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-///////////////////////////////////////////////////////////////////////////////////
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-/// OpenGL Mathematics (glm.g-truc.net)
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-///
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-/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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-/// Permission is hereby granted, free of charge, to any person obtaining a copy
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-/// of this software and associated documentation files (the "Software"), to deal
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-/// in the Software without restriction, including without limitation the rights
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-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-/// copies of the Software, and to permit persons to whom the Software is
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-/// furnished to do so, subject to the following conditions:
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-///
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-/// The above copyright notice and this permission notice shall be included in
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-/// all copies or substantial portions of the Software.
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-///
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-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-/// THE SOFTWARE.
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-///
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-/// @ref core
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-/// @file glm/core/type.hpp
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-/// @date 2008-01-08 / 2013-03-31
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-/// @author Christophe Riccio
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-///////////////////////////////////////////////////////////////////////////////////
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-
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-#ifndef glm_core_type
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-#define glm_core_type
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-
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-namespace glm{
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-namespace detail
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-{
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- template <typename T> struct tvec1;
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- template <typename T> struct tvec2;
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- template <typename T> struct tvec3;
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- template <typename T> struct tvec4;
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-
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- template <typename T> struct tmat2x2;
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- template <typename T> struct tmat2x3;
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- template <typename T> struct tmat2x4;
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- template <typename T> struct tmat3x2;
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- template <typename T> struct tmat3x3;
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- template <typename T> struct tmat3x4;
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- template <typename T> struct tmat4x2;
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- template <typename T> struct tmat4x3;
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- template <typename T> struct tmat4x4;
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-}//namespace detail
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-
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- typedef detail::tvec1<highp_float> highp_vec1_t;
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- typedef detail::tvec1<mediump_float> mediump_vec1_t;
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- typedef detail::tvec1<lowp_float> lowp_vec1_t;
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- typedef detail::tvec1<highp_int> highp_ivec1_t;
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- typedef detail::tvec1<mediump_int> mediump_ivec1_t;
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- typedef detail::tvec1<lowp_int> lowp_ivec1_t;
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- typedef detail::tvec1<highp_uint> highp_uvec1_t;
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- typedef detail::tvec1<mediump_uint> mediump_uvec1_t;
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- typedef detail::tvec1<lowp_uint> lowp_uvec1_t;
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 2 components vector of high precision floating-point numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec2<highp_float> highp_vec2;
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-
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- /// 2 components vector of medium precision floating-point numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec2<mediump_float> mediump_vec2;
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-
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- /// 2 components vector of low precision floating-point numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec2<lowp_float> lowp_vec2;
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-
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- /// 2 components vector of high precision signed integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec2<highp_int> highp_ivec2;
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-
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- /// 2 components vector of medium precision signed integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec2<mediump_int> mediump_ivec2;
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-
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- /// 2 components vector of low precision signed integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec2<lowp_int> lowp_ivec2;
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-
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- /// 2 components vector of high precision unsigned integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec2<highp_uint> highp_uvec2;
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-
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- /// 2 components vector of medium precision unsigned integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec2<mediump_uint> mediump_uvec2;
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-
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- /// 2 components vector of low precision unsigned integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec2<lowp_uint> lowp_uvec2;
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-
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- /// @}
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-
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 3 components vector of high precision floating-point numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec3<highp_float> highp_vec3;
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-
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- /// 3 components vector of medium precision floating-point numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec3<mediump_float> mediump_vec3;
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-
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- /// 3 components vector of low precision floating-point numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec3<lowp_float> lowp_vec3;
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-
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- /// 3 components vector of high precision signed integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec3<highp_int> highp_ivec3;
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-
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- /// 3 components vector of medium precision signed integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec3<mediump_int> mediump_ivec3;
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-
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- /// 3 components vector of low precision signed integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec3<lowp_int> lowp_ivec3;
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-
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- /// 3 components vector of high precision unsigned integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec3<highp_uint> highp_uvec3;
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-
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- /// 3 components vector of medium precision unsigned integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec3<mediump_uint> mediump_uvec3;
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-
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- /// 3 components vector of low precision unsigned integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec3<lowp_uint> lowp_uvec3;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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- /// 4 components vector of high precision floating-point numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec4<highp_float> highp_vec4;
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-
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- /// 4 components vector of medium precision floating-point numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec4<mediump_float> mediump_vec4;
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-
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- /// 4 components vector of low precision floating-point numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec4<lowp_float> lowp_vec4;
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-
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- /// 4 components vector of high precision signed integer numbers.
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- /// There is no guarantee on the actual precision.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tvec4<highp_int> highp_ivec4;
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-
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- /// 4 components vector of medium precision signed integer numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tvec4<mediump_int> mediump_ivec4;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 components vector of low precision signed integer numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tvec4<lowp_int> lowp_ivec4;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 components vector of high precision unsigned integer numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tvec4<highp_uint> highp_uvec4;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 components vector of medium precision unsigned integer numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tvec4<mediump_uint> mediump_uvec4;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 components vector of low precision unsigned integer numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tvec4<lowp_uint> lowp_uvec4;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_precision
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 2 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x2<lowp_float> lowp_mat2;
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x2<mediump_float> mediump_mat2;
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x2<highp_float> highp_mat2;
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 2 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x2<highp_float> highp_mat2x2;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_precision
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 3 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x3<lowp_float> lowp_mat2x3;
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x3<mediump_float> mediump_mat2x3;
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x3<highp_float> highp_mat2x3;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_precision
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 4 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x4<lowp_float> lowp_mat2x4;
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x4<mediump_float> mediump_mat2x4;
|
|
|
|
|
-
|
|
|
|
|
- /// 2 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat2x4<highp_float> highp_mat2x4;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_precision
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 2 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x2<lowp_float> lowp_mat3x2;
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x2<mediump_float> mediump_mat3x2;
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x2<highp_float> highp_mat3x2;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_precision
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 3 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x3<lowp_float> lowp_mat3;
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x3<mediump_float> mediump_mat3;
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x3<highp_float> highp_mat3;
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 3 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x3<lowp_float> lowp_mat3x3;
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x3<mediump_float> mediump_mat3x3;
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x3<highp_float> highp_mat3x3;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_precision
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 4 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x4<lowp_float> lowp_mat3x4;
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x4<mediump_float> mediump_mat3x4;
|
|
|
|
|
-
|
|
|
|
|
- /// 3 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat3x4<highp_float> highp_mat3x4;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_precision
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 2 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x2<lowp_float> lowp_mat4x2;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x2<mediump_float> mediump_mat4x2;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x2<highp_float> highp_mat4x2;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_precision
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 3 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x3<lowp_float> lowp_mat4x3;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x3<mediump_float> mediump_mat4x3;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x3<highp_float> highp_mat4x3;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_precision
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x4<lowp_float> lowp_mat4;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x4<mediump_float> mediump_mat4;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x4<highp_float> highp_mat4;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
|
|
|
|
|
-
|
|
|
|
|
- /// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
|
|
- /// There is no guarantee on the actual precision.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
|
|
- typedef detail::tmat4x4<highp_float> highp_mat4x4;
|
|
|
|
|
-
|
|
|
|
|
- /// @}
|
|
|
|
|
-
|
|
|
|
|
- /// @addtogroup core_types
|
|
|
|
|
- /// @{
|
|
|
|
|
-
|
|
|
|
|
- //////////////////////////
|
|
|
|
|
- // Float definition
|
|
|
|
|
-
|
|
|
|
|
-#if(defined(GLM_PRECISION_HIGHP_FLOAT))
|
|
|
|
|
- typedef highp_vec2 vec2;
|
|
|
|
|
- typedef highp_vec3 vec3;
|
|
|
|
|
- typedef highp_vec4 vec4;
|
|
|
|
|
- typedef highp_mat2x2 mat2x2;
|
|
|
|
|
- typedef highp_mat2x3 mat2x3;
|
|
|
|
|
- typedef highp_mat2x4 mat2x4;
|
|
|
|
|
- typedef highp_mat3x2 mat3x2;
|
|
|
|
|
- typedef highp_mat3x3 mat3x3;
|
|
|
|
|
- typedef highp_mat3x4 mat3x4;
|
|
|
|
|
- typedef highp_mat4x2 mat4x2;
|
|
|
|
|
- typedef highp_mat4x3 mat4x3;
|
|
|
|
|
- typedef highp_mat4x4 mat4x4;
|
|
|
|
|
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
|
|
|
|
- typedef mediump_vec2 vec2;
|
|
|
|
|
- typedef mediump_vec3 vec3;
|
|
|
|
|
- typedef mediump_vec4 vec4;
|
|
|
|
|
- typedef mediump_mat2x2 mat2x2;
|
|
|
|
|
- typedef mediump_mat2x3 mat2x3;
|
|
|
|
|
- typedef mediump_mat2x4 mat2x4;
|
|
|
|
|
- typedef mediump_mat3x2 mat3x2;
|
|
|
|
|
- typedef mediump_mat3x3 mat3x3;
|
|
|
|
|
- typedef mediump_mat3x4 mat3x4;
|
|
|
|
|
- typedef mediump_mat4x2 mat4x2;
|
|
|
|
|
- typedef mediump_mat4x3 mat4x3;
|
|
|
|
|
- typedef mediump_mat4x4 mat4x4;
|
|
|
|
|
-#elif(defined(GLM_PRECISION_LOWP_FLOAT))
|
|
|
|
|
- typedef lowp_vec2 vec2;
|
|
|
|
|
- typedef lowp_vec3 vec3;
|
|
|
|
|
- typedef lowp_vec4 vec4;
|
|
|
|
|
- typedef lowp_mat2x2 mat2x2;
|
|
|
|
|
- typedef lowp_mat2x3 mat2x3;
|
|
|
|
|
- typedef lowp_mat2x4 mat2x4;
|
|
|
|
|
- typedef lowp_mat3x2 mat3x2;
|
|
|
|
|
- typedef lowp_mat3x3 mat3x3;
|
|
|
|
|
- typedef lowp_mat3x4 mat3x4;
|
|
|
|
|
- typedef lowp_mat4x2 mat4x2;
|
|
|
|
|
- typedef lowp_mat4x3 mat4x3;
|
|
|
|
|
- typedef lowp_mat4x4 mat4x4;
|
|
|
|
|
-#else
|
|
|
|
|
- /// 2 components vector of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
|
|
- typedef mediump_vec2 vec2;
|
|
|
|
|
-
|
|
|
|
|
- //! 3 components vector of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
|
|
- typedef mediump_vec3 vec3;
|
|
|
|
|
-
|
|
|
|
|
- //! 4 components vector of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
|
|
|
- typedef mediump_vec4 vec4;
|
|
|
|
|
-
|
|
|
|
|
- //! 2 columns of 2 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mediump_mat2x2 mat2x2;
|
|
|
|
|
-
|
|
|
|
|
- //! 2 columns of 3 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mediump_mat2x3 mat2x3;
|
|
|
|
|
-
|
|
|
|
|
- //! 2 columns of 4 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mediump_mat2x4 mat2x4;
|
|
|
|
|
-
|
|
|
|
|
- //! 3 columns of 2 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mediump_mat3x2 mat3x2;
|
|
|
|
|
-
|
|
|
|
|
- //! 3 columns of 3 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mediump_mat3x3 mat3x3;
|
|
|
|
|
-
|
|
|
|
|
- //! 3 columns of 4 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mediump_mat3x4 mat3x4;
|
|
|
|
|
-
|
|
|
|
|
- //! 4 columns of 2 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mediump_mat4x2 mat4x2;
|
|
|
|
|
-
|
|
|
|
|
- //! 4 columns of 3 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mediump_mat4x3 mat4x3;
|
|
|
|
|
-
|
|
|
|
|
- //! 4 columns of 4 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mediump_mat4x4 mat4x4;
|
|
|
|
|
-
|
|
|
|
|
-#endif//GLM_PRECISION
|
|
|
|
|
-
|
|
|
|
|
- //! 2 columns of 2 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mat2x2 mat2;
|
|
|
|
|
-
|
|
|
|
|
- //! 3 columns of 3 components matrix of floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef mat3x3 mat3;
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-
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- //! 4 columns of 4 components matrix of floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- typedef mat4x4 mat4;
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-
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- //////////////////////////
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- // Signed integer definition
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-
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-#if(defined(GLM_PRECISION_HIGHP_INT))
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- typedef highp_ivec2 ivec2;
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- typedef highp_ivec3 ivec3;
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- typedef highp_ivec4 ivec4;
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-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
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- typedef mediump_ivec2 ivec2;
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- typedef mediump_ivec3 ivec3;
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- typedef mediump_ivec4 ivec4;
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-#elif(defined(GLM_PRECISION_LOWP_INT))
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- typedef lowp_ivec2 ivec2;
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- typedef lowp_ivec3 ivec3;
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- typedef lowp_ivec4 ivec4;
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-#else
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- //! 2 components vector of signed integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef mediump_ivec2 ivec2;
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-
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- //! 3 components vector of signed integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef mediump_ivec3 ivec3;
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-
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- //! 4 components vector of signed integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef mediump_ivec4 ivec4;
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-#endif//GLM_PRECISION
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-
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- //////////////////////////
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- // Unsigned integer definition
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-
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-#if(defined(GLM_PRECISION_HIGHP_UINT))
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- typedef highp_uvec2 uvec2;
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- typedef highp_uvec3 uvec3;
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- typedef highp_uvec4 uvec4;
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-#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
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- typedef mediump_uvec2 uvec2;
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- typedef mediump_uvec3 uvec3;
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- typedef mediump_uvec4 uvec4;
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-#elif(defined(GLM_PRECISION_LOWP_UINT))
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- typedef lowp_uvec2 uvec2;
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- typedef lowp_uvec3 uvec3;
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- typedef lowp_uvec4 uvec4;
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-#else
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- /// 2 components vector of unsigned integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef mediump_uvec2 uvec2;
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-
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- /// 3 components vector of unsigned integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef mediump_uvec3 uvec3;
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-
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- /// 4 components vector of unsigned integer numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef mediump_uvec4 uvec4;
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-#endif//GLM_PRECISION
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-
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- //////////////////////////
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- // Boolean definition
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-
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- //! 2 components vector of boolean.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef detail::tvec2<bool> bvec2;
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-
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- //! 3 components vector of boolean.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef detail::tvec3<bool> bvec3;
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-
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- //! 4 components vector of boolean.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef detail::tvec4<bool> bvec4;
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-
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- //////////////////////////
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- // Double definition
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-
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- //! Vector of 2 double-precision floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef detail::tvec2<double> dvec2;
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-
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- //! Vector of 3 double-precision floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef detail::tvec3<double> dvec3;
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-
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- //! Vector of 4 double-precision floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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- typedef detail::tvec4<double> dvec4;
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-
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- //! 2 * 2 matrix of double-precision floating-point numbers.
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|
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- typedef detail::tmat2x2<double> dmat2;
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-
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|
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- //! 3 * 3 matrix of double-precision floating-point numbers.
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|
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- typedef detail::tmat3x3<double> dmat3;
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-
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|
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- //! 4 * 4 matrix of double-precision floating-point numbers.
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|
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- ///
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|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- typedef detail::tmat4x4<double> dmat4;
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-
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|
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- //! 2 * 2 matrix of double-precision floating-point numbers.
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|
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- ///
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|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- typedef detail::tmat2x2<double> dmat2x2;
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-
|
|
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|
|
- //! 2 * 3 matrix of double-precision floating-point numbers.
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|
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|
|
- ///
|
|
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|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- typedef detail::tmat2x3<double> dmat2x3;
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-
|
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|
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- //! 2 * 4 matrix of double-precision floating-point numbers.
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|
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|
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- ///
|
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|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- typedef detail::tmat2x4<double> dmat2x4;
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|
|
|
-
|
|
|
|
|
- //! 3 * 2 matrix of double-precision floating-point numbers.
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|
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|
|
- ///
|
|
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|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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|
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- typedef detail::tmat3x2<double> dmat3x2;
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|
|
|
|
-
|
|
|
|
|
- /// 3 * 3 matrix of double-precision floating-point numbers.
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|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- typedef detail::tmat3x3<double> dmat3x3;
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|
|
|
-
|
|
|
|
|
- /// 3 * 4 matrix of double-precision floating-point numbers.
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|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef detail::tmat3x4<double> dmat3x4;
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|
|
|
|
-
|
|
|
|
|
- /// 4 * 2 matrix of double-precision floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef detail::tmat4x2<double> dmat4x2;
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|
|
|
|
-
|
|
|
|
|
- /// 4 * 3 matrix of double-precision floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
|
|
- typedef detail::tmat4x3<double> dmat4x3;
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|
|
|
|
-
|
|
|
|
|
- /// 4 * 4 matrix of double-precision floating-point numbers.
|
|
|
|
|
- ///
|
|
|
|
|
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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- typedef detail::tmat4x4<double> dmat4x4;
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-
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|
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- /// @}
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-}//namespace glm
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-
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-#endif//glm_core_type
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|