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@@ -44,72 +44,90 @@ namespace glm
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/// @{
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/// Returns x if x >= 0; otherwise, it returns -x.
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+ ///
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+ /// @tparam genType floating-point or signed integer; scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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- template <typename genFIType>
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- genFIType abs(genFIType const & x);
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+ template <typename genType>
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+ genType abs(genType const & x);
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/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
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- ///
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+ ///
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+ /// @tparam genType Floating-point or signed integer; scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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- template <typename genFIType>
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- genFIType sign(genFIType const & x);
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+ template <typename genType>
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+ genType sign(genType const & x);
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- //! Returns a value equal to the nearest integer that is less then or equal to x.
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- //!
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+ /// Returns a value equal to the nearest integer that is less then or equal to x.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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genType floor(genType const & x);
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- //! Returns a value equal to the nearest integer to x
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- //! whose absolute value is not larger than the absolute value of x.
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- //!
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+ /// Returns a value equal to the nearest integer to x
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+ /// whose absolute value is not larger than the absolute value of x.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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genType trunc(genType const & x);
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- //! Returns a value equal to the nearest integer to x.
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- //! The fraction 0.5 will round in a direction chosen by the
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- //! implementation, presumably the direction that is fastest.
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- //! This includes the possibility that round(x) returns the
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- //! same value as roundEven(x) for all values of x.
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- //!
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+ /// Returns a value equal to the nearest integer to x.
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+ /// The fraction 0.5 will round in a direction chosen by the
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+ /// implementation, presumably the direction that is fastest.
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+ /// This includes the possibility that round(x) returns the
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+ /// same value as roundEven(x) for all values of x.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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genType round(genType const & x);
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- //! Returns a value equal to the nearest integer to x.
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- //! A fractional part of 0.5 will round toward the nearest even
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- //! integer. (Both 3.5 and 4.5 for x will return 4.0.)
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- //!
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+ /// Returns a value equal to the nearest integer to x.
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+ /// A fractional part of 0.5 will round toward the nearest even
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+ /// integer. (Both 3.5 and 4.5 for x will return 4.0.)
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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genType roundEven(genType const & x);
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- //! Returns a value equal to the nearest integer
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- //! that is greater than or equal to x.
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- //!
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+ /// Returns a value equal to the nearest integer
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+ /// that is greater than or equal to x.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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genType ceil(genType const & x);
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- //! Return x - floor(x).
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- //!
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+ /// Return x - floor(x).
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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genType fract(genType const & x);
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- //! Modulus. Returns x - y * floor(x / y)
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- //! for each component in x using the floating point value y.
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- //!
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+ /// Modulus. Returns x - y * floor(x / y)
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+ /// for each component in x using the floating point value y.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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@@ -117,9 +135,11 @@ namespace glm
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genType const & x,
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genType const & y);
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- //! Modulus. Returns x - y * floor(x / y)
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- //! for each component in x using the floating point value y.
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- //!
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+ /// Modulus. Returns x - y * floor(x / y)
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+ /// for each component in x using the floating point value y.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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@@ -127,11 +147,13 @@ namespace glm
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genType const & x,
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typename genType::value_type const & y);
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- //! Returns the fractional part of x and sets i to the integer
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- //! part (as a whole number floating point value). Both the
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- //! return value and the output parameter will have the same
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- //! sign as x.
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- //!
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+ /// Returns the fractional part of x and sets i to the integer
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+ /// part (as a whole number floating point value). Both the
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+ /// return value and the output parameter will have the same
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+ /// sign as x.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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@@ -140,6 +162,8 @@ namespace glm
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genType & i);
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/// Returns y if y < x; otherwise, it returns x.
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+ ///
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+ /// @tparam genType Floating-point or integer; scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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@@ -154,6 +178,8 @@ namespace glm
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typename genType::value_type const & y);
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/// Returns y if x < y; otherwise, it returns x.
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+ ///
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+ /// @tparam genType Floating-point or integer; scalar or vector types.
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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@@ -167,9 +193,11 @@ namespace glm
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genType const & x,
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typename genType::value_type const & y);
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- //! Returns min(max(x, minVal), maxVal) for each component in x
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- //! using the floating-point values minVal and maxVal.
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- //!
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+ /// Returns min(max(x, minVal), maxVal) for each component in x
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+ /// using the floating-point values minVal and maxVal.
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+ ///
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+ /// @tparam genType Floating-point or integer; scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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@@ -243,16 +271,18 @@ namespace glm
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typename genType::value_type const & edge,
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genType const & x);
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- //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
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- //! performs smooth Hermite interpolation between 0 and 1
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- //! when edge0 < x < edge1. This is useful in cases where
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- //! you would want a threshold function with a smooth
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- //! transition. This is equivalent to:
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- //! genType t;
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- //! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
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- //! return t * t * (3 – 2 * t);
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- //! Results are undefined if edge0 >= edge1.
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- //!
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+ /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
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+ /// performs smooth Hermite interpolation between 0 and 1
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+ /// when edge0 < x < edge1. This is useful in cases where
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+ /// you would want a threshold function with a smooth
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+ /// transition. This is equivalent to:
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+ /// genType t;
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+ /// t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
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+ /// return t * t * (3 – 2 * t);
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+ /// Results are undefined if edge0 >= edge1.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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@@ -267,97 +297,123 @@ namespace glm
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typename genType::value_type const & edge1,
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genType const & x);
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- //! Returns true if x holds a NaN (not a number)
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- //! representation in the underlying implementation's set of
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- //! floating point representations. Returns false otherwise,
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- //! including for implementations with no NaN
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- //! representations.
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- //!
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+ /// Returns true if x holds a NaN (not a number)
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+ /// representation in the underlying implementation's set of
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+ /// floating point representations. Returns false otherwise,
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+ /// including for implementations with no NaN
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+ /// representations.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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typename genType::bool_type isnan(genType const & x);
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- //! Returns true if x holds a positive infinity or negative
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- //! infinity representation in the underlying implementation's
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- //! set of floating point representations. Returns false
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- //! otherwise, including for implementations with no infinity
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- //! representations.
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- //!
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+ /// Returns true if x holds a positive infinity or negative
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+ /// infinity representation in the underlying implementation's
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+ /// set of floating point representations. Returns false
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+ /// otherwise, including for implementations with no infinity
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+ /// representations.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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typename genType::bool_type isinf(genType const & x);
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- //! Returns a signed integer value representing
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- //! the encoding of a floating-point value. The floatingpoint
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- //! value's bit-level representation is preserved.
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- //!
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+ /// Returns a signed integer value representing
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+ /// the encoding of a floating-point value. The floatingpoint
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+ /// value's bit-level representation is preserved.
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+ ///
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+ /// @tparam genType Single-precision floating-point scalar or vector types.
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+ /// @tparam genIType Signed integer scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType, typename genIType>
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genIType floatBitsToInt(genType const & value);
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- //! Returns a unsigned integer value representing
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- //! the encoding of a floating-point value. The floatingpoint
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- //! value's bit-level representation is preserved.
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- //!
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+ /// Returns a unsigned integer value representing
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+ /// the encoding of a floating-point value. The floatingpoint
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+ /// value's bit-level representation is preserved.
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+ ///
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+ /// @tparam genType Single-precision floating-point scalar or vector types.
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+ /// @tparam genUType Unsigned integer scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType, typename genUType>
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genUType floatBitsToUint(genType const & value);
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- //! Returns a floating-point value corresponding to a signed
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- //! integer encoding of a floating-point value.
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- //! If an inf or NaN is passed in, it will not signal, and the
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- //! resulting floating point value is unspecified. Otherwise,
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- //! the bit-level representation is preserved.
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- //!
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+ /// Returns a floating-point value corresponding to a signed
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+ /// integer encoding of a floating-point value.
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+ /// If an inf or NaN is passed in, it will not signal, and the
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+ /// resulting floating point value is unspecified. Otherwise,
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+ /// the bit-level representation is preserved.
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+ ///
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+ /// @tparam genType Single-precision floating-point scalar or vector types.
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+ /// @tparam genIType Signed integer scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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+ ///
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+ /// @todo - Clarify this declaration, we don't need to actually specify the return type
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template <typename genType, typename genIType>
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genType intBitsToFloat(genIType const & value);
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- //! Returns a floating-point value corresponding to a
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- //! unsigned integer encoding of a floating-point value.
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- //! If an inf or NaN is passed in, it will not signal, and the
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- //! resulting floating point value is unspecified. Otherwise,
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- //! the bit-level representation is preserved.
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- //!
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+ /// Returns a floating-point value corresponding to a
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+ /// unsigned integer encoding of a floating-point value.
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+ /// If an inf or NaN is passed in, it will not signal, and the
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+ /// resulting floating point value is unspecified. Otherwise,
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+ /// the bit-level representation is preserved.
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+ ///
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+ /// @tparam genType Single-precision floating-point scalar or vector types.
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+ /// @tparam genUType Unsigned integer scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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+ ///
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+ /// @todo - Clarify this declaration, we don't need to actually specify the return type
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template <typename genType, typename genUType>
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genType uintBitsToFloat(genUType const & value);
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- //! Computes and returns a * b + c.
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- //!
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+ /// Computes and returns a * b + c.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType>
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genType fma(genType const & a, genType const & b, genType const & c);
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- //! Splits x into a floating-point significand in the range
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- //! [0.5, 1.0) and an integral exponent of two, such that:
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- //! x = significand * exp(2, exponent)
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- //!
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- //! The significand is returned by the function and the
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- //! exponent is returned in the parameter exp. For a
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- //! floating-point value of zero, the significant and exponent
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- //! are both zero. For a floating-point value that is an
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- //! infinity or is not a number, the results are undefined.
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- //!
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+ /// Splits x into a floating-point significand in the range
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+ /// [0.5, 1.0) and an integral exponent of two, such that:
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+ /// x = significand * exp(2, exponent)
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+ ///
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+ /// The significand is returned by the function and the
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+ /// exponent is returned in the parameter exp. For a
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+ /// floating-point value of zero, the significant and exponent
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+ /// are both zero. For a floating-point value that is an
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+ /// infinity or is not a number, the results are undefined.
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+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType, typename genIType>
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genType frexp(genType const & x, genIType & exp);
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- //! Builds a floating-point number from x and the
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- //! corresponding integral exponent of two in exp, returning:
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- //! significand * exp(2, exponent)
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- //!
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- //! If this product is too large to be represented in the
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- //! floating-point type, the result is undefined.
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- //!
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+ /// Builds a floating-point number from x and the
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+ /// corresponding integral exponent of two in exp, returning:
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|
+ /// significand * exp(2, exponent)
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|
+ ///
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+ /// If this product is too large to be represented in the
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+ /// floating-point type, the result is undefined.
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|
+ ///
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+ /// @tparam genType Floating-point scalar or vector types.
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+ ///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3</a>
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template <typename genType, typename genIType>
|