Browse Source

Updated readme.md with more link

Christophe Riccio 10 years ago
parent
commit
5f784d812a
1 changed files with 2 additions and 2 deletions
  1. 2 2
      readme.md

+ 2 - 2
readme.md

@@ -1,12 +1,12 @@
 ![glm](doc/logo.png)
 
-OpenGL Mathematics (*GLM*) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
+[OpenGL Mathematics](http://glm.g-truc.net/) (*GLM*) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf).
 
 *GLM* provides classes and functions designed and implemented with the same naming conventions and functionalities than *GLSL* so that anyone who knows *GLSL*, can use *GLM* as well in C++.
 
 This project isn't limited to *GLSL* features. An extension system, based on the *GLSL* extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...
 
-This library works perfectly with *OpenGL* but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
+This library works perfectly with *[OpenGL](https://www.opengl.org)* but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
 
 *GLM* is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
 - [Apple Clang 4.0](https://developer.apple.com/library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) and higher