Browse Source

Fixed warnings

Christophe Riccio 8 years ago
parent
commit
5a747d2ae5

+ 1 - 1
CMakeLists.txt

@@ -84,7 +84,7 @@ endif()
 
 if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
 	add_definitions(-Weverything -Wpedantic -Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-padded -Wno-documentation -Wno-gnu-anonymous-struct -Wno-nested-anon-types)
-	add_definitions(-Wno-sign-conversion -Wno-unused-variable -Wno-missing-prototypes -Wno-unreachable-code -Wno-missing-variable-declarations -Wno-sign-compare -Wno-double-promotion)
+	add_definitions(-Wno-sign-conversion -Wno-unused-variable -Wno-missing-prototypes -Wno-unreachable-code -Wno-missing-variable-declarations -Wno-sign-compare)
 endif()
 
 option(GLM_TEST_ENABLE_LANG_EXTENSIONS "Enable language extensions" OFF)

+ 22 - 22
test/core/core_func_common.cpp

@@ -191,28 +191,28 @@ namespace floatBitsToInt
 			float A = 1.0f;
 			int B = glm::floatBitsToInt(A);
 			float C = glm::intBitsToFloat(B);
-			Error += A == C ? 0 : 1;
+			Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
 		}
 
 		{
 			glm::vec2 A(1.0f, 2.0f);
 			glm::ivec2 B = glm::floatBitsToInt(A);
 			glm::vec2 C = glm::intBitsToFloat(B);
-			Error += A == C? 0 : 1;
+			Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
 		}
 
 		{
 			glm::vec3 A(1.0f, 2.0f, 3.0f);
 			glm::ivec3 B = glm::floatBitsToInt(A);
 			glm::vec3 C = glm::intBitsToFloat(B);
-			Error += A == C? 0 : 1;
+			Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
 		}
 	
 		{
 			glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
 			glm::ivec4 B = glm::floatBitsToInt(A);
 			glm::vec4 C = glm::intBitsToFloat(B);
-			Error += A == C? 0 : 1;
+			Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
 		}
 	
 		return Error;
@@ -229,28 +229,28 @@ namespace floatBitsToUint
 			float A = 1.0f;
 			glm::uint B = glm::floatBitsToUint(A);
 			float C = glm::intBitsToFloat(B);
-			Error += A == C? 0 : 1;
+			Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
 		}
 	
 		{
 			glm::vec2 A(1.0f, 2.0f);
 			glm::uvec2 B = glm::floatBitsToUint(A);
 			glm::vec2 C = glm::uintBitsToFloat(B);
-			Error += A == C ? 0 : 1;
+			Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
 		}
 	
 		{
 			glm::vec3 A(1.0f, 2.0f, 3.0f);
 			glm::uvec3 B = glm::floatBitsToUint(A);
 			glm::vec3 C = glm::uintBitsToFloat(B);
-			Error += A == C? 0 : 1;
+			Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
 		}
 	
 		{
 			glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
 			glm::uvec4 B = glm::floatBitsToUint(A);
 			glm::vec4 C = glm::uintBitsToFloat(B);
-			Error += A == C? 0 : 1;
+			Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
 		}
 	
 		return Error;
@@ -550,36 +550,36 @@ namespace round_
 
 		{
 			float A = glm::round(0.0f);
-			Error += A == 0.0f ? 0 : 1;
+			Error += glm::epsilonEqual(A, 0.0f, glm::epsilon<float>() ? 0 : 1;
 			float B = glm::round(0.5f);
-			Error += B == 1.0f ? 0 : 1;
+			Error += glm::epsilonEqual(B, 1.0f, glm::epsilon<float>() ? 0 : 1;
 			float C = glm::round(1.0f);
-			Error += C == 1.0f ? 0 : 1;
+			Error += glm::epsilonEqual(C, 1.0f, glm::epsilon<float>() ? 0 : 1;
 			float D = glm::round(0.1f);
-			Error += D == 0.0f ? 0 : 1;
+			Error += glm::epsilonEqual(D, 0.0f, glm::epsilon<float>() ? 0 : 1;
 			float E = glm::round(0.9f);
-			Error += E == 1.0f ? 0 : 1;
+			Error += glm::epsilonEqual(E, 1.0f, glm::epsilon<float>() ? 0 : 1;
 			float F = glm::round(1.5f);
-			Error += F == 2.0f ? 0 : 1;
+			Error += glm::epsilonEqual(F, 2.0f, glm::epsilon<float>() ? 0 : 1;
 			float G = glm::round(1.9f);
-			Error += G == 2.0f ? 0 : 1;
+			Error += glm::epsilonEqual(G, 2.0f, glm::epsilon<float>() ? 0 : 1;
 		}
 	
 		{
 			float A = glm::round(-0.0f);
-			Error += A ==  0.0f ? 0 : 1;
+			Error += glm::epsilonEqual(A, 0.0f, glm::epsilon<float>() ? 0 : 1;
 			float B = glm::round(-0.5f);
-			Error += B == -1.0f ? 0 : 1;
+			Error += glm::epsilonEqual(B, -1.0f, glm::epsilon<float>() ? 0 : 1;
 			float C = glm::round(-1.0f);
-			Error += C == -1.0f ? 0 : 1;
+			Error += glm::epsilonEqual(C, -1.0f, glm::epsilon<float>() ? 0 : 1;
 			float D = glm::round(-0.1f);
-			Error += D ==  0.0f ? 0 : 1;
+			Error += glm::epsilonEqual(D, 0.0f, glm::epsilon<float>() ? 0 : 1;
 			float E = glm::round(-0.9f);
-			Error += E == -1.0f ? 0 : 1;
+			Error += glm::epsilonEqual(E, -1.0f, glm::epsilon<float>() ? 0 : 1;
 			float F = glm::round(-1.5f);
-			Error += F == -2.0f ? 0 : 1;
+			Error += glm::epsilonEqual(F, -2.0f, glm::epsilon<float>() ? 0 : 1;
 			float G = glm::round(-1.9f);
-			Error += G == -2.0f ? 0 : 1;
+			Error += glm::epsilonEqual(G, -2.0f, glm::epsilon<float>() ? 0 : 1;
 		}
 	
 		return Error;

+ 1 - 1
test/core/core_func_geometric.cpp

@@ -154,7 +154,7 @@ namespace refract
 			float A(-1.0f);
 			float B(1.0f);
 			float C = glm::refract(A, B, 0.5f);
-			Error += C == -1.0f ? 0 : 1;
+			Error += glm::epsilonEqual(C, -1.0f, 0.0001f) ? 0 : 1;
 		}
 
 		{

+ 2 - 2
test/core/core_func_integer_bit_count.cpp

@@ -7,7 +7,7 @@
 
 unsigned rotatel(unsigned x, int n)
 {
-	if ((unsigned)n > 63) {printf("rotatel, n out of range.\n"); exit(1);}
+	if (static_cast<unsigned>(n) > 63) {printf("rotatel, n out of range.\n"); exit(1);}
 	return (x << n) | (x >> (32 - n));
 }
 
@@ -164,7 +164,7 @@ int pop9(unsigned x)
 	y = y & 0x1111111111111111ULL;
 	y = y * 0x1111111111111111ULL;
 	y = y >> 60;
-	return y;
+	return static_cast<int>(y);
 }
 
 int errors;

+ 2 - 2
test/gtc/gtc_integer.cpp

@@ -206,8 +206,8 @@ namespace uround
 
 		for(float f = 0.0f; f < 3.1f; f += 0.05f)
 		{
-			int RoundFast = glm::uround(f);
-			int RoundSTD = glm::round(f);
+			int RoundFast = static_cast<int>(glm::uround(f));
+			int RoundSTD = static_cast<int>(glm::round(f));
 			Error += RoundFast == RoundSTD ? 0 : 1;
 			assert(!Error);
 		}

+ 1 - 1
test/gtc/gtc_quaternion.cpp

@@ -134,7 +134,7 @@ int test_quat_slerp()
 
 	float const Epsilon = 0.0001f;//glm::epsilon<float>();
 
-	float sqrt2 = sqrt(2.0f)/2.0f;
+	float sqrt2 = std::sqrt(2.0f)/2.0f;
 	glm::quat id(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0), static_cast<float>(0));
 	glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f);
 	glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f);

+ 2 - 2
test/gtc/gtc_ulp.cpp

@@ -8,9 +8,9 @@ int test_ulp_float_dist()
 	float A = 1.0f;
 
 	float B = glm::next_float(A);
-	Error += A != B ? 0 : 1;
+	Error += glm::epsilonNotEqual(A, B, glm::epsilon<float>()) ? 0 : 1;
 	float C = glm::prev_float(B);
-	Error += A == C ? 0 : 1;
+	Error += glm::epsilonEqual(A, C, glm::epsilon<float>()) ? 0 : 1;
 
 	int D = glm::float_distance(A, B);
 	Error += D == 1 ? 0 : 1;