORMAT_RG8_SRGB
-
-				{conv<u8, tvec3, CONVERT_MODE_NORM>::fetch, conv<u8, tvec3, CONVERT_MODE_NORM>::write},						// FORMAT_RGB8_UNORM
-				{conv<i8, tvec3, CONVERT_MODE_NORM>::fetch, conv<i8, tvec3, CONVERT_MODE_NORM>::write},						// FORMAT_RGB8_SNORM
-				{conv<u8, tvec3, CONVERT_MODE_CAST>::fetch, conv<u8, tvec3, CONVERT_MODE_CAST>::write},						// FORMAT_RGB8_USCALED
-				{conv<i8, tvec3, CONVERT_MODE_CAST>::fetch, conv<i8, tvec3, CONVERT_MODE_CAST>::write},						// FORMAT_RGB8_SSCALED
-				{conv<u8, tvec3, CONVERT_MODE_CAST>::fetch, conv<u8, tvec3, CONVERT_MODE_CAST>::write},						// FORMAT_RGB8_UINT
-				{conv<i8, tvec3, CONVERT_MODE_CAST>::fetch, conv<i8, tvec3, CONVERT_MODE_CAST>::write},						// FORMAT_RGB8_SINT
-				{conv<u8, tvec3, CONVERT_MODE_SRGB>::fetch, conv<u8, tvec3, CONVERT_MODE_SRGB>::write},						// FORMAT_RGB8_SRGB
-
-				{conv<u8, tvec3, CONVERT_MODE_NORM>::fetch, conv<u8, tvec3, CONVERT_MODE_NORM>::write},						// FORMAT_BGR8_UNORM
-				{conv<i8, tvec3, CONVERT_MODE_NORM>::fetch, conv<i8, tvec3, CONVERT_MODE_NORM>::write},						// FORMAT_BGR8_SNORM
-				{conv<u8, tvec3, CONVERT_MODE_CAST>::fetch, conv<u8, tvec3, CONVERT_MODE_CAST>::write},						// FORMAT_BGR8_USCALED
-				{conv<i8, tvec3, CONVERT_MODE_CAST>::fetch, conv<i8, tvec3, CONVERT_MODE_CAST>::write},						// FORMAT_BGR8_SSCALED
-				{conv<u32, tvec3, CONVERT_MODE_CAST>::fetch, conv<u32, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_BGR8_UINT
-				{conv<i32, tvec3, CONVERT_MODE_CAST>::fetch, conv<i32, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_BGR8_SINT
-				{conv<u8, tvec3, CONVERT_MODE_SRGB>::fetch, conv<u8, tvec3, CONVERT_MODE_SRGB>::write},						// FORMAT_BGR8_SRGB
-
-				{conv<u8, tvec4, CONVERT_MODE_NORM>::fetch, conv<u8, tvec4, CONVERT_MODE_NORM>::write},						// FORMAT_RGBA8_UNORM
-				{conv<i8, tvec4, CONVERT_MODE_NORM>::fetch, conv<i8, tvec4, CONVERT_MODE_NORM>::write},						// FORMAT_RGBA8_SNORM
-				{conv<u8, tvec4, CONVERT_MODE_CAST>::fetch, conv<u8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_RGBA8_USCALED
-				{conv<i8, tvec4, CONVERT_MODE_CAST>::fetch, conv<i8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_RGBA8_SSCALED
-				{conv<u8, tvec4, CONVERT_MODE_CAST>::fetch, conv<u8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_RGBA8_UINT
-				{conv<i8, tvec4, CONVERT_MODE_CAST>::fetch, conv<i8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_RGBA8_SINT
-				{conv<u8, tvec4, CONVERT_MODE_SRGB>::fetch, conv<u8, tvec4, CONVERT_MODE_SRGB>::write},						// FORMAT_RGBA8_SRGB
-
-				{conv<u8, tvec4, CONVERT_MODE_NORM>::fetch, conv<u8, tvec4, CONVERT_MODE_NORM>::write},						// FORMAT_BGRA8_UNORM
-				{conv<i8, tvec4, CONVERT_MODE_NORM>::fetch, conv<i8, tvec4, CONVERT_MODE_NORM>::write},						// FORMAT_BGRA8_SNORM
-				{conv<u8, tvec4, CONVERT_MODE_CAST>::fetch, conv<u8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_BGRA8_USCALED
-				{conv<i8, tvec4, CONVERT_MODE_CAST>::fetch, conv<i8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_BGRA8_SSCALED
-				{conv<u8, tvec4, CONVERT_MODE_CAST>::fetch, conv<u8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_BGRA8_UINT
-				{conv<i8, tvec4, CONVERT_MODE_CAST>::fetch, conv<i8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_BGRA8_SINT
-				{conv<u8, tvec4, CONVERT_MODE_SRGB>::fetch, conv<u8, tvec4, CONVERT_MODE_SRGB>::write},						// FORMAT_BGRA8_SRGB
-
-				{conv<u8, tvec4, CONVERT_MODE_NORM>::fetch, conv<u8, tvec4, CONVERT_MODE_NORM>::write},						// FORMAT_ABGR8_UNORM
-				{conv<i8, tvec4, CONVERT_MODE_NORM>::fetch, conv<i8, tvec4, CONVERT_MODE_NORM>::write},						// FORMAT_ABGR8_SNORM
-				{conv<u8, tvec4, CONVERT_MODE_CAST>::fetch, conv<u8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_ABGR8_USCALED
-				{conv<i8, tvec4, CONVERT_MODE_CAST>::fetch, conv<i8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_ABGR8_SSCALED
-				{conv<u8, tvec4, CONVERT_MODE_CAST>::fetch, conv<u8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_ABGR8_UINT
-				{conv<i8, tvec4, CONVERT_MODE_CAST>::fetch, conv<i8, tvec4, CONVERT_MODE_CAST>::write},						// FORMAT_ABGR8_SINT
-				{conv<u8, tvec4, CONVERT_MODE_SRGB>::fetch, conv<u8, tvec4, CONVERT_MODE_SRGB>::write},						// FORMAT_ABGR8_SRGB
-
-				{conv<u8, tvec4, CONVERT_MODE_RGB10A2UNORM>::fetch, conv<u8, tvec4, CONVERT_MODE_RGB10A2UNORM>::write},		// FORMAT_RGB10A2_UNORM
-				{conv<i8, tvec4, CONVERT_MODE_RGB10A2SNORM>::fetch, conv<i8, tvec4, CONVERT_MODE_RGB10A2SNORM>::write},		// FORMAT_RGB10A2_SNORM
-				{conv<u8, tvec4, CONVERT_MODE_RGB10A2USCALE>::fetch, conv<u8, tvec4, CONVERT_MODE_RGB10A2USCALE>::write},	// FORMAT_RGB10A2_USCALED
-				{conv<i8, tvec4, CONVERT_MODE_RGB10A2SSCALE>::fetch, conv<i8, tvec4, CONVERT_MODE_RGB10A2SSCALE>::write},	// FORMAT_RGB10A2_SSCALED
-				{conv<u8, tvec4, CONVERT_MODE_RGB10A2UINT>::fetch, conv<u8, tvec4, CONVERT_MODE_RGB10A2UINT>::write},		// FORMAT_RGB10A2_UINT
-				{conv<i8, tvec4, CONVERT_MODE_RGB10A2SINT>::fetch, conv<i8, tvec4, CONVERT_MODE_RGB10A2SINT>::write},		// FORMAT_RGB10A2_SINT
-
-				{conv<u8, tvec4, CONVERT_MODE_RGB10A2UNORM>::fetch, conv<u8, tvec4, CONVERT_MODE_RGB10A2UNORM>::write},		// FORMAT_BGR10A2_UNORM
-				{conv<i8, tvec4, CONVERT_MODE_RGB10A2SNORM>::fetch, conv<i8, tvec4, CONVERT_MODE_RGB10A2SNORM>::write},		// FORMAT_BGR10A2_SNORM
-				{conv<u8, tvec4, CONVERT_MODE_RGB10A2USCALE>::fetch, conv<u8, tvec4, CONVERT_MODE_RGB10A2USCALE>::write},	// FORMAT_BGR10A2_USCALED
-				{conv<i8, tvec4, CONVERT_MODE_RGB10A2SSCALE>::fetch, conv<i8, tvec4, CONVERT_MODE_RGB10A2SSCALE>::write},	// FORMAT_BGR10A2_SSCALED
-				{conv<u8, tvec4, CONVERT_MODE_RGB10A2UINT>::fetch, conv<u8, tvec4, CONVERT_MODE_RGB10A2UINT>::write},		// FORMAT_BGR10A2_UINT
-				{conv<i8, tvec4, CONVERT_MODE_RGB10A2SINT>::fetch, conv<i8, tvec4, CONVERT_MODE_RGB10A2SINT>::write},		// FORMAT_BGR10A2_SINT
-
-				{conv<u16, tvec1, CONVERT_MODE_NORM>::fetch, conv<u16, tvec1, CONVERT_MODE_NORM>::write},					// FORMAT_R16_UNORM_PACK16
-				{conv<i16, tvec1, CONVERT_MODE_NORM>::fetch, conv<i16, tvec1, CONVERT_MODE_NORM>::write},					// FORMAT_R16_SNORM_PACK16
-				{conv<u16, tvec1, CONVERT_MODE_CAST>::fetch, conv<u16, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R16_USCALED_PACK16
-				{conv<i16, tvec1, CONVERT_MODE_CAST>::fetch, conv<i16, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R16_SSCALED_PACK16
-				{conv<u16, tvec1, CONVERT_MODE_CAST>::fetch, conv<u16, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R16_UINT_PACK16
-				{conv<i16, tvec1, CONVERT_MODE_CAST>::fetch, conv<i16, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R16_SINT_PACK16
-				{conv<u16, tvec1, CONVERT_MODE_HALF>::fetch, conv<u16, tvec1, CONVERT_MODE_HALF>::write},					// FORMAT_R16_SFLOAT_PACK16
-
-				{conv<u16, tvec2, CONVERT_MODE_NORM>::fetch, conv<u16, tvec2, CONVERT_MODE_NORM>::write},					// FORMAT_RG16_UNORM_PACK16
-				{conv<i16, tvec2, CONVERT_MODE_NORM>::fetch, conv<i16, tvec2, CONVERT_MODE_NORM>::write},					// FORMAT_RG16_SNORM_PACK16
-				{conv<u16, tvec2, CONVERT_MODE_CAST>::fetch, conv<u16, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG16_USCALED_PACK16
-				{conv<i16, tvec2, CONVERT_MODE_CAST>::fetch, conv<i16, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG16_SSCALED_PACK16
-				{conv<u16, tvec2, CONVERT_MODE_CAST>::fetch, conv<u16, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG16_UINT_PACK16
-				{conv<i16, tvec2, CONVERT_MODE_CAST>::fetch, conv<i16, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG16_SINT_PACK16
-				{conv<u16, tvec2, CONVERT_MODE_HALF>::fetch, conv<u16, tvec2, CONVERT_MODE_HALF>::write},					// FORMAT_RG16_SFLOAT_PACK16
-
-				{conv<u16, tvec3, CONVERT_MODE_NORM>::fetch, conv<u16, tvec3, CONVERT_MODE_NORM>::write},					// FORMAT_RGB16_UNORM_PACK16
-				{conv<i16, tvec3, CONVERT_MODE_NORM>::fetch, conv<i16, tvec3, CONVERT_MODE_NORM>::write},					// FORMAT_RGB16_SNORM_PACK16
-				{conv<u16, tvec3, CONVERT_MODE_CAST>::fetch, conv<u16, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB16_USCALED_PACK16
-				{conv<i16, tvec3, CONVERT_MODE_CAST>::fetch, conv<i16, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB16_SSCALED_PACK16
-				{conv<u16, tvec3, CONVERT_MODE_CAST>::fetch, conv<u16, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB16_UINT_PACK16
-				{conv<i16, tvec3, CONVERT_MODE_CAST>::fetch, conv<i16, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB16_SINT_PACK16
-				{conv<u16, tvec3, CONVERT_MODE_HALF>::fetch, conv<u16, tvec3, CONVERT_MODE_HALF>::write},					// FORMAT_RGB16_SFLOAT_PACK16
-
-				{conv<u16, tvec4, CONVERT_MODE_NORM>::fetch, conv<u16, tvec4, CONVERT_MODE_NORM>::write},					// FORMAT_RGBA16_UNORM_PACK16
-				{conv<i16, tvec4, CONVERT_MODE_NORM>::fetch, conv<i16, tvec4, CONVERT_MODE_NORM>::write},					// FORMAT_RGBA16_SNORM_PACK16
-				{conv<u16, tvec4, CONVERT_MODE_CAST>::fetch, conv<u16, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA16_USCALED_PACK16
-				{conv<i16, tvec4, CONVERT_MODE_CAST>::fetch, conv<i16, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA16_SSCALED_PACK16
-				{conv<u16, tvec4, CONVERT_MODE_CAST>::fetch, conv<u16, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA16_UINT_PACK16
-				{conv<i16, tvec4, CONVERT_MODE_CAST>::fetch, conv<i16, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA16_SINT_PACK16
-				{conv<u16, tvec4, CONVERT_MODE_HALF>::fetch, conv<u16, tvec4, CONVERT_MODE_HALF>::write},					// FORMAT_RGBA16_SFLOAT_PACK16
-
-				{conv<u32, tvec1, CONVERT_MODE_CAST>::fetch, conv<u32, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R32_UINT_PACK32
-				{conv<i32, tvec1, CONVERT_MODE_CAST>::fetch, conv<i32, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R32_SINT_PACK32
-				{conv<f32, tvec1, CONVERT_MODE_CAST>::fetch, conv<f32, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R32_SFLOAT_PACK32
-
-				{conv<u32, tvec2, CONVERT_MODE_CAST>::fetch, conv<u32, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG32_UINT_PACK32
-				{conv<i32, tvec2, CONVERT_MODE_CAST>::fetch, conv<i32, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG32_SINT_PACK32
-				{conv<f32, tvec2, CONVERT_MODE_CAST>::fetch, conv<f32, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG32_SFLOAT_PACK32
-
-				{conv<u32, tvec3, CONVERT_MODE_CAST>::fetch, conv<u32, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB32_UINT_PACK32
-				{conv<i32, tvec3, CONVERT_MODE_CAST>::fetch, conv<i32, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB32_SINT_PACK32
-				{conv<f32, tvec3, CONVERT_MODE_CAST>::fetch, conv<f32, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB32_SFLOAT_PACK32
-
-				{conv<u32, tvec4, CONVERT_MODE_CAST>::fetch, conv<u32, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA32_UINT_PACK32
-				{conv<i32, tvec4, CONVERT_MODE_CAST>::fetch, conv<i32, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA32_SINT_PACK32
-				{conv<f32, tvec4, CONVERT_MODE_CAST>::fetch, conv<f32, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA32_SFLOAT_PACK32
-
-				{conv<u64, tvec1, CONVERT_MODE_CAST>::fetch, conv<u64, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R64_UINT_PACK64
-				{conv<i64, tvec1, CONVERT_MODE_CAST>::fetch, conv<i64, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R64_SINT_PACK64
-				{conv<f64, tvec1, CONVERT_MODE_CAST>::fetch, conv<f64, tvec1, CONVERT_MODE_CAST>::write},					// FORMAT_R64_SFLOAT_PACK64
-
-				{conv<u64, tvec2, CONVERT_MODE_CAST>::fetch, conv<u64, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG64_UINT_PACK64
-				{conv<i64, tvec2, CONVERT_MODE_CAST>::fetch, conv<i64, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG64_SINT_PACK64
-				{conv<f64, tvec2, CONVERT_MODE_CAST>::fetch, conv<f64, tvec2, CONVERT_MODE_CAST>::write},					// FORMAT_RG64_SFLOAT_PACK64
-
-				{conv<u64, tvec3, CONVERT_MODE_CAST>::fetch, conv<u64, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB64_UINT_PACK64
-				{conv<i64, tvec3, CONVERT_MODE_CAST>::fetch, conv<i64, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB64_SINT_PACK64
-				{conv<f64, tvec3, CONVERT_MODE_CAST>::fetch, conv<f64, tvec3, CONVERT_MODE_CAST>::write},					// FORMAT_RGB64_SFLOAT_PACK64
-
-				{conv<u64, tvec4, CONVERT_MODE_CAST>::fetch, conv<u64, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA64_UINT_PACK64
-				{conv<i64, tvec4, CONVERT_MODE_CAST>::fetch, conv<i64, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA64_SINT_PACK64
-				{conv<f64, tvec4, CONVERT_MODE_CAST>::fetch, conv<f64, tvec4, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA64_SFLOAT_PACK64
-
-				{conv<u32, tvec1, CONVERT_MODE_RG11B10F>::fetch, conv<u32, tvec1, CONVERT_MODE_RG11B10F>::write},			// FORMAT_RG11B10_UFLOAT
-				{conv<u32, tvec1, CONVERT_MODE_RGB9E5>::fetch, conv<u32, tvec1, CONVERT_MODE_RGB9E5>::write},				// FORMAT_RGB9E5_UFLOAT
-
-				{conv<u16, tvec1, CONVERT_MODE_DEFAULT>::fetch, conv<u16, tvec1, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D16_UNORM_PACK16
-				{conv<u32, tvec1, CONVERT_MODE_DEFAULT>::fetch, conv<u32, tvec1, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D24_UNORM
-				{conv<float, tvec1, CONVERT_MODE_DEFAULT>::fetch, conv<float, tvec1, CONVERT_MODE_DEFAULT>::write},			// FORMAT_D32_SFLOAT_PACK32
-				{conv<u8, tvec1, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec1, CONVERT_MODE_DEFAULT>::write},				// FORMAT_S8_UINT_PACK8
-				{conv<u16, tvec2, CONVERT_MODE_DEFAULT>::fetch, conv<u16, tvec2, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D16_UNORM_S8_UINT_PACK32
-				{conv<u32, tvec2, CONVERT_MODE_DEFAULT>::fetch, conv<u32, tvec2, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D24_UNORM_S8_UINT_PACK32
-				{conv<u32, tvec2, CONVERT_MODE_DEFAULT>::fetch, conv<u32, tvec2, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D32_SFLOAT_S8_UINT_PACK64
-
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_DXT1_UNORM_BLOCK8
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_DXT1_SRGB_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT1_UNORM_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT1_SRGB_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT3_UNORM_BLOCK16
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT3_SRGB_BLOCK16
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT5_UNORM_BLOCK16
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT5_SRGB_BLOCK16
-				{conv<u8, tvec1, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec1, CONVERT_MODE_DEFAULT>::write},				// FORMAT_R_ATI1N_UNORM_BLOCK8
-				{conv<u8, tvec1, CONVERT_MODE_DEFAULT>::fetch, conv<i8, tvec1, CONVERT_MODE_DEFAULT>::write},				// FORMAT_R_ATI1N_SNORM_BLOCK8
-				{conv<u8, tvec2, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec2, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RG_ATI2N_UNORM_BLOCK16
-				{conv<u8, tvec2, CONVERT_MODE_DEFAULT>::fetch, conv<i8, tvec2, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RG_ATI2N_SNORM_BLOCK16
-				{conv<float, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<float, tvec3, CONVERT_MODE_DEFAULT>::write},			// FORMAT_RGB_BP_UFLOAT_BLOCK16
-				{conv<float, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<float, tvec3, CONVERT_MODE_DEFAULT>::write},			// FORMAT_RGB_BP_SFLOAT_BLOCK16
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_BP_UNORM_BLOCK16
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_BP_SRGB_BLOCK16
-
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_ETC2_UNORM_BLOCK8
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_ETC2_SRGB_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ETC2_A1_UNORM_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ETC2_A1_SRGB_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ETC2_UNORM_BLOCK16
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ETC2_SRGB_BLOCK16
-				{conv<u8, tvec1, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec1, CONVERT_MODE_DEFAULT>::write},				// FORMAT_R_EAC_UNORM_BLOCK8
-				{conv<u8, tvec1, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec1, CONVERT_MODE_DEFAULT>::write},				// FORMAT_R_EAC_SNORM_BLOCK8
-				{conv<u8, tvec2, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec2, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RG_EAC_UNORM_BLOCK16
-				{conv<u8, tvec2, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec2, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RG_EAC_SNORM_BLOCK16
-
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_4x4_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_4x4_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_5x4_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_5x4_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_5x5_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_5x5_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_6x5_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_6x5_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_6x6_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_6x6_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x5_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x5_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x6_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x6_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x8_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x8_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x5_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x5_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x6_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x6_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x8_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x8_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x10_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x10_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_12x10_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_12x10_SRGB
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_12x12_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_12x12_SRGB
-
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_PVRTC1_8X8_UNORM_BLOCK32
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_PVRTC1_8X8_SRGB_BLOCK32
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_PVRTC1_16X8_UNORM_BLOCK32
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_PVRTC1_16X8_SRGB_BLOCK32
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC1_8X8_UNORM_BLOCK32
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC1_8X8_SRGB_BLOCK32
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC1_16X8_UNORM_BLOCK32
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC1_16X8_SRGB_BLOCK32
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC2_4X4_UNORM_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC2_4X4_SRGB_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC2_8X4_UNORM_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC2_8X4_SRGB_BLOCK8
-
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_ETC_UNORM_BLOCK8
-				{conv<u8, tvec3, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec3, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_ATC_UNORM_BLOCK8
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ATCA_UNORM_BLOCK16
-				{conv<u8, tvec4, CONVERT_MODE_DEFAULT>::fetch, conv<u8, tvec4, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ATCI_UNORM_BLOCK16
-
-				{conv<u8, tvec1, CONVERT_MODE_NORM>::fetch, conv<u8, tvec1, CONVERT_MODE_NORM>::write},						// FORMAT_L8_UNORM_PACK8
-				{conv<u8, tvec1, CONVERT_MODE_NORM>::fetch, conv<u8, tvec1, CONVERT_MODE_NORM>::write},						// FORMAT_A8_UNORM_PACK8
-				{conv<u8, tvec2, CONVERT_MODE_NORM>::fetch, conv<u8, tvec2, CONVERT_MODE_NORM>::write},						// FORMAT_LA8_UNORM_PACK8
-				{conv<u16, tvec1, CONVERT_MODE_NORM>::fetch, conv<u16, tvec1, CONVERT_MODE_NORM>::write},					// FORMAT_L16_UNORM_PACK16
-				{conv<u16, tvec1, CONVERT_MODE_NORM>::fetch, conv<u16, tvec1, CONVERT_MODE_NORM>::write},					// FORMAT_A16_UNORM_PACK16
-				{conv<u16, tvec2, CONVERT_MODE_NORM>::fetch, conv<u16, tvec2, CONVERT_MODE_NORM>::write},					// FORMAT_LA16_UNORM_PACK16
-
-				{conv<u8, tvec4, CONVERT_MODE_NORM>::fetch, conv<u8, tvec4, CONVERT_MODE_NORM>::write},						// FORMAT_BGRX8_UNORM
-				{conv<u8, tvec4, CONVERT_MODE_SRGB>::fetch, conv<u8, tvec4, CONVERT_MODE_SRGB>::write},						// FORMAT_BGRX8_SRGB
-
-				{conv<u8, tvec3, CONVERT_MODE_332UNORM>::fetch, conv<u8, tvec3, CONVERT_MODE_332UNORM>::write}				// FORMAT_RG3B2_UNORM
+				{conv<2, u8, tvec, CONVERT_MODE_44UNORM>::fetch, conv<2, u8, tvec, CONVERT_MODE_44UNORM>::write},				// FORMAT_RG4_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_4444UNORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_4444UNORM>::write},			// FORMAT_RGBA4_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_4444UNORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_4444UNORM>::write},			// FORMAT_BGRA4_UNORM
+				{conv<3, u8, tvec, CONVERT_MODE_565UNORM>::fetch, conv<3, u8, tvec, CONVERT_MODE_565UNORM>::write},				// FORMAT_R5G6B5_UNORM
+				{conv<3, u8, tvec, CONVERT_MODE_565UNORM>::fetch, conv<3, u8, tvec, CONVERT_MODE_565UNORM>::write},				// FORMAT_B5G6R5_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_5551UNORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_5551UNORM>::write},			// FORMAT_RGB5A1_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_5551UNORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_5551UNORM>::write},			// FORMAT_BGR5A1_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_5551UNORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_5551UNORM>::write},			// FORMAT_A1RGB5_UNORM
+
+				{conv<1, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<1, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_R8_UNORM
+				{conv<1, i8, tvec, CONVERT_MODE_NORM>::fetch, conv<1, i8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_R8_SNORM
+				{conv<1, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<1, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_R8_USCALED
+				{conv<1, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<1, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_R8_SSCALED
+				{conv<1, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<1, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_R8_UINT
+				{conv<1, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<1, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_R8_SINT
+				{conv<1, u8, tvec, CONVERT_MODE_SRGB>::fetch, conv<1, u8, tvec, CONVERT_MODE_SRGB>::write},						// FORMAT_R8_SRGB
+
+				{conv<2, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<2, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_RG8_UNORM
+				{conv<2, i8, tvec, CONVERT_MODE_NORM>::fetch, conv<2, i8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_RG8_SNORM
+				{conv<2, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<2, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RG8_USCALED
+				{conv<2, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<2, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RG8_SSCALED
+				{conv<2, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<2, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RG8_UINT
+				{conv<2, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<2, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RG8_SINT
+				{conv<2, u8, tvec, CONVERT_MODE_SRGB>::fetch, conv<2, u8, tvec, CONVERT_MODE_SRGB>::write},						// FORMAT_RG8_SRGB
+
+				{conv<3, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<3, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_RGB8_UNORM
+				{conv<3, i8, tvec, CONVERT_MODE_NORM>::fetch, conv<3, i8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_RGB8_SNORM
+				{conv<3, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<3, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RGB8_USCALED
+				{conv<3, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<3, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RGB8_SSCALED
+				{conv<3, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<3, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RGB8_UINT
+				{conv<3, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<3, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RGB8_SINT
+				{conv<3, u8, tvec, CONVERT_MODE_SRGB>::fetch, conv<3, u8, tvec, CONVERT_MODE_SRGB>::write},						// FORMAT_RGB8_SRGB
+
+				{conv<3, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<3, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_BGR8_UNORM
+				{conv<3, i8, tvec, CONVERT_MODE_NORM>::fetch, conv<3, i8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_BGR8_SNORM
+				{conv<3, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<3, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_BGR8_USCALED
+				{conv<3, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<3, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_BGR8_SSCALED
+				{conv<3, u32, tvec, CONVERT_MODE_CAST>::fetch, conv<3, u32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_BGR8_UINT
+				{conv<3, i32, tvec, CONVERT_MODE_CAST>::fetch, conv<3, i32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_BGR8_SINT
+				{conv<3, u8, tvec, CONVERT_MODE_SRGB>::fetch, conv<3, u8, tvec, CONVERT_MODE_SRGB>::write},						// FORMAT_BGR8_SRGB
+
+				{conv<4, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_RGBA8_UNORM
+				{conv<4, i8, tvec, CONVERT_MODE_NORM>::fetch, conv<4, i8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_RGBA8_SNORM
+				{conv<4, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RGBA8_USCALED
+				{conv<4, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RGBA8_SSCALED
+				{conv<4, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RGBA8_UINT
+				{conv<4, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_RGBA8_SINT
+				{conv<4, u8, tvec, CONVERT_MODE_SRGB>::fetch, conv<4, u8, tvec, CONVERT_MODE_SRGB>::write},						// FORMAT_RGBA8_SRGB
+
+				{conv<4, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_BGRA8_UNORM
+				{conv<4, i8, tvec, CONVERT_MODE_NORM>::fetch, conv<4, i8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_BGRA8_SNORM
+				{conv<4, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_BGRA8_USCALED
+				{conv<4, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_BGRA8_SSCALED
+				{conv<4, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_BGRA8_UINT
+				{conv<4, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_BGRA8_SINT
+				{conv<4, u8, tvec, CONVERT_MODE_SRGB>::fetch, conv<4, u8, tvec, CONVERT_MODE_SRGB>::write},						// FORMAT_BGRA8_SRGB
+
+				{conv<4, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_ABGR8_UNORM
+				{conv<4, i8, tvec, CONVERT_MODE_NORM>::fetch, conv<4, i8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_ABGR8_SNORM
+				{conv<4, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_ABGR8_USCALED
+				{conv<4, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_ABGR8_SSCALED
+				{conv<4, u8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_ABGR8_UINT
+				{conv<4, i8, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i8, tvec, CONVERT_MODE_CAST>::write},						// FORMAT_ABGR8_SINT
+				{conv<4, u8, tvec, CONVERT_MODE_SRGB>::fetch, conv<4, u8, tvec, CONVERT_MODE_SRGB>::write},						// FORMAT_ABGR8_SRGB
+
+				{conv<4, u8, tvec, CONVERT_MODE_RGB10A2UNORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_RGB10A2UNORM>::write},		// FORMAT_RGB10A2_UNORM
+				{conv<4, i8, tvec, CONVERT_MODE_RGB10A2SNORM>::fetch, conv<4, i8, tvec, CONVERT_MODE_RGB10A2SNORM>::write},		// FORMAT_RGB10A2_SNORM
+				{conv<4, u8, tvec, CONVERT_MODE_RGB10A2USCALE>::fetch, conv<4, u8, tvec, CONVERT_MODE_RGB10A2USCALE>::write},	// FORMAT_RGB10A2_USCALED
+				{conv<4, i8, tvec, CONVERT_MODE_RGB10A2SSCALE>::fetch, conv<4, i8, tvec, CONVERT_MODE_RGB10A2SSCALE>::write},	// FORMAT_RGB10A2_SSCALED
+				{conv<4, u8, tvec, CONVERT_MODE_RGB10A2UINT>::fetch, conv<4, u8, tvec, CONVERT_MODE_RGB10A2UINT>::write},		// FORMAT_RGB10A2_UINT
+				{conv<4, i8, tvec, CONVERT_MODE_RGB10A2SINT>::fetch, conv<4, i8, tvec, CONVERT_MODE_RGB10A2SINT>::write},		// FORMAT_RGB10A2_SINT
+
+				{conv<4, u8, tvec, CONVERT_MODE_RGB10A2UNORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_RGB10A2UNORM>::write},		// FORMAT_BGR10A2_UNORM
+				{conv<4, i8, tvec, CONVERT_MODE_RGB10A2SNORM>::fetch, conv<4, i8, tvec, CONVERT_MODE_RGB10A2SNORM>::write},		// FORMAT_BGR10A2_SNORM
+				{conv<4, u8, tvec, CONVERT_MODE_RGB10A2USCALE>::fetch, conv<4, u8, tvec, CONVERT_MODE_RGB10A2USCALE>::write},	// FORMAT_BGR10A2_USCALED
+				{conv<4, i8, tvec, CONVERT_MODE_RGB10A2SSCALE>::fetch, conv<4, i8, tvec, CONVERT_MODE_RGB10A2SSCALE>::write},	// FORMAT_BGR10A2_SSCALED
+				{conv<4, u8, tvec, CONVERT_MODE_RGB10A2UINT>::fetch, conv<4, u8, tvec, CONVERT_MODE_RGB10A2UINT>::write},		// FORMAT_BGR10A2_UINT
+				{conv<4, i8, tvec, CONVERT_MODE_RGB10A2SINT>::fetch, conv<4, i8, tvec, CONVERT_MODE_RGB10A2SINT>::write},		// FORMAT_BGR10A2_SINT
+
+				{conv<1, u16, tvec, CONVERT_MODE_NORM>::fetch, conv<1, u16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_R16_UNORM_PACK16
+				{conv<1, i16, tvec, CONVERT_MODE_NORM>::fetch, conv<1, i16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_R16_SNORM_PACK16
+				{conv<1, u16, tvec, CONVERT_MODE_CAST>::fetch, conv<1, u16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R16_USCALED_PACK16
+				{conv<1, i16, tvec, CONVERT_MODE_CAST>::fetch, conv<1, i16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R16_SSCALED_PACK16
+				{conv<1, u16, tvec, CONVERT_MODE_CAST>::fetch, conv<1, u16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R16_UINT_PACK16
+				{conv<1, i16, tvec, CONVERT_MODE_CAST>::fetch, conv<1, i16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R16_SINT_PACK16
+				{conv<1, u16, tvec, CONVERT_MODE_HALF>::fetch, conv<1, u16, tvec, CONVERT_MODE_HALF>::write},					// FORMAT_R16_SFLOAT_PACK16
+
+				{conv<2, u16, tvec, CONVERT_MODE_NORM>::fetch, conv<2, u16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_RG16_UNORM_PACK16
+				{conv<2, i16, tvec, CONVERT_MODE_NORM>::fetch, conv<2, i16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_RG16_SNORM_PACK16
+				{conv<2, u16, tvec, CONVERT_MODE_CAST>::fetch, conv<2, u16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG16_USCALED_PACK16
+				{conv<2, i16, tvec, CONVERT_MODE_CAST>::fetch, conv<2, i16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG16_SSCALED_PACK16
+				{conv<2, u16, tvec, CONVERT_MODE_CAST>::fetch, conv<2, u16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG16_UINT_PACK16
+				{conv<2, i16, tvec, CONVERT_MODE_CAST>::fetch, conv<2, i16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG16_SINT_PACK16
+				{conv<2, u16, tvec, CONVERT_MODE_HALF>::fetch, conv<2, u16, tvec, CONVERT_MODE_HALF>::write},					// FORMAT_RG16_SFLOAT_PACK16
+
+				{conv<3, u16, tvec, CONVERT_MODE_NORM>::fetch, conv<3, u16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_RGB16_UNORM_PACK16
+				{conv<3, i16, tvec, CONVERT_MODE_NORM>::fetch, conv<3, i16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_RGB16_SNORM_PACK16
+				{conv<3, u16, tvec, CONVERT_MODE_CAST>::fetch, conv<3, u16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB16_USCALED_PACK16
+				{conv<3, i16, tvec, CONVERT_MODE_CAST>::fetch, conv<3, i16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB16_SSCALED_PACK16
+				{conv<3, u16, tvec, CONVERT_MODE_CAST>::fetch, conv<3, u16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB16_UINT_PACK16
+				{conv<3, i16, tvec, CONVERT_MODE_CAST>::fetch, conv<3, i16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB16_SINT_PACK16
+				{conv<3, u16, tvec, CONVERT_MODE_HALF>::fetch, conv<3, u16, tvec, CONVERT_MODE_HALF>::write},					// FORMAT_RGB16_SFLOAT_PACK16
+
+				{conv<4, u16, tvec, CONVERT_MODE_NORM>::fetch, conv<4, u16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_RGBA16_UNORM_PACK16
+				{conv<4, i16, tvec, CONVERT_MODE_NORM>::fetch, conv<4, i16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_RGBA16_SNORM_PACK16
+				{conv<4, u16, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA16_USCALED_PACK16
+				{conv<4, i16, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA16_SSCALED_PACK16
+				{conv<4, u16, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA16_UINT_PACK16
+				{conv<4, i16, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i16, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA16_SINT_PACK16
+				{conv<4, u16, tvec, CONVERT_MODE_HALF>::fetch, conv<4, u16, tvec, CONVERT_MODE_HALF>::write},					// FORMAT_RGBA16_SFLOAT_PACK16
+
+				{conv<1, u32, tvec, CONVERT_MODE_CAST>::fetch, conv<1, u32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R32_UINT_PACK32
+				{conv<1, i32, tvec, CONVERT_MODE_CAST>::fetch, conv<1, i32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R32_SINT_PACK32
+				{conv<1, f32, tvec, CONVERT_MODE_CAST>::fetch, conv<1, f32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R32_SFLOAT_PACK32
+
+				{conv<2, u32, tvec, CONVERT_MODE_CAST>::fetch, conv<2, u32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG32_UINT_PACK32
+				{conv<2, i32, tvec, CONVERT_MODE_CAST>::fetch, conv<2, i32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG32_SINT_PACK32
+				{conv<2, f32, tvec, CONVERT_MODE_CAST>::fetch, conv<2, f32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG32_SFLOAT_PACK32
+
+				{conv<3, u32, tvec, CONVERT_MODE_CAST>::fetch, conv<3, u32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB32_UINT_PACK32
+				{conv<3, i32, tvec, CONVERT_MODE_CAST>::fetch, conv<3, i32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB32_SINT_PACK32
+				{conv<3, f32, tvec, CONVERT_MODE_CAST>::fetch, conv<3, f32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB32_SFLOAT_PACK32
+
+				{conv<4, u32, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA32_UINT_PACK32
+				{conv<4, i32, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA32_SINT_PACK32
+				{conv<4, f32, tvec, CONVERT_MODE_CAST>::fetch, conv<4, f32, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA32_SFLOAT_PACK32
+
+				{conv<1, u64, tvec, CONVERT_MODE_CAST>::fetch, conv<1, u64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R64_UINT_PACK64
+				{conv<1, i64, tvec, CONVERT_MODE_CAST>::fetch, conv<1, i64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R64_SINT_PACK64
+				{conv<1, f64, tvec, CONVERT_MODE_CAST>::fetch, conv<1, f64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_R64_SFLOAT_PACK64
+
+				{conv<2, u64, tvec, CONVERT_MODE_CAST>::fetch, conv<2, u64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG64_UINT_PACK64
+				{conv<2, i64, tvec, CONVERT_MODE_CAST>::fetch, conv<2, i64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG64_SINT_PACK64
+				{conv<2, f64, tvec, CONVERT_MODE_CAST>::fetch, conv<2, f64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RG64_SFLOAT_PACK64
+
+				{conv<3, u64, tvec, CONVERT_MODE_CAST>::fetch, conv<3, u64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB64_UINT_PACK64
+				{conv<3, i64, tvec, CONVERT_MODE_CAST>::fetch, conv<3, i64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB64_SINT_PACK64
+				{conv<3, f64, tvec, CONVERT_MODE_CAST>::fetch, conv<3, f64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGB64_SFLOAT_PACK64
+
+				{conv<4, u64, tvec, CONVERT_MODE_CAST>::fetch, conv<4, u64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA64_UINT_PACK64
+				{conv<4, i64, tvec, CONVERT_MODE_CAST>::fetch, conv<4, i64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA64_SINT_PACK64
+				{conv<4, f64, tvec, CONVERT_MODE_CAST>::fetch, conv<4, f64, tvec, CONVERT_MODE_CAST>::write},					// FORMAT_RGBA64_SFLOAT_PACK64
+
+				{conv<1, u32, tvec, CONVERT_MODE_RG11B10F>::fetch, conv<1, u32, tvec, CONVERT_MODE_RG11B10F>::write},			// FORMAT_RG11B10_UFLOAT
+				{conv<1, u32, tvec, CONVERT_MODE_RGB9E5>::fetch, conv<1, u32, tvec, CONVERT_MODE_RGB9E5>::write},				// FORMAT_RGB9E5_UFLOAT
+
+				{conv<1, u16, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<1, u16, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D16_UNORM_PACK16
+				{conv<1, u32, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<1, u32, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D24_UNORM
+				{conv<1, f32, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<1, f32, tvec, CONVERT_MODE_DEFAULT>::write},			// FORMAT_D32_SFLOAT_PACK32
+				{conv<1, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<1, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_S8_UINT_PACK8
+				{conv<2, u16, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<2, u16, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D16_UNORM_S8_UINT_PACK32
+				{conv<2, u32, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<2, u32, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D24_UNORM_S8_UINT_PACK32
+				{conv<2, u32, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<2, u32, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_D32_SFLOAT_S8_UINT_PACK64
+
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_DXT1_UNORM_BLOCK8
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_DXT1_SRGB_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT1_UNORM_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT1_SRGB_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT3_UNORM_BLOCK16
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT3_SRGB_BLOCK16
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT5_UNORM_BLOCK16
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_DXT5_SRGB_BLOCK16
+				{conv<1, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<1, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_R_ATI1N_UNORM_BLOCK8
+				{conv<1, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<1, i8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_R_ATI1N_SNORM_BLOCK8
+				{conv<2, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<2, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RG_ATI2N_UNORM_BLOCK16
+				{conv<2, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<2, i8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RG_ATI2N_SNORM_BLOCK16
+				{conv<3, f32, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, f32, tvec, CONVERT_MODE_DEFAULT>::write},			// FORMAT_RGB_BP_UFLOAT_BLOCK16
+				{conv<3, f32, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, f32, tvec, CONVERT_MODE_DEFAULT>::write},			// FORMAT_RGB_BP_SFLOAT_BLOCK16
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_BP_UNORM_BLOCK16
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_BP_SRGB_BLOCK16
+
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_ETC2_UNORM_BLOCK8
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_ETC2_SRGB_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ETC2_A1_UNORM_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ETC2_A1_SRGB_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ETC2_UNORM_BLOCK16
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ETC2_SRGB_BLOCK16
+				{conv<1, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<1, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_R_EAC_UNORM_BLOCK8
+				{conv<1, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<1, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_R_EAC_SNORM_BLOCK8
+				{conv<2, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<2, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RG_EAC_UNORM_BLOCK16
+				{conv<2, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<2, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RG_EAC_SNORM_BLOCK16
+
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_4x4_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_4x4_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_5x4_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_5x4_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_5x5_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_5x5_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_6x5_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_6x5_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_6x6_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_6x6_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x5_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x5_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x6_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x6_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x8_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_8x8_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x5_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x5_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x6_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x6_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x8_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x8_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x10_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_10x10_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_12x10_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_12x10_SRGB
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_12x12_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_ASTC_12x12_SRGB
+
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_PVRTC1_8X8_UNORM_BLOCK32
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_PVRTC1_8X8_SRGB_BLOCK32
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_PVRTC1_16X8_UNORM_BLOCK32
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_PVRTC1_16X8_SRGB_BLOCK32
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC1_8X8_UNORM_BLOCK32
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC1_8X8_SRGB_BLOCK32
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC1_16X8_UNORM_BLOCK32
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC1_16X8_SRGB_BLOCK32
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC2_4X4_UNORM_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC2_4X4_SRGB_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC2_8X4_UNORM_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_PVRTC2_8X4_SRGB_BLOCK8
+
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_ETC_UNORM_BLOCK8
+				{conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<3, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGB_ATC_UNORM_BLOCK8
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ATCA_UNORM_BLOCK16
+				{conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::fetch, conv<4, u8, tvec, CONVERT_MODE_DEFAULT>::write},				// FORMAT_RGBA_ATCI_UNORM_BLOCK16
+
+				{conv<1, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<1, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_L8_UNORM_PACK8
+				{conv<1, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<1, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_A8_UNORM_PACK8
+				{conv<2, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<2, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_LA8_UNORM_PACK8
+				{conv<1, u16, tvec, CONVERT_MODE_NORM>::fetch, conv<1, u16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_L16_UNORM_PACK16
+				{conv<1, u16, tvec, CONVERT_MODE_NORM>::fetch, conv<1, u16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_A16_UNORM_PACK16
+				{conv<2, u16, tvec, CONVERT_MODE_NORM>::fetch, conv<2, u16, tvec, CONVERT_MODE_NORM>::write},					// FORMAT_LA16_UNORM_PACK16
+
+				{conv<4, u8, tvec, CONVERT_MODE_NORM>::fetch, conv<4, u8, tvec, CONVERT_MODE_NORM>::write},						// FORMAT_BGRX8_UNORM
+				{conv<4, u8, tvec, CONVERT_MODE_SRGB>::fetch, conv<4, u8, tvec, CONVERT_MODE_SRGB>::write},						// FORMAT_BGRX8_SRGB
+
+				{conv<3, u8, tvec, CONVERT_MODE_332UNORM>::fetch, conv<3, u8, tvec, CONVERT_MODE_332UNORM>::write}				// FORMAT_RG3B2_UNORM
 			};
 			};
 			static_assert(sizeof(Table) / sizeof(Table[0]) == FORMAT_COUNT, "Texel functions need to be updated");
 			static_assert(sizeof(Table) / sizeof(Table[0]) == FORMAT_COUNT, "Texel functions need to be updated");
 
 

+ 2 - 2
test/external/gli/core/coord.hpp

@@ -5,8 +5,8 @@
 namespace gli{
 namespace gli{
 namespace detail
 namespace detail
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType>
-	inline vecType<bool, P> in_interval(vecType<T, P> const& Value, vecType<T, P> const& Min, vecType<T, P> const& Max)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	inline vecType<D, bool, P> in_interval(vecType<D, T, P> const& Value, vecType<D, T, P> const& Min, vecType<D, T, P> const& Max)
 	{
 	{
 		return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max);
 		return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max);
 	}
 	}

+ 1 - 1
test/external/gli/core/format.inl

@@ -282,7 +282,7 @@ namespace detail
 		GLI_ASSERT(Format != static_cast<format>(FORMAT_INVALID));
 		GLI_ASSERT(Format != static_cast<format>(FORMAT_INVALID));
 
 
 		return Table[Format - FORMAT_FIRST];
 		return Table[Format - FORMAT_FIRST];
-	};
+	}
 
 
 	inline std::uint32_t bits_per_pixel(format Format)
 	inline std::uint32_t bits_per_pixel(format Format)
 	{
 	{

+ 2 - 2
test/external/gli/core/levels.inl

@@ -3,8 +3,8 @@
 
 
 namespace gli
 namespace gli
 {
 {
-	template <typename T, precision P, template <typename, precision> class vecType>
-	inline T levels(vecType<T, P> const& Extent)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	inline T levels(vecType<D, T, P> const& Extent)
 	{
 	{
 		return glm::log2(compMax(Extent)) + static_cast<T>(1);
 		return glm::log2(compMax(Extent)) + static_cast<T>(1);
 	}
 	}

+ 31 - 31
test/external/gli/core/workaround.hpp

@@ -73,14 +73,14 @@ namespace detail
 		uint32 pack;
 		uint32 pack;
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
+	template <typename T, typename floatType, precision P, template <int, typename, precision> class vecType, bool isInteger, bool signedType>
 	struct compute_compNormalize
 	struct compute_compNormalize
 	{};
 	{};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	template <typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
 	struct compute_compNormalize<T, floatType, P, vecType, true, true>
 	struct compute_compNormalize<T, floatType, P, vecType, true, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<D, T, P> const & v)
 		{
 		{
 			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
 			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
@@ -88,59 +88,59 @@ namespace detail
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	template <typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
 	struct compute_compNormalize<T, floatType, P, vecType, true, false>
 	struct compute_compNormalize<T, floatType, P, vecType, true, false>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<D, T, P> const & v)
 		{
 		{
 			return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
 			return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	template <typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
 	struct compute_compNormalize<T, floatType, P, vecType, false, true>
 	struct compute_compNormalize<T, floatType, P, vecType, false, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<D, T, P> const & v)
 		{
 		{
 			return v;
 			return v;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
+	template <typename T, typename floatType, precision P, template <int, typename, precision> class vecType, bool isInteger, bool signedType>
 	struct compute_compScale
 	struct compute_compScale
 	{};
 	{};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	template <typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
 	struct compute_compScale<T, floatType, P, vecType, true, true>
 	struct compute_compScale<T, floatType, P, vecType, true, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<floatType, P> const & v)
 		{
 		{
 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5);
 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5);
 			vecType<floatType, P> const Scaled(v * Max);
 			vecType<floatType, P> const Scaled(v * Max);
-			vecType<T, P> const Result(Scaled - static_cast<floatType>(0.5));
+			vecType<D, T, P> const Result(Scaled - static_cast<floatType>(0.5));
 			return Result;
 			return Result;
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	template <typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
 	struct compute_compScale<T, floatType, P, vecType, true, false>
 	struct compute_compScale<T, floatType, P, vecType, true, false>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<floatType, P> const & v)
 		{
 		{
-			return vecType<T, P>(vecType<floatType, P>(v) * static_cast<floatType>(std::numeric_limits<T>::max()));
+			return vecType<D, T, P>(vecType<floatType, P>(v) * static_cast<floatType>(std::numeric_limits<T>::max()));
 		}
 		}
 	};
 	};
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	template <typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
 	struct compute_compScale<T, floatType, P, vecType, false, true>
 	struct compute_compScale<T, floatType, P, vecType, false, true>
 	{
 	{
-		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<floatType, P> const & v)
 		{
 		{
 			return v;
 			return v;
 		}
 		}
 	};
 	};
 
 
-	template <precision P, template <typename, precision> class vecType>
+	template <int D, precision P, template <int, typename, precision> class vecType>
 	struct compute_half
 	struct compute_half
 	{};
 	{};
 
 
@@ -223,38 +223,38 @@ namespace detail
 	};
 	};
 }//namespace detail
 }//namespace detail
 
 
-	template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<T, P> const & v)
+	template <typename floatType, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<D, T, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
 
 
 		return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
 		return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
 	}
 	}
 
 
-	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> compScale(vecType<floatType, P> const & v)
+	template <typename T, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> compScale(vecType<floatType, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
 
 
 		return detail::compute_compScale<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
 		return detail::compute_compScale<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
 	}
 	}
 
 
-	template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<uintType, P> packUnorm(vecType<floatType, P> const & v)
+	template <typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, uintType, P> packUnorm(vecType<floatType, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
 
-		return vecType<uintType, P>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
+		return vecType<D, uintType, P>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
 	}
 	}
 
 
-	template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v)
+	template <typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<floatType, P> unpackUnorm(vecType<D, uintType, P> const & v)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
 
-		return vecType<float, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
+		return vecType<D, float, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
 	}
 	}
 
 
 	GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const & v)
 	GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const & v)
@@ -376,14 +376,14 @@ namespace detail
 		return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f);
 		return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f);
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<uint16, P> packHalf(vecType<float, P> const & v)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, uint16, P> packHalf(vecType<D, float, P> const & v)
 	{
 	{
 		return detail::compute_half<P, vecType>::pack(v);
 		return detail::compute_half<P, vecType>::pack(v);
 	}
 	}
 
 
-	template <precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<float, P> unpackHalf(vecType<uint16, P> const & v)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, float, P> unpackHalf(vecType<D, uint16, P> const & v)
 	{
 	{
 		return detail::compute_half<P, vecType>::unpack(v);
 		return detail::compute_half<P, vecType>::unpack(v);
 	}
 	}

+ 2 - 2
test/external/gli/levels.hpp

@@ -18,8 +18,8 @@ namespace gli
 	/// gli::texture2d::extent_type Extent(32, 10);
 	/// gli::texture2d::extent_type Extent(32, 10);
 	/// gli::texture2d Texture(gli::levels(Extent));
 	/// gli::texture2d Texture(gli::levels(Extent));
 	/// @endcode
 	/// @endcode
-	template <typename T, precision P, template <typename, precision> class vecType>
-	T levels(vecType<T, P> const& Extent);
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	T levels(vecType<D, T, P> const& Extent);
 /*
 /*
 	/// Compute the number of mipmaps levels necessary to create a mipmap complete texture
 	/// Compute the number of mipmaps levels necessary to create a mipmap complete texture
 	/// 
 	/// 

+ 4 - 4
test/gtc/gtc_packing.cpp

@@ -528,8 +528,8 @@ int test_packUnorm()
 	for(std::size_t i = 0; i < A.size(); ++i)
 	for(std::size_t i = 0; i < A.size(); ++i)
 	{
 	{
 		glm::vec2 B(A[i]);
 		glm::vec2 B(A[i]);
-		glm::u16vec2 C = glm::packUnorm<glm::uint16>(B);
-		glm::vec2 D = glm::unpackUnorm<glm::uint16, float>(C);
+		glm::u16vec2 C = glm::packUnorm<2, glm::uint16>(B);
+		glm::vec2 D = glm::unpackUnorm<2, glm::uint16, float>(C);
 		Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 255.f)) ? 0 : 1;
 		Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 255.f)) ? 0 : 1;
 		assert(!Error);
 		assert(!Error);
 	}
 	}
@@ -549,8 +549,8 @@ int test_packSnorm()
 	for(std::size_t i = 0; i < A.size(); ++i)
 	for(std::size_t i = 0; i < A.size(); ++i)
 	{
 	{
 		glm::vec2 B(A[i]);
 		glm::vec2 B(A[i]);
-		glm::i16vec2 C = glm::packSnorm<glm::int16>(B);
-		glm::vec2 D = glm::unpackSnorm<glm::int16, float>(C);
+		glm::i16vec2 C = glm::packSnorm<2, glm::int16>(B);
+		glm::vec2 D = glm::unpackSnorm<2, glm::int16, float>(C);
 		Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 32767.0f * 2.0f)) ? 0 : 1;
 		Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 32767.0f * 2.0f)) ? 0 : 1;
 		assert(!Error);
 		assert(!Error);
 	}
 	}

+ 40 - 38
test/gtx/gtx_fast_trigonometry.cpp

@@ -173,15 +173,17 @@ namespace fastAtan
 
 
 namespace taylorCos
 namespace taylorCos
 {
 {
+	using glm::precision;
+	
 	glm::vec4 const AngleShift(0.0f, glm::pi<float>() * 0.5f, glm::pi<float>() * 1.0f, glm::pi<float>() * 1.5f);
 	glm::vec4 const AngleShift(0.0f, glm::pi<float>() * 0.5f, glm::pi<float>() * 1.0f, glm::pi<float>() * 1.5f);
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> taylorSeriesNewCos(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> taylorSeriesNewCos(vecType<D, T, P> const & x)
 	{
 	{
-		vecType<T, P> const Powed2(x * x);
-		vecType<T, P> const Powed4(Powed2 * Powed2);
-		vecType<T, P> const Powed6(Powed4 * Powed2);
-		vecType<T, P> const Powed8(Powed4 * Powed4);
+		vecType<D, T, P> const Powed2(x * x);
+		vecType<D, T, P> const Powed4(Powed2 * Powed2);
+		vecType<D, T, P> const Powed6(Powed4 * Powed2);
+		vecType<D, T, P> const Powed8(Powed4 * Powed4);
 
 
 		return static_cast<T>(1)
 		return static_cast<T>(1)
 			- Powed2 * static_cast<T>(0.5)
 			- Powed2 * static_cast<T>(0.5)
@@ -190,12 +192,12 @@ namespace taylorCos
 			+ Powed8 * static_cast<T>(2.4801587301587301587301587301587e-5);
 			+ Powed8 * static_cast<T>(2.4801587301587301587301587301587e-5);
 	}
 	}
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> taylorSeriesNewCos6(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> taylorSeriesNewCos6(vecType<D, T, P> const & x)
 	{
 	{
-		vecType<T, P> const Powed2(x * x);
-		vecType<T, P> const Powed4(Powed2 * Powed2);
-		vecType<T, P> const Powed6(Powed4 * Powed2);
+		vecType<D, T, P> const Powed2(x * x);
+		vecType<D, T, P> const Powed4(Powed2 * Powed2);
+		vecType<D, T, P> const Powed6(Powed4 * Powed2);
 
 
 		return static_cast<T>(1)
 		return static_cast<T>(1)
 			- Powed2 * static_cast<T>(0.5)
 			- Powed2 * static_cast<T>(0.5)
@@ -203,8 +205,8 @@ namespace taylorCos
 			- Powed6 * static_cast<T>(0.00138888888888888888888888888889);
 			- Powed6 * static_cast<T>(0.00138888888888888888888888888889);
 	}
 	}
 
 
-	template <glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<float, P> fastAbs(vecType<float, P> x)
+	template <int D, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, float, P> fastAbs(vecType<D, float, P> x)
 	{
 	{
 		int* Pointer = reinterpret_cast<int*>(&x[0]);
 		int* Pointer = reinterpret_cast<int*>(&x[0]);
 		Pointer[0] &= 0x7fffffff;
 		Pointer[0] &= 0x7fffffff;
@@ -214,17 +216,17 @@ namespace taylorCos
 		return x;
 		return x;
 	}
 	}
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastCosNew(vecType<T, P> const & x)
+	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastCosNew(vecType<D, T, P> const & x)
 	{
 	{
-		vecType<T, P> const Angle0_PI(fastAbs(fmod(x + glm::pi<T>(), glm::two_pi<T>()) - glm::pi<T>()));
+		vecType<D, T, P> const Angle0_PI(fastAbs(fmod(x + glm::pi<T>(), glm::two_pi<T>()) - glm::pi<T>()));
 		return taylorSeriesNewCos6(x);
 		return taylorSeriesNewCos6(x);
 /*
 /*
-		vecType<bool, P> const FirstQuarterPi(lessThanEqual(Angle0_PI, vecType<T, P>(glm::half_pi<T>())));
+		vecType<D, bool, P> const FirstQuarterPi(lessThanEqual(Angle0_PI, vecType<D, T, P>(glm::half_pi<T>())));
 
 
-		vecType<T, P> const RevertAngle(mix(vecType<T, P>(glm::pi<T>()), vecType<T, P>(0), FirstQuarterPi));
-		vecType<T, P> const ReturnSign(mix(vecType<T, P>(-1), vecType<T, P>(1), FirstQuarterPi));
-		vecType<T, P> const SectionAngle(RevertAngle - Angle0_PI);
+		vecType<D, T, P> const RevertAngle(mix(vecType<D, T, P>(glm::pi<T>()), vecType<D, T, P>(0), FirstQuarterPi));
+		vecType<D, T, P> const ReturnSign(mix(vecType<D, T, P>(-1), vecType<D, T, P>(1), FirstQuarterPi));
+		vecType<D, T, P> const SectionAngle(RevertAngle - Angle0_PI);
 
 
 		return ReturnSign * taylorSeriesNewCos(SectionAngle);
 		return ReturnSign * taylorSeriesNewCos(SectionAngle);
 */
 */
@@ -252,21 +254,21 @@ namespace taylorCos
 		return Error;
 		return Error;
 	}
 	}
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> deterministic_fmod(vecType<T, P> const & x, T y)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> deterministic_fmod(vecType<D, T, P> const & x, T y)
 	{
 	{
 		return x - y * trunc(x / y);
 		return x - y * trunc(x / y);
 	}
 	}
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastCosDeterminisctic(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastCosDeterminisctic(vecType<D, T, P> const & x)
 	{
 	{
-		vecType<T, P> const Angle0_PI(abs(deterministic_fmod(x + glm::pi<T>(), glm::two_pi<T>()) - glm::pi<T>()));
-		vecType<bool, P> const FirstQuarterPi(lessThanEqual(Angle0_PI, vecType<T, P>(glm::half_pi<T>())));
+		vecType<D, T, P> const Angle0_PI(abs(deterministic_fmod(x + glm::pi<T>(), glm::two_pi<T>()) - glm::pi<T>()));
+		vecType<D, bool, P> const FirstQuarterPi(lessThanEqual(Angle0_PI, vecType<D, T, P>(glm::half_pi<T>())));
 
 
-		vecType<T, P> const RevertAngle(mix(vecType<T, P>(glm::pi<T>()), vecType<T, P>(0), FirstQuarterPi));
-		vecType<T, P> const ReturnSign(mix(vecType<T, P>(-1), vecType<T, P>(1), FirstQuarterPi));
-		vecType<T, P> const SectionAngle(RevertAngle - Angle0_PI);
+		vecType<D, T, P> const RevertAngle(mix(vecType<D, T, P>(glm::pi<T>()), vecType<D, T, P>(0), FirstQuarterPi));
+		vecType<D, T, P> const ReturnSign(mix(vecType<D, T, P>(-1), vecType<D, T, P>(1), FirstQuarterPi));
+		vecType<D, T, P> const SectionAngle(RevertAngle - Angle0_PI);
 
 
 		return ReturnSign * taylorSeriesNewCos(SectionAngle);
 		return ReturnSign * taylorSeriesNewCos(SectionAngle);
 	}
 	}
@@ -293,8 +295,8 @@ namespace taylorCos
 		return Error;
 		return Error;
 	}
 	}
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> taylorSeriesRefCos(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> taylorSeriesRefCos(vecType<D, T, P> const & x)
 	{
 	{
 		return static_cast<T>(1)
 		return static_cast<T>(1)
 			- (x * x) / glm::factorial(static_cast<T>(2))
 			- (x * x) / glm::factorial(static_cast<T>(2))
@@ -303,17 +305,17 @@ namespace taylorCos
 			+ (x * x * x * x * x * x * x * x) / glm::factorial(static_cast<T>(8));
 			+ (x * x * x * x * x * x * x * x) / glm::factorial(static_cast<T>(8));
 	}
 	}
 
 
-	template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> fastRefCos(vecType<T, P> const & x)
+	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<D, T, P> fastRefCos(vecType<D, T, P> const & x)
 	{
 	{
-		vecType<T, P> const Angle0_PI(glm::abs(fmod(x + glm::pi<T>(), glm::two_pi<T>()) - glm::pi<T>()));
+		vecType<D, T, P> const Angle0_PI(glm::abs(fmod(x + glm::pi<T>(), glm::two_pi<T>()) - glm::pi<T>()));
 //		return taylorSeriesRefCos(Angle0_PI);
 //		return taylorSeriesRefCos(Angle0_PI);
 
 
-		vecType<bool, P> const FirstQuarterPi(lessThanEqual(Angle0_PI, vecType<T, P>(glm::half_pi<T>())));
+		vecType<D, bool, P> const FirstQuarterPi(lessThanEqual(Angle0_PI, vecType<D, T, P>(glm::half_pi<T>())));
 
 
-		vecType<T, P> const RevertAngle(mix(vecType<T, P>(glm::pi<T>()), vecType<T, P>(0), FirstQuarterPi));
-		vecType<T, P> const ReturnSign(mix(vecType<T, P>(-1), vecType<T, P>(1), FirstQuarterPi));
-		vecType<T, P> const SectionAngle(RevertAngle - Angle0_PI);
+		vecType<D, T, P> const RevertAngle(mix(vecType<D, T, P>(glm::pi<T>()), vecType<D, T, P>(0), FirstQuarterPi));
+		vecType<D, T, P> const ReturnSign(mix(vecType<D, T, P>(-1), vecType<D, T, P>(1), FirstQuarterPi));
+		vecType<D, T, P> const SectionAngle(RevertAngle - Angle0_PI);
 
 
 		return ReturnSign * taylorSeriesRefCos(SectionAngle);
 		return ReturnSign * taylorSeriesRefCos(SectionAngle);
 	}
 	}

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