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Added 1x8 packing functions. Add documentation for half packing functions.

Christophe Riccio 12 năm trước cách đây
mục cha
commit
53bd892a88
2 tập tin đã thay đổi với 121 bổ sung47 xóa
  1. 40 11
      glm/gtc/packing.hpp
  2. 81 36
      glm/gtc/packing.inl

+ 40 - 11
glm/gtc/packing.hpp

@@ -51,43 +51,72 @@ namespace glm
 	/// @addtogroup gtc_packing
 	/// @{
 
+	GLM_FUNC_DECL uint8 packUnorm1x8(float const & v);
+	GLM_FUNC_DECL float unpackUnorm1x8(uint8 v);
+	
+	GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
+	GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 v);
+
+	
+	GLM_FUNC_DECL uint8 packSnorm1x8(float const & v);
+	GLM_FUNC_DECL float unpackSnorm1x8(uint8 v);
+	
+	GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
+	GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 v);
+	
+	
 	GLM_FUNC_DECL uint16 packUnorm1x16(float v);
 	GLM_FUNC_DECL float unpackUnorm1x16(uint16 v);
 
 	GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
 	GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 const & v);
 
+	
 	GLM_FUNC_DECL uint16 packSnorm1x16(float v);
 	GLM_FUNC_DECL float unpackSnorm1x16(uint16 v);
 
 	GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
 	GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 const & v);
 
-	GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
-	GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 v);
-
-	GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
-	GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 v);
-
+	
+	/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
+	/// to the 16-bit floating-point representation found in the OpenGL Specification,
+	/// and then packing this 16-bit value into a 16-bit unsigned integer.
+	///
+	/// @see gtc_packing
+	/// @see uint32 packHalf2x16(vec2 const & v)
+	/// @see uint64 packHalf4x16(vec4 const & v)
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 	GLM_FUNC_DECL uint16 packHalf1x16(float const & v);
+	
+	/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
+	/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
+	/// and converting it to 32-bit floating-point values.
+	///
+	/// @see gtc_packing
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 	GLM_FUNC_DECL float unpackHalf1x16(uint16 const & v);
 
-	/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector 
+	/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector 
 	/// to the 16-bit floating-point representation found in the OpenGL Specification, 
-	/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
+	/// and then packing these four 16-bit values into a 64-bit unsigned integer.
 	/// The first vector component specifies the 16 least-significant bits of the result; 
-	/// the second component specifies the 16 most-significant bits.
+	/// the forth component specifies the 16 most-significant bits.
 	/// 
 	/// @see gtc_packing
+	/// @see uint16 packHalf1x16(float const & v)
+	/// @see uint32 packHalf2x16(vec2 const & v)
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 	GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
 	
-	/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, 
+	/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
 	/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, 
 	/// and converting them to 32-bit floating-point values.
 	/// The first component of the vector is obtained from the 16 least-significant bits of v; 
-	/// the second component is obtained from the 16 most-significant bits of v.
+	/// the forth component is obtained from the 16 most-significant bits of v.
 	/// 
 	/// @see gtc_packing
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>

+ 81 - 36
glm/gtc/packing.inl

@@ -26,8 +26,7 @@
 /// @author Christophe Riccio
 ///////////////////////////////////////////////////////////////////////////////////
 
-namespace glm
-{
+namespace glm{
 namespace detail
 {
 	glm::uint16 float2half(glm::uint32 const & f)
@@ -191,6 +190,13 @@ namespace detail
 		uint16 pack;
 	};
 
+	
+	union unorm1x8
+	{
+		uint8 data;
+		uint8 pack;
+	};
+	
 	union unorm2x8
 	{
 		struct
@@ -201,6 +207,12 @@ namespace detail
 		uint16 pack;
 	};
 
+	union snorm1x8
+	{
+		int8 data;
+		uint8 pack;
+	};
+	
 	union snorm2x8
 	{
 		struct
@@ -212,6 +224,73 @@ namespace detail
 	};
 }//namespace detail
 
+
+	GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float const & v)
+	{
+		int8 Scaled(round(clamp(v ,-1.0f, 1.0f) * 255.0f));
+		detail::unorm1x8 Packing;
+		Packing.data = Scaled;
+		return Packing.pack;
+	}
+	
+	GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
+	{
+		detail::unorm1x8 Packing;
+		Packing.pack = p;
+		float Unpacked(Packing.data);
+		return Unpacked * float(0.0039215686274509803921568627451);
+	}
+	
+	GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v)
+	{
+		i8vec2 Scaled(round(clamp(v ,-1.0f, 1.0f) * 255.0f));
+		detail::unorm2x8 Packing;
+		Packing.data.x = Scaled.x;
+		Packing.data.y = Scaled.y;
+		return Packing.pack;
+	}
+	
+	GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
+	{
+		detail::unorm2x8 Packing;
+		Packing.pack = p;
+		vec2 Unpacked(Packing.data.x, Packing.data.y);
+		return Unpacked * float(0.0039215686274509803921568627451);
+	}
+
+	GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float const & v)
+	{
+		glm::int8 Scaled(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
+		detail::snorm1x8 Packing;
+		Packing.x = Scaled.x;
+		return Packing.pack;
+	}
+	
+	GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
+	{
+		detail::snorm1x8 Packing;
+		Packing.pack = p;
+		float Unpacked(Packing.data);
+		return clamp(Unpacked * float(0.00787401574803149606299212598425), -1.0f, 1.0f);
+	}
+	
+	GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v)
+	{
+		glm::i8vec2 Scaled(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
+		detail::snorm2x8 Packing;
+		Packing.data.x = Scaled.x;
+		Packing.data.y = Scaled.y;
+		return Packing.pack;
+	}
+	
+	GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
+	{
+		detail::snorm2x8 Packing;
+		Packing.pack = p;
+		vec2 Unpacked(Packing.data.x, Packing.data.y);
+		return clamp(Unpacked * float(0.00787401574803149606299212598425), -1.0f, 1.0f);
+	}
+	
 	GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
 	{
 		return uint16(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
@@ -278,40 +357,6 @@ namespace detail
 		return clamp(Unpacked * float(3.0518509475997192297128208258309e-5), -1.0f, 1.0f); //1.0f / 32767.0f
 	}
 
-	GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v)
-	{
-		i8vec2 Scaled(round(clamp(v ,-1.0f, 1.0f) * 255.0f));
-		detail::unorm2x8 Packing;
-		Packing.data.x = Scaled.x;
-		Packing.data.y = Scaled.y;
-		return Packing.pack;
-	}
-
-	GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
-	{
-		detail::unorm2x8 Packing;
-		Packing.pack = p;
-		vec2 Unpacked(Packing.data.x, Packing.data.y);
-		return Unpacked * float(0.0039215686274509803921568627451);
-	}
-
-	GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v)
-	{
-		glm::i8vec2 Scaled(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
-		detail::snorm2x8 Packing;
-		Packing.data.x = Scaled.x;
-		Packing.data.y = Scaled.y;
-		return Packing.pack;
-	}
-
-	GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
-	{
-		detail::snorm2x8 Packing;
-		Packing.pack = p;
-		vec2 Unpacked(Packing.data.x, Packing.data.y);
-		return clamp(Unpacked * float(0.00787401574803149606299212598425), -1.0f, 1.0f);
-	}
-
 	GLM_FUNC_DECL uint16 packHalf1x16(float const & v)
 	{
 		detail::half1x16 Packing;