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Added *GLM_EXT_matrix_integer* with tests

Christophe 5 years ago
parent
commit
561fbbd94c

+ 57 - 12
glm/detail/func_matrix.inl

@@ -16,6 +16,38 @@ namespace detail
 		}
 	};
 
+	template<length_t C, length_t R, typename T, qualifier Q, bool IsFloat, bool Aligned>
+	struct compute_matrixCompMult_type {
+		GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, 
+				"'matrixCompMult' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
+			return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
+		}
+	};
+
+	template<length_t DA, length_t DB, typename T, qualifier Q>
+	struct compute_outerProduct {
+		GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<DA, DB, T, Q>::type call(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
+		{
+			typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
+			for(length_t i = 0; i < m.length(); ++i)
+				m[i] = c * r[i];
+			return m;
+		}
+	};
+
+	template<length_t DA, length_t DB, typename T, qualifier Q, bool IsFloat>
+	struct compute_outerProduct_type {
+		GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<DA, DB, T, Q>::type call(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE,
+				"'outerProduct' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
+
+			return detail::compute_outerProduct<DA, DB, T, Q>::call(c, r);
+		}
+	};
+
 	template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
 	struct compute_transpose{};
 
@@ -195,6 +227,16 @@ namespace detail
 		}
 	};
 
+	template<length_t C, length_t R, typename T, qualifier Q, bool IsFloat, bool Aligned>
+	struct compute_transpose_type {
+		GLM_FUNC_QUALIFIER static mat<R, C, T, Q> call(mat<C, R, T, Q> const& m)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, 
+				"'transpose' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
+			return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
+		}
+	};
+
 	template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
 	struct compute_determinant{};
 
@@ -243,6 +285,17 @@ namespace detail
 		}
 	};
 
+	template<length_t C, length_t R, typename T, qualifier Q, bool IsFloat, bool Aligned>
+	struct compute_determinant_type{
+	
+		GLM_FUNC_QUALIFIER static T call(mat<C, R, T, Q> const& m)
+		{
+			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, 
+				"'determinant' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
+			return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
+		}
+	};
+
 	template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
 	struct compute_inverse{};
 
@@ -355,33 +408,25 @@ namespace detail
 	template<length_t C, length_t R, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
-		return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
+		return detail::compute_matrixCompMult_type<C, R, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x, y);
 	}
 
 	template<length_t DA, length_t DB, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, Q>::type outerProduct(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
-
-		typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
-		for(length_t i = 0; i < m.length(); ++i)
-			m[i] = c * r[i];
-		return m;
+		return detail::compute_outerProduct_type<DA, DB, T, Q, std::numeric_limits<T>::is_iec559>::call(c, r);
 	}
 
 	template<length_t C, length_t R, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& m)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
-		return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
+		return detail::compute_transpose_type<C, R, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(m);
 	}
 
 	template<length_t C, length_t R, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER T determinant(mat<C, R, T, Q> const& m)
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
-		return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
+		return detail::compute_determinant_type<C, R, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(m);
 	}
 
 	template<length_t C, length_t R, typename T, qualifier Q>

+ 91 - 0
glm/ext/matrix_integer.hpp

@@ -0,0 +1,91 @@
+/// @ref ext_matrix_integer
+/// @file glm/ext/matrix_integer.hpp
+///
+/// @defgroup ext_matrix_integer GLM_EXT_matrix_integer
+/// @ingroup ext
+///
+/// Defines functions that generate common transformation matrices.
+///
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+///
+/// Include <glm/ext/matrix_integer.hpp> to use the features of this extension.
+///
+/// @see ext_matrix_projection
+/// @see ext_matrix_clip_space
+
+#pragma once
+
+// Dependencies
+#include "../gtc/constants.hpp"
+#include "../geometric.hpp"
+#include "../trigonometric.hpp"
+#include "../matrix.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+#	pragma message("GLM: GLM_EXT_matrix_integer extension included")
+#endif
+
+namespace glm
+{
+	/// @addtogroup ext_matrix_integer
+	/// @{
+
+	 /// Multiply matrix x by matrix y component-wise, i.e.,
+	 /// result[i][j] is the scalar product of x[i][j] and y[i][j].
+	 ///
+	 /// @tparam C Integer between 1 and 4 included that qualify the number a column
+	 /// @tparam R Integer between 1 and 4 included that qualify the number a row
+	 /// @tparam T Floating-point or signed integer scalar types
+	 /// @tparam Q Value from qualifier enum
+	 ///
+	 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
+	 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+	template<length_t C, length_t R, typename T, qualifier Q>
+	GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
+
+	/// Treats the first parameter c as a column vector
+	/// and the second parameter r as a row vector
+	/// and does a linear algebraic matrix multiply c * r.
+	///
+	/// @tparam C Integer between 1 and 4 included that qualify the number a column
+	/// @tparam R Integer between 1 and 4 included that qualify the number a row
+	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+	template<length_t C, length_t R, typename T, qualifier Q>
+	GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
+
+	/// Returns the transposed matrix of x
+	///
+	/// @tparam C Integer between 1 and 4 included that qualify the number a column
+	/// @tparam R Integer between 1 and 4 included that qualify the number a row
+	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+	template<length_t C, length_t R, typename T, qualifier Q>
+	GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
+
+	/// Return the determinant of a squared matrix.
+	///
+	/// @tparam C Integer between 1 and 4 included that qualify the number a column
+	/// @tparam R Integer between 1 and 4 included that qualify the number a row
+	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam Q Value from qualifier enum
+	///
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+	template<length_t C, length_t R, typename T, qualifier Q>
+	GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
+
+	/// @}
+}//namespace glm
+
+#include "matrix_integer.inl"

+ 38 - 0
glm/ext/matrix_integer.inl

@@ -0,0 +1,38 @@
+namespace glm{
+namespace detail
+{
+	template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
+	struct compute_matrixCompMult_type<C, R, T, Q, false, Aligned> {
+		GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
+		{
+			return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
+		}
+	};
+
+	template<length_t DA, length_t DB, typename T, qualifier Q>
+	struct compute_outerProduct_type<DA, DB, T, Q, false> {
+		GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<DA, DB, T, Q>::type call(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
+		{
+			return detail::compute_outerProduct<DA, DB, T, Q>::call(c, r);
+		}
+	};
+
+	template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
+	struct compute_transpose_type<C, R, T, Q, false, Aligned>
+	{
+		GLM_FUNC_QUALIFIER static mat<R, C, T, Q> call(mat<C, R, T, Q> const& m)
+		{
+			return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
+		}
+	};
+
+	template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
+	struct compute_determinant_type<C, R, T, Q, false, Aligned>{
+	
+		GLM_FUNC_QUALIFIER static T call(mat<C, R, T, Q> const& m)
+		{
+			return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
+		}
+	};
+}//namespace detail
+}//namespace glm

+ 10 - 2
glm/ext/matrix_relational.inl

@@ -10,7 +10,11 @@ namespace glm
 	template<length_t C, length_t R, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b)
 	{
-		return equal(a, b, static_cast<T>(0));
+		//return equal(a, b, static_cast<T>(0));
+		vec<C, bool, Q> Result(true);
+		for(length_t i = 0; i < C; ++i)
+			Result[i] = all(equal(a[i], b[i]));
+		return Result;
 	}
 
 	template<length_t C, length_t R, typename T, qualifier Q>
@@ -31,7 +35,11 @@ namespace glm
 	template<length_t C, length_t R, typename T, qualifier Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
 	{
-		return notEqual(x, y, static_cast<T>(0));
+		//return notEqual(x, y, static_cast<T>(0));
+		vec<C, bool, Q> Result(true);
+		for(length_t i = 0; i < C; ++i)
+			Result[i] = any(notEqual(a[i], b[i]));
+		return Result;
 	}
 
 	template<length_t C, length_t R, typename T, qualifier Q>

+ 5 - 5
glm/matrix.hpp

@@ -97,7 +97,7 @@ namespace detail
 	 ///
 	 /// @tparam C Integer between 1 and 4 included that qualify the number a column
 	 /// @tparam R Integer between 1 and 4 included that qualify the number a row
-	 /// @tparam T Floating-point or signed integer scalar types
+	 /// @tparam T Floating-point scalar types
 	 /// @tparam Q Value from qualifier enum
 	 ///
 	 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
@@ -111,7 +111,7 @@ namespace detail
 	///
 	/// @tparam C Integer between 1 and 4 included that qualify the number a column
 	/// @tparam R Integer between 1 and 4 included that qualify the number a row
-	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam T Floating-point scalar types
 	/// @tparam Q Value from qualifier enum
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
@@ -123,7 +123,7 @@ namespace detail
 	///
 	/// @tparam C Integer between 1 and 4 included that qualify the number a column
 	/// @tparam R Integer between 1 and 4 included that qualify the number a row
-	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam T Floating-point scalar types
 	/// @tparam Q Value from qualifier enum
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
@@ -135,7 +135,7 @@ namespace detail
 	///
 	/// @tparam C Integer between 1 and 4 included that qualify the number a column
 	/// @tparam R Integer between 1 and 4 included that qualify the number a row
-	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam T Floating-point scalar types
 	/// @tparam Q Value from qualifier enum
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
@@ -147,7 +147,7 @@ namespace detail
 	///
 	/// @tparam C Integer between 1 and 4 included that qualify the number a column
 	/// @tparam R Integer between 1 and 4 included that qualify the number a row
-	/// @tparam T Floating-point or signed integer scalar types
+	/// @tparam T Floating-point scalar types
 	/// @tparam Q Value from qualifier enum
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>

+ 1 - 0
readme.md

@@ -58,6 +58,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
 - Added *GLM_EXT_scalar_reciprocal* with tests
 - Added *GLM_EXT_vector_reciprocal* with tests
 - Added `glm::iround` and `glm::uround` to *GLM_EXT_scalar_common* and *GLM_EXT_vector_common*
+- Added *GLM_EXT_matrix_integer* with tests
 
 #### Improvements:
 - Added `constexpr` qualifier for `cross` product #1040

+ 34 - 51
test/core/core_func_matrix.cpp

@@ -1,8 +1,15 @@
-#include <glm/matrix.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtc/ulp.hpp>
-#include <glm/gtc/epsilon.hpp>
-#include <glm/gtc/constants.hpp>
+#include <glm/ext/matrix_relational.hpp>
+#include <glm/ext/matrix_transform.hpp>
+#include <glm/ext/scalar_constants.hpp>
+#include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
 #include <vector>
 #include <ctime>
 #include <cstdio>
@@ -17,72 +24,63 @@ int test_matrixCompMult()
 		mat2 m(0, 1, 2, 3);
 		mat2 n = matrixCompMult(m, m);
 		mat2 expected = mat2(0, 1, 4, 9);
-		for (length_t l = 0; l < m.length(); ++l)
-			Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat2x3 m(0, 1, 2, 3, 4, 5);
 		mat2x3 n = matrixCompMult(m, m);
 		mat2x3 expected = mat2x3(0, 1, 4, 9, 16, 25);
-		for (length_t l = 0; l < m.length(); ++l)
-			Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
 		mat2x4 n = matrixCompMult(m, m);
 		mat2x4 expected = mat2x4(0, 1, 4, 9, 16, 25, 36, 49);
-		for (length_t l = 0; l < m.length(); ++l)
-			Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
 		mat3 n = matrixCompMult(m, m);
 		mat3 expected = mat3(0, 1, 4, 9, 16, 25, 36, 49, 64);
-		for (length_t l = 0; l < m.length(); ++l)
-			Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat3x2 m(0, 1, 2, 3, 4, 5);
 		mat3x2 n = matrixCompMult(m, m);
 		mat3x2 expected = mat3x2(0, 1, 4, 9, 16, 25);
-		for (length_t l = 0; l < m.length(); ++l)
-			Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
 		mat3x4 n = matrixCompMult(m, m);
 		mat3x4 expected = mat3x4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
-		for (length_t l = 0; l < m.length(); ++l)
-			Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
 		mat4 n = matrixCompMult(m, m);
 		mat4 expected = mat4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225);
-		for (length_t l = 0; l < m.length(); ++l)
-			Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
 		mat4x2 n = matrixCompMult(m, m);
 		mat4x2 expected = mat4x2(0, 1, 4, 9, 16, 25, 36, 49);
-		for (length_t l = 0; l < m.length(); ++l)
-			Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
 		mat4x3 n = matrixCompMult(m, m);
 		mat4x3 expected = mat4x3(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
-		for (length_t l = 0; l < m.length(); ++l)
-			Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(n, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	return Error;
@@ -114,72 +112,63 @@ int test_transpose()
 		mat2 const m(0, 1, 2, 3);
 		mat2 const t = transpose(m);
 		mat2 const expected = mat2(0, 2, 1, 3);
-		for (length_t l = 0; l < expected.length(); ++l)
-			Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat2x3 m(0, 1, 2, 3, 4, 5);
 		mat3x2 t = transpose(m);
 		mat3x2 const expected = mat3x2(0, 3, 1, 4, 2, 5);
-		for (length_t l = 0; l < expected.length(); ++l)
-			Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
 		mat4x2 t = transpose(m);
 		mat4x2 const expected = mat4x2(0, 4, 1, 5, 2, 6, 3, 7);
-		for (length_t l = 0; l < expected.length(); ++l)
-			Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
 		mat3 t = transpose(m);
 		mat3 const expected = mat3(0, 3, 6, 1, 4, 7, 2, 5, 8);
-		for (length_t l = 0; l < expected.length(); ++l)
-			Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat3x2 m(0, 1, 2, 3, 4, 5);
 		mat2x3 t = transpose(m);
 		mat2x3 const expected = mat2x3(0, 2, 4, 1, 3, 5);
-		for (length_t l = 0; l < expected.length(); ++l)
-			Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
 		mat4x3 t = transpose(m);
 		mat4x3 const expected = mat4x3(0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11);
-		for (length_t l = 0; l < expected.length(); ++l)
-			Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
 		mat4 t = transpose(m);
 		mat4 const expected = mat4(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15);
-		for (length_t l = 0; l < expected.length(); ++l)
-			Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
 		mat2x4 t = transpose(m);
 		mat2x4 const expected = mat2x4(0, 2, 4, 6, 1, 3, 5, 7);
-		for (length_t l = 0; l < expected.length(); ++l)
-			Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
 		mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
 		mat3x4 t = transpose(m);
 		mat3x4 const expected = mat3x4(0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11);
-		for (length_t l = 0; l < expected.length(); ++l)
-			Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(t, expected, epsilon<float>())) ? 0 : 1;
 	}
 
 	return Error;
@@ -205,8 +194,7 @@ int test_inverse()
 		glm::mat4x4 B4x4 = inverse(A4x4);
 		glm::mat4x4 I4x4 = A4x4 * B4x4;
 		glm::mat4x4 Identity(1);
-		for (length_t l = 0; l < Identity.length(); ++l)
-			Error += all(epsilonEqual(I4x4[l], Identity[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(I4x4, Identity, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
@@ -217,8 +205,7 @@ int test_inverse()
 		glm::mat3x3 B3x3 = glm::inverse(A3x3);
 		glm::mat3x3 I3x3 = A3x3 * B3x3;
 		glm::mat3x3 Identity(1);
-		for (length_t l = 0; l < Identity.length(); ++l)
-			Error += all(epsilonEqual(I3x3[l], Identity[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(I3x3, Identity, epsilon<float>())) ? 0 : 1;
 	}
 
 	{
@@ -228,8 +215,7 @@ int test_inverse()
 		glm::mat2x2 B2x2 = glm::inverse(A2x2);
 		glm::mat2x2 I2x2 = A2x2 * B2x2;
 		glm::mat2x2 Identity(1);
-		for (length_t l = 0; l < Identity.length(); ++l)
-			Error += all(epsilonEqual(I2x2[l], Identity[l], epsilon<float>())) ? 0 : 1;
+		Error += all(equal(I2x2, Identity, epsilon<float>())) ? 0 : 1;
 	}
 
 	return Error;
@@ -249,10 +235,7 @@ int test_inverse_simd()
 	glm::mat4x4 const B4x4 = glm::inverse(A4x4);
 	glm::mat4x4 const I4x4 = A4x4 * B4x4;
 
-	Error += glm::all(glm::epsilonEqual(I4x4[0], Identity[0], 0.001f)) ? 0 : 1;
-	Error += glm::all(glm::epsilonEqual(I4x4[1], Identity[1], 0.001f)) ? 0 : 1;
-	Error += glm::all(glm::epsilonEqual(I4x4[2], Identity[2], 0.001f)) ? 0 : 1;
-	Error += glm::all(glm::epsilonEqual(I4x4[3], Identity[3], 0.001f)) ? 0 : 1;
+	Error += glm::all(glm::equal(I4x4, Identity, 0.001f)) ? 0 : 1;
 
 	return Error;
 }

+ 1 - 0
test/ext/CMakeLists.txt

@@ -1,6 +1,7 @@
 glmCreateTestGTC(ext_matrix_relational)
 glmCreateTestGTC(ext_matrix_transform)
 glmCreateTestGTC(ext_matrix_common)
+glmCreateTestGTC(ext_matrix_integer)
 glmCreateTestGTC(ext_matrix_int2x2_sized)
 glmCreateTestGTC(ext_matrix_int2x3_sized)
 glmCreateTestGTC(ext_matrix_int2x4_sized)

+ 237 - 0
test/ext/ext_matrix_integer.cpp

@@ -0,0 +1,237 @@
+#include <glm/ext/matrix_relational.hpp>
+#include <glm/ext/matrix_integer.hpp>
+#include <glm/ext/matrix_int2x2.hpp>
+#include <glm/ext/matrix_int2x3.hpp>
+#include <glm/ext/matrix_int2x4.hpp>
+#include <glm/ext/matrix_int3x2.hpp>
+#include <glm/ext/matrix_int3x3.hpp>
+#include <glm/ext/matrix_int3x4.hpp>
+#include <glm/ext/matrix_int4x2.hpp>
+#include <glm/ext/matrix_int4x3.hpp>
+#include <glm/ext/matrix_int4x4.hpp>
+
+using namespace glm;
+
+int test_matrixCompMult()
+{
+	int Error = 0;
+
+	{
+		imat2 m(0, 1, 2, 3);
+		imat2 n = matrixCompMult(m, m);
+		imat2 expected = imat2(0, 1, 4, 9);
+		Error += all(equal(n, expected)) ? 0 : 1;
+	}
+
+	{
+		imat2x3 m(0, 1, 2, 3, 4, 5);
+		imat2x3 n = matrixCompMult(m, m);
+		imat2x3 expected = imat2x3(0, 1, 4, 9, 16, 25);
+		Error += all(equal(n, expected)) ? 0 : 1;
+	}
+
+	{
+		imat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
+		imat2x4 n = matrixCompMult(m, m);
+		imat2x4 expected = imat2x4(0, 1, 4, 9, 16, 25, 36, 49);
+		Error += all(equal(n, expected)) ? 0 : 1;
+	}
+
+	{
+		imat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
+		imat3 n = matrixCompMult(m, m);
+		imat3 expected = imat3(0, 1, 4, 9, 16, 25, 36, 49, 64);
+		Error += all(equal(n, expected)) ? 0 : 1;
+	}
+
+	{
+		imat3x2 m(0, 1, 2, 3, 4, 5);
+		imat3x2 n = matrixCompMult(m, m);
+		imat3x2 expected = imat3x2(0, 1, 4, 9, 16, 25);
+		Error += all(equal(n, expected)) ? 0 : 1;
+	}
+
+	{
+		imat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
+		imat3x4 n = matrixCompMult(m, m);
+		imat3x4 expected = imat3x4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
+		Error += all(equal(n, expected)) ? 0 : 1;
+	}
+
+	{
+		imat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
+		imat4 n = matrixCompMult(m, m);
+		imat4 expected = imat4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225);
+		Error += all(equal(n, expected)) ? 0 : 1;
+	}
+
+	{
+		imat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
+		imat4x2 n = matrixCompMult(m, m);
+		imat4x2 expected = imat4x2(0, 1, 4, 9, 16, 25, 36, 49);
+		Error += all(equal(n, expected)) ? 0 : 1;
+	}
+
+	{
+		imat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
+		imat4x3 n = matrixCompMult(m, m);
+		imat4x3 expected = imat4x3(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
+		Error += all(equal(n, expected)) ? 0 : 1;
+	}
+
+	return Error;
+}
+
+int test_outerProduct()
+{
+	int Error = 0;
+
+	{ 
+		glm::imat2x2 const m = glm::outerProduct(glm::ivec2(1), glm::ivec2(1));
+		Error += all(equal(m, glm::imat2x2(1, 1, 1, 1))) ? 0 : 1;
+	}
+	{ 
+		glm::imat2x3 const m = glm::outerProduct(glm::ivec3(1), glm::ivec2(1)); 
+		Error += all(equal(m, glm::imat2x3(1, 1, 1, 1, 1, 1))) ? 0 : 1;
+	}
+	{ 
+		glm::imat2x4 const m = glm::outerProduct(glm::ivec4(1), glm::ivec2(1)); 
+		Error += all(equal(m, glm::imat2x4(1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
+	}
+
+	{
+		glm::imat3x2 const m = glm::outerProduct(glm::ivec2(1), glm::ivec3(1));
+		Error += all(equal(m, glm::imat3x2(1, 1, 1, 1, 1, 1))) ? 0 : 1;
+	}
+	{ 
+		glm::imat3x3 const m = glm::outerProduct(glm::ivec3(1), glm::ivec3(1)); 
+		Error += all(equal(m, glm::imat3x3(1, 1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
+	}
+	{
+		glm::imat3x4 const m = glm::outerProduct(glm::ivec4(1), glm::ivec3(1));
+		Error += all(equal(m, glm::imat3x4(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
+	}
+
+  
+	{ 
+		glm::imat4x2 const m = glm::outerProduct(glm::ivec2(1), glm::ivec4(1)); 
+		Error += all(equal(m, glm::imat4x2(1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
+	}
+	{ 
+		glm::imat4x3 const m = glm::outerProduct(glm::ivec3(1), glm::ivec4(1));
+		Error += all(equal(m, glm::imat4x3(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
+	}
+	{ 
+		glm::imat4x4 const m = glm::outerProduct(glm::ivec4(1), glm::ivec4(1)); 
+		Error += all(equal(m, glm::imat4x4(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1))) ? 0 : 1;
+	}
+
+	return Error;
+}
+
+int test_transpose()
+{
+	int Error = 0;
+
+	{
+		imat2 const m(0, 1, 2, 3);
+		imat2 const t = transpose(m);
+		imat2 const expected = imat2(0, 2, 1, 3);
+		Error += all(equal(t, expected)) ? 0 : 1;
+	}
+
+	{
+		imat2x3 m(0, 1, 2, 3, 4, 5);
+		imat3x2 t = transpose(m);
+		imat3x2 const expected = imat3x2(0, 3, 1, 4, 2, 5);
+		Error += all(equal(t, expected)) ? 0 : 1;
+	}
+
+	{
+		imat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
+		imat4x2 t = transpose(m);
+		imat4x2 const expected = imat4x2(0, 4, 1, 5, 2, 6, 3, 7);
+		Error += all(equal(t, expected)) ? 0 : 1;
+	}
+
+	{
+		imat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
+		imat3 t = transpose(m);
+		imat3 const expected = imat3(0, 3, 6, 1, 4, 7, 2, 5, 8);
+		Error += all(equal(t, expected)) ? 0 : 1;
+	}
+
+	{
+		imat3x2 m(0, 1, 2, 3, 4, 5);
+		imat2x3 t = transpose(m);
+		imat2x3 const expected = imat2x3(0, 2, 4, 1, 3, 5);
+		Error += all(equal(t, expected)) ? 0 : 1;
+	}
+
+	{
+		imat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
+		imat4x3 t = transpose(m);
+		imat4x3 const expected = imat4x3(0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11);
+		Error += all(equal(t, expected)) ? 0 : 1;
+	}
+
+	{
+		imat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
+		imat4 t = transpose(m);
+		imat4 const expected = imat4(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15);
+		Error += all(equal(t, expected)) ? 0 : 1;
+	}
+
+	{
+		imat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
+		imat2x4 t = transpose(m);
+		imat2x4 const expected = imat2x4(0, 2, 4, 6, 1, 3, 5, 7);
+		Error += all(equal(t, expected)) ? 0 : 1;
+	}
+
+	{
+		imat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
+		imat3x4 t = transpose(m);
+		imat3x4 const expected = imat3x4(0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11);
+		Error += all(equal(t, expected)) ? 0 : 1;
+	}
+
+	return Error;
+}
+
+int test_determinant()
+{
+	int Error = 0;
+
+	{
+		imat2 const m(1, 1, 1, 1);
+		int const t = determinant(m);
+		Error += t == 0 ? 0 : 1;
+	}
+
+	{
+		imat3 m(1, 1, 1, 1, 1, 1, 1, 1, 1);
+		int t = determinant(m);
+		Error += t == 0 ? 0 : 1;
+	}
+
+	{
+		imat4 m(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
+		int t = determinant(m);
+		Error += t == 0 ? 0 : 1;
+	}
+
+	return Error;
+}
+
+int main()
+{
+	int Error = 0;
+
+	Error += test_matrixCompMult();
+	Error += test_outerProduct();
+	Error += test_transpose();
+	Error += test_determinant();
+
+	return Error;
+}