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@@ -121,7 +121,7 @@ namespace glm
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detail::tvec3<valType> axis(
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detail::tquat<valType> const & x);
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- //! Build a quaternion from an angle and an axis.
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+ //! Build a quaternion from an angle and a normalized axis.
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//! From GLM_GTX_quaternion extension.
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template <typename valType>
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detail::tquat<valType> angleAxis(
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@@ -130,12 +130,12 @@ namespace glm
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valType const & y,
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valType const & z);
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- //! Build a quaternion from an angle and an axis.
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+ //! Build a quaternion from an angle and a normalized axis.
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//! From GLM_GTX_quaternion extension.
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template <typename valType>
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detail::tquat<valType> angleAxis(
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valType const & angle,
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- detail::tvec3<valType> const & v);
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+ detail::tvec3<valType> const & axis);
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//! Extract the real component of a quaternion.
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//! From GLM_GTX_quaternion extension.
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